konva/src/Node.js

1216 lines
34 KiB
JavaScript

///////////////////////////////////////////////////////////////////////
// Node
///////////////////////////////////////////////////////////////////////
/**
* Node constructor.  Nodes are entities that can be transformed, layered,
* and have events bound to them. They are the building blocks of a KineticJS
* application
* @constructor
* @param {Object} config
*/
Kinetic.Node = Kinetic.Class.extend({
init: function(config) {
this.defaultNodeAttrs = {
visible: true,
listening: true,
name: undefined,
alpha: 1,
x: 0,
y: 0,
scale: {
x: 1,
y: 1
},
rotation: 0,
offset: {
x: 0,
y: 0
},
dragConstraint: 'none',
dragBounds: {},
draggable: false
};
this.setDefaultAttrs(this.defaultNodeAttrs);
this.eventListeners = {};
this.setAttrs(config);
// bind events
this.on('draggableChange.kinetic', function() {
this._onDraggableChange();
});
var that = this;
this.on('idChange.kinetic', function(evt) {
var stage = that.getStage();
if(stage) {
stage._removeId(evt.oldVal);
stage._addId(that);
}
});
this.on('nameChange.kinetic', function(evt) {
var stage = that.getStage();
if(stage) {
stage._removeName(evt.oldVal, that._id);
stage._addName(that);
}
});
this._onDraggableChange();
},
/**
* bind events to the node. KineticJS supports mouseover, mousemove,
* mouseout, mousedown, mouseup, click, dblclick, touchstart, touchmove,
* touchend, tap, dbltap, dragstart, dragmove, and dragend. Pass in a string
* of event types delimmited by a space to bind multiple events at once
* such as 'mousedown mouseup mousemove'. include a namespace to bind an
* event by name such as 'click.foobar'.
* @name on
* @methodOf Kinetic.Node.prototype
* @param {String} typesStr
* @param {Function} handler
*/
on: function(typesStr, handler) {
var types = typesStr.split(' ');
/*
* loop through types and attach event listeners to
* each one. eg. 'click mouseover.namespace mouseout'
* will create three event bindings
*/
for(var n = 0; n < types.length; n++) {
var type = types[n];
var event = type;
var parts = event.split('.');
var baseEvent = parts[0];
var name = parts.length > 1 ? parts[1] : '';
if(!this.eventListeners[baseEvent]) {
this.eventListeners[baseEvent] = [];
}
this.eventListeners[baseEvent].push({
name: name,
handler: handler
});
}
},
/**
* remove event bindings from the node. Pass in a string of
* event types delimmited by a space to remove multiple event
* bindings at once such as 'mousedown mouseup mousemove'.
* include a namespace to remove an event binding by name
* such as 'click.foobar'.
* @name off
* @methodOf Kinetic.Node.prototype
* @param {String} typesStr
*/
off: function(typesStr) {
var types = typesStr.split(' ');
for(var n = 0; n < types.length; n++) {
var type = types[n];
//var event = (type.indexOf('touch') === -1) ? 'on' + type : type;
var event = type;
var parts = event.split('.');
var baseEvent = parts[0];
if(this.eventListeners[baseEvent] && parts.length > 1) {
var name = parts[1];
for(var i = 0; i < this.eventListeners[baseEvent].length; i++) {
if(this.eventListeners[baseEvent][i].name === name) {
this.eventListeners[baseEvent].splice(i, 1);
if(this.eventListeners[baseEvent].length === 0) {
delete this.eventListeners[baseEvent];
break;
}
i--;
}
}
}
else {
delete this.eventListeners[baseEvent];
}
}
},
/**
* get attrs
* @name getAttrs
* @methodOf Kinetic.Node.prototype
*/
getAttrs: function() {
return this.attrs;
},
/**
* set default attrs
* @name setDefaultAttrs
* @methodOf Kinetic.Node.prototype
* @param {Object} confic
*/
setDefaultAttrs: function(config) {
// create attrs object if undefined
if(this.attrs === undefined) {
this.attrs = {};
}
if(config) {
for(var key in config) {
/*
* only set the attr if it's undefined in case
* a developer writes a custom class that extends
* a Kinetic Class such that their default property
* isn't overwritten by the Kinetic Class default
* property
*/
if(this.attrs[key] === undefined) {
this.attrs[key] = config[key];
}
}
}
},
/**
* set attrs
* @name setAttrs
* @methodOf Kinetic.Node.prototype
* @param {Object} config
*/
setAttrs: function(config) {
var type = Kinetic.Type;
var that = this;
// set properties from config
if(config !== undefined) {
function setAttrs(obj, c, level) {
for(var key in c) {
var val = c[key];
var oldVal = obj[key];
/*
* only fire change event for root
* level attrs
*/
if(level === 0) {
that._fireBeforeChangeEvent(key, oldVal, val);
}
// if obj doesn't have the val property, then create it
if(obj[key] === undefined && val !== undefined) {
obj[key] = {};
}
/*
* if property is a pure object (no methods), then add an empty object
* to the node and then traverse
*/
if(type._isObject(val) && !type._isArray(val) && !type._isElement(val) && !type._hasMethods(val)) {
/*
* since some properties can be strings or objects, e.g.
* fill, we need to first check that obj is an object
* before setting properties. If it's not an object,
* overwrite obj with an object literal
*/
if(!Kinetic.Type._isObject(obj[key])) {
obj[key] = {};
}
setAttrs(obj[key], val, level + 1);
}
/*
* add all other object types to attrs object
*/
else {
// handle special keys
switch (key) {
case 'rotationDeg':
that._setAttr(obj, 'rotation', c[key] * Math.PI / 180);
// override key for change event
key = 'rotation';
break;
/*
* includes:
* - node offset
* - fill pattern offset
* - shadow offset
*/
case 'offset':
var pos = type._getXY(val);
that._setAttr(obj[key], 'x', pos.x);
that._setAttr(obj[key], 'y', pos.y);
break;
case 'scale':
var pos = type._getXY(val);
that._setAttr(obj[key], 'x', pos.x);
that._setAttr(obj[key], 'y', pos.y);
break;
case 'points':
that._setAttr(obj, key, type._getPoints(val));
break;
case 'crop':
var pos = type._getXY(val);
var size = type._getSize(val);
that._setAttr(obj[key], 'x', pos.x);
that._setAttr(obj[key], 'y', pos.y);
that._setAttr(obj[key], 'width', size.width);
that._setAttr(obj[key], 'height', size.height);
break;
default:
that._setAttr(obj, key, val);
break;
}
}
/*
* only fire change event for root
* level attrs
*/
if(level === 0) {
that._fireChangeEvent(key, oldVal, val);
}
}
}
setAttrs(this.attrs, config, 0);
}
},
/**
* determine if shape is visible or not. Shape is visible only
* if it's visible and all of its ancestors are visible. If one ancestor
* is invisible, this means that the shape is also invisible
* @name isVisible
* @methodOf Kinetic.Node.prototype
*/
isVisible: function() {
if(this.attrs.visible && this.getParent() && !this.getParent().isVisible()) {
return false;
}
return this.attrs.visible;
},
/**
* show node
* @name show
* @methodOf Kinetic.Node.prototype
*/
show: function() {
this.setAttrs({
visible: true
});
},
/**
* hide node
* @name hide
* @methodOf Kinetic.Node.prototype
*/
hide: function() {
this.setAttrs({
visible: false
});
},
/**
* get zIndex
* @name getZIndex
* @methodOf Kinetic.Node.prototype
*/
getZIndex: function() {
return this.index;
},
/**
* get absolute z-index by taking into account
* all parent and sibling indices
* @name getAbsoluteZIndex
* @methodOf Kinetic.Node.prototype
*/
getAbsoluteZIndex: function() {
var level = this.getLevel();
var stage = this.getStage();
var that = this;
var index = 0;
function addChildren(children) {
var nodes = [];
for(var n = 0; n < children.length; n++) {
var child = children[n];
index++;
if(child.nodeType !== 'Shape') {
nodes = nodes.concat(child.getChildren());
}
if(child._id === that._id) {
n = children.length;
}
}
if(nodes.length > 0 && nodes[0].getLevel() <= level) {
addChildren(nodes);
}
}
if(that.nodeType !== 'Stage') {
addChildren(that.getStage().getChildren());
}
return index;
},
/**
* get node level in node tree
* @name getLevel
* @methodOf Kinetic.Node.prototype
*/
getLevel: function() {
var level = 0;
var parent = this.parent;
while(parent) {
level++;
parent = parent.parent;
}
return level;
},
/**
* set node position
* @name setPosition
* @methodOf Kinetic.Node.prototype
* @param {Object} point
*/
setPosition: function() {
var pos = Kinetic.Type._getXY(Array.prototype.slice.call(arguments));
this.setAttrs(pos);
},
/**
* get node position relative to container
* @name getPosition
* @methodOf Kinetic.Node.prototype
*/
getPosition: function() {
return {
x: this.attrs.x,
y: this.attrs.y
};
},
/**
* get absolute position relative to stage
* @name getAbsolutePosition
* @methodOf Kinetic.Node.prototype
*/
getAbsolutePosition: function() {
var trans = this.getAbsoluteTransform();
var o = this.getOffset();
trans.translate(o.x, o.y);
return trans.getTranslation();
},
/**
* set absolute position relative to stage
* @name setAbsolutePosition
* @methodOf Kinetic.Node.prototype
* @param {Object} pos object containing an x and
* y property
*/
setAbsolutePosition: function() {
var pos = Kinetic.Type._getXY(Array.prototype.slice.call(arguments));
var trans = this._clearTransform();
// don't clear translation
this.attrs.x = trans.x;
this.attrs.y = trans.y;
delete trans.x;
delete trans.y;
// unravel transform
var it = this.getAbsoluteTransform();
it.invert();
it.translate(pos.x, pos.y);
pos = {
x: this.attrs.x + it.getTranslation().x,
y: this.attrs.y + it.getTranslation().y
};
this.setPosition(pos.x, pos.y);
this._setTransform(trans);
},
/**
* move node by an amount
* @name move
* @methodOf Kinetic.Node.prototype
*/
move: function() {
var pos = Kinetic.Type._getXY(Array.prototype.slice.call(arguments));
var x = this.getX();
var y = this.getY();
if(pos.x !== undefined) {
x += pos.x;
}
if(pos.y !== undefined) {
y += pos.y;
}
this.setAttrs({
x: x,
y: y
});
},
/**
* get rotation in degrees
* @name getRotationDeg
* @methodOf Kinetic.Node.prototype
*/
getRotationDeg: function() {
return this.attrs.rotation * 180 / Math.PI;
},
/**
* rotate node by an amount in radians
* @name rotate
* @methodOf Kinetic.Node.prototype
* @param {Number} theta
*/
rotate: function(theta) {
this.setAttrs({
rotation: this.getRotation() + theta
});
},
/**
* rotate node by an amount in degrees
* @name rotateDeg
* @methodOf Kinetic.Node.prototype
* @param {Number} deg
*/
rotateDeg: function(deg) {
this.setAttrs({
rotation: this.getRotation() + (deg * Math.PI / 180)
});
},
/**
* move node to top
* @name moveToTop
* @methodOf Kinetic.Node.prototype
*/
moveToTop: function() {
var index = this.index;
this.parent.children.splice(index, 1);
this.parent.children.push(this);
this.parent._setChildrenIndices();
},
/**
* move node up
* @name moveUp
* @methodOf Kinetic.Node.prototype
*/
moveUp: function() {
var index = this.index;
this.parent.children.splice(index, 1);
this.parent.children.splice(index + 1, 0, this);
this.parent._setChildrenIndices();
},
/**
* move node down
* @name moveDown
* @methodOf Kinetic.Node.prototype
*/
moveDown: function() {
var index = this.index;
if(index > 0) {
this.parent.children.splice(index, 1);
this.parent.children.splice(index - 1, 0, this);
this.parent._setChildrenIndices();
}
},
/**
* move node to bottom
* @name moveToBottom
* @methodOf Kinetic.Node.prototype
*/
moveToBottom: function() {
var index = this.index;
this.parent.children.splice(index, 1);
this.parent.children.unshift(this);
this.parent._setChildrenIndices();
},
/**
* set zIndex
* @name setZIndex
* @methodOf Kinetic.Node.prototype
* @param {int} zIndex
*/
setZIndex: function(zIndex) {
var index = this.index;
this.parent.children.splice(index, 1);
this.parent.children.splice(zIndex, 0, this);
this.parent._setChildrenIndices();
},
/**
* get absolute alpha
* @name getAbsoluteAlpha
* @methodOf Kinetic.Node.prototype
*/
getAbsoluteAlpha: function() {
var absAlpha = 1;
var node = this;
// traverse upwards
while(node.nodeType !== 'Stage') {
absAlpha *= node.attrs.alpha;
node = node.parent;
}
return absAlpha;
},
/**
* determine if node is currently in drag and drop mode
* @name isDragging
* @methodOf Kinetic.Node.prototype
*/
isDragging: function() {
var go = Kinetic.Global;
return go.drag.node !== undefined && go.drag.node._id === this._id && go.drag.moving;
},
/**
* move node to another container
* @name moveTo
* @methodOf Kinetic.Node.prototype
* @param {Container} newContainer
*/
moveTo: function(newContainer) {
var parent = this.parent;
// remove from parent's children
parent.children.splice(this.index, 1);
parent._setChildrenIndices();
// add to new parent
newContainer.children.push(this);
this.index = newContainer.children.length - 1;
this.parent = newContainer;
newContainer._setChildrenIndices();
},
/**
* get parent container
* @name getParent
* @methodOf Kinetic.Node.prototype
*/
getParent: function() {
return this.parent;
},
/**
* get layer that contains the node
* @name getLayer
* @methodOf Kinetic.Node.prototype
*/
getLayer: function() {
if(this.nodeType === 'Layer') {
return this;
}
else {
return this.getParent().getLayer();
}
},
/**
* get stage that contains the node
* @name getStage
* @methodOf Kinetic.Node.prototype
*/
getStage: function() {
if(this.nodeType !== 'Stage' && this.getParent()) {
return this.getParent().getStage();
}
else if(this.nodeType === 'Stage') {
return this;
}
else {
return undefined;
}
},
/**
* simulate event
* @name simulate
* @methodOf Kinetic.Node.prototype
* @param {String} eventType
*/
simulate: function(eventType) {
this._handleEvent(eventType, {});
},
/**
* transition node to another state. Any property that can accept a real
* number can be transitioned, including x, y, rotation, alpha, strokeWidth,
* radius, scale.x, scale.y, offset.x, offset.y, etc.
* @name transitionTo
* @methodOf Kinetic.Node.prototype
* @param {Object} config
* @config {Number} [duration] duration that the transition runs in seconds
* @config {String} [easing] easing function. can be linear, ease-in, ease-out, ease-in-out,
* back-ease-in, back-ease-out, back-ease-in-out, elastic-ease-in, elastic-ease-out,
* elastic-ease-in-out, bounce-ease-out, bounce-ease-in, bounce-ease-in-out,
* strong-ease-in, strong-ease-out, or strong-ease-in-out
* linear is the default
* @config {Function} [callback] callback function to be executed when
* transition completes
*/
transitionTo: function(config) {
var a = Kinetic.Animation;
/*
* clear transition if one is currently running for this
* node
*/
if(this.transAnim) {
a._removeAnimation(this.transAnim);
this.transAnim = null;
}
/*
* create new transition
*/
var node = this.nodeType === 'Stage' ? this : this.getLayer();
var that = this;
var trans = new Kinetic.Transition(this, config);
var anim = {
func: function() {
trans._onEnterFrame();
},
node: node
};
// store reference to transition animation
this.transAnim = anim;
/*
* adding the animation with the addAnimation
* method auto generates an id
*/
a._addAnimation(anim);
// subscribe to onFinished for first tween
trans.onFinished = function() {
// remove animation
a._removeAnimation(anim);
that.transAnim = null;
// callback
if(config.callback !== undefined) {
config.callback();
}
anim.node.draw();
};
// auto start
trans.start();
a._handleAnimation();
return trans;
},
/**
* get transform of the node while taking into
* account the transforms of its parents
* @name getAbsoluteTransform
* @methodOf Kinetic.Node.prototype
*/
getAbsoluteTransform: function() {
// absolute transform
var am = new Kinetic.Transform();
var family = [];
var parent = this.parent;
family.unshift(this);
while(parent) {
family.unshift(parent);
parent = parent.parent;
}
for(var n = 0; n < family.length; n++) {
var node = family[n];
var m = node.getTransform();
am.multiply(m);
}
return am;
},
/**
* get transform of the node while not taking
* into account the transforms of its parents
* @name getTransform
* @methodOf Kinetic.Node.prototype
*/
getTransform: function() {
var m = new Kinetic.Transform();
if(this.attrs.x !== 0 || this.attrs.y !== 0) {
m.translate(this.attrs.x, this.attrs.y);
}
if(this.attrs.rotation !== 0) {
m.rotate(this.attrs.rotation);
}
if(this.attrs.scale.x !== 1 || this.attrs.scale.y !== 1) {
m.scale(this.attrs.scale.x, this.attrs.scale.y);
}
if(this.attrs.offset.x !== 0 || this.attrs.offset.y !== 0) {
m.translate(-1 * this.attrs.offset.x, -1 * this.attrs.offset.y);
}
return m;
},
/**
* clone node
* @name clone
* @methodOf Kinetic.Node.prototype
* @param {Object} config used to override cloned
* attrs
*/
clone: function(obj) {
// instantiate new node
var classType = this.shapeType || this.nodeType;
var node = new Kinetic[classType](this.attrs);
/*
* copy over user listeners
*/
for(var key in this.eventListeners) {
var allListeners = this.eventListeners[key];
for(var n = 0; n < allListeners.length; n++) {
var listener = allListeners[n];
/*
* don't include kinetic namespaced listeners because
* these are generated by the constructors
*/
if(listener.name.indexOf('kinetic') < 0) {
// if listeners array doesn't exist, then create it
if(!node.eventListeners[key]) {
node.eventListeners[key] = [];
}
node.eventListeners[key].push(listener);
}
}
}
// apply attr overrides
node.setAttrs(obj);
return node;
},
/**
* save image data
* @name saveImageData
* @methodOf Kinetic.Node.prototype
*/
saveImageData: function(width, height) {
try {
var canvas;
if(width && height) {
canvas = new Kinetic.Canvas(width, height);
}
else {
var stage = this.getStage();
canvas = stage.bufferCanvas;
}
var context = canvas.getContext();
canvas.clear();
this._draw(canvas);
var imageData = context.getImageData(0, 0, canvas.getWidth(), canvas.getHeight());
this.imageData = imageData;
}
catch(e) {
Kinetic.Global.warn('Image data could not saved because canvas is dirty.');
}
},
/**
* clear image data
* @name clearImageData
* @methodOf Kinetic.Node.prototype
*/
clearImageData: function() {
delete this.imageData;
},
/**
* get image data
* @name getImageData
* @methodOf Kinetic.Node.prototype
*/
getImageData: function() {
return this.imageData;
},
/**
* Creates a composite data URL. If MIME type is not
* specified, then "image/png" will result. For "image/jpeg", specify a quality
* level as quality (range 0.0 - 1.0)
* @name toDataURL
* @methodOf Kinetic.Node.prototype
* @param {String} [mimeType]
* @param {Number} [quality]
*/
toDataURL: function(mimeType, quality) {
var bufferCanvas = this.getStage().bufferCanvas;
var bufferContext = bufferCanvas.getContext();
bufferCanvas.clear();
this._draw(bufferCanvas);
return bufferCanvas.toDataURL(mimeType, quality);
},
/**
* converts node into an image. Since the toImage
* method is asynchronous, a callback is required
* @name toImage
* @methodOf Kinetic.Stage.prototype
*/
toImage: function(callback) {
Kinetic.Type._getImage(this.toDataURL(), function(img) {
callback(img);
});
},
_clearTransform: function() {
var trans = {
x: this.attrs.x,
y: this.attrs.y,
rotation: this.attrs.rotation,
scale: {
x: this.attrs.scale.x,
y: this.attrs.scale.y
},
offset: {
x: this.attrs.offset.x,
y: this.attrs.offset.y
}
};
this.attrs.x = 0;
this.attrs.y = 0;
this.attrs.rotation = 0;
this.attrs.scale = {
x: 1,
y: 1
};
this.attrs.offset = {
x: 0,
y: 0
};
return trans;
},
_setTransform: function(trans) {
for(var key in trans) {
this.attrs[key] = trans[key];
}
},
_setImageData: function(imageData) {
if(imageData && imageData.data) {
this.imageData = imageData;
}
},
_fireBeforeChangeEvent: function(attr, oldVal, newVal) {
this._handleEvent('before' + attr.toUpperCase() + 'Change', {
oldVal: oldVal,
newVal: newVal
});
},
_fireChangeEvent: function(attr, oldVal, newVal) {
this._handleEvent(attr + 'Change', {
oldVal: oldVal,
newVal: newVal
});
},
_setAttr: function(obj, attr, val) {
if(val !== undefined) {
if(obj === undefined) {
obj = {};
}
obj[attr] = val;
}
},
_listenDrag: function() {
this._dragCleanup();
var go = Kinetic.Global;
var that = this;
this.on('mousedown.kinetic touchstart.kinetic', function(evt) {
that._initDrag();
});
},
_initDrag: function() {
var go = Kinetic.Global;
var stage = this.getStage();
var pos = stage.getUserPosition();
if(pos) {
var m = this.getTransform().getTranslation();
var am = this.getAbsoluteTransform().getTranslation();
var ap = this.getAbsolutePosition();
go.drag.node = this;
go.drag.offset.x = pos.x - ap.x;
go.drag.offset.y = pos.y - ap.y;
}
},
_onDraggableChange: function() {
if(this.attrs.draggable) {
this._listenDrag();
}
else {
// remove event listeners
this._dragCleanup();
/*
* force drag and drop to end
* if this node is currently in
* drag and drop mode
*/
var stage = this.getStage();
var go = Kinetic.Global;
if(stage && go.drag.node && go.drag.node._id === this._id) {
stage._endDrag();
}
}
},
/**
* remove drag and drop event listener
*/
_dragCleanup: function() {
this.off('mousedown.kinetic');
this.off('touchstart.kinetic');
},
/**
* handle node event
*/
_handleEvent: function(eventType, evt) {
if(this.nodeType === 'Shape') {
evt.shape = this;
}
var stage = this.getStage();
var mover = stage ? stage.mouseoverShape : null;
var mout = stage ? stage.mouseoutShape : null;
var el = this.eventListeners;
var okayToRun = true;
/*
* determine if event handler should be skipped by comparing
* parent nodes
*/
if(eventType === 'mouseover' && mout && mout._id === this._id) {
okayToRun = false;
}
else if(eventType === 'mouseout' && mover && mover._id === this._id) {
okayToRun = false;
}
if(okayToRun) {
if(el[eventType]) {
var events = el[eventType];
for(var i = 0; i < events.length; i++) {
events[i].handler.apply(this, [evt]);
}
}
if(stage && mover && mout) {
stage.mouseoverShape = mover.parent;
stage.mouseoutShape = mout.parent;
}
// simulate event bubbling
if(Kinetic.Global.BUBBLE_WHITELIST.indexOf(eventType) >= 0 && !evt.cancelBubble && this.parent) {
this._handleEvent.call(this.parent, eventType, evt);
}
}
}
});
// add getter and setter methods
Kinetic.Node.addSetters = function(constructor, arr) {
for(var n = 0; n < arr.length; n++) {
var attr = arr[n];
this._addSetter(constructor, attr);
}
};
Kinetic.Node.addGetters = function(constructor, arr) {
for(var n = 0; n < arr.length; n++) {
var attr = arr[n];
this._addGetter(constructor, attr);
}
};
Kinetic.Node.addGettersSetters = function(constructor, arr) {
this.addSetters(constructor, arr);
this.addGetters(constructor, arr);
};
Kinetic.Node._addSetter = function(constructor, attr) {
var that = this;
var method = 'set' + attr.charAt(0).toUpperCase() + attr.slice(1);
constructor.prototype[method] = function() {
if(arguments.length == 1) {
arg = arguments[0];
}
else {
arg = Array.prototype.slice.call(arguments);
}
var obj = {};
obj[attr] = arg;
this.setAttrs(obj);
};
};
Kinetic.Node._addGetter = function(constructor, attr) {
var that = this;
var method = 'get' + attr.charAt(0).toUpperCase() + attr.slice(1);
constructor.prototype[method] = function(arg) {
return this.attrs[attr];
};
};
// add getters setters
Kinetic.Node.addGettersSetters(Kinetic.Node, ['x', 'y', 'scale', 'detectionType', 'rotation', 'alpha', 'name', 'id', 'offset', 'draggable', 'dragConstraint', 'dragBounds', 'listening']);
Kinetic.Node.addSetters(Kinetic.Node, ['rotationDeg']);
/**
* set node x position
* @name setX
* @methodOf Kinetic.Node.prototype
* @param {Number} x
*/
/**
* set node y position
* @name setY
* @methodOf Kinetic.Node.prototype
* @param {Number} y
*/
/**
* set detection type
* @name setDetectionType
* @methodOf Kinetic.Node.prototype
* @param {String} type can be "path" or "pixel"
*/
/**
* set node rotation in radians
* @name setRotation
* @methodOf Kinetic.Node.prototype
* @param {Number} theta
*/
/**
* set alpha. Alpha values range from 0 to 1.
* A node with an alpha of 0 is fully transparent, and a node
* with an alpha of 1 is fully opaque
* @name setAlpha
* @methodOf Kinetic.Node.prototype
* @param {Object} alpha
*/
/**
* set draggable
* @name setDraggable
* @methodOf Kinetic.Node.prototype
* @param {String} draggable
*/
/**
* set drag constraint
* @name setDragConstraint
* @methodOf Kinetic.Node.prototype
* @param {String} constraint
*/
/**
* set drag bounds
* @name setDragBounds
* @methodOf Kinetic.Node.prototype
* @param {Object} bounds
* @config {Number} [left] left bounds position
* @config {Number} [top] top bounds position
* @config {Number} [right] right bounds position
* @config {Number} [bottom] bottom bounds position
*/
/**
* listen or don't listen to events
* @name setListening
* @methodOf Kinetic.Node.prototype
* @param {Boolean} listening
*/
/**
* set node rotation in degrees
* @name setRotationDeg
* @methodOf Kinetic.Node.prototype
* @param {Number} deg
*/
/**
* set offset
* @name setOffset
* @methodOf Kinetic.Node.prototype
* @param {Number} x
* @param {Number} y
*/
/**
* set node scale.
* @name setScale
* @param {Number|Array|Object|List} scale
* @methodOf Kinetic.Node.prototype
*/
/**
* get scale
* @name getScale
* @methodOf Kinetic.Node.prototype
*/
/**
* get node x position
* @name getX
* @methodOf Kinetic.Node.prototype
*/
/**
* get node y position
* @name getY
* @methodOf Kinetic.Node.prototype
*/
/**
* get detection type
* @name getDetectionType
* @methodOf Kinetic.Node.prototype
*/
/**
* get rotation in radians
* @name getRotation
* @methodOf Kinetic.Node.prototype
*/
/**
* get alpha. Alpha values range from 0 to 1.
* A node with an alpha of 0 is fully transparent, and a node
* with an alpha of 1 is fully opaque
* @name getAlpha
* @methodOf Kinetic.Node.prototype
*/
/**
* get name
* @name getName
* @methodOf Kinetic.Node.prototype
*/
/**
* get id
* @name getId
* @methodOf Kinetic.Node.prototype
*/
/**
* get offset
* @name getOffset
* @methodOf Kinetic.Node.prototype
*/
/**
* get draggable
* @name getDraggable
* @methodOf Kinetic.Node.prototype
*/
/**
* get drag constraint
* @name getDragConstraint
* @methodOf Kinetic.Node.prototype
*/
/**
* get drag bounds
* @name getDragBounds
* @methodOf Kinetic.Node.prototype
*/
/**
* determine if listening to events or not
* @name getListening
* @methodOf Kinetic.Node.prototype
*/