mirror of
https://github.com/konvajs/konva.git
synced 2025-04-05 20:48:28 +08:00
58 lines
1.7 KiB
HTML
58 lines
1.7 KiB
HTML
<!DOCTYPE html>
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<html>
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<head>
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<meta charset="utf-8" />
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<title>KonvaJS Sandbox</title>
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<meta
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name="viewport"
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content="width=device-width, initial-scale=1.0, user-scalable=1.0, minimum-scale=1.0, maximum-scale=1.0"
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/>
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<style>
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body {
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margin: 0;
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width: 100vw;
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height: 100vh;
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}
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</style>
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<!-- <script src="https://cdn.rawgit.com/hammerjs/touchemulator/master/touch-emulator.js"></script> -->
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<script>
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// TouchEmulator();
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</script>
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<!-- <script src="https://cdnjs.cloudflare.com/ajax/libs/hammer.js/2.0.7/hammer.js"></script> -->
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<!-- <script src="https://cdn.rawgit.com/hammerjs/touchemulator/master/touch-emulator.js"></script> -->
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<!-- <script src="./hammer.js"></script> -->
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<!-- <script src="https://unpkg.com/fabric@5.2.1/dist/fabric.js"></script> -->
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</head>
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<body>
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<div id="container" style="background-color: bisque"></div>
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<script type="module">
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import Konva from '../src/index.ts';
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const stage = new Konva.Stage({
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container: 'container',
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width: window.innerWidth / 2,
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height: window.innerHeight / 2,
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});
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const layer = new Konva.Layer();
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stage.add(layer);
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console.time('load');
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for (var i = 0; i < 30000; i++) {
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const shape = new Konva.Circle({
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x: Math.random() * stage.width(),
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y: Math.random() * stage.height(),
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radius: 10,
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draggable: true,
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fill: Konva.Util.getRandomColor(),
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});
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layer.add(shape);
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}
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console.timeEnd('load');
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console.time('draw');
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layer.draw();
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console.timeEnd('draw');
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</script>
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</body>
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</html>
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