konva/src/BaseLayer.ts

329 lines
8.4 KiB
TypeScript

import { Util, Collection } from './Util';
import { Container, ContainerConfig } from './Container';
import { Node } from './Node';
import { Factory } from './Factory';
import { SceneCanvas, HitCanvas } from './Canvas';
import { Stage } from './Stage';
import { GetSet } from './types';
import { Group } from './Group';
import { Shape } from './Shape';
export interface LayerConfig extends ContainerConfig {
clearBeforeDraw?: boolean;
hitGraphEnabled?: boolean;
}
/**
* BaseLayer constructor.
* @constructor
* @memberof Konva
* @augments Konva.Container
* @param {Object} config
* @param {Boolean} [config.clearBeforeDraw] set this property to false if you don't want
* to clear the canvas before each layer draw. The default value is true.
* @@nodeParams
* @@containerParams
*/
export abstract class BaseLayer extends Container<Group | Shape> {
canvas = new SceneCanvas();
hitCanvas: HitCanvas;
_waitingForDraw = false;
constructor(config?: LayerConfig) {
super(config);
this.on('visibleChange', this._checkVisibility);
this._checkVisibility();
this.on('imageSmoothingEnabledChange', this._checkSmooth);
this._checkSmooth();
}
// for nodejs?
createPNGStream() {
const c = this.canvas._canvas as any;
return c.createPNGStream();
}
/**
* get layer canvas wrapper
* @method
* @name Konva.BaseLayer#getCanvas
*/
getCanvas() {
return this.canvas;
}
/**
* get layer hit canvas
* @method
* @name Konva.BaseLayer#getHitCanvas
*/
getHitCanvas() {
return this.hitCanvas;
}
/**
* get layer canvas context
* @method
* @name Konva.BaseLayer#getContext
*/
getContext() {
return this.getCanvas().getContext();
}
/**
* clear scene and hit canvas contexts tied to the layer.
* This function doesn't remove any nodes. It just clear canvas element.
* @method
* @name Konva.BaseLayer#clear
* @param {Object} [bounds]
* @param {Number} [bounds.x]
* @param {Number} [bounds.y]
* @param {Number} [bounds.width]
* @param {Number} [bounds.height]
* @example
* layer.clear();
* layer.clear({
* x : 0,
* y : 0,
* width : 100,
* height : 100
* });
*/
clear(bounds?) {
this.getContext().clear(bounds);
return this;
}
// extend Node.prototype.setZIndex
setZIndex(index) {
super.setZIndex(index);
var stage = this.getStage();
if (stage) {
stage.content.removeChild(this.getCanvas()._canvas);
if (index < stage.getChildren().length - 1) {
stage.content.insertBefore(
this.getCanvas()._canvas,
stage.getChildren()[index + 1].getCanvas()._canvas
);
} else {
stage.content.appendChild(this.getCanvas()._canvas);
}
}
return this;
}
moveToTop() {
Node.prototype.moveToTop.call(this);
var stage = this.getStage();
if (stage) {
stage.content.removeChild(this.getCanvas()._canvas);
stage.content.appendChild(this.getCanvas()._canvas);
}
return true;
}
moveUp() {
var moved = Node.prototype.moveUp.call(this);
if (!moved) {
return false;
}
var stage = this.getStage();
if (!stage) {
return false;
}
stage.content.removeChild(this.getCanvas()._canvas);
if (this.index < stage.getChildren().length - 1) {
stage.content.insertBefore(
this.getCanvas()._canvas,
stage.getChildren()[this.index + 1].getCanvas()._canvas
);
} else {
stage.content.appendChild(this.getCanvas()._canvas);
}
return true;
}
// extend Node.prototype.moveDown
moveDown() {
if (Node.prototype.moveDown.call(this)) {
var stage = this.getStage();
if (stage) {
var children = stage.getChildren();
stage.content.removeChild(this.getCanvas()._canvas);
stage.content.insertBefore(
this.getCanvas()._canvas,
children[this.index + 1].getCanvas()._canvas
);
}
return true;
}
return false;
}
// extend Node.prototype.moveToBottom
moveToBottom() {
if (Node.prototype.moveToBottom.call(this)) {
var stage = this.getStage();
if (stage) {
var children = stage.getChildren();
stage.content.removeChild(this.getCanvas()._canvas);
stage.content.insertBefore(
this.getCanvas()._canvas,
children[1].getCanvas()._canvas
);
}
return true;
}
return false;
}
getLayer() {
return this;
}
remove() {
var _canvas = this.getCanvas()._canvas;
Node.prototype.remove.call(this);
if (_canvas && _canvas.parentNode && Util._isInDocument(_canvas)) {
_canvas.parentNode.removeChild(_canvas);
}
return this;
}
getStage() {
return this.parent as Stage;
}
setSize({ width, height }) {
this.canvas.setSize(width, height);
return this;
}
_toKonvaCanvas(config) {
config = config || {};
config.width = config.width || this.getWidth();
config.height = config.height || this.getHeight();
config.x = config.x !== undefined ? config.x : this.x();
config.y = config.y !== undefined ? config.y : this.y();
return Node.prototype._toKonvaCanvas.call(this, config);
}
_checkVisibility() {
const visible = this.visible();
if (visible) {
this.canvas._canvas.style.display = 'block';
} else {
this.canvas._canvas.style.display = 'none';
}
}
_checkSmooth() {
this.getContext()._context.imageSmoothingEnabled = this.imageSmoothingEnabled();
}
/**
* get/set width of layer.getter return width of stage. setter doing nothing.
* if you want change width use `stage.width(value);`
* @name Konva.BaseLayer#width
* @method
* @returns {Number}
* @example
* var width = layer.width();
*/
getWidth() {
if (this.parent) {
return this.parent.width();
}
}
setWidth() {
Util.warn(
'Can not change width of layer. Use "stage.width(value)" function instead.'
);
}
/**
* get/set height of layer.getter return height of stage. setter doing nothing.
* if you want change height use `stage.height(value);`
* @name Konva.BaseLayer#height
* @method
* @returns {Number}
* @example
* var height = layer.height();
*/
getHeight() {
if (this.parent) {
return this.parent.height();
}
}
setHeight() {
Util.warn(
'Can not change height of layer. Use "stage.height(value)" function instead.'
);
}
getIntersection(pos, selector?) {
return null;
}
/**
* batch draw. this function will not do immediate draw
* but it will schedule drawing to next tick (requestAnimFrame)
* @method
* @name Konva.BaseLayer#batchDraw
* @return {Konva.Layer} this
*/
batchDraw() {
if (!this._waitingForDraw) {
this._waitingForDraw = true;
Util.requestAnimFrame(() => {
this.draw();
this._waitingForDraw = false;
});
}
return this;
}
// the apply transform method is handled by the Layer and FastLayer class
// because it is up to the layer to decide if an absolute or relative transform
// should be used
_applyTransform(shape, context, top) {
var m = shape.getAbsoluteTransform(top).getMatrix();
context.transform(m[0], m[1], m[2], m[3], m[4], m[5]);
}
clearBeforeDraw: GetSet<boolean, this>;
imageSmoothingEnabled: GetSet<boolean, this>;
}
BaseLayer.prototype.nodeType = 'BaseLayer';
/**
* get/set imageSmoothingEnabled flag
* For more info see https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/imageSmoothingEnabled
* @name Konva.BaseLayer#imageSmoothingEnabled
* @method
* @param {Boolean} imageSmoothingEnabled
* @returns {Boolean}
* @example
* // get imageSmoothingEnabled flag
* var imageSmoothingEnabled = layer.imageSmoothingEnabled();
*
* // disable clear before draw
* layer.imageSmoothingEnabled(false);
*
* // enable clear before draw
* layer.imageSmoothingEnabled(true);
*/
Factory.addGetterSetter(BaseLayer, 'imageSmoothingEnabled', true);
/**
* get/set clearBeforeDraw flag which determines if the layer is cleared or not
* before drawing
* @name Konva.BaseLayer#clearBeforeDraw
* @method
* @param {Boolean} clearBeforeDraw
* @returns {Boolean}
* @example
* // get clearBeforeDraw flag
* var clearBeforeDraw = layer.clearBeforeDraw();
*
* // disable clear before draw
* layer.clearBeforeDraw(false);
*
* // enable clear before draw
* layer.clearBeforeDraw(true);
*/
Factory.addGetterSetter(BaseLayer, 'clearBeforeDraw', true);
Collection.mapMethods(BaseLayer);