mirror of
https://github.com/konvajs/konva.git
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2030 lines
54 KiB
TypeScript
2030 lines
54 KiB
TypeScript
import { Konva } from './Global';
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import { Transform, Util } from './Util';
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import { Factory } from './Factory';
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import { Node, NodeConfig } from './Node';
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import {
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getNumberValidator,
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getNumberOrAutoValidator,
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getStringValidator,
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getBooleanValidator,
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getStringOrGradientValidator,
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} from './Validators';
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import { Context, SceneContext } from './Context';
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import { _registerNode } from './Global';
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import * as PointerEvents from './PointerEvents';
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import { GetSet, Vector2d } from './types';
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import { HitCanvas, SceneCanvas } from './Canvas';
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// hack from here https://stackoverflow.com/questions/52667959/what-is-the-purpose-of-bivariancehack-in-typescript-types/52668133#52668133
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export type ShapeConfigHandler<TTarget> = {
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bivarianceHack(ctx: Context, shape: TTarget): void;
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}['bivarianceHack'];
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export type LineJoin = 'round' | 'bevel' | 'miter';
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export type LineCap = 'butt' | 'round' | 'square';
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export interface ShapeConfig extends NodeConfig {
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fill?: string;
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fillPatternImage?: HTMLImageElement;
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fillPatternX?: number;
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fillPatternY?: number;
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fillPatternOffset?: Vector2d;
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fillPatternOffsetX?: number;
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fillPatternOffsetY?: number;
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fillPatternScale?: Vector2d;
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fillPatternScaleX?: number;
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fillPatternScaleY?: number;
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fillPatternRotation?: number;
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fillPatternRepeat?: string;
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fillLinearGradientStartPoint?: Vector2d;
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fillLinearGradientStartPointX?: number;
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fillLinearGradientStartPointY?: number;
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fillLinearGradientEndPoint?: Vector2d;
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fillLinearGradientEndPointX?: number;
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fillLinearGradientEndPointY?: number;
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fillLinearGradientColorStops?: Array<number | string>;
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fillRadialGradientStartPoint?: Vector2d;
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fillRadialGradientStartPointX?: number;
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fillRadialGradientStartPointY?: number;
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fillRadialGradientEndPoint?: Vector2d;
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fillRadialGradientEndPointX?: number;
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fillRadialGradientEndPointY?: number;
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fillRadialGradientStartRadius?: number;
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fillRadialGradientEndRadius?: number;
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fillRadialGradientColorStops?: Array<number | string>;
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fillEnabled?: boolean;
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fillPriority?: string;
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fillRule?: CanvasFillRule;
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stroke?: string | CanvasGradient;
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strokeWidth?: number;
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fillAfterStrokeEnabled?: boolean;
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hitStrokeWidth?: number | string;
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strokeScaleEnabled?: boolean;
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strokeHitEnabled?: boolean;
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strokeEnabled?: boolean;
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lineJoin?: LineJoin;
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lineCap?: LineCap;
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sceneFunc?: (con: Context, shape: Shape) => void;
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hitFunc?: (con: Context, shape: Shape) => void;
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shadowColor?: string;
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shadowBlur?: number;
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shadowOffset?: Vector2d;
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shadowOffsetX?: number;
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shadowOffsetY?: number;
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shadowOpacity?: number;
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shadowEnabled?: boolean;
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shadowForStrokeEnabled?: boolean;
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dash?: number[];
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dashOffset?: number;
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dashEnabled?: boolean;
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perfectDrawEnabled?: boolean;
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}
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export interface ShapeGetClientRectConfig {
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skipTransform?: boolean;
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skipShadow?: boolean;
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skipStroke?: boolean;
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relativeTo?: Node;
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}
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export type FillFuncOutput =
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| void
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| [Path2D | CanvasFillRule]
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| [Path2D, CanvasFillRule];
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var HAS_SHADOW = 'hasShadow';
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var SHADOW_RGBA = 'shadowRGBA';
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var patternImage = 'patternImage';
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var linearGradient = 'linearGradient';
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var radialGradient = 'radialGradient';
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let dummyContext: CanvasRenderingContext2D;
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function getDummyContext(): CanvasRenderingContext2D {
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if (dummyContext) {
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return dummyContext;
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}
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dummyContext = Util.createCanvasElement().getContext('2d');
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return dummyContext;
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}
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export const shapes: { [key: string]: Shape } = {};
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// TODO: idea - use only "remove" (or destroy method)
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// how? on add, check that every inner shape has reference in konva store with color
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// on remove - clear that reference
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// the approach is good. But what if we want to cache the shape before we add it into the stage
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// what color to use for hit test?
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function _fillFunc(context) {
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const fillRule = this.attrs.fillRule;
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if (fillRule) {
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context.fill(fillRule);
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} else {
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context.fill();
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}
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}
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function _strokeFunc(context) {
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context.stroke();
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}
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function _fillFuncHit(context) {
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context.fill();
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}
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function _strokeFuncHit(context) {
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context.stroke();
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}
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function _clearHasShadowCache() {
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this._clearCache(HAS_SHADOW);
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}
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function _clearGetShadowRGBACache() {
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this._clearCache(SHADOW_RGBA);
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}
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function _clearFillPatternCache() {
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this._clearCache(patternImage);
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}
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function _clearLinearGradientCache() {
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this._clearCache(linearGradient);
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}
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function _clearRadialGradientCache() {
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this._clearCache(radialGradient);
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}
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/**
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* Shape constructor. Shapes are primitive objects such as rectangles,
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* circles, text, lines, etc.
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* @constructor
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* @memberof Konva
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* @augments Konva.Node
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* @param {Object} config
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* @@shapeParams
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* @@nodeParams
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* @example
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* var customShape = new Konva.Shape({
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* x: 5,
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* y: 10,
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* fill: 'red',
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* // a Konva.Canvas renderer is passed into the sceneFunc function
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* sceneFunc (context, shape) {
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* context.beginPath();
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* context.moveTo(200, 50);
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* context.lineTo(420, 80);
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* context.quadraticCurveTo(300, 100, 260, 170);
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* context.closePath();
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* // Konva specific method
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* context.fillStrokeShape(shape);
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* }
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*});
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*/
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export class Shape<
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Config extends ShapeConfig = ShapeConfig
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> extends Node<Config> {
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_centroid: boolean;
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colorKey: string;
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_fillFunc: (ctx: Context) => FillFuncOutput;
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_strokeFunc: (ctx: Context) => void;
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_fillFuncHit: (ctx: Context) => void;
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_strokeFuncHit: (ctx: Context) => void;
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constructor(config?: Config) {
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super(config);
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// set colorKey
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let key: string;
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while (true) {
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key = Util.getRandomColor();
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if (key && !(key in shapes)) {
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break;
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}
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}
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this.colorKey = key;
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shapes[key] = this;
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}
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getContext() {
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Util.warn('shape.getContext() method is deprecated. Please do not use it.');
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return this.getLayer().getContext();
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}
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getCanvas() {
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Util.warn('shape.getCanvas() method is deprecated. Please do not use it.');
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return this.getLayer().getCanvas();
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}
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getSceneFunc() {
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return this.attrs.sceneFunc || this['_sceneFunc'];
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}
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getHitFunc() {
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return this.attrs.hitFunc || this['_hitFunc'];
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}
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/**
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* returns whether or not a shadow will be rendered
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* @method
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* @name Konva.Shape#hasShadow
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* @returns {Boolean}
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*/
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hasShadow() {
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return this._getCache(HAS_SHADOW, this._hasShadow);
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}
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_hasShadow() {
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return (
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this.shadowEnabled() &&
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this.shadowOpacity() !== 0 &&
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!!(
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this.shadowColor() ||
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this.shadowBlur() ||
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this.shadowOffsetX() ||
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this.shadowOffsetY()
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)
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);
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}
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_getFillPattern() {
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return this._getCache(patternImage, this.__getFillPattern);
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}
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__getFillPattern() {
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if (this.fillPatternImage()) {
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var ctx = getDummyContext();
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const pattern = ctx.createPattern(
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this.fillPatternImage(),
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this.fillPatternRepeat() || 'repeat'
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);
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if (pattern && pattern.setTransform) {
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const tr = new Transform();
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tr.translate(this.fillPatternX(), this.fillPatternY());
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tr.rotate(Konva.getAngle(this.fillPatternRotation()));
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tr.scale(this.fillPatternScaleX(), this.fillPatternScaleY());
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tr.translate(
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-1 * this.fillPatternOffsetX(),
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-1 * this.fillPatternOffsetY()
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);
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const m = tr.getMatrix();
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const matrix =
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typeof DOMMatrix === 'undefined'
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? {
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a: m[0], // Horizontal scaling. A value of 1 results in no scaling.
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b: m[1], // Vertical skewing.
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c: m[2], // Horizontal skewing.
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d: m[3],
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e: m[4], // Horizontal translation (moving).
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f: m[5], // Vertical translation (moving).
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}
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: new DOMMatrix(m);
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pattern.setTransform(matrix);
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}
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return pattern;
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}
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}
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_getLinearGradient() {
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return this._getCache(linearGradient, this.__getLinearGradient);
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}
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__getLinearGradient() {
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var colorStops = this.fillLinearGradientColorStops();
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if (colorStops) {
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var ctx = getDummyContext();
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var start = this.fillLinearGradientStartPoint();
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var end = this.fillLinearGradientEndPoint();
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var grd = ctx.createLinearGradient(start.x, start.y, end.x, end.y);
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// build color stops
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for (var n = 0; n < colorStops.length; n += 2) {
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grd.addColorStop(colorStops[n] as number, colorStops[n + 1] as string);
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}
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return grd;
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}
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}
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_getRadialGradient() {
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return this._getCache(radialGradient, this.__getRadialGradient);
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}
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__getRadialGradient() {
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var colorStops = this.fillRadialGradientColorStops();
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if (colorStops) {
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var ctx = getDummyContext();
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var start = this.fillRadialGradientStartPoint();
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var end = this.fillRadialGradientEndPoint();
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var grd = ctx.createRadialGradient(
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start.x,
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start.y,
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this.fillRadialGradientStartRadius(),
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end.x,
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end.y,
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this.fillRadialGradientEndRadius()
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);
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// build color stops
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for (var n = 0; n < colorStops.length; n += 2) {
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grd.addColorStop(colorStops[n] as number, colorStops[n + 1] as string);
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}
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return grd;
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}
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}
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getShadowRGBA() {
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return this._getCache(SHADOW_RGBA, this._getShadowRGBA);
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}
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_getShadowRGBA() {
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if (!this.hasShadow()) {
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return;
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}
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var rgba = Util.colorToRGBA(this.shadowColor());
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if (rgba) {
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return (
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'rgba(' +
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rgba.r +
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',' +
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rgba.g +
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',' +
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rgba.b +
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',' +
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rgba.a * (this.shadowOpacity() || 1) +
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')'
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);
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}
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}
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/**
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* returns whether or not the shape will be filled
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* @method
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* @name Konva.Shape#hasFill
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* @returns {Boolean}
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*/
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hasFill() {
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return this._calculate(
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'hasFill',
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[
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'fillEnabled',
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'fill',
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'fillPatternImage',
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'fillLinearGradientColorStops',
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'fillRadialGradientColorStops',
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],
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() => {
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return (
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this.fillEnabled() &&
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!!(
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this.fill() ||
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this.fillPatternImage() ||
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this.fillLinearGradientColorStops() ||
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this.fillRadialGradientColorStops()
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)
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);
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}
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);
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}
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/**
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* returns whether or not the shape will be stroked
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* @method
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* @name Konva.Shape#hasStroke
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* @returns {Boolean}
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*/
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hasStroke() {
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return this._calculate(
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'hasStroke',
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[
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'strokeEnabled',
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'strokeWidth',
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'stroke',
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'strokeLinearGradientColorStops',
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],
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() => {
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return (
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this.strokeEnabled() &&
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this.strokeWidth() &&
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!!(this.stroke() || this.strokeLinearGradientColorStops())
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// this.getStrokeRadialGradientColorStops()
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);
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}
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);
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// return (
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// this.strokeEnabled() &&
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// this.strokeWidth() &&
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// !!(this.stroke() || this.strokeLinearGradientColorStops())
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// // this.getStrokeRadialGradientColorStops()
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// );
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}
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hasHitStroke() {
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const width = this.hitStrokeWidth();
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// on auto just check by stroke
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if (width === 'auto') {
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return this.hasStroke();
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}
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// we should enable hit stroke if stroke is enabled
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// and we have some value from width
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return this.strokeEnabled() && !!width;
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}
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/**
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* determines if point is in the shape, regardless if other shapes are on top of it. Note: because
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* this method clears a temporary canvas and then redraws the shape, it performs very poorly if executed many times
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* consecutively. Please use the {@link Konva.Stage#getIntersection} method if at all possible
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* because it performs much better
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* @method
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* @name Konva.Shape#intersects
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* @param {Object} point
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* @param {Number} point.x
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* @param {Number} point.y
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* @returns {Boolean}
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*/
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intersects(point) {
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var stage = this.getStage(),
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bufferHitCanvas = stage.bufferHitCanvas,
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p;
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bufferHitCanvas.getContext().clear();
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this.drawHit(bufferHitCanvas, null, true);
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p = bufferHitCanvas.context.getImageData(
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Math.round(point.x),
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Math.round(point.y),
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1,
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1
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).data;
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return p[3] > 0;
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}
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destroy() {
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Node.prototype.destroy.call(this);
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delete shapes[this.colorKey];
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delete this.colorKey;
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return this;
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}
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// why do we need buffer canvas?
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// it give better result when a shape has
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// stroke with fill and with some opacity
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_useBufferCanvas(forceFill?: boolean): boolean {
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// image and sprite still has "fill" as image
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// so they use that method with forced fill
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// it probably will be simpler, then copy/paste the code
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// buffer canvas is available only inside the stage
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if (!this.getStage()) {
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return false;
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}
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// force skip buffer canvas
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const perfectDrawEnabled = this.attrs.perfectDrawEnabled ?? true;
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if (!perfectDrawEnabled) {
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return false;
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}
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const hasFill = forceFill || this.hasFill();
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const hasStroke = this.hasStroke();
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const isTransparent = this.getAbsoluteOpacity() !== 1;
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if (hasFill && hasStroke && isTransparent) {
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return true;
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}
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const hasShadow = this.hasShadow();
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const strokeForShadow = this.shadowForStrokeEnabled();
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if (hasFill && hasStroke && hasShadow && strokeForShadow) {
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return true;
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}
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return false;
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}
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setStrokeHitEnabled(val: number) {
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Util.warn(
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'strokeHitEnabled property is deprecated. Please use hitStrokeWidth instead.'
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);
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if (val) {
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this.hitStrokeWidth('auto');
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} else {
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this.hitStrokeWidth(0);
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}
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}
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getStrokeHitEnabled() {
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if (this.hitStrokeWidth() === 0) {
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return false;
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} else {
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return true;
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}
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}
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/**
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* return self rectangle (x, y, width, height) of shape.
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* This method are not taken into account transformation and styles.
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* @method
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* @name Konva.Shape#getSelfRect
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* @returns {Object} rect with {x, y, width, height} properties
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* @example
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*
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* rect.getSelfRect(); // return {x:0, y:0, width:rect.width(), height:rect.height()}
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* circle.getSelfRect(); // return {x: - circle.width() / 2, y: - circle.height() / 2, width:circle.width(), height:circle.height()}
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*
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*/
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getSelfRect() {
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var size = this.size();
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return {
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x: this._centroid ? -size.width / 2 : 0,
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y: this._centroid ? -size.height / 2 : 0,
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width: size.width,
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height: size.height,
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};
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}
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getClientRect(config: ShapeGetClientRectConfig = {}) {
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const skipTransform = config.skipTransform;
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const relativeTo = config.relativeTo;
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const fillRect = this.getSelfRect();
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const applyStroke = !config.skipStroke && this.hasStroke();
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const strokeWidth = (applyStroke && this.strokeWidth()) || 0;
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const fillAndStrokeWidth = fillRect.width + strokeWidth;
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const fillAndStrokeHeight = fillRect.height + strokeWidth;
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const applyShadow = !config.skipShadow && this.hasShadow();
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const shadowOffsetX = applyShadow ? this.shadowOffsetX() : 0;
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const shadowOffsetY = applyShadow ? this.shadowOffsetY() : 0;
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const preWidth = fillAndStrokeWidth + Math.abs(shadowOffsetX);
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const preHeight = fillAndStrokeHeight + Math.abs(shadowOffsetY);
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const blurRadius = (applyShadow && this.shadowBlur()) || 0;
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const width = preWidth + blurRadius * 2;
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const height = preHeight + blurRadius * 2;
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const rect = {
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width: width,
|
|
height: height,
|
|
x:
|
|
-(strokeWidth / 2 + blurRadius) +
|
|
Math.min(shadowOffsetX, 0) +
|
|
fillRect.x,
|
|
y:
|
|
-(strokeWidth / 2 + blurRadius) +
|
|
Math.min(shadowOffsetY, 0) +
|
|
fillRect.y,
|
|
};
|
|
if (!skipTransform) {
|
|
return this._transformedRect(rect, relativeTo);
|
|
}
|
|
return rect;
|
|
}
|
|
drawScene(can?: SceneCanvas, top?: Node) {
|
|
// basically there are 3 drawing modes
|
|
// 1 - simple drawing when nothing is cached.
|
|
// 2 - when we are caching current
|
|
// 3 - when node is cached and we need to draw it into layer
|
|
|
|
var layer = this.getLayer(),
|
|
canvas = can || layer.getCanvas(),
|
|
context = canvas.getContext() as SceneContext,
|
|
cachedCanvas = this._getCanvasCache(),
|
|
drawFunc = this.getSceneFunc(),
|
|
hasShadow = this.hasShadow(),
|
|
stage,
|
|
bufferCanvas,
|
|
bufferContext;
|
|
|
|
var skipBuffer = canvas.isCache;
|
|
var cachingSelf = top === this;
|
|
|
|
if (!this.isVisible() && !cachingSelf) {
|
|
return this;
|
|
}
|
|
// if node is cached we just need to draw from cache
|
|
if (cachedCanvas) {
|
|
context.save();
|
|
|
|
var m = this.getAbsoluteTransform(top).getMatrix();
|
|
context.transform(m[0], m[1], m[2], m[3], m[4], m[5]);
|
|
this._drawCachedSceneCanvas(context);
|
|
context.restore();
|
|
return this;
|
|
}
|
|
|
|
if (!drawFunc) {
|
|
return this;
|
|
}
|
|
|
|
context.save();
|
|
// if buffer canvas is needed
|
|
if (this._useBufferCanvas() && !skipBuffer) {
|
|
stage = this.getStage();
|
|
bufferCanvas = stage.bufferCanvas;
|
|
bufferContext = bufferCanvas.getContext();
|
|
bufferContext.clear();
|
|
bufferContext.save();
|
|
bufferContext._applyLineJoin(this);
|
|
// layer might be undefined if we are using cache before adding to layer
|
|
var o = this.getAbsoluteTransform(top).getMatrix();
|
|
bufferContext.transform(o[0], o[1], o[2], o[3], o[4], o[5]);
|
|
|
|
drawFunc.call(this, bufferContext, this);
|
|
bufferContext.restore();
|
|
|
|
var ratio = bufferCanvas.pixelRatio;
|
|
|
|
if (hasShadow) {
|
|
context._applyShadow(this);
|
|
}
|
|
context._applyOpacity(this);
|
|
context._applyGlobalCompositeOperation(this);
|
|
context.drawImage(
|
|
bufferCanvas._canvas,
|
|
0,
|
|
0,
|
|
bufferCanvas.width / ratio,
|
|
bufferCanvas.height / ratio
|
|
);
|
|
} else {
|
|
context._applyLineJoin(this);
|
|
|
|
if (!cachingSelf) {
|
|
var o = this.getAbsoluteTransform(top).getMatrix();
|
|
context.transform(o[0], o[1], o[2], o[3], o[4], o[5]);
|
|
context._applyOpacity(this);
|
|
context._applyGlobalCompositeOperation(this);
|
|
}
|
|
|
|
if (hasShadow) {
|
|
context._applyShadow(this);
|
|
}
|
|
|
|
drawFunc.call(this, context, this);
|
|
}
|
|
context.restore();
|
|
return this;
|
|
}
|
|
drawHit(can?: HitCanvas, top?: Node, skipDragCheck = false) {
|
|
if (!this.shouldDrawHit(top, skipDragCheck)) {
|
|
return this;
|
|
}
|
|
|
|
var layer = this.getLayer(),
|
|
canvas = can || layer.hitCanvas,
|
|
context = canvas && canvas.getContext(),
|
|
drawFunc = this.hitFunc() || this.sceneFunc(),
|
|
cachedCanvas = this._getCanvasCache(),
|
|
cachedHitCanvas = cachedCanvas && cachedCanvas.hit;
|
|
|
|
if (!this.colorKey) {
|
|
Util.warn(
|
|
'Looks like your canvas has a destroyed shape in it. Do not reuse shape after you destroyed it. If you want to reuse shape you should call remove() instead of destroy()'
|
|
);
|
|
}
|
|
|
|
if (cachedHitCanvas) {
|
|
context.save();
|
|
|
|
var m = this.getAbsoluteTransform(top).getMatrix();
|
|
context.transform(m[0], m[1], m[2], m[3], m[4], m[5]);
|
|
|
|
this._drawCachedHitCanvas(context);
|
|
context.restore();
|
|
return this;
|
|
}
|
|
if (!drawFunc) {
|
|
return this;
|
|
}
|
|
context.save();
|
|
context._applyLineJoin(this);
|
|
|
|
const selfCache = this === top;
|
|
if (!selfCache) {
|
|
var o = this.getAbsoluteTransform(top).getMatrix();
|
|
context.transform(o[0], o[1], o[2], o[3], o[4], o[5]);
|
|
}
|
|
drawFunc.call(this, context, this);
|
|
context.restore();
|
|
return this;
|
|
}
|
|
/**
|
|
* draw hit graph using the cached scene canvas
|
|
* @method
|
|
* @name Konva.Shape#drawHitFromCache
|
|
* @param {Integer} alphaThreshold alpha channel threshold that determines whether or not
|
|
* a pixel should be drawn onto the hit graph. Must be a value between 0 and 255.
|
|
* The default is 0
|
|
* @returns {Konva.Shape}
|
|
* @example
|
|
* shape.cache();
|
|
* shape.drawHitFromCache();
|
|
*/
|
|
drawHitFromCache(alphaThreshold = 0) {
|
|
var cachedCanvas = this._getCanvasCache(),
|
|
sceneCanvas = this._getCachedSceneCanvas(),
|
|
hitCanvas = cachedCanvas.hit,
|
|
hitContext = hitCanvas.getContext(),
|
|
hitWidth = hitCanvas.getWidth(),
|
|
hitHeight = hitCanvas.getHeight(),
|
|
hitImageData,
|
|
hitData,
|
|
len,
|
|
rgbColorKey,
|
|
i,
|
|
alpha;
|
|
|
|
hitContext.clear();
|
|
hitContext.drawImage(sceneCanvas._canvas, 0, 0, hitWidth, hitHeight);
|
|
|
|
try {
|
|
hitImageData = hitContext.getImageData(0, 0, hitWidth, hitHeight);
|
|
hitData = hitImageData.data;
|
|
len = hitData.length;
|
|
rgbColorKey = Util._hexToRgb(this.colorKey);
|
|
|
|
// replace non transparent pixels with color key
|
|
for (i = 0; i < len; i += 4) {
|
|
alpha = hitData[i + 3];
|
|
if (alpha > alphaThreshold) {
|
|
hitData[i] = rgbColorKey.r;
|
|
hitData[i + 1] = rgbColorKey.g;
|
|
hitData[i + 2] = rgbColorKey.b;
|
|
hitData[i + 3] = 255;
|
|
} else {
|
|
hitData[i + 3] = 0;
|
|
}
|
|
}
|
|
hitContext.putImageData(hitImageData, 0, 0);
|
|
} catch (e) {
|
|
Util.error(
|
|
'Unable to draw hit graph from cached scene canvas. ' + e.message
|
|
);
|
|
}
|
|
|
|
return this;
|
|
}
|
|
|
|
hasPointerCapture(pointerId: number): boolean {
|
|
return PointerEvents.hasPointerCapture(pointerId, this);
|
|
}
|
|
|
|
setPointerCapture(pointerId: number) {
|
|
PointerEvents.setPointerCapture(pointerId, this);
|
|
}
|
|
|
|
releaseCapture(pointerId: number) {
|
|
PointerEvents.releaseCapture(pointerId, this);
|
|
}
|
|
|
|
draggable: GetSet<boolean, this>;
|
|
embossBlend: GetSet<boolean, this>;
|
|
|
|
dash: GetSet<number[], this>;
|
|
dashEnabled: GetSet<boolean, this>;
|
|
dashOffset: GetSet<number, this>;
|
|
fill: GetSet<string, this>;
|
|
fillEnabled: GetSet<boolean, this>;
|
|
fillLinearGradientColorStops: GetSet<Array<number | string>, this>;
|
|
fillLinearGradientStartPoint: GetSet<Vector2d, this>;
|
|
fillLinearGradientStartPointX: GetSet<number, this>;
|
|
fillLinearGradientStartPointY: GetSet<number, this>;
|
|
fillLinearGradientEndPoint: GetSet<Vector2d, this>;
|
|
fillLinearGradientEndPointX: GetSet<number, this>;
|
|
fillLinearGradientEndPointY: GetSet<number, this>;
|
|
fillLinearRadialStartPoint: GetSet<Vector2d, this>;
|
|
fillLinearRadialStartPointX: GetSet<number, this>;
|
|
fillLinearRadialStartPointY: GetSet<number, this>;
|
|
fillLinearRadialEndPoint: GetSet<Vector2d, this>;
|
|
fillLinearRadialEndPointX: GetSet<number, this>;
|
|
fillLinearRadialEndPointY: GetSet<number, this>;
|
|
fillPatternImage: GetSet<HTMLImageElement | HTMLCanvasElement, this>;
|
|
fillRadialGradientStartRadius: GetSet<number, this>;
|
|
fillRadialGradientEndRadius: GetSet<number, this>;
|
|
fillRadialGradientColorStops: GetSet<Array<number | string>, this>;
|
|
fillRadialGradientStartPoint: GetSet<Vector2d, this>;
|
|
fillRadialGradientStartPointX: GetSet<number, this>;
|
|
fillRadialGradientStartPointY: GetSet<number, this>;
|
|
fillRadialGradientEndPoint: GetSet<Vector2d, this>;
|
|
fillRadialGradientEndPointX: GetSet<number, this>;
|
|
fillRadialGradientEndPointY: GetSet<number, this>;
|
|
fillPatternOffset: GetSet<Vector2d, this>;
|
|
fillPatternOffsetX: GetSet<number, this>;
|
|
fillPatternOffsetY: GetSet<number, this>;
|
|
fillPatternRepeat: GetSet<string, this>;
|
|
fillPatternRotation: GetSet<number, this>;
|
|
fillPatternScale: GetSet<Vector2d, this>;
|
|
fillPatternScaleX: GetSet<number, this>;
|
|
fillPatternScaleY: GetSet<number, this>;
|
|
fillPatternX: GetSet<number, this>;
|
|
fillPatternY: GetSet<number, this>;
|
|
fillPriority: GetSet<string, this>;
|
|
hitFunc: GetSet<ShapeConfigHandler<this>, this>;
|
|
lineCap: GetSet<LineCap, this>;
|
|
lineJoin: GetSet<LineJoin, this>;
|
|
perfectDrawEnabled: GetSet<boolean, this>;
|
|
sceneFunc: GetSet<ShapeConfigHandler<this>, this>;
|
|
shadowColor: GetSet<string, this>;
|
|
shadowEnabled: GetSet<boolean, this>;
|
|
shadowForStrokeEnabled: GetSet<boolean, this>;
|
|
shadowOffset: GetSet<Vector2d, this>;
|
|
shadowOffsetX: GetSet<number, this>;
|
|
shadowOffsetY: GetSet<number, this>;
|
|
shadowOpacity: GetSet<number, this>;
|
|
shadowBlur: GetSet<number, this>;
|
|
stroke: GetSet<string, this>;
|
|
strokeEnabled: GetSet<boolean, this>;
|
|
fillAfterStrokeEnabled: GetSet<boolean, this>;
|
|
strokeScaleEnabled: GetSet<boolean, this>;
|
|
strokeHitEnabled: GetSet<boolean, this>;
|
|
strokeWidth: GetSet<number, this>;
|
|
hitStrokeWidth: GetSet<number | 'auto', this>;
|
|
strokeLinearGradientStartPoint: GetSet<Vector2d, this>;
|
|
strokeLinearGradientEndPoint: GetSet<Vector2d, this>;
|
|
strokeLinearGradientColorStops: GetSet<Array<number | string>, this>;
|
|
}
|
|
|
|
Shape.prototype._fillFunc = _fillFunc;
|
|
Shape.prototype._strokeFunc = _strokeFunc;
|
|
Shape.prototype._fillFuncHit = _fillFuncHit;
|
|
Shape.prototype._strokeFuncHit = _strokeFuncHit;
|
|
|
|
Shape.prototype._centroid = false;
|
|
Shape.prototype.nodeType = 'Shape';
|
|
_registerNode(Shape);
|
|
|
|
Shape.prototype.eventListeners = {};
|
|
Shape.prototype.on.call(
|
|
Shape.prototype,
|
|
'shadowColorChange.konva shadowBlurChange.konva shadowOffsetChange.konva shadowOpacityChange.konva shadowEnabledChange.konva',
|
|
_clearHasShadowCache
|
|
);
|
|
|
|
Shape.prototype.on.call(
|
|
Shape.prototype,
|
|
'shadowColorChange.konva shadowOpacityChange.konva shadowEnabledChange.konva',
|
|
_clearGetShadowRGBACache
|
|
);
|
|
|
|
Shape.prototype.on.call(
|
|
Shape.prototype,
|
|
'fillPriorityChange.konva fillPatternImageChange.konva fillPatternRepeatChange.konva fillPatternScaleXChange.konva fillPatternScaleYChange.konva fillPatternOffsetXChange.konva fillPatternOffsetYChange.konva fillPatternXChange.konva fillPatternYChange.konva fillPatternRotationChange.konva',
|
|
_clearFillPatternCache
|
|
);
|
|
|
|
Shape.prototype.on.call(
|
|
Shape.prototype,
|
|
'fillPriorityChange.konva fillLinearGradientColorStopsChange.konva fillLinearGradientStartPointXChange.konva fillLinearGradientStartPointYChange.konva fillLinearGradientEndPointXChange.konva fillLinearGradientEndPointYChange.konva',
|
|
_clearLinearGradientCache
|
|
);
|
|
|
|
Shape.prototype.on.call(
|
|
Shape.prototype,
|
|
'fillPriorityChange.konva fillRadialGradientColorStopsChange.konva fillRadialGradientStartPointXChange.konva fillRadialGradientStartPointYChange.konva fillRadialGradientEndPointXChange.konva fillRadialGradientEndPointYChange.konva fillRadialGradientStartRadiusChange.konva fillRadialGradientEndRadiusChange.konva',
|
|
_clearRadialGradientCache
|
|
);
|
|
|
|
// add getters and setters
|
|
Factory.addGetterSetter(
|
|
Shape,
|
|
'stroke',
|
|
undefined,
|
|
getStringOrGradientValidator()
|
|
);
|
|
|
|
/**
|
|
* get/set stroke color
|
|
* @name Konva.Shape#stroke
|
|
* @method
|
|
* @param {String} color
|
|
* @returns {String}
|
|
* @example
|
|
* // get stroke color
|
|
* var stroke = shape.stroke();
|
|
*
|
|
* // set stroke color with color string
|
|
* shape.stroke('green');
|
|
*
|
|
* // set stroke color with hex
|
|
* shape.stroke('#00ff00');
|
|
*
|
|
* // set stroke color with rgb
|
|
* shape.stroke('rgb(0,255,0)');
|
|
*
|
|
* // set stroke color with rgba and make it 50% opaque
|
|
* shape.stroke('rgba(0,255,0,0.5');
|
|
*/
|
|
|
|
Factory.addGetterSetter(Shape, 'strokeWidth', 2, getNumberValidator());
|
|
|
|
/**
|
|
* get/set stroke width
|
|
* @name Konva.Shape#strokeWidth
|
|
* @method
|
|
* @param {Number} strokeWidth
|
|
* @returns {Number}
|
|
* @example
|
|
* // get stroke width
|
|
* var strokeWidth = shape.strokeWidth();
|
|
*
|
|
* // set stroke width
|
|
* shape.strokeWidth(10);
|
|
*/
|
|
|
|
Factory.addGetterSetter(Shape, 'fillAfterStrokeEnabled', false);
|
|
|
|
/**
|
|
* get/set fillAfterStrokeEnabled property. By default Konva is drawing filling first, then stroke on top of the fill.
|
|
* In rare situations you may want a different behavior. When you have a stroke first then fill on top of it.
|
|
* Especially useful for Text objects.
|
|
* Default is false.
|
|
* @name Konva.Shape#fillAfterStrokeEnabled
|
|
* @method
|
|
* @param {Boolean} fillAfterStrokeEnabled
|
|
* @returns {Boolean}
|
|
* @example
|
|
* // get stroke width
|
|
* var fillAfterStrokeEnabled = shape.fillAfterStrokeEnabled();
|
|
*
|
|
* // set stroke width
|
|
* shape.fillAfterStrokeEnabled(true);
|
|
*/
|
|
|
|
Factory.addGetterSetter(
|
|
Shape,
|
|
'hitStrokeWidth',
|
|
'auto',
|
|
getNumberOrAutoValidator()
|
|
);
|
|
|
|
/**
|
|
* get/set stroke width for hit detection. Default value is "auto", it means it will be equals to strokeWidth
|
|
* @name Konva.Shape#hitStrokeWidth
|
|
* @method
|
|
* @param {Number} hitStrokeWidth
|
|
* @returns {Number}
|
|
* @example
|
|
* // get stroke width
|
|
* var hitStrokeWidth = shape.hitStrokeWidth();
|
|
*
|
|
* // set hit stroke width
|
|
* shape.hitStrokeWidth(20);
|
|
* // set hit stroke width always equals to scene stroke width
|
|
* shape.hitStrokeWidth('auto');
|
|
*/
|
|
|
|
Factory.addGetterSetter(Shape, 'strokeHitEnabled', true, getBooleanValidator());
|
|
|
|
/**
|
|
* **deprecated, use hitStrokeWidth instead!** get/set strokeHitEnabled property. Useful for performance optimization.
|
|
* You may set `shape.strokeHitEnabled(false)`. In this case stroke will be no draw on hit canvas, so hit area
|
|
* of shape will be decreased (by lineWidth / 2). Remember that non closed line with `strokeHitEnabled = false`
|
|
* will be not drawn on hit canvas, that is mean line will no trigger pointer events (like mouseover)
|
|
* Default value is true.
|
|
* @name Konva.Shape#strokeHitEnabled
|
|
* @method
|
|
* @param {Boolean} strokeHitEnabled
|
|
* @returns {Boolean}
|
|
* @example
|
|
* // get strokeHitEnabled
|
|
* var strokeHitEnabled = shape.strokeHitEnabled();
|
|
*
|
|
* // set strokeHitEnabled
|
|
* shape.strokeHitEnabled();
|
|
*/
|
|
|
|
Factory.addGetterSetter(
|
|
Shape,
|
|
'perfectDrawEnabled',
|
|
true,
|
|
getBooleanValidator()
|
|
);
|
|
|
|
/**
|
|
* get/set perfectDrawEnabled. If a shape has fill, stroke and opacity you may set `perfectDrawEnabled` to false to improve performance.
|
|
* See http://konvajs.org/docs/performance/Disable_Perfect_Draw.html for more information.
|
|
* Default value is true
|
|
* @name Konva.Shape#perfectDrawEnabled
|
|
* @method
|
|
* @param {Boolean} perfectDrawEnabled
|
|
* @returns {Boolean}
|
|
* @example
|
|
* // get perfectDrawEnabled
|
|
* var perfectDrawEnabled = shape.perfectDrawEnabled();
|
|
*
|
|
* // set perfectDrawEnabled
|
|
* shape.perfectDrawEnabled();
|
|
*/
|
|
|
|
Factory.addGetterSetter(
|
|
Shape,
|
|
'shadowForStrokeEnabled',
|
|
true,
|
|
getBooleanValidator()
|
|
);
|
|
|
|
/**
|
|
* get/set shadowForStrokeEnabled. Useful for performance optimization.
|
|
* You may set `shape.shadowForStrokeEnabled(false)`. In this case stroke will no effect shadow.
|
|
* Remember if you set `shadowForStrokeEnabled = false` for non closed line - that line will have no shadow!.
|
|
* Default value is true
|
|
* @name Konva.Shape#shadowForStrokeEnabled
|
|
* @method
|
|
* @param {Boolean} shadowForStrokeEnabled
|
|
* @returns {Boolean}
|
|
* @example
|
|
* // get shadowForStrokeEnabled
|
|
* var shadowForStrokeEnabled = shape.shadowForStrokeEnabled();
|
|
*
|
|
* // set shadowForStrokeEnabled
|
|
* shape.shadowForStrokeEnabled();
|
|
*/
|
|
|
|
Factory.addGetterSetter(Shape, 'lineJoin');
|
|
|
|
/**
|
|
* get/set line join. Can be miter, round, or bevel. The
|
|
* default is miter
|
|
* @name Konva.Shape#lineJoin
|
|
* @method
|
|
* @param {String} lineJoin
|
|
* @returns {String}
|
|
* @example
|
|
* // get line join
|
|
* var lineJoin = shape.lineJoin();
|
|
*
|
|
* // set line join
|
|
* shape.lineJoin('round');
|
|
*/
|
|
|
|
Factory.addGetterSetter(Shape, 'lineCap');
|
|
|
|
/**
|
|
* get/set line cap. Can be butt, round, or square
|
|
* @name Konva.Shape#lineCap
|
|
* @method
|
|
* @param {String} lineCap
|
|
* @returns {String}
|
|
* @example
|
|
* // get line cap
|
|
* var lineCap = shape.lineCap();
|
|
*
|
|
* // set line cap
|
|
* shape.lineCap('round');
|
|
*/
|
|
|
|
Factory.addGetterSetter(Shape, 'sceneFunc');
|
|
|
|
/**
|
|
* get/set scene draw function. That function is used to draw the shape on a canvas.
|
|
* Also that function will be used to draw hit area of the shape, in case if hitFunc is not defined.
|
|
* @name Konva.Shape#sceneFunc
|
|
* @method
|
|
* @param {Function} drawFunc drawing function
|
|
* @returns {Function}
|
|
* @example
|
|
* // get scene draw function
|
|
* var sceneFunc = shape.sceneFunc();
|
|
*
|
|
* // set scene draw function
|
|
* shape.sceneFunc(function(context, shape) {
|
|
* context.beginPath();
|
|
* context.rect(0, 0, shape.width(), shape.height());
|
|
* context.closePath();
|
|
* // important Konva method that fill and stroke shape from its properties
|
|
* // like stroke and fill
|
|
* context.fillStrokeShape(shape);
|
|
* });
|
|
*/
|
|
|
|
Factory.addGetterSetter(Shape, 'hitFunc');
|
|
|
|
/**
|
|
* get/set hit draw function. That function is used to draw custom hit area of a shape.
|
|
* @name Konva.Shape#hitFunc
|
|
* @method
|
|
* @param {Function} drawFunc drawing function
|
|
* @returns {Function}
|
|
* @example
|
|
* // get hit draw function
|
|
* var hitFunc = shape.hitFunc();
|
|
*
|
|
* // set hit draw function
|
|
* shape.hitFunc(function(context) {
|
|
* context.beginPath();
|
|
* context.rect(0, 0, shape.width(), shape.height());
|
|
* context.closePath();
|
|
* // important Konva method that fill and stroke shape from its properties
|
|
* context.fillStrokeShape(shape);
|
|
* });
|
|
*/
|
|
|
|
Factory.addGetterSetter(Shape, 'dash');
|
|
|
|
/**
|
|
* get/set dash array for stroke.
|
|
* @name Konva.Shape#dash
|
|
* @method
|
|
* @param {Array} dash
|
|
* @returns {Array}
|
|
* @example
|
|
* // apply dashed stroke that is 10px long and 5 pixels apart
|
|
* line.dash([10, 5]);
|
|
* // apply dashed stroke that is made up of alternating dashed
|
|
* // lines that are 10px long and 20px apart, and dots that have
|
|
* // a radius of 5px and are 20px apart
|
|
* line.dash([10, 20, 0.001, 20]);
|
|
*/
|
|
|
|
Factory.addGetterSetter(Shape, 'dashOffset', 0, getNumberValidator());
|
|
|
|
/**
|
|
* get/set dash offset for stroke.
|
|
* @name Konva.Shape#dash
|
|
* @method
|
|
* @param {Number} dash offset
|
|
* @returns {Number}
|
|
* @example
|
|
* // apply dashed stroke that is 10px long and 5 pixels apart with an offset of 5px
|
|
* line.dash([10, 5]);
|
|
* line.dashOffset(5);
|
|
*/
|
|
|
|
Factory.addGetterSetter(Shape, 'shadowColor', undefined, getStringValidator());
|
|
|
|
/**
|
|
* get/set shadow color
|
|
* @name Konva.Shape#shadowColor
|
|
* @method
|
|
* @param {String} color
|
|
* @returns {String}
|
|
* @example
|
|
* // get shadow color
|
|
* var shadow = shape.shadowColor();
|
|
*
|
|
* // set shadow color with color string
|
|
* shape.shadowColor('green');
|
|
*
|
|
* // set shadow color with hex
|
|
* shape.shadowColor('#00ff00');
|
|
*
|
|
* // set shadow color with rgb
|
|
* shape.shadowColor('rgb(0,255,0)');
|
|
*
|
|
* // set shadow color with rgba and make it 50% opaque
|
|
* shape.shadowColor('rgba(0,255,0,0.5');
|
|
*/
|
|
|
|
Factory.addGetterSetter(Shape, 'shadowBlur', 0, getNumberValidator());
|
|
|
|
/**
|
|
* get/set shadow blur
|
|
* @name Konva.Shape#shadowBlur
|
|
* @method
|
|
* @param {Number} blur
|
|
* @returns {Number}
|
|
* @example
|
|
* // get shadow blur
|
|
* var shadowBlur = shape.shadowBlur();
|
|
*
|
|
* // set shadow blur
|
|
* shape.shadowBlur(10);
|
|
*/
|
|
|
|
Factory.addGetterSetter(Shape, 'shadowOpacity', 1, getNumberValidator());
|
|
|
|
/**
|
|
* get/set shadow opacity. must be a value between 0 and 1
|
|
* @name Konva.Shape#shadowOpacity
|
|
* @method
|
|
* @param {Number} opacity
|
|
* @returns {Number}
|
|
* @example
|
|
* // get shadow opacity
|
|
* var shadowOpacity = shape.shadowOpacity();
|
|
*
|
|
* // set shadow opacity
|
|
* shape.shadowOpacity(0.5);
|
|
*/
|
|
|
|
Factory.addComponentsGetterSetter(Shape, 'shadowOffset', ['x', 'y']);
|
|
|
|
/**
|
|
* get/set shadow offset
|
|
* @name Konva.Shape#shadowOffset
|
|
* @method
|
|
* @param {Object} offset
|
|
* @param {Number} offset.x
|
|
* @param {Number} offset.y
|
|
* @returns {Object}
|
|
* @example
|
|
* // get shadow offset
|
|
* var shadowOffset = shape.shadowOffset();
|
|
*
|
|
* // set shadow offset
|
|
* shape.shadowOffset({
|
|
* x: 20,
|
|
* y: 10
|
|
* });
|
|
*/
|
|
|
|
Factory.addGetterSetter(Shape, 'shadowOffsetX', 0, getNumberValidator());
|
|
|
|
/**
|
|
* get/set shadow offset x
|
|
* @name Konva.Shape#shadowOffsetX
|
|
* @method
|
|
* @param {Number} x
|
|
* @returns {Number}
|
|
* @example
|
|
* // get shadow offset x
|
|
* var shadowOffsetX = shape.shadowOffsetX();
|
|
*
|
|
* // set shadow offset x
|
|
* shape.shadowOffsetX(5);
|
|
*/
|
|
|
|
Factory.addGetterSetter(Shape, 'shadowOffsetY', 0, getNumberValidator());
|
|
|
|
/**
|
|
* get/set shadow offset y
|
|
* @name Konva.Shape#shadowOffsetY
|
|
* @method
|
|
* @param {Number} y
|
|
* @returns {Number}
|
|
* @example
|
|
* // get shadow offset y
|
|
* var shadowOffsetY = shape.shadowOffsetY();
|
|
*
|
|
* // set shadow offset y
|
|
* shape.shadowOffsetY(5);
|
|
*/
|
|
|
|
Factory.addGetterSetter(Shape, 'fillPatternImage');
|
|
|
|
/**
|
|
* get/set fill pattern image
|
|
* @name Konva.Shape#fillPatternImage
|
|
* @method
|
|
* @param {Image} image object
|
|
* @returns {Image}
|
|
* @example
|
|
* // get fill pattern image
|
|
* var fillPatternImage = shape.fillPatternImage();
|
|
*
|
|
* // set fill pattern image
|
|
* var imageObj = new Image();
|
|
* imageObj.onload = function() {
|
|
* shape.fillPatternImage(imageObj);
|
|
* };
|
|
* imageObj.src = 'path/to/image/jpg';
|
|
*/
|
|
|
|
Factory.addGetterSetter(
|
|
Shape,
|
|
'fill',
|
|
undefined,
|
|
getStringOrGradientValidator()
|
|
);
|
|
|
|
/**
|
|
* get/set fill color
|
|
* @name Konva.Shape#fill
|
|
* @method
|
|
* @param {String} color
|
|
* @returns {String}
|
|
* @example
|
|
* // get fill color
|
|
* var fill = shape.fill();
|
|
*
|
|
* // set fill color with color string
|
|
* shape.fill('green');
|
|
*
|
|
* // set fill color with hex
|
|
* shape.fill('#00ff00');
|
|
*
|
|
* // set fill color with rgb
|
|
* shape.fill('rgb(0,255,0)');
|
|
*
|
|
* // set fill color with rgba and make it 50% opaque
|
|
* shape.fill('rgba(0,255,0,0.5');
|
|
*
|
|
* // shape without fill
|
|
* shape.fill(null);
|
|
*/
|
|
|
|
Factory.addGetterSetter(Shape, 'fillPatternX', 0, getNumberValidator());
|
|
|
|
/**
|
|
* get/set fill pattern x
|
|
* @name Konva.Shape#fillPatternX
|
|
* @method
|
|
* @param {Number} x
|
|
* @returns {Number}
|
|
* @example
|
|
* // get fill pattern x
|
|
* var fillPatternX = shape.fillPatternX();
|
|
* // set fill pattern x
|
|
* shape.fillPatternX(20);
|
|
*/
|
|
|
|
Factory.addGetterSetter(Shape, 'fillPatternY', 0, getNumberValidator());
|
|
|
|
/**
|
|
* get/set fill pattern y
|
|
* @name Konva.Shape#fillPatternY
|
|
* @method
|
|
* @param {Number} y
|
|
* @returns {Number}
|
|
* @example
|
|
* // get fill pattern y
|
|
* var fillPatternY = shape.fillPatternY();
|
|
* // set fill pattern y
|
|
* shape.fillPatternY(20);
|
|
*/
|
|
|
|
Factory.addGetterSetter(Shape, 'fillLinearGradientColorStops');
|
|
|
|
/**
|
|
* get/set fill linear gradient color stops
|
|
* @name Konva.Shape#fillLinearGradientColorStops
|
|
* @method
|
|
* @param {Array} colorStops
|
|
* @returns {Array} colorStops
|
|
* @example
|
|
* // get fill linear gradient color stops
|
|
* var colorStops = shape.fillLinearGradientColorStops();
|
|
*
|
|
* // create a linear gradient that starts with red, changes to blue
|
|
* // halfway through, and then changes to green
|
|
* shape.fillLinearGradientColorStops(0, 'red', 0.5, 'blue', 1, 'green');
|
|
*/
|
|
|
|
Factory.addGetterSetter(Shape, 'strokeLinearGradientColorStops');
|
|
|
|
/**
|
|
* get/set stroke linear gradient color stops
|
|
* @name Konva.Shape#strokeLinearGradientColorStops
|
|
* @method
|
|
* @param {Array} colorStops
|
|
* @returns {Array} colorStops
|
|
* @example
|
|
* // get stroke linear gradient color stops
|
|
* var colorStops = shape.strokeLinearGradientColorStops();
|
|
*
|
|
* // create a linear gradient that starts with red, changes to blue
|
|
* // halfway through, and then changes to green
|
|
* shape.strokeLinearGradientColorStops([0, 'red', 0.5, 'blue', 1, 'green']);
|
|
*/
|
|
|
|
Factory.addGetterSetter(Shape, 'fillRadialGradientStartRadius', 0);
|
|
|
|
/**
|
|
* get/set fill radial gradient start radius
|
|
* @name Konva.Shape#fillRadialGradientStartRadius
|
|
* @method
|
|
* @param {Number} radius
|
|
* @returns {Number}
|
|
* @example
|
|
* // get radial gradient start radius
|
|
* var startRadius = shape.fillRadialGradientStartRadius();
|
|
*
|
|
* // set radial gradient start radius
|
|
* shape.fillRadialGradientStartRadius(0);
|
|
*/
|
|
|
|
Factory.addGetterSetter(Shape, 'fillRadialGradientEndRadius', 0);
|
|
|
|
/**
|
|
* get/set fill radial gradient end radius
|
|
* @name Konva.Shape#fillRadialGradientEndRadius
|
|
* @method
|
|
* @param {Number} radius
|
|
* @returns {Number}
|
|
* @example
|
|
* // get radial gradient end radius
|
|
* var endRadius = shape.fillRadialGradientEndRadius();
|
|
*
|
|
* // set radial gradient end radius
|
|
* shape.fillRadialGradientEndRadius(100);
|
|
*/
|
|
|
|
Factory.addGetterSetter(Shape, 'fillRadialGradientColorStops');
|
|
|
|
/**
|
|
* get/set fill radial gradient color stops
|
|
* @name Konva.Shape#fillRadialGradientColorStops
|
|
* @method
|
|
* @param {Number} colorStops
|
|
* @returns {Array}
|
|
* @example
|
|
* // get fill radial gradient color stops
|
|
* var colorStops = shape.fillRadialGradientColorStops();
|
|
*
|
|
* // create a radial gradient that starts with red, changes to blue
|
|
* // halfway through, and then changes to green
|
|
* shape.fillRadialGradientColorStops(0, 'red', 0.5, 'blue', 1, 'green');
|
|
*/
|
|
|
|
Factory.addGetterSetter(Shape, 'fillPatternRepeat', 'repeat');
|
|
|
|
/**
|
|
* get/set fill pattern repeat. Can be 'repeat', 'repeat-x', 'repeat-y', or 'no-repeat'. The default is 'repeat'
|
|
* @name Konva.Shape#fillPatternRepeat
|
|
* @method
|
|
* @param {String} repeat
|
|
* @returns {String}
|
|
* @example
|
|
* // get fill pattern repeat
|
|
* var repeat = shape.fillPatternRepeat();
|
|
*
|
|
* // repeat pattern in x direction only
|
|
* shape.fillPatternRepeat('repeat-x');
|
|
*
|
|
* // do not repeat the pattern
|
|
* shape.fillPatternRepeat('no-repeat');
|
|
*/
|
|
|
|
Factory.addGetterSetter(Shape, 'fillEnabled', true);
|
|
|
|
/**
|
|
* get/set fill enabled flag
|
|
* @name Konva.Shape#fillEnabled
|
|
* @method
|
|
* @param {Boolean} enabled
|
|
* @returns {Boolean}
|
|
* @example
|
|
* // get fill enabled flag
|
|
* var fillEnabled = shape.fillEnabled();
|
|
*
|
|
* // disable fill
|
|
* shape.fillEnabled(false);
|
|
*
|
|
* // enable fill
|
|
* shape.fillEnabled(true);
|
|
*/
|
|
|
|
Factory.addGetterSetter(Shape, 'strokeEnabled', true);
|
|
|
|
/**
|
|
* get/set stroke enabled flag
|
|
* @name Konva.Shape#strokeEnabled
|
|
* @method
|
|
* @param {Boolean} enabled
|
|
* @returns {Boolean}
|
|
* @example
|
|
* // get stroke enabled flag
|
|
* var strokeEnabled = shape.strokeEnabled();
|
|
*
|
|
* // disable stroke
|
|
* shape.strokeEnabled(false);
|
|
*
|
|
* // enable stroke
|
|
* shape.strokeEnabled(true);
|
|
*/
|
|
|
|
Factory.addGetterSetter(Shape, 'shadowEnabled', true);
|
|
|
|
/**
|
|
* get/set shadow enabled flag
|
|
* @name Konva.Shape#shadowEnabled
|
|
* @method
|
|
* @param {Boolean} enabled
|
|
* @returns {Boolean}
|
|
* @example
|
|
* // get shadow enabled flag
|
|
* var shadowEnabled = shape.shadowEnabled();
|
|
*
|
|
* // disable shadow
|
|
* shape.shadowEnabled(false);
|
|
*
|
|
* // enable shadow
|
|
* shape.shadowEnabled(true);
|
|
*/
|
|
|
|
Factory.addGetterSetter(Shape, 'dashEnabled', true);
|
|
|
|
/**
|
|
* get/set dash enabled flag
|
|
* @name Konva.Shape#dashEnabled
|
|
* @method
|
|
* @param {Boolean} enabled
|
|
* @returns {Boolean}
|
|
* @example
|
|
* // get dash enabled flag
|
|
* var dashEnabled = shape.dashEnabled();
|
|
*
|
|
* // disable dash
|
|
* shape.dashEnabled(false);
|
|
*
|
|
* // enable dash
|
|
* shape.dashEnabled(true);
|
|
*/
|
|
|
|
Factory.addGetterSetter(Shape, 'strokeScaleEnabled', true);
|
|
|
|
/**
|
|
* get/set strokeScale enabled flag
|
|
* @name Konva.Shape#strokeScaleEnabled
|
|
* @method
|
|
* @param {Boolean} enabled
|
|
* @returns {Boolean}
|
|
* @example
|
|
* // get stroke scale enabled flag
|
|
* var strokeScaleEnabled = shape.strokeScaleEnabled();
|
|
*
|
|
* // disable stroke scale
|
|
* shape.strokeScaleEnabled(false);
|
|
*
|
|
* // enable stroke scale
|
|
* shape.strokeScaleEnabled(true);
|
|
*/
|
|
|
|
Factory.addGetterSetter(Shape, 'fillPriority', 'color');
|
|
|
|
/**
|
|
* get/set fill priority. can be color, pattern, linear-gradient, or radial-gradient. The default is color.
|
|
* This is handy if you want to toggle between different fill types.
|
|
* @name Konva.Shape#fillPriority
|
|
* @method
|
|
* @param {String} priority
|
|
* @returns {String}
|
|
* @example
|
|
* // get fill priority
|
|
* var fillPriority = shape.fillPriority();
|
|
*
|
|
* // set fill priority
|
|
* shape.fillPriority('linear-gradient');
|
|
*/
|
|
|
|
Factory.addComponentsGetterSetter(Shape, 'fillPatternOffset', ['x', 'y']);
|
|
|
|
/**
|
|
* get/set fill pattern offset
|
|
* @name Konva.Shape#fillPatternOffset
|
|
* @method
|
|
* @param {Object} offset
|
|
* @param {Number} offset.x
|
|
* @param {Number} offset.y
|
|
* @returns {Object}
|
|
* @example
|
|
* // get fill pattern offset
|
|
* var patternOffset = shape.fillPatternOffset();
|
|
*
|
|
* // set fill pattern offset
|
|
* shape.fillPatternOffset({
|
|
* x: 20,
|
|
* y: 10
|
|
* });
|
|
*/
|
|
|
|
Factory.addGetterSetter(Shape, 'fillPatternOffsetX', 0, getNumberValidator());
|
|
|
|
/**
|
|
* get/set fill pattern offset x
|
|
* @name Konva.Shape#fillPatternOffsetX
|
|
* @method
|
|
* @param {Number} x
|
|
* @returns {Number}
|
|
* @example
|
|
* // get fill pattern offset x
|
|
* var patternOffsetX = shape.fillPatternOffsetX();
|
|
*
|
|
* // set fill pattern offset x
|
|
* shape.fillPatternOffsetX(20);
|
|
*/
|
|
|
|
Factory.addGetterSetter(Shape, 'fillPatternOffsetY', 0, getNumberValidator());
|
|
|
|
/**
|
|
* get/set fill pattern offset y
|
|
* @name Konva.Shape#fillPatternOffsetY
|
|
* @method
|
|
* @param {Number} y
|
|
* @returns {Number}
|
|
* @example
|
|
* // get fill pattern offset y
|
|
* var patternOffsetY = shape.fillPatternOffsetY();
|
|
*
|
|
* // set fill pattern offset y
|
|
* shape.fillPatternOffsetY(10);
|
|
*/
|
|
|
|
Factory.addComponentsGetterSetter(Shape, 'fillPatternScale', ['x', 'y']);
|
|
|
|
/**
|
|
* get/set fill pattern scale
|
|
* @name Konva.Shape#fillPatternScale
|
|
* @method
|
|
* @param {Object} scale
|
|
* @param {Number} scale.x
|
|
* @param {Number} scale.y
|
|
* @returns {Object}
|
|
* @example
|
|
* // get fill pattern scale
|
|
* var patternScale = shape.fillPatternScale();
|
|
*
|
|
* // set fill pattern scale
|
|
* shape.fillPatternScale({
|
|
* x: 2,
|
|
* y: 2
|
|
* });
|
|
*/
|
|
|
|
Factory.addGetterSetter(Shape, 'fillPatternScaleX', 1, getNumberValidator());
|
|
|
|
/**
|
|
* get/set fill pattern scale x
|
|
* @name Konva.Shape#fillPatternScaleX
|
|
* @method
|
|
* @param {Number} x
|
|
* @returns {Number}
|
|
* @example
|
|
* // get fill pattern scale x
|
|
* var patternScaleX = shape.fillPatternScaleX();
|
|
*
|
|
* // set fill pattern scale x
|
|
* shape.fillPatternScaleX(2);
|
|
*/
|
|
|
|
Factory.addGetterSetter(Shape, 'fillPatternScaleY', 1, getNumberValidator());
|
|
|
|
/**
|
|
* get/set fill pattern scale y
|
|
* @name Konva.Shape#fillPatternScaleY
|
|
* @method
|
|
* @param {Number} y
|
|
* @returns {Number}
|
|
* @example
|
|
* // get fill pattern scale y
|
|
* var patternScaleY = shape.fillPatternScaleY();
|
|
*
|
|
* // set fill pattern scale y
|
|
* shape.fillPatternScaleY(2);
|
|
*/
|
|
|
|
Factory.addComponentsGetterSetter(Shape, 'fillLinearGradientStartPoint', [
|
|
'x',
|
|
'y',
|
|
]);
|
|
|
|
/**
|
|
* get/set fill linear gradient start point
|
|
* @name Konva.Shape#fillLinearGradientStartPoint
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* @method
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* @param {Object} startPoint
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* @param {Number} startPoint.x
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* @param {Number} startPoint.y
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* @returns {Object}
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* @example
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* // get fill linear gradient start point
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* var startPoint = shape.fillLinearGradientStartPoint();
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*
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* // set fill linear gradient start point
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* shape.fillLinearGradientStartPoint({
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* x: 20,
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* y: 10
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* });
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*/
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Factory.addComponentsGetterSetter(Shape, 'strokeLinearGradientStartPoint', [
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'x',
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'y',
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]);
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/**
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* get/set stroke linear gradient start point
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* @name Konva.Shape#strokeLinearGradientStartPoint
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* @method
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* @param {Object} startPoint
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* @param {Number} startPoint.x
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* @param {Number} startPoint.y
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* @returns {Object}
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* @example
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* // get stroke linear gradient start point
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* var startPoint = shape.strokeLinearGradientStartPoint();
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*
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* // set stroke linear gradient start point
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* shape.strokeLinearGradientStartPoint({
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* x: 20,
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* y: 10
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* });
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*/
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Factory.addGetterSetter(Shape, 'fillLinearGradientStartPointX', 0);
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/**
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* get/set fill linear gradient start point x
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* @name Konva.Shape#fillLinearGradientStartPointX
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* @method
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* @param {Number} x
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* @returns {Number}
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* @example
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* // get fill linear gradient start point x
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* var startPointX = shape.fillLinearGradientStartPointX();
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*
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* // set fill linear gradient start point x
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* shape.fillLinearGradientStartPointX(20);
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*/
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Factory.addGetterSetter(Shape, 'strokeLinearGradientStartPointX', 0);
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/**
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* get/set stroke linear gradient start point x
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* @name Konva.Shape#linearLinearGradientStartPointX
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* @method
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* @param {Number} x
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* @returns {Number}
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* @example
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* // get stroke linear gradient start point x
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* var startPointX = shape.strokeLinearGradientStartPointX();
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*
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* // set stroke linear gradient start point x
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* shape.strokeLinearGradientStartPointX(20);
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*/
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Factory.addGetterSetter(Shape, 'fillLinearGradientStartPointY', 0);
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/**
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* get/set fill linear gradient start point y
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* @name Konva.Shape#fillLinearGradientStartPointY
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* @method
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* @param {Number} y
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* @returns {Number}
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* @example
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* // get fill linear gradient start point y
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* var startPointY = shape.fillLinearGradientStartPointY();
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*
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* // set fill linear gradient start point y
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* shape.fillLinearGradientStartPointY(20);
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*/
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Factory.addGetterSetter(Shape, 'strokeLinearGradientStartPointY', 0);
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/**
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* get/set stroke linear gradient start point y
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* @name Konva.Shape#strokeLinearGradientStartPointY
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* @method
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* @param {Number} y
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* @returns {Number}
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* @example
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* // get stroke linear gradient start point y
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* var startPointY = shape.strokeLinearGradientStartPointY();
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*
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* // set stroke linear gradient start point y
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* shape.strokeLinearGradientStartPointY(20);
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*/
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Factory.addComponentsGetterSetter(Shape, 'fillLinearGradientEndPoint', [
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'x',
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'y',
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]);
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/**
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* get/set fill linear gradient end point
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* @name Konva.Shape#fillLinearGradientEndPoint
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* @method
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* @param {Object} endPoint
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* @param {Number} endPoint.x
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* @param {Number} endPoint.y
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* @returns {Object}
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* @example
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* // get fill linear gradient end point
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* var endPoint = shape.fillLinearGradientEndPoint();
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*
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* // set fill linear gradient end point
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* shape.fillLinearGradientEndPoint({
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* x: 20,
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* y: 10
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* });
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*/
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Factory.addComponentsGetterSetter(Shape, 'strokeLinearGradientEndPoint', [
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'x',
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'y',
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]);
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/**
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* get/set stroke linear gradient end point
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* @name Konva.Shape#strokeLinearGradientEndPoint
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* @method
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* @param {Object} endPoint
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* @param {Number} endPoint.x
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* @param {Number} endPoint.y
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* @returns {Object}
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* @example
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* // get stroke linear gradient end point
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* var endPoint = shape.strokeLinearGradientEndPoint();
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*
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* // set stroke linear gradient end point
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* shape.strokeLinearGradientEndPoint({
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* x: 20,
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* y: 10
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* });
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*/
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Factory.addGetterSetter(Shape, 'fillLinearGradientEndPointX', 0);
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/**
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* get/set fill linear gradient end point x
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* @name Konva.Shape#fillLinearGradientEndPointX
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* @method
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* @param {Number} x
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* @returns {Number}
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* @example
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* // get fill linear gradient end point x
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* var endPointX = shape.fillLinearGradientEndPointX();
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*
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* // set fill linear gradient end point x
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* shape.fillLinearGradientEndPointX(20);
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*/
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Factory.addGetterSetter(Shape, 'strokeLinearGradientEndPointX', 0);
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/**
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* get/set fill linear gradient end point x
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* @name Konva.Shape#strokeLinearGradientEndPointX
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* @method
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* @param {Number} x
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* @returns {Number}
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* @example
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* // get stroke linear gradient end point x
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* var endPointX = shape.strokeLinearGradientEndPointX();
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*
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* // set stroke linear gradient end point x
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* shape.strokeLinearGradientEndPointX(20);
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*/
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Factory.addGetterSetter(Shape, 'fillLinearGradientEndPointY', 0);
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/**
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* get/set fill linear gradient end point y
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* @name Konva.Shape#fillLinearGradientEndPointY
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* @method
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* @param {Number} y
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* @returns {Number}
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* @example
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* // get fill linear gradient end point y
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* var endPointY = shape.fillLinearGradientEndPointY();
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*
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* // set fill linear gradient end point y
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* shape.fillLinearGradientEndPointY(20);
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*/
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Factory.addGetterSetter(Shape, 'strokeLinearGradientEndPointY', 0);
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/**
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* get/set stroke linear gradient end point y
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* @name Konva.Shape#strokeLinearGradientEndPointY
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* @method
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* @param {Number} y
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* @returns {Number}
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* @example
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* // get stroke linear gradient end point y
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* var endPointY = shape.strokeLinearGradientEndPointY();
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*
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* // set stroke linear gradient end point y
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* shape.strokeLinearGradientEndPointY(20);
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*/
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Factory.addComponentsGetterSetter(Shape, 'fillRadialGradientStartPoint', [
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'x',
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'y',
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]);
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/**
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* get/set fill radial gradient start point
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* @name Konva.Shape#fillRadialGradientStartPoint
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* @method
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* @param {Object} startPoint
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* @param {Number} startPoint.x
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* @param {Number} startPoint.y
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* @returns {Object}
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* @example
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* // get fill radial gradient start point
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* var startPoint = shape.fillRadialGradientStartPoint();
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*
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* // set fill radial gradient start point
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* shape.fillRadialGradientStartPoint({
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* x: 20,
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* y: 10
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* });
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*/
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Factory.addGetterSetter(Shape, 'fillRadialGradientStartPointX', 0);
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/**
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* get/set fill radial gradient start point x
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* @name Konva.Shape#fillRadialGradientStartPointX
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* @method
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* @param {Number} x
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* @returns {Number}
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* @example
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* // get fill radial gradient start point x
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* var startPointX = shape.fillRadialGradientStartPointX();
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*
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* // set fill radial gradient start point x
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* shape.fillRadialGradientStartPointX(20);
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*/
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Factory.addGetterSetter(Shape, 'fillRadialGradientStartPointY', 0);
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/**
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* get/set fill radial gradient start point y
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* @name Konva.Shape#fillRadialGradientStartPointY
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* @method
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* @param {Number} y
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* @returns {Number}
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* @example
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* // get fill radial gradient start point y
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* var startPointY = shape.fillRadialGradientStartPointY();
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*
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* // set fill radial gradient start point y
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* shape.fillRadialGradientStartPointY(20);
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*/
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Factory.addComponentsGetterSetter(Shape, 'fillRadialGradientEndPoint', [
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'x',
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'y',
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]);
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|
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/**
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* get/set fill radial gradient end point
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* @name Konva.Shape#fillRadialGradientEndPoint
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* @method
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* @param {Object} endPoint
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* @param {Number} endPoint.x
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* @param {Number} endPoint.y
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* @returns {Object}
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* @example
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* // get fill radial gradient end point
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* var endPoint = shape.fillRadialGradientEndPoint();
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*
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* // set fill radial gradient end point
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* shape.fillRadialGradientEndPoint({
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* x: 20,
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* y: 10
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* });
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*/
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Factory.addGetterSetter(Shape, 'fillRadialGradientEndPointX', 0);
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/**
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* get/set fill radial gradient end point x
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* @name Konva.Shape#fillRadialGradientEndPointX
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* @method
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* @param {Number} x
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* @returns {Number}
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* @example
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* // get fill radial gradient end point x
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* var endPointX = shape.fillRadialGradientEndPointX();
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*
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* // set fill radial gradient end point x
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* shape.fillRadialGradientEndPointX(20);
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*/
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Factory.addGetterSetter(Shape, 'fillRadialGradientEndPointY', 0);
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/**
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* get/set fill radial gradient end point y
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* @name Konva.Shape#fillRadialGradientEndPointY
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* @method
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* @param {Number} y
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* @returns {Number}
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* @example
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* // get fill radial gradient end point y
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* var endPointY = shape.fillRadialGradientEndPointY();
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*
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* // set fill radial gradient end point y
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* shape.fillRadialGradientEndPointY(20);
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*/
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Factory.addGetterSetter(Shape, 'fillPatternRotation', 0);
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/**
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* get/set fill pattern rotation in degrees
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* @name Konva.Shape#fillPatternRotation
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* @method
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* @param {Number} rotation
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* @returns {Konva.Shape}
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* @example
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* // get fill pattern rotation
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* var patternRotation = shape.fillPatternRotation();
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*
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* // set fill pattern rotation
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* shape.fillPatternRotation(20);
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*/
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Factory.addGetterSetter(Shape, 'fillRule', undefined, getStringValidator());
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/**
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* get/set fill rule
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* @name Konva.Shape#fillRule
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* @method
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* @param {CanvasFillRule} rotation
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* @returns {Konva.Shape}
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* @example
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* // get fill rule
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* var fillRule = shape.fillRule();
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*
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* // set fill rule
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* shape.fillRule('evenodd);
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*/
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Factory.backCompat(Shape, {
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dashArray: 'dash',
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getDashArray: 'getDash',
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setDashArray: 'getDash',
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drawFunc: 'sceneFunc',
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getDrawFunc: 'getSceneFunc',
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setDrawFunc: 'setSceneFunc',
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drawHitFunc: 'hitFunc',
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getDrawHitFunc: 'getHitFunc',
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setDrawHitFunc: 'setHitFunc',
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});
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