fix compilation

This commit is contained in:
Chris Lu 2021-10-25 14:38:48 -07:00
parent 5f2d7c1589
commit 2539ba0b62

View File

@ -41,7 +41,7 @@ func (c *commandEcDecode) Do(args []string, commandEnv *CommandEnv, writer io.Wr
encodeCommand := flag.NewFlagSet(c.Name(), flag.ContinueOnError) encodeCommand := flag.NewFlagSet(c.Name(), flag.ContinueOnError)
volumeId := encodeCommand.Int("volumeId", 0, "the volume id") volumeId := encodeCommand.Int("volumeId", 0, "the volume id")
collection := encodeCommand.String("collection", "", "the collection name") collection := encodeCommand.String("collection", "", "the collection name")
applyChanges := fixCommand.Bool("force", false, "force the encoding even if the cluster has less than recommended 4 nodes") applyChanges := encodeCommand.Bool("force", false, "force the encoding even if the cluster has less than recommended 4 nodes")
if err = encodeCommand.Parse(args); err != nil { if err = encodeCommand.Parse(args); err != nil {
return nil return nil
} }
@ -58,7 +58,7 @@ func (c *commandEcDecode) Do(args []string, commandEnv *CommandEnv, writer io.Wr
return err return err
} }
if !applyChanges { if !*applyChanges {
var nodeCount int var nodeCount int
eachDataNode(topologyInfo, func(dc string, rack RackId, dn *master_pb.DataNodeInfo) { eachDataNode(topologyInfo, func(dc string, rack RackId, dn *master_pb.DataNodeInfo) {
nodeCount++ nodeCount++