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undoing optimized drag and drop for now because I added it in due to Google Chrome's latest release which made drag and drop very slow (while other browsers are still fast), and the changes that I made to help work around it were slightly effecting the experience in other browsers. I'll file a ticket with Google Chrome instead
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25
dist/kinetic-core.js
vendored
25
dist/kinetic-core.js
vendored
@ -3,7 +3,7 @@
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* http://www.kineticjs.com/
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* Copyright 2012, Eric Rowell
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* Licensed under the MIT or GPL Version 2 licenses.
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* Date: Apr 12 2012
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* Date: Apr 14 2012
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*
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* Copyright (C) 2011 - 2012 by Eric Rowell
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*
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@ -45,7 +45,7 @@ Kinetic.GlobalObject = {
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animations: [],
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animIdCounter: 0,
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dragTimeInterval: 0,
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maxDragTimeInterval: 15,
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maxDragTimeInterval: 20,
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frame: {
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time: 0,
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timeDiff: 0,
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@ -1772,6 +1772,12 @@ Kinetic.Stage.prototype = {
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var dc = node.attrs.dragConstraint;
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var db = node.attrs.dragBounds;
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// default
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var newNodePos = {
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x: pos.x - go.drag.offset.x,
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y: pos.y - go.drag.offset.y
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};
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/*
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* handle dynamice drag time interval. As the distance between
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* the mouse and cursor increases, we need to increase the drag
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@ -1780,14 +1786,13 @@ Kinetic.Stage.prototype = {
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* is zero, the time interval is zero. When the difference approahces
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* infinity, the time interval approaches the max drag time interval
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*/
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var dragDiff = Math.abs(pos.x - node.attrs.x);
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go.dragTimeInterval = go.maxDragTimeInterval * dragDiff / (dragDiff + 1);
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// default
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var newNodePos = {
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x: pos.x - go.drag.offset.x,
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y: pos.y - go.drag.offset.y
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};
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/*
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var dragDiffX = Math.abs(newNodePos.x - node.attrs.x);
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var dragDiffY = Math.abs(newNodePos.y - node.attrs.y);
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var dragDiff = Math.sqrt(Math.pow(dragDiffX, 2) + Math.pow(dragDiffY, 2));
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go.dragTimeInterval = go.maxDragTimeInterval * (dragDiff - 1) / (dragDiff + 1);
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console.log(dragDiff + ',' + go.dragTimeInterval);
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*/
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// bounds overrides
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if(db.left !== undefined && newNodePos.x < db.left) {
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6
dist/kinetic-core.min.js
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6
dist/kinetic-core.min.js
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File diff suppressed because one or more lines are too long
@ -17,7 +17,7 @@ Kinetic.GlobalObject = {
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animations: [],
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animIdCounter: 0,
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dragTimeInterval: 0,
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maxDragTimeInterval: 15,
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maxDragTimeInterval: 20,
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frame: {
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time: 0,
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timeDiff: 0,
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21
src/Stage.js
21
src/Stage.js
@ -718,6 +718,12 @@ Kinetic.Stage.prototype = {
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var dc = node.attrs.dragConstraint;
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var db = node.attrs.dragBounds;
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// default
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var newNodePos = {
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x: pos.x - go.drag.offset.x,
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y: pos.y - go.drag.offset.y
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};
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/*
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* handle dynamice drag time interval. As the distance between
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* the mouse and cursor increases, we need to increase the drag
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@ -726,14 +732,13 @@ Kinetic.Stage.prototype = {
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* is zero, the time interval is zero. When the difference approahces
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* infinity, the time interval approaches the max drag time interval
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*/
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var dragDiff = Math.abs(pos.x - node.attrs.x);
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go.dragTimeInterval = go.maxDragTimeInterval * dragDiff / (dragDiff + 1);
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// default
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var newNodePos = {
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x: pos.x - go.drag.offset.x,
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y: pos.y - go.drag.offset.y
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};
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/*
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var dragDiffX = Math.abs(newNodePos.x - node.attrs.x);
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var dragDiffY = Math.abs(newNodePos.y - node.attrs.y);
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var dragDiff = Math.sqrt(Math.pow(dragDiffX, 2) + Math.pow(dragDiffY, 2));
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go.dragTimeInterval = go.maxDragTimeInterval * (dragDiff - 1) / (dragDiff + 1);
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console.log(dragDiff + ',' + go.dragTimeInterval);
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*/
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// bounds overrides
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if(db.left !== undefined && newNodePos.x < db.left) {
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@ -10,7 +10,7 @@ function log(message) {
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* Test constructor
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*/
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function Test() {
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this.testOnly = '';
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this.testOnly = 'DRAG AND DROP - draggable true';
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this.counter = 0;
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}
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/**
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