mirror of
https://github.com/konvajs/konva.git
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105 lines
2.7 KiB
JavaScript
105 lines
2.7 KiB
JavaScript
var stage;
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var circlesLayer;
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var circles;
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var stats;
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var width = 500;
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var height = 300;
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var VERSION = Kinetic.version === 'dev' ? 'new' : 'old';
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window.requestAnimFrame = (function(){
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return window.requestAnimationFrame ||
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window.webkitRequestAnimationFrame ||
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window.mozRequestAnimationFrame ||
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window.oRequestAnimationFrame ||
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window.msRequestAnimationFrame ||
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function(callback){
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window.setTimeout(callback, 1000 / 30);
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};
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})();
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function fpsCounter() {
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//fps stat---------------------------
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stats = new Stats();
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stats.setMode(0);
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stats.domElement.style.position = 'fixed';
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stats.domElement.style.left = '0px';
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stats.domElement.style.top = '0px';
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$('html').append( stats.domElement );
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}
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$(function() {
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fpsCounter();
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make_stage();
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var colors = ["red", "orange", "yellow", "green", "blue", "cyan", "purple"];
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var colorIndex = 0;
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circles = [];
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for(var n = 0; n < 1500; n++) {( function() {
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var color = colors[colorIndex++];
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if(colorIndex >= colors.length) {
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colorIndex = 0;
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}
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var shape = make_shape(color);
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circlesLayer.add(shape);
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circles.push(shape);
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}());
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}
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stage.add(circlesLayer);
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animate((new Date()).getTime());
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});
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function animate(lastTime){
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stats.begin();
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// update
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var date = new Date();
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var time = date.getTime();
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var timeDiff = time - lastTime;
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var period = timeDiff/1000; //times per second, our period
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for (var i = 0; i < circles.length; i++) {
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var x = Math.round(Math.random() * width);
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var y = Math.round(Math.random() * height);
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circles[i].setPosition({x: x, y: y});
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}
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lastTime = time;
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circlesLayer.draw();
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stats.end();
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requestAnimFrame(function(){
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animate(lastTime);
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});
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}
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function make_shape(color) {
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return new Kinetic.Rect({
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fill: color,
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width: 10,
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height: 10
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});
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}
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function make_stage() {
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stage = new Kinetic.Stage({
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container: "container",
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width: width,
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height: height
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});
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if (VERSION === 'new') {
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console.log('create fast layer')
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circlesLayer = new Kinetic.FastLayer();
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}
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else {
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console.log('create normal layer')
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circlesLayer = new Kinetic.Layer();
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}
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} |