mirror of
https://github.com/konvajs/konva.git
synced 2025-04-05 20:48:28 +08:00
465 lines
9.4 KiB
TypeScript
465 lines
9.4 KiB
TypeScript
import { assert } from 'chai';
|
|
|
|
import { addStage, Konva, loadImage } from './test-utils';
|
|
|
|
describe('Sprite', function () {
|
|
// ======================================================
|
|
it('add sprite', function (done) {
|
|
loadImage('scorpion-sprite.png', (imageObj) => {
|
|
var stage = addStage();
|
|
var layer = new Konva.Layer();
|
|
|
|
var sprite = new Konva.Sprite({
|
|
x: 200,
|
|
y: 50,
|
|
image: imageObj,
|
|
animation: 'standing',
|
|
animations: {
|
|
standing: [
|
|
0,
|
|
0,
|
|
49,
|
|
109,
|
|
52,
|
|
0,
|
|
49,
|
|
109,
|
|
105,
|
|
0,
|
|
49,
|
|
109,
|
|
158,
|
|
0,
|
|
49,
|
|
109,
|
|
210,
|
|
0,
|
|
49,
|
|
109,
|
|
262,
|
|
0,
|
|
49,
|
|
109,
|
|
],
|
|
kicking: [
|
|
0,
|
|
109,
|
|
45,
|
|
98,
|
|
45,
|
|
109,
|
|
45,
|
|
98,
|
|
95,
|
|
109,
|
|
63,
|
|
98,
|
|
156,
|
|
109,
|
|
70,
|
|
98,
|
|
229,
|
|
109,
|
|
60,
|
|
98,
|
|
287,
|
|
109,
|
|
41,
|
|
98,
|
|
],
|
|
},
|
|
frameRate: 10,
|
|
draggable: true,
|
|
shadowColor: 'black',
|
|
shadowBlur: 3,
|
|
shadowOffset: { x: 3, y: 1 },
|
|
shadowOpacity: 0.3,
|
|
});
|
|
|
|
layer.add(sprite);
|
|
stage.add(layer);
|
|
|
|
assert.equal(sprite.getClassName(), 'Sprite');
|
|
assert.equal(sprite.frameIndex(), 0);
|
|
|
|
var trace = layer.hitCanvas.getContext().getTrace();
|
|
|
|
assert.equal(trace.indexOf(sprite.colorKey) >= 0, true);
|
|
|
|
sprite.start();
|
|
|
|
// kick once
|
|
setTimeout(function () {
|
|
sprite.animation('kicking');
|
|
sprite.on('indexChange', function (evt) {
|
|
if (evt['newVal'] === 0 && this.animation() === 'kicking') {
|
|
sprite.animation('standing');
|
|
}
|
|
});
|
|
}, 2000);
|
|
setTimeout(function () {
|
|
sprite.stop();
|
|
}, 3000);
|
|
|
|
done();
|
|
});
|
|
});
|
|
|
|
// ======================================================
|
|
it('don`t update layer too many times', function (done) {
|
|
loadImage('scorpion-sprite.png', (imageObj) => {
|
|
var stage = addStage();
|
|
var layer = new Konva.Layer();
|
|
|
|
var sprite = new Konva.Sprite({
|
|
x: 200,
|
|
y: 50,
|
|
image: imageObj,
|
|
animation: 'standing',
|
|
animations: {
|
|
standing: [
|
|
0,
|
|
0,
|
|
49,
|
|
109,
|
|
52,
|
|
0,
|
|
49,
|
|
109,
|
|
105,
|
|
0,
|
|
49,
|
|
109,
|
|
158,
|
|
0,
|
|
49,
|
|
109,
|
|
210,
|
|
0,
|
|
49,
|
|
109,
|
|
262,
|
|
0,
|
|
49,
|
|
109,
|
|
],
|
|
},
|
|
frameRate: 5,
|
|
draggable: true,
|
|
shadowColor: 'black',
|
|
shadowBlur: 3,
|
|
shadowOffset: { x: 3, y: 1 },
|
|
shadowOpacity: 0.3,
|
|
});
|
|
|
|
layer.add(sprite);
|
|
stage.add(layer);
|
|
|
|
var oldDraw = layer.draw;
|
|
var updateCount = 0;
|
|
layer.draw = function () {
|
|
updateCount++;
|
|
oldDraw.call(layer);
|
|
return layer;
|
|
};
|
|
|
|
sprite.start();
|
|
setTimeout(function () {
|
|
sprite.stop();
|
|
assert.equal(updateCount < 7, true);
|
|
done();
|
|
}, 1000);
|
|
});
|
|
});
|
|
|
|
// ======================================================
|
|
it('don`t update layer too many times 2', function (done) {
|
|
loadImage('scorpion-sprite.png', (imageObj) => {
|
|
var stage = addStage();
|
|
var layer = new Konva.Layer();
|
|
|
|
var sprite = new Konva.Sprite({
|
|
x: 200,
|
|
y: 50,
|
|
image: imageObj,
|
|
animation: 'standing',
|
|
animations: {
|
|
standing: [
|
|
0,
|
|
0,
|
|
49,
|
|
109,
|
|
52,
|
|
0,
|
|
49,
|
|
109,
|
|
105,
|
|
0,
|
|
49,
|
|
109,
|
|
158,
|
|
0,
|
|
49,
|
|
109,
|
|
210,
|
|
0,
|
|
49,
|
|
109,
|
|
262,
|
|
0,
|
|
49,
|
|
109,
|
|
],
|
|
},
|
|
frameRate: 5,
|
|
});
|
|
|
|
var sprite2 = new Konva.Sprite({
|
|
x: 200,
|
|
y: 50,
|
|
image: imageObj,
|
|
animation: 'standing',
|
|
animations: {
|
|
standing: [
|
|
0,
|
|
0,
|
|
49,
|
|
109,
|
|
52,
|
|
0,
|
|
49,
|
|
109,
|
|
105,
|
|
0,
|
|
49,
|
|
109,
|
|
158,
|
|
0,
|
|
49,
|
|
109,
|
|
210,
|
|
0,
|
|
49,
|
|
109,
|
|
262,
|
|
0,
|
|
49,
|
|
109,
|
|
],
|
|
},
|
|
frameRate: 20,
|
|
});
|
|
|
|
layer.add(sprite).add(sprite2);
|
|
stage.add(layer);
|
|
|
|
var oldDraw = layer.draw;
|
|
var updateCount = 0;
|
|
layer.draw = function () {
|
|
updateCount++;
|
|
oldDraw.call(layer);
|
|
return layer;
|
|
};
|
|
|
|
sprite.start();
|
|
sprite2.start();
|
|
setTimeout(function () {
|
|
sprite.stop();
|
|
sprite2.stop();
|
|
assert.equal(updateCount > 15, true);
|
|
assert.equal(updateCount < 27, true);
|
|
done();
|
|
}, 1000);
|
|
});
|
|
});
|
|
|
|
it('check is sprite running', function (done) {
|
|
loadImage('scorpion-sprite.png', (imageObj) => {
|
|
var stage = addStage();
|
|
var layer = new Konva.Layer();
|
|
|
|
var sprite = new Konva.Sprite({
|
|
x: 200,
|
|
y: 50,
|
|
image: imageObj,
|
|
animation: 'standing',
|
|
animations: {
|
|
standing: [
|
|
0,
|
|
0,
|
|
49,
|
|
109,
|
|
52,
|
|
0,
|
|
49,
|
|
109,
|
|
105,
|
|
0,
|
|
49,
|
|
109,
|
|
158,
|
|
0,
|
|
49,
|
|
109,
|
|
210,
|
|
0,
|
|
49,
|
|
109,
|
|
262,
|
|
0,
|
|
49,
|
|
109,
|
|
],
|
|
},
|
|
frameRate: 50,
|
|
draggable: true,
|
|
shadowColor: 'black',
|
|
shadowBlur: 3,
|
|
shadowOffset: { x: 3, y: 1 },
|
|
shadowOpacity: 0.3,
|
|
});
|
|
|
|
layer.add(sprite);
|
|
stage.add(layer);
|
|
assert.equal(sprite.isRunning(), false);
|
|
sprite.start();
|
|
assert.equal(sprite.isRunning(), true);
|
|
sprite.stop();
|
|
done();
|
|
});
|
|
});
|
|
|
|
it('start do nothing if animation is already running', function (done) {
|
|
loadImage('scorpion-sprite.png', (imageObj) => {
|
|
var stage = addStage();
|
|
var layer = new Konva.Layer();
|
|
|
|
var sprite = new Konva.Sprite({
|
|
x: 200,
|
|
y: 50,
|
|
image: imageObj,
|
|
animation: 'standing',
|
|
animations: {
|
|
standing: [
|
|
0,
|
|
0,
|
|
49,
|
|
109,
|
|
52,
|
|
0,
|
|
49,
|
|
109,
|
|
105,
|
|
0,
|
|
49,
|
|
109,
|
|
158,
|
|
0,
|
|
49,
|
|
109,
|
|
210,
|
|
0,
|
|
49,
|
|
109,
|
|
262,
|
|
0,
|
|
49,
|
|
109,
|
|
],
|
|
},
|
|
frameRate: 50,
|
|
draggable: true,
|
|
shadowColor: 'black',
|
|
shadowBlur: 3,
|
|
shadowOffset: { x: 3, y: 1 },
|
|
shadowOpacity: 0.3,
|
|
});
|
|
|
|
layer.add(sprite);
|
|
stage.add(layer);
|
|
|
|
var counter = 0;
|
|
sprite.on('frameIndexChange.konva', function (event) {
|
|
counter += 1;
|
|
});
|
|
|
|
sprite.start();
|
|
sprite.start();
|
|
sprite.stop();
|
|
|
|
setTimeout(function () {
|
|
assert.equal(counter, 0);
|
|
done();
|
|
}, 200);
|
|
});
|
|
});
|
|
|
|
// need fix.
|
|
it.skip('can change frame rate on fly', function (done) {
|
|
loadImage('scorpion-sprite.png', (imageObj) => {
|
|
var stage = addStage();
|
|
var layer = new Konva.Layer();
|
|
|
|
var sprite = new Konva.Sprite({
|
|
x: 200,
|
|
y: 50,
|
|
image: imageObj,
|
|
animation: 'standing',
|
|
animations: {
|
|
standing: [
|
|
0,
|
|
0,
|
|
49,
|
|
109,
|
|
52,
|
|
0,
|
|
49,
|
|
109,
|
|
105,
|
|
0,
|
|
49,
|
|
109,
|
|
158,
|
|
0,
|
|
49,
|
|
109,
|
|
210,
|
|
0,
|
|
49,
|
|
109,
|
|
262,
|
|
0,
|
|
49,
|
|
109,
|
|
],
|
|
},
|
|
frameRate: 50,
|
|
draggable: true,
|
|
shadowColor: 'black',
|
|
shadowBlur: 3,
|
|
shadowOffset: { x: 3, y: 1 },
|
|
shadowOpacity: 0.3,
|
|
});
|
|
|
|
layer.add(sprite);
|
|
stage.add(layer);
|
|
assert.equal(sprite.frameRate(), 50);
|
|
setTimeout(function () {
|
|
sprite.frameRate(100);
|
|
assert.equal(sprite.frameRate(), 100);
|
|
assert.equal(sprite.anim.isRunning(), false, '1');
|
|
}, 23);
|
|
|
|
setTimeout(function () {
|
|
sprite.start();
|
|
sprite.frameRate(52);
|
|
assert.equal(sprite.anim.isRunning(), true);
|
|
// for this moment should tick more than 2 times
|
|
// make sure that sprite is not restating after set frame rate
|
|
assert.equal(sprite.frameIndex() > 2, true, '2');
|
|
done();
|
|
}, 68);
|
|
});
|
|
});
|
|
});
|