konva/src/Shape.js

273 lines
7.9 KiB
JavaScript

///////////////////////////////////////////////////////////////////////
// Shape
///////////////////////////////////////////////////////////////////////
/**
* Shape constructor. Shapes are used to objectify drawing bits of a KineticJS
* application
* @constructor
* @augments Kinetic.Node
* @param {Object} config
* @config {String|CanvasGradient|CanvasPattern} [fill] fill
* @config {String} [stroke] stroke color
* @config {Number} [strokeWidth] stroke width
* @config {String} [lineJoin] line join. Can be "miter", "round", or "bevel". The default
* is "miter"
* @config {String} [detectionType] shape detection type. Can be "path" or "pixel".
* The default is "path" because it performs better
*/
Kinetic.Shape = function(config) {
this.setDefaultAttrs({
fill: undefined,
stroke: undefined,
strokeWidth: undefined,
lineJoin: undefined,
detectionType: 'path'
});
this.data = [];
this.nodeType = 'Shape';
// call super constructor
Kinetic.Node.apply(this, [config]);
};
/*
* Shape methods
*/
Kinetic.Shape.prototype = {
/**
* get layer context where the shape is being drawn. When
* the shape is being rendered, .getContext() returns the context of the
* user created layer that contains the shape. When the event detection
* engine is determining whether or not an event has occured on that shape,
* .getContext() returns the context of the invisible path layer.
*/
getContext: function() {
return this.tempLayer.getContext();
},
/**
* get shape temp layer canvas
*/
getCanvas: function() {
return this.tempLayer.getCanvas();
},
/**
* helper method to stroke shape
*/
stroke: function() {
var context = this.getContext();
if(!!this.attrs.stroke || !!this.attrs.strokeWidth) {
var stroke = !!this.attrs.stroke ? this.attrs.stroke : 'black';
var strokeWidth = !!this.attrs.strokeWidth ? this.attrs.strokeWidth : 2;
context.lineWidth = strokeWidth;
context.strokeStyle = stroke;
context.stroke();
}
},
/**
* helper method to fill and stroke a shape
* based on its fill, stroke, and strokeWidth, properties
*/
fillStroke: function() {
var context = this.getContext();
var fill = this.attrs.fill;
/*
* expect that fill, stroke, and strokeWidth could be
* undfined, '', null, or 0. Use !!
*/
if(!!fill) {
// color fill
if( typeof fill == 'string') {
f = this.attrs.fill;
}
else {
var s = fill.start;
var e = fill.end;
// linear gradient
if(s.x !== undefined && s.y !== undefined && e.x !== undefined && e.y !== undefined) {
var context = this.getContext();
var grd = context.createLinearGradient(s.x, s.y, e.x, e.y);
grd.addColorStop(0, s.color);
grd.addColorStop(1, e.color);
f = grd;
}
// radial gradient
else if(s.radius !== undefined && e.radius !== undefined) {
var context = this.getContext();
var grd = context.createRadialGradient(s.x, s.y, s.radius, s.x, s.y, e.radius);
grd.addColorStop(0, s.color);
grd.addColorStop(1, e.color);
f = grd;
}
else {
f = 'black';
}
}
context.fillStyle = f;
context.fill();
}
this.stroke();
},
/**
* helper method to set the line join of a shape
* based on the lineJoin property
*/
applyLineJoin: function() {
var context = this.getContext();
if(this.attrs.lineJoin !== undefined) {
context.lineJoin = this.attrs.lineJoin;
}
},
/**
* set fill which can be a color, gradient object,
* or pattern object
* @param {String|CanvasGradient|CanvasPattern} fill
*/
setFill: function(fill) {
this.attrs.fill = fill;
},
/**
* get fill
*/
getFill: function() {
return this.attrs.fill;
},
/**
* set stroke color
* @param {String} stroke
*/
setStroke: function(stroke) {
this.attrs.stroke = stroke;
},
/**
* get stroke color
*/
getStroke: function() {
return this.attrs.stroke;
},
/**
* set line join
* @param {String} lineJoin. Can be "miter", "round", or "bevel". The
* default is "miter"
*/
setLineJoin: function(lineJoin) {
this.attrs.lineJoin = lineJoin;
},
/**
* get line join
*/
getLineJoin: function() {
return this.attrs.lineJoin;
},
/**
* set stroke width
* @param {Number} strokeWidth
*/
setStrokeWidth: function(strokeWidth) {
this.attrs.strokeWidth = strokeWidth;
},
/**
* get stroke width
*/
getStrokeWidth: function() {
return this.attrs.strokeWidth;
},
/**
* set draw function
* @param {Function} func drawing function
*/
setDrawFunc: function(func) {
this.drawFunc = func;
},
/**
* save shape data when using pixel detection.
*/
saveData: function() {
var stage = this.getStage();
var w = stage.attrs.width;
var h = stage.attrs.height;
var bufferLayer = stage.bufferLayer;
var bufferLayerContext = bufferLayer.getContext();
bufferLayer.clear();
this._draw(bufferLayer);
var imageData = bufferLayerContext.getImageData(0, 0, w, h);
this.data = imageData.data;
},
/**
* clear shape data
*/
clearData: function() {
this.data = [];
},
/**
* determines if point is in the shape
*/
intersects: function() {
var pos = Kinetic.GlobalObject._getPoint(arguments);
var stage = this.getStage();
if(this.attrs.detectionType === 'path') {
var pathLayer = stage.pathLayer;
var pathLayerContext = pathLayer.getContext();
this._draw(pathLayer);
return pathLayerContext.isPointInPath(pos.x, pos.y);
}
else {
var w = stage.attrs.width;
var alpha = this.data[((w * pos.y) + pos.x) * 4 + 3];
return (alpha !== undefined && alpha !== 0);
}
},
/**
* draw shape
* @param {Layer} layer Layer that the shape will be drawn on
*/
_draw: function(layer) {
if(layer !== undefined && this.drawFunc !== undefined) {
var stage = layer.getStage();
var context = layer.getContext();
var family = [];
var parent = this.parent;
family.unshift(this);
while(parent) {
family.unshift(parent);
parent = parent.parent;
}
context.save();
for(var n = 0; n < family.length; n++) {
var node = family[n];
var t = node.getTransform();
// center offset
if(node.attrs.centerOffset.x !== 0 || node.attrs.centerOffset.y !== 0) {
t.translate(-1 * node.attrs.centerOffset.x, -1 * node.attrs.centerOffset.y);
}
var m = t.getMatrix();
context.transform(m[0], m[1], m[2], m[3], m[4], m[5]);
}
if(this.getAbsoluteAlpha() !== 1) {
context.globalAlpha = this.getAbsoluteAlpha();
}
this.tempLayer = layer;
this.drawFunc.call(this);
context.restore();
}
}
};
// extend Node
Kinetic.GlobalObject.extend(Kinetic.Shape, Kinetic.Node);