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273 lines
7.9 KiB
JavaScript
273 lines
7.9 KiB
JavaScript
///////////////////////////////////////////////////////////////////////
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// Shape
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///////////////////////////////////////////////////////////////////////
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/**
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* Shape constructor. Shapes are used to objectify drawing bits of a KineticJS
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* application
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* @constructor
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* @augments Kinetic.Node
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* @param {Object} config
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* @config {String|CanvasGradient|CanvasPattern} [fill] fill
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* @config {String} [stroke] stroke color
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* @config {Number} [strokeWidth] stroke width
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* @config {String} [lineJoin] line join. Can be "miter", "round", or "bevel". The default
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* is "miter"
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* @config {String} [detectionType] shape detection type. Can be "path" or "pixel".
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* The default is "path" because it performs better
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*/
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Kinetic.Shape = function(config) {
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this.setDefaultAttrs({
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fill: undefined,
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stroke: undefined,
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strokeWidth: undefined,
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lineJoin: undefined,
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detectionType: 'path'
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});
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this.data = [];
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this.nodeType = 'Shape';
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// call super constructor
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Kinetic.Node.apply(this, [config]);
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};
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/*
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* Shape methods
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*/
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Kinetic.Shape.prototype = {
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/**
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* get layer context where the shape is being drawn. When
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* the shape is being rendered, .getContext() returns the context of the
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* user created layer that contains the shape. When the event detection
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* engine is determining whether or not an event has occured on that shape,
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* .getContext() returns the context of the invisible path layer.
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*/
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getContext: function() {
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return this.tempLayer.getContext();
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},
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/**
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* get shape temp layer canvas
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*/
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getCanvas: function() {
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return this.tempLayer.getCanvas();
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},
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/**
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* helper method to stroke shape
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*/
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stroke: function() {
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var context = this.getContext();
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if(!!this.attrs.stroke || !!this.attrs.strokeWidth) {
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var stroke = !!this.attrs.stroke ? this.attrs.stroke : 'black';
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var strokeWidth = !!this.attrs.strokeWidth ? this.attrs.strokeWidth : 2;
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context.lineWidth = strokeWidth;
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context.strokeStyle = stroke;
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context.stroke();
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}
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},
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/**
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* helper method to fill and stroke a shape
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* based on its fill, stroke, and strokeWidth, properties
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*/
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fillStroke: function() {
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var context = this.getContext();
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var fill = this.attrs.fill;
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/*
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* expect that fill, stroke, and strokeWidth could be
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* undfined, '', null, or 0. Use !!
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*/
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if(!!fill) {
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// color fill
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if( typeof fill == 'string') {
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f = this.attrs.fill;
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}
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else {
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var s = fill.start;
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var e = fill.end;
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// linear gradient
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if(s.x !== undefined && s.y !== undefined && e.x !== undefined && e.y !== undefined) {
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var context = this.getContext();
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var grd = context.createLinearGradient(s.x, s.y, e.x, e.y);
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grd.addColorStop(0, s.color);
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grd.addColorStop(1, e.color);
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f = grd;
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}
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// radial gradient
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else if(s.radius !== undefined && e.radius !== undefined) {
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var context = this.getContext();
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var grd = context.createRadialGradient(s.x, s.y, s.radius, s.x, s.y, e.radius);
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grd.addColorStop(0, s.color);
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grd.addColorStop(1, e.color);
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f = grd;
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}
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else {
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f = 'black';
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}
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}
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context.fillStyle = f;
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context.fill();
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}
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this.stroke();
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},
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/**
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* helper method to set the line join of a shape
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* based on the lineJoin property
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*/
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applyLineJoin: function() {
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var context = this.getContext();
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if(this.attrs.lineJoin !== undefined) {
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context.lineJoin = this.attrs.lineJoin;
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}
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},
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/**
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* set fill which can be a color, gradient object,
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* or pattern object
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* @param {String|CanvasGradient|CanvasPattern} fill
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*/
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setFill: function(fill) {
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this.attrs.fill = fill;
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},
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/**
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* get fill
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*/
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getFill: function() {
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return this.attrs.fill;
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},
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/**
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* set stroke color
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* @param {String} stroke
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*/
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setStroke: function(stroke) {
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this.attrs.stroke = stroke;
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},
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/**
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* get stroke color
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*/
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getStroke: function() {
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return this.attrs.stroke;
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},
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/**
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* set line join
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* @param {String} lineJoin. Can be "miter", "round", or "bevel". The
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* default is "miter"
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*/
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setLineJoin: function(lineJoin) {
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this.attrs.lineJoin = lineJoin;
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},
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/**
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* get line join
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*/
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getLineJoin: function() {
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return this.attrs.lineJoin;
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},
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/**
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* set stroke width
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* @param {Number} strokeWidth
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*/
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setStrokeWidth: function(strokeWidth) {
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this.attrs.strokeWidth = strokeWidth;
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},
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/**
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* get stroke width
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*/
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getStrokeWidth: function() {
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return this.attrs.strokeWidth;
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},
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/**
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* set draw function
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* @param {Function} func drawing function
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*/
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setDrawFunc: function(func) {
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this.drawFunc = func;
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},
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/**
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* save shape data when using pixel detection.
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*/
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saveData: function() {
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var stage = this.getStage();
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var w = stage.attrs.width;
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var h = stage.attrs.height;
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var bufferLayer = stage.bufferLayer;
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var bufferLayerContext = bufferLayer.getContext();
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bufferLayer.clear();
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this._draw(bufferLayer);
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var imageData = bufferLayerContext.getImageData(0, 0, w, h);
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this.data = imageData.data;
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},
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/**
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* clear shape data
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*/
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clearData: function() {
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this.data = [];
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},
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/**
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* determines if point is in the shape
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*/
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intersects: function() {
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var pos = Kinetic.GlobalObject._getPoint(arguments);
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var stage = this.getStage();
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if(this.attrs.detectionType === 'path') {
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var pathLayer = stage.pathLayer;
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var pathLayerContext = pathLayer.getContext();
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this._draw(pathLayer);
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return pathLayerContext.isPointInPath(pos.x, pos.y);
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}
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else {
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var w = stage.attrs.width;
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var alpha = this.data[((w * pos.y) + pos.x) * 4 + 3];
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return (alpha !== undefined && alpha !== 0);
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}
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},
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/**
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* draw shape
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* @param {Layer} layer Layer that the shape will be drawn on
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*/
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_draw: function(layer) {
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if(layer !== undefined && this.drawFunc !== undefined) {
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var stage = layer.getStage();
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var context = layer.getContext();
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var family = [];
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var parent = this.parent;
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family.unshift(this);
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while(parent) {
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family.unshift(parent);
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parent = parent.parent;
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}
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context.save();
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for(var n = 0; n < family.length; n++) {
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var node = family[n];
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var t = node.getTransform();
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// center offset
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if(node.attrs.centerOffset.x !== 0 || node.attrs.centerOffset.y !== 0) {
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t.translate(-1 * node.attrs.centerOffset.x, -1 * node.attrs.centerOffset.y);
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}
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var m = t.getMatrix();
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context.transform(m[0], m[1], m[2], m[3], m[4], m[5]);
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}
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if(this.getAbsoluteAlpha() !== 1) {
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context.globalAlpha = this.getAbsoluteAlpha();
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}
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this.tempLayer = layer;
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this.drawFunc.call(this);
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context.restore();
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}
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}
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};
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// extend Node
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Kinetic.GlobalObject.extend(Kinetic.Shape, Kinetic.Node);
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