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improve perf a bit
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@@ -370,6 +370,7 @@ func (vl *VolumeLayout) GetActiveVolumeCount(option *VolumeGrowOption) (total, a
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return len(vl.writables), len(vl.writables), len(vl.crowded)
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return len(vl.writables), len(vl.writables), len(vl.crowded)
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}
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}
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total = len(vl.writables)
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total = len(vl.writables)
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threshold := option.Threshold()
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for _, v := range vl.writables {
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for _, v := range vl.writables {
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for _, dn := range vl.vid2location[v].list {
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for _, dn := range vl.vid2location[v].list {
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if dn.GetDataCenter().Id() == NodeId(option.DataCenter) {
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if dn.GetDataCenter().Id() == NodeId(option.DataCenter) {
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@@ -381,7 +382,7 @@ func (vl *VolumeLayout) GetActiveVolumeCount(option *VolumeGrowOption) (total, a
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}
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}
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active++
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active++
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info, _ := dn.GetVolumesById(v)
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info, _ := dn.GetVolumesById(v)
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if float64(info.Size) > float64(vl.volumeSizeLimit)*option.Threshold() {
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if float64(info.Size) > float64(vl.volumeSizeLimit)*threshold {
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crowded++
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crowded++
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}
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}
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}
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}
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