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https://github.com/konvajs/konva.git
synced 2025-04-05 20:48:28 +08:00
fix pointer events
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@ -3,6 +3,8 @@
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All notable changes to this project will be documented in this file.
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This project adheres to [Semantic Versioning](http://semver.org/).
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###
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## 8.2.2
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- Fix `Konva.Arrow` rendering when it has two pointers
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@ -22,7 +22,7 @@
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"test:build": "parcel build ./test/unit-tests.html --dist-dir test-build --target none --public-url ./ --no-source-maps",
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"test:browser": "npm run test:build && mocha-headless-chrome -f ./test-build/unit-tests.html -a disable-web-security",
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"test:node": "env TS_NODE_PROJECT=\"./test/tsconfig.json\" mocha -r ts-node/register test/unit/**/*.ts --exit && npm run test:import",
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"test:watch": "rm -rf ./parcel-cache && parcel serve ./test/unit-tests.html ./test/manual-tests.html",
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"test:watch": "rm -rf ./parcel-cache && parcel serve ./test/unit-tests.html ./test/manual-tests.html ./test/sandbox.html",
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"tsc": "tsc --removeComments && tsc --build ./tsconfig-cmj.json",
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"rollup": "rollup -c",
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"clean": "rm -rf ./lib && rm -rf ./types && rm -rf ./cmj && rm -rf ./test-build",
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@ -965,8 +965,8 @@ export const Util = {
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},
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_getFirstPointerId(evt) {
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if (!evt.touches) {
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// fake id for mouse
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return 999;
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// try to use pointer id or fake id
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return evt.pointerId || 999;
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} else {
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return evt.changedTouches[0].identifier;
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}
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@ -22,9 +22,53 @@
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</head>
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<body>
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Some text
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<div id="container"></div>
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<script src="../src/index.ts" type="module"></script>
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<script></script>
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<script type="module">
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import Konva from '../src/index.ts';
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const stage = new Konva.Stage({
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container: 'container',
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width: window.innerWidth,
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height: window.innerHeight,
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});
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const layer = new Konva.Layer();
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stage.add(layer);
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for (var i = 0; i < 1; i++) {
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const group = new Konva.Group();
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layer.add(group);
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for (var j = 0; j < 1; j++) {
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const shape = new Konva.Circle({
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x: stage.width() / 2,
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y: stage.height() / 2,
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radius: 50,
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fill: 'green',
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});
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group.add(shape);
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}
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}
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stage.on('click', () => {
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console.time('rect');
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for (var i = 0; i < 50; i++) {
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stage.getClientRect();
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}
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console.timeEnd('rect');
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console.log('click');
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});
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// document.querySelector('canvas').addEventListener('pointerdown', (e) => {
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// e.target.setPointerCapture(e.pointerId);
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// });
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stage.on('pointerup', () => {
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console.log('stage pointer up');
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});
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window.onpointerup = () => {
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console.log('window pointer up');
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};
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window.stage = stage;
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</script>
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</body>
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</html>
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