Eric Rowell
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e44f369bf1
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improved Spline docs
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2012-12-31 20:34:50 -08:00 |
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Eric Rowell
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176e805e58
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decided to make an actual Spline shape. Will create a Blob shape soon, which will be an enclosed spline
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2012-12-31 20:30:00 -08:00 |
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Eric Rowell
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f3a1e9a247
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new spline attr for the Line shape which enables splines
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2012-12-31 19:24:35 -08:00 |
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Eric Rowell
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b97a7ab1ba
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cleaned up Path docs
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2012-12-31 15:12:52 -08:00 |
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Eric Rowell
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7cb4c4269f
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huge changes to Text shape. Skinnied it up by removing rectangle rendering component. textFill is now fill, textStroke is now stroke, textShadow is now shadow, and textStrokeWidth is now strokeWidth
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2012-12-31 12:45:32 -08:00 |
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Eric Rowell
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356661ecff
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updated unit tests with new shadow API
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2012-12-31 10:46:23 -08:00 |
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Eric Rowell
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206f7bf8d0
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fixed up group drag and drop
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2012-12-31 01:47:49 -08:00 |
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Eric Rowell
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83bf1740a6
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flattened shadow object into shadowColor, shadowBlur, shadowOpacity, and shadowOffset attrs
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2012-12-31 00:45:38 -08:00 |
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Eric Rowell
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9cd0df651c
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leveraged new eachAncestorReverse() method where possible
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2012-12-30 23:48:46 -08:00 |
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Eric Rowell
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7ba40a6a68
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drag and drop operatons now dynamically generate a temporary top layer for high performance drag and drop. When completed, the top layer is removed. Also cleaned up a bit of drag and drop logic
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2012-12-30 23:14:23 -08:00 |
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Eric Rowell
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36584a3ce2
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cleaned up docs, and beefed up individual shape docs. moved corner radius attr to Rect shape
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2012-12-22 23:08:03 -08:00 |
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Eric Rowell
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375c64a332
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added counter pixel ratio method so that drawings aren't double scaled when using toDataUrl and toImage
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2012-12-21 22:51:57 -08:00 |
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Eric Rowell
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03834db910
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updated readme and Animation docs
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2012-12-21 07:53:26 -08:00 |
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Eric Rowell
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aa05f90ea4
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updated stage docs
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2012-12-16 20:52:07 -08:00 |
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Eric Rowell
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ff93a18b0e
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updated Shape and Wedge docs
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2012-12-16 12:56:30 -08:00 |
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Eric Rowell
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7876949ef1
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updated Canvas docs
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2012-12-16 12:41:41 -08:00 |
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Eric Rowell
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f18bf604de
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added pixel ratio optimization to sharpen renderings for devices with a pixel ratio > 1
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2012-12-13 21:53:39 -08:00 |
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Eric Rowell
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5e16b3d7d0
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fix bug 169 when removing a node, be sure to also remove the drag and drop reference
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2012-12-13 00:01:24 -08:00 |
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Eric Rowell
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3fb9576672
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each animation now has its own frame object. This fixes issues that were seen when using multiple animations simultaneously
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2012-12-11 22:34:58 -08:00 |
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Eric Rowell
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16f81f6204
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fixed up stage toImage() translation problem
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2012-12-11 00:21:43 -08:00 |
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Eric Rowell
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cb8d36c393
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fixed several bugs with toImage(). toImage() can now also accept x and y params. added extensive caching unit test. removed drawBuffer logic as it is no longer needed
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2012-12-11 00:08:59 -08:00 |
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Eric Rowell
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9b7f0ea8ff
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updated .gitignore and added more performance tests around image cropping and scaling in order to understand the value of a SpriteSheet plugin
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2012-12-09 20:13:17 -08:00 |
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Eric Rowell
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291583148b
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moved all rendering logic into the Canvas renderer modules. Shape draw funcs are now passed a renderer object, not a canvas context. The context is accessible via canvas.getContext()
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2012-12-09 09:52:33 -08:00 |
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Eric Rowell
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9be03d6eab
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moved dashArray attr to Shape level and hooked into native setLineDash method now that it's in the spec. This enables dashed lines for any type of stroke, not just straight lines
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2012-12-08 10:21:52 -08:00 |
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Eric Rowell
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c316edb418
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added transform property normalization in setFill() method and also added fill transform unit tests
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2012-12-08 09:26:16 -08:00 |
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Eric Rowell
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01c5f4f7ca
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fill patterns can now be translated, rotated, scaled, and offset like nodes
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2012-12-07 23:25:33 -08:00 |
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Eric Rowell
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9bbd5e41ec
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decided to totally revert the pull request. the frame width and height should be used to define the width and height of the sprite frame, not the shape level width and height. This is because the frame height and width can change for different frames
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2012-12-06 20:23:18 -08:00 |
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Eric Rowell
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bec7f5450b
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removed unecessary rect draw in sprite scene graph draw func, and changed width and height logic in sprite hit graph draw func
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2012-12-06 20:16:52 -08:00 |
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Eric Rowell
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df63558686
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changed around the logic from the previous pull, and also added spriteTests to the unit test build
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2012-12-06 20:11:14 -08:00 |
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Eric Rowell
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9392756dcf
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Merge pull request #184 from soulBit/master
Sprites not respecting width and height
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2012-12-06 20:00:10 -08:00 |
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Taylan
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33c7d1f2f6
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Update src/shapes/Sprite.js
Sprites now scale to their width and height correctly in the same way as images
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2012-12-05 18:43:58 +00:00 |
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Eric Rowell
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71eacd85d3
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adjusted testing subtitle size
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2012-12-03 20:12:38 -08:00 |
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Eric Rowell
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fb25a1c503
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improved Testing README
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2012-12-03 20:11:31 -08:00 |
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Eric Rowell
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5705d909e5
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changed test to warn for node and shape selector unit test, and added more info in the README Testing section
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2012-12-03 19:54:58 -08:00 |
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Eric Rowell
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266026c76f
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setup test for require.js support
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2012-12-01 18:44:13 -08:00 |
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Eric Rowell
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ab19b442a0
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wrapped all modules with anonymous func. moved Canvas to root dir because it's now coupled to KineticJS logic. removed whitelisting arrays from Global. Did some prep work for AMD and Node support
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2012-12-01 12:04:10 -08:00 |
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Eric Rowell
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8e5297033b
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optimized line shape drawing logic, and also added image cropping performance tests
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2012-11-30 21:59:48 -08:00 |
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Eric Rowell
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8a195618cf
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cleaned up some cropping logic in Image, and added a cropping unit test
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2012-11-30 20:01:10 -08:00 |
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Eric Rowell
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047e26382e
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added new wedge shape. cleaned up shape comments. added degToRad and radToDeg helper in Type utility
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2012-11-29 20:15:01 -08:00 |
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Eric Rowell
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44e454d740
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changed other instances of imageBuffer to imageHitRegion
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2012-11-28 23:28:24 -08:00 |
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Eric Rowell
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94670aeeda
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changed createImageBuffer to createImageHitRegion for consistency
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2012-11-28 23:18:17 -08:00 |
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Eric Rowell
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6ae7a932f8
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updated test framework CSS
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2012-11-28 23:04:23 -08:00 |
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Eric Rowell
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424e86bd2b
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added warning check for toDataURL, and also improved image buffer unit tests
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2012-11-28 22:19:49 -08:00 |
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Eric Rowell
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8958fbffc6
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new applyShadow method for shape. Images with transparent pixels can now have shadows applied to them again. Fixed image stroke buffer rendering issue
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2012-11-28 20:50:33 -08:00 |
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Eric Rowell
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e6eb647462
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fix #164 prepend # to colorKey so that events work again in non webit browsers
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2012-11-27 19:43:33 -08:00 |
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Eric Rowell
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393a9687dc
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adjusted anonymous function wrapper for Node and Shape so that jsdocs wouldn't get tripped up
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2012-11-26 20:42:01 -08:00 |
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Eric Rowell
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511e4618ba
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improved Node documentation
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2012-11-26 19:12:02 -08:00 |
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Eric Rowell
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48e014fe01
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bug fix #29 bug fix #143 when node.remove() is called, parent property is unset. Also migrated remove tests from containerTests to nodeTests.
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2012-11-24 23:19:16 -08:00 |
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Eric Rowell
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60db1a2d43
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cleaned up functional test data urls. Functional tests now pass with no warnings
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2012-11-24 23:00:14 -08:00 |
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Eric Rowell
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94c3c913cb
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cleaned up unit test data urls. All unit tests now pass with no warnings
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2012-11-24 22:48:23 -08:00 |
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