mirror of
https://github.com/konvajs/konva.git
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293 lines
8.7 KiB
JavaScript
293 lines
8.7 KiB
JavaScript
suite('Sprite', function() {
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// ======================================================
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test('add sprite', function(done) {
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var imageObj = new Image();
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imageObj.onload = function() {
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var stage = addStage();
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var layer = new Konva.Layer();
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var sprite = new Konva.Sprite({
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x: 200,
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y: 50,
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image: imageObj,
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animation: 'standing',
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animations: {
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standing: [
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0, 0, 49, 109,
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52, 0, 49, 109,
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105, 0, 49, 109,
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158, 0, 49, 109,
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210, 0, 49, 109,
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262, 0, 49, 109
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],
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kicking: [
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0, 109, 45, 98,
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45, 109, 45, 98,
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95, 109, 63, 98,
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156, 109, 70, 98,
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229, 109, 60, 98,
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287, 109, 41, 98
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]
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},
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frameRate: 10,
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draggable: true,
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shadowColor: 'black',
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shadowBlur: 3,
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shadowOffset: {x: 3, y:1},
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shadowOpacity: 0.3
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});
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layer.add(sprite);
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stage.add(layer);
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assert.equal(sprite.getClassName(), 'Sprite');
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assert.equal(sprite.frameIndex(), 0);
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showHit(layer);
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var trace = layer.hitCanvas.getContext().getTrace();
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assert.equal(trace.indexOf(sprite.colorKey) >= 0, true);
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sprite.start();
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// kick once
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setTimeout(function() {
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sprite.setAnimation('kicking');
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sprite.on('indexChange', function(evt) {
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if (evt.newVal === 0 && this.getAnimation() === 'kicking') {
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sprite.setAnimation('standing');
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}
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});
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}, 2000);
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setTimeout(function() {
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sprite.stop();
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}, 3000);
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done();
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};
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imageObj.src = 'assets/scorpion-sprite.png';
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});
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// ======================================================
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test('don`t update layer too many times', function(done) {
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var imageObj = new Image();
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imageObj.onload = function() {
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var stage = addStage();
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var layer = new Konva.Layer();
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var sprite = new Konva.Sprite({
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x: 200,
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y: 50,
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image: imageObj,
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animation: 'standing',
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animations: {
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standing: [
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0, 0, 49, 109,
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52, 0, 49, 109,
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105, 0, 49, 109,
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158, 0, 49, 109,
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210, 0, 49, 109,
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262, 0, 49, 109
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]
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},
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frameRate: 5,
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draggable: true,
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shadowColor: 'black',
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shadowBlur: 3,
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shadowOffset: {x: 3, y:1},
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shadowOpacity: 0.3
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});
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layer.add(sprite);
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stage.add(layer);
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var oldDraw = layer.draw;
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var updateCount = 0;
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layer.draw = function() {
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updateCount++;
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oldDraw.call(layer);
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};
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sprite.start();
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setTimeout(function() {
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sprite.stop();
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assert.equal(updateCount < 7, true);
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done();
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}, 1000);
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};
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imageObj.src = 'assets/scorpion-sprite.png';
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});
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// ======================================================
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test('don`t update layer too many times 2', function(done) {
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var imageObj = new Image();
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imageObj.onload = function() {
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var stage = addStage();
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var layer = new Konva.Layer();
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var sprite = new Konva.Sprite({
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x: 200,
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y: 50,
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image: imageObj,
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animation: 'standing',
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animations: {
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standing: [
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0, 0, 49, 109,
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52, 0, 49, 109,
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105, 0, 49, 109,
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158, 0, 49, 109,
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210, 0, 49, 109,
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262, 0, 49, 109
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]
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},
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frameRate: 5
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});
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var sprite2 = new Konva.Sprite({
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x: 200,
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y: 50,
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image: imageObj,
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animation: 'standing',
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animations: {
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standing: [
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0, 0, 49, 109,
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52, 0, 49, 109,
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105, 0, 49, 109,
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158, 0, 49, 109,
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210, 0, 49, 109,
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262, 0, 49, 109
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]
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},
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frameRate: 20
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});
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layer.add(sprite).add(sprite2);
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stage.add(layer);
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var oldDraw = layer.draw;
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var updateCount = 0;
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layer.draw = function() {
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updateCount++;
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oldDraw.call(layer);
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};
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sprite.start();
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sprite2.start();
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setTimeout(function() {
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sprite.stop();
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sprite2.stop();
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assert.equal(updateCount > 15, true);
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assert.equal(updateCount < 27, true);
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done();
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}, 1000);
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};
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imageObj.src = 'assets/scorpion-sprite.png';
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});
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test('check is sprite running', function(done){
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var imageObj = new Image();
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imageObj.onload = function() {
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var stage = addStage();
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var layer = new Konva.Layer();
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var sprite = new Konva.Sprite({
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x: 200,
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y: 50,
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image: imageObj,
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animation: 'standing',
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animations: {
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standing: [
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0, 0, 49, 109,
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52, 0, 49, 109,
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105, 0, 49, 109,
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158, 0, 49, 109,
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210, 0, 49, 109,
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262, 0, 49, 109
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]
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},
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frameRate: 50,
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draggable: true,
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shadowColor: 'black',
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shadowBlur: 3,
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shadowOffset: {x: 3, y:1},
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shadowOpacity: 0.3
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});
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layer.add(sprite);
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stage.add(layer);
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assert.equal(sprite.isRunning(), false);
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sprite.start();
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assert.equal(sprite.isRunning(), true);
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sprite.stop();
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done();
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};
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imageObj.src = 'assets/scorpion-sprite.png';
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});
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test.skip('can change frame rate on fly', function(done){
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var imageObj = new Image();
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imageObj.onload = function() {
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var stage = addStage();
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var layer = new Konva.Layer();
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var sprite = new Konva.Sprite({
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x: 200,
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y: 50,
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image: imageObj,
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animation: 'standing',
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animations: {
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standing: [
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0, 0, 49, 109,
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52, 0, 49, 109,
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105, 0, 49, 109,
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158, 0, 49, 109,
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210, 0, 49, 109,
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262, 0, 49, 109
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]
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},
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frameRate: 50,
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draggable: true,
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shadowColor: 'black',
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shadowBlur: 3,
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shadowOffset: {x: 3, y:1},
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shadowOpacity: 0.3
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});
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layer.add(sprite);
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stage.add(layer);
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assert.equal(sprite.frameRate(), 50);
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setTimeout(function(){
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sprite.frameRate(100);
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assert.equal(sprite.frameRate(), 100);
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// don't run animation after change frame rate
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assert.equal(sprite.anim.isRunning(), false);
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sprite.start();
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}, 23);
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setTimeout(function(){
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sprite.frameRate(52);
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assert.equal(sprite.anim.isRunning(), true);
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// for this moment should tick more than 2 times
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// make sure that sprite is not restating after set frame rate
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assert.equal(sprite.frameIndex() > 2, true);
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done();
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}, 68);
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};
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imageObj.src = 'assets/scorpion-sprite.png';
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});
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}); |