konva/src/Container.js

238 lines
7.3 KiB
JavaScript

(function() {
/**
* Container constructor.  Containers are used to contain nodes or other containers
* @constructor
* @augments Kinetic.Node
* @param {Object} config
*/
Kinetic.Container = function(config) {
this._containerInit(config);
};
Kinetic.Container.prototype = {
_containerInit: function(config) {
this.children = [];
Kinetic.Node.call(this, config);
},
/**
* get children
* @name getChildren
* @methodOf Kinetic.Container.prototype
*/
getChildren: function() {
return this.children;
},
/**
* remove all children
* @name removeChildren
* @methodOf Kinetic.Container.prototype
*/
removeChildren: function() {
while(this.children.length > 0) {
this.children[0].remove();
}
},
/**
* add node to container
* @name add
* @methodOf Kinetic.Container.prototype
* @param {Node} child
*/
add: function(child) {
var go = Kinetic.Global, children = this.children;
child.index = children.length;
child.parent = this;
children.push(child);
var stage = child.getStage();
if(!stage) {
go._addTempNode(child);
}
else {
stage._addId(child);
stage._addName(child);
/*
* pull in other nodes that are now linked
* to a stage
*/
go._pullNodes(stage);
}
// chainable
return this;
},
/**
* return an array of nodes that match the selector. Use '#' for id selections
* and '.' for name selections
* ex:
* var node = stage.get('#foo'); // selects node with id foo
* var nodes = layer.get('.bar'); // selects nodes with name bar inside layer
* @name get
* @methodOf Kinetic.Container.prototype
* @param {String} selector
*/
get: function(selector) {
var collection = new Kinetic.Collection();
// ID selector
if(selector.charAt(0) === '#') {
var node = this._getNodeById(selector.slice(1));
if(node) {
collection.push(node);
}
}
// name selector
else if(selector.charAt(0) === '.') {
var nodeList = this._getNodesByName(selector.slice(1));
Kinetic.Collection.apply(collection, nodeList);
}
// unrecognized selector, pass to children
else {
var retArr = [];
var children = this.getChildren();
var len = children.length;
for(var n = 0; n < len; n++) {
retArr = retArr.concat(children[n]._get(selector));
}
Kinetic.Collection.apply(collection, retArr);
}
return collection;
},
_getNodeById: function(key) {
var stage = this.getStage();
if(stage.ids[key] !== undefined && this.isAncestorOf(stage.ids[key])) {
return stage.ids[key];
}
return null;
},
_getNodesByName: function(key) {
var arr = this.getStage().names[key] || [];
return this._getDescendants(arr);
},
_get: function(selector) {
var retArr = Kinetic.Node.prototype._get.call(this, selector);
var children = this.getChildren();
var len = children.length;
for(var n = 0; n < len; n++) {
retArr = retArr.concat(children[n]._get(selector));
}
return retArr;
},
// extenders
toObject: function() {
var obj = Kinetic.Node.prototype.toObject.call(this);
obj.children = [];
var children = this.getChildren();
var len = children.length;
for(var n = 0; n < len; n++) {
var child = children[n];
obj.children.push(child.toObject());
}
return obj;
},
_getDescendants: function(arr) {
var retArr = [];
var len = arr.length;
for(var n = 0; n < len; n++) {
var node = arr[n];
if(this.isAncestorOf(node)) {
retArr.push(node);
}
}
return retArr;
},
/**
* determine if node is an ancestor
* of descendant
* @name isAncestorOf
* @methodOf Kinetic.Container.prototype
* @param {Kinetic.Node} node
*/
isAncestorOf: function(node) {
var parent = node.getParent();
while(parent) {
if(parent._id === this._id) {
return true;
}
parent = parent.getParent();
}
return false;
},
/**
* clone node
* @name clone
* @methodOf Kinetic.Container.prototype
* @param {Object} attrs override attrs
*/
clone: function(obj) {
// call super method
var node = Kinetic.Node.prototype.clone.call(this, obj)
// perform deep clone on containers
for(var key in this.children) {
node.add(this.children[key].clone());
}
return node;
},
/**
* get shapes that intersect a point
* @name getIntersections
* @methodOf Kinetic.Container.prototype
* @param {Object} point
*/
getIntersections: function() {
var pos = Kinetic.Type._getXY(Array.prototype.slice.call(arguments));
var arr = [];
var shapes = this.get('Shape');
var len = shapes.length;
for(var n = 0; n < len; n++) {
var shape = shapes[n];
if(shape.isVisible() && shape.intersects(pos)) {
arr.push(shape);
}
}
return arr;
},
/**
* set children indices
*/
_setChildrenIndices: function() {
var children = this.children, len = children.length;
for(var n = 0; n < len; n++) {
children[n].index = n;
}
},
/*
* draw both scene and hit graphs
*/
draw: function() {
this.drawScene();
this.drawHit();
},
drawScene: function(canvas) {
if(this.isVisible()) {
var children = this.children, len = children.length;
for(var n = 0; n < len; n++) {
children[n].drawScene(canvas);
}
}
},
drawHit: function() {
if(this.isVisible() && this.isListening()) {
var children = this.children, len = children.length;
for(var n = 0; n < len; n++) {
children[n].drawHit();
}
}
}
};
Kinetic.Global.extend(Kinetic.Container, Kinetic.Node);
})();