konva/src/Node.js

2644 lines
71 KiB
JavaScript

(function(Konva) {
'use strict';
// CONSTANTS
var ABSOLUTE_OPACITY = 'absoluteOpacity',
ABSOLUTE_TRANSFORM = 'absoluteTransform',
ABSOLUTE_SCALE = 'absoluteScale',
CHANGE = 'Change',
CHILDREN = 'children',
DOT = '.',
EMPTY_STRING = '',
GET = 'get',
ID = 'id',
KONVA = 'konva',
LISTENING = 'listening',
MOUSEENTER = 'mouseenter',
MOUSELEAVE = 'mouseleave',
NAME = 'name',
SET = 'set',
SHAPE = 'Shape',
SPACE = ' ',
STAGE = 'stage',
TRANSFORM = 'transform',
UPPER_STAGE = 'Stage',
VISIBLE = 'visible',
CLONE_BLACK_LIST = ['id'],
TRANSFORM_CHANGE_STR = [
'xChange.konva',
'yChange.konva',
'scaleXChange.konva',
'scaleYChange.konva',
'skewXChange.konva',
'skewYChange.konva',
'rotationChange.konva',
'offsetXChange.konva',
'offsetYChange.konva',
'transformsEnabledChange.konva'
].join(SPACE),
SCALE_CHANGE_STR = ['scaleXChange.konva', 'scaleYChange.konva'].join(SPACE);
/**
* Node constructor. Nodes are entities that can be transformed, layered,
* and have bound events. The stage, layers, groups, and shapes all extend Node.
* @constructor
* @memberof Konva
* @abstract
* @param {Object} config
* @@nodeParams
*/
Konva.Node = function(config) {
this._init(config);
};
Konva.Util.addMethods(Konva.Node, {
_init: function(config) {
this._id = Konva.idCounter++;
this.eventListeners = {};
this.attrs = {};
this._cache = {};
this._filterUpToDate = false;
this._isUnderCache = false;
this.setAttrs(config);
// event bindings for cache handling
this.on(TRANSFORM_CHANGE_STR, function() {
this._clearCache(TRANSFORM);
this._clearSelfAndDescendantCache(ABSOLUTE_TRANSFORM);
});
this.on(SCALE_CHANGE_STR, function() {
this._clearSelfAndDescendantCache(ABSOLUTE_SCALE);
});
this.on('visibleChange.konva', function() {
this._clearSelfAndDescendantCache(VISIBLE);
});
this.on('listeningChange.konva', function() {
this._clearSelfAndDescendantCache(LISTENING);
});
this.on('opacityChange.konva', function() {
this._clearSelfAndDescendantCache(ABSOLUTE_OPACITY);
});
},
_clearCache: function(attr) {
if (attr) {
delete this._cache[attr];
} else {
this._cache = {};
}
},
_getCache: function(attr, privateGetter) {
var cache = this._cache[attr];
// if not cached, we need to set it using the private getter method.
if (cache === undefined) {
this._cache[attr] = privateGetter.call(this);
}
return this._cache[attr];
},
/*
* when the logic for a cached result depends on ancestor propagation, use this
* method to clear self and children cache
*/
_clearSelfAndDescendantCache: function(attr) {
this._clearCache(attr);
if (this.children) {
this.getChildren().each(function(node) {
node._clearSelfAndDescendantCache(attr);
});
}
},
/**
* clear cached canvas
* @method
* @memberof Konva.Node.prototype
* @returns {Konva.Node}
* @example
* node.clearCache();
*/
clearCache: function() {
delete this._cache.canvas;
this._filterUpToDate = false;
return this;
},
/**
* cache node to improve drawing performance, apply filters, or create more accurate
* hit regions. For all basic shapes size of cache canvas will be automatically detected.
* If you need to cache your custom `Konva.Shape` instance you have to pass shape's bounding box
* properties. Look at [https://konvajs.github.io/docs/performance/Shape_Caching.html](link to demo page) for more information.
* @method
* @memberof Konva.Node.prototype
* @param {Object} [config]
* @param {Number} [config.x]
* @param {Number} [config.y]
* @param {Number} [config.width]
* @param {Number} [config.height]
* @param {Number} [config.offset] increase canvas size by `offset` pixel in all directions.
* @param {Boolean} [config.drawBorder] when set to true, a red border will be drawn around the cached
* region for debugging purposes
* @param {Number} [config.pixelRatio] change quality (or pixel ratio) of cached image. pixelRatio = 2 will produce 2x sized cache.
* @returns {Konva.Node}
* @example
* // cache a shape with the x,y position of the bounding box at the center and
* // the width and height of the bounding box equal to the width and height of
* // the shape obtained from shape.width() and shape.height()
* image.cache();
*
* // cache a node and define the bounding box position and size
* node.cache({
* x: -30,
* y: -30,
* width: 100,
* height: 200
* });
*
* // cache a node and draw a red border around the bounding box
* // for debugging purposes
* node.cache({
* x: -30,
* y: -30,
* width: 100,
* height: 200,
* offset : 10,
* drawBorder: true
* });
*/
cache: function(config) {
var conf = config || {},
rect = this.getClientRect({
skipTransform: true,
relativeTo: this.getParent()
}),
width = conf.width || rect.width,
height = conf.height || rect.height,
pixelRatio = conf.pixelRatio,
x = conf.x || rect.x,
y = conf.y || rect.y,
offset = conf.offset || 0,
drawBorder = conf.drawBorder || false;
if (!width || !height) {
Konva.Util.error(
'Can not cache the node. Width or height of the node equals 0. Caching is skipped.'
);
return;
}
width += offset * 2;
height += offset * 2;
x -= offset;
y -= offset;
var cachedSceneCanvas = new Konva.SceneCanvas({
pixelRatio: pixelRatio,
width: width,
height: height
}),
cachedFilterCanvas = new Konva.SceneCanvas({
pixelRatio: pixelRatio,
width: width,
height: height
}),
cachedHitCanvas = new Konva.HitCanvas({
pixelRatio: 1,
width: width,
height: height
}),
sceneContext = cachedSceneCanvas.getContext(),
hitContext = cachedHitCanvas.getContext();
cachedHitCanvas.isCache = true;
this.clearCache();
sceneContext.save();
hitContext.save();
sceneContext.translate(-x, -y);
hitContext.translate(-x, -y);
// extra flag to skip on getAbsolute opacity calc
this._isUnderCache = true;
this._clearSelfAndDescendantCache(ABSOLUTE_OPACITY);
this._clearSelfAndDescendantCache(ABSOLUTE_SCALE);
this.drawScene(cachedSceneCanvas, this, true);
this.drawHit(cachedHitCanvas, this, true);
this._isUnderCache = false;
sceneContext.restore();
hitContext.restore();
// this will draw a red border around the cached box for
// debugging purposes
if (drawBorder) {
sceneContext.save();
sceneContext.beginPath();
sceneContext.rect(0, 0, width, height);
sceneContext.closePath();
sceneContext.setAttr('strokeStyle', 'red');
sceneContext.setAttr('lineWidth', 5);
sceneContext.stroke();
sceneContext.restore();
}
this._cache.canvas = {
scene: cachedSceneCanvas,
filter: cachedFilterCanvas,
hit: cachedHitCanvas,
x: x,
y: y
};
return this;
},
/**
* Return client rectangle {x, y, width, height} of node. This rectangle also include all styling (strokes, shadows, etc).
* The rectangle position is relative to parent container.
* @method
* @memberof Konva.Node.prototype
* @param {Object} config
* @param {Boolean} [config.skipTransform] should we apply transform to node for calculating rect?
* @param {Object} [config.relativeTo] calculate client rect relative to one of the parents
* @returns {Object} rect with {x, y, width, height} properties
* @example
* var rect = new Konva.Rect({
* width : 100,
* height : 100,
* x : 50,
* y : 50,
* strokeWidth : 4,
* stroke : 'black',
* offsetX : 50,
* scaleY : 2
* });
*
* // get client rect without think off transformations (position, rotation, scale, offset, etc)
* rect.getClientRect({ skipTransform: true});
* // returns {
* // x : -2, // two pixels for stroke / 2
* // y : -2,
* // width : 104, // increased by 4 for stroke
* // height : 104
* //}
*
* // get client rect with transformation applied
* rect.getClientRect();
* // returns Object {x: -2, y: 46, width: 104, height: 208}
*/
getClientRect: function() {
// abstract method
// redefine in Container and Shape
throw new Error('abstract "getClientRect" method call');
},
_transformedRect: function(rect, top) {
var points = [
{ x: rect.x, y: rect.y },
{ x: rect.x + rect.width, y: rect.y },
{ x: rect.x + rect.width, y: rect.y + rect.height },
{ x: rect.x, y: rect.y + rect.height }
];
var minX, minY, maxX, maxY;
var trans = this.getAbsoluteTransform(top);
points.forEach(function(point) {
var transformed = trans.point(point);
if (minX === undefined) {
minX = maxX = transformed.x;
minY = maxY = transformed.y;
}
minX = Math.min(minX, transformed.x);
minY = Math.min(minY, transformed.y);
maxX = Math.max(maxX, transformed.x);
maxY = Math.max(maxY, transformed.y);
});
return {
x: minX,
y: minY,
width: maxX - minX,
height: maxY - minY
};
},
_drawCachedSceneCanvas: function(context) {
context.save();
context._applyOpacity(this);
context._applyGlobalCompositeOperation(this);
context.translate(this._cache.canvas.x, this._cache.canvas.y);
var cacheCanvas = this._getCachedSceneCanvas();
var ratio = cacheCanvas.pixelRatio;
context.drawImage(
cacheCanvas._canvas,
0,
0,
cacheCanvas.width / ratio,
cacheCanvas.height / ratio
);
context.restore();
},
_drawCachedHitCanvas: function(context) {
var cachedCanvas = this._cache.canvas,
hitCanvas = cachedCanvas.hit;
context.save();
context.translate(this._cache.canvas.x, this._cache.canvas.y);
context.drawImage(hitCanvas._canvas, 0, 0);
context.restore();
},
_getCachedSceneCanvas: function() {
var filters = this.filters(),
cachedCanvas = this._cache.canvas,
sceneCanvas = cachedCanvas.scene,
filterCanvas = cachedCanvas.filter,
filterContext = filterCanvas.getContext(),
len,
imageData,
n,
filter;
if (filters) {
if (!this._filterUpToDate) {
var ratio = sceneCanvas.pixelRatio;
try {
len = filters.length;
filterContext.clear();
// copy cached canvas onto filter context
filterContext.drawImage(
sceneCanvas._canvas,
0,
0,
sceneCanvas.getWidth() / ratio,
sceneCanvas.getHeight() / ratio
);
imageData = filterContext.getImageData(
0,
0,
filterCanvas.getWidth(),
filterCanvas.getHeight()
);
// apply filters to filter context
for (n = 0; n < len; n++) {
filter = filters[n];
if (typeof filter !== 'function') {
Konva.Util.error(
'Filter should be type of function, but got ' +
typeof filter +
' insted. Please check correct filters'
);
continue;
}
filter.call(this, imageData);
filterContext.putImageData(imageData, 0, 0);
}
} catch (e) {
Konva.Util.error('Unable to apply filter. ' + e.message);
}
this._filterUpToDate = true;
}
return filterCanvas;
}
return sceneCanvas;
},
/**
* bind events to the node. KonvaJS supports mouseover, mousemove,
* mouseout, mouseenter, mouseleave, mousedown, mouseup, wheel, contextmenu, click, dblclick, touchstart, touchmove,
* touchend, tap, dbltap, dragstart, dragmove, and dragend events. The Konva Stage supports
* contentMouseover, contentMousemove, contentMouseout, contentMousedown, contentMouseup, contentWheel, contentContextmenu
* contentClick, contentDblclick, contentTouchstart, contentTouchmove, contentTouchend, contentTap,
* and contentDblTap. Pass in a string of events delimited by a space to bind multiple events at once
* such as 'mousedown mouseup mousemove'. Include a namespace to bind an
* event by name such as 'click.foobar'.
* @method
* @memberof Konva.Node.prototype
* @param {String} evtStr e.g. 'click', 'mousedown touchstart', 'mousedown.foo touchstart.foo'
* @param {Function} handler The handler function is passed an event object
* @returns {Konva.Node}
* @example
* // add click listener
* node.on('click', function() {
* console.log('you clicked me!');
* });
*
* // get the target node
* node.on('click', function(evt) {
* console.log(evt.target);
* });
*
* // stop event propagation
* node.on('click', function(evt) {
* evt.cancelBubble = true;
* });
*
* // bind multiple listeners
* node.on('click touchstart', function() {
* console.log('you clicked/touched me!');
* });
*
* // namespace listener
* node.on('click.foo', function() {
* console.log('you clicked/touched me!');
* });
*
* // get the event type
* node.on('click tap', function(evt) {
* var eventType = evt.type;
* });
*
* // get native event object
* node.on('click tap', function(evt) {
* var nativeEvent = evt.evt;
* });
*
* // for change events, get the old and new val
* node.on('xChange', function(evt) {
* var oldVal = evt.oldVal;
* var newVal = evt.newVal;
* });
*
* // get event targets
* // with event delegations
* layer.on('click', 'Group', function(evt) {
* var shape = evt.target;
* var group = evtn.currentTarger;
* });
*/
on: function(evtStr, handler) {
if (arguments.length === 3) {
return this._delegate.apply(this, arguments);
}
var events = evtStr.split(SPACE),
len = events.length,
n,
event,
parts,
baseEvent,
name;
/*
* loop through types and attach event listeners to
* each one. eg. 'click mouseover.namespace mouseout'
* will create three event bindings
*/
for (n = 0; n < len; n++) {
event = events[n];
parts = event.split(DOT);
baseEvent = parts[0];
name = parts[1] || EMPTY_STRING;
// create events array if it doesn't exist
if (!this.eventListeners[baseEvent]) {
this.eventListeners[baseEvent] = [];
}
this.eventListeners[baseEvent].push({
name: name,
handler: handler
});
}
return this;
},
/**
* remove event bindings from the node. Pass in a string of
* event types delimmited by a space to remove multiple event
* bindings at once such as 'mousedown mouseup mousemove'.
* include a namespace to remove an event binding by name
* such as 'click.foobar'. If you only give a name like '.foobar',
* all events in that namespace will be removed.
* @method
* @memberof Konva.Node.prototype
* @param {String} evtStr e.g. 'click', 'mousedown touchstart', '.foobar'
* @returns {Konva.Node}
* @example
* // remove listener
* node.off('click');
*
* // remove multiple listeners
* node.off('click touchstart');
*
* // remove listener by name
* node.off('click.foo');
*/
off: function(evtStr, callback) {
var events = (evtStr || '').split(SPACE),
len = events.length,
n,
t,
event,
parts,
baseEvent,
name;
if (!evtStr) {
// remove all events
for (t in this.eventListeners) {
this._off(t);
}
}
for (n = 0; n < len; n++) {
event = events[n];
parts = event.split(DOT);
baseEvent = parts[0];
name = parts[1];
if (baseEvent) {
if (this.eventListeners[baseEvent]) {
this._off(baseEvent, name, callback);
}
} else {
for (t in this.eventListeners) {
this._off(t, name, callback);
}
}
}
return this;
},
// some event aliases for third party integration like HammerJS
dispatchEvent: function(evt) {
var e = {
target: this,
type: evt.type,
evt: evt
};
this.fire(evt.type, e);
return this;
},
addEventListener: function(type, handler) {
// we have to pass native event to handler
this.on(type, function(evt) {
handler.call(this, evt.evt);
});
return this;
},
removeEventListener: function(type) {
this.off(type);
return this;
},
// like node.on
_delegate: function(event, selector, handler) {
var stopNode = this;
this.on(event, function(evt) {
var targets = evt.target.findAncestors(selector, true, stopNode);
for (var i = 0; i < targets.length; i++) {
evt = Konva.Util.cloneObject(evt);
evt.currentTarget = targets[i];
handler.call(targets[i], evt);
}
});
},
/**
* remove self from parent, but don't destroy. You can reuse node later.
* @method
* @memberof Konva.Node.prototype
* @returns {Konva.Node}
* @example
* node.remove();
*/
remove: function() {
var parent = this.getParent();
if (parent && parent.children) {
parent.children.splice(this.index, 1);
parent._setChildrenIndices();
delete this.parent;
}
// every cached attr that is calculated via node tree
// traversal must be cleared when removing a node
this._clearSelfAndDescendantCache(STAGE);
this._clearSelfAndDescendantCache(ABSOLUTE_TRANSFORM);
this._clearSelfAndDescendantCache(VISIBLE);
this._clearSelfAndDescendantCache(LISTENING);
this._clearSelfAndDescendantCache(ABSOLUTE_OPACITY);
return this;
},
/**
* remove and destroy a node. Kill it forever! You should not reuse node after destroy().
* @method
* @memberof Konva.Node.prototype
* @example
* node.destroy();
*/
destroy: function() {
// remove from ids and names hashes
Konva._removeId(this.getId());
// remove all names
var names = (this.getName() || '').split(/\s/g);
for (var i = 0; i < names.length; i++) {
var subname = names[i];
Konva._removeName(subname, this._id);
}
this.remove();
return this;
},
/**
* get attr
* @method
* @memberof Konva.Node.prototype
* @param {String} attr
* @returns {Integer|String|Object|Array}
* @example
* var x = node.getAttr('x');
*/
getAttr: function(attr) {
var method = GET + Konva.Util._capitalize(attr);
if (Konva.Util._isFunction(this[method])) {
return this[method]();
}
// otherwise get directly
return this.attrs[attr];
},
/**
* get ancestors
* @method
* @memberof Konva.Node.prototype
* @returns {Konva.Collection}
* @example
* shape.getAncestors().each(function(node) {
* console.log(node.getId());
* })
*/
getAncestors: function() {
var parent = this.getParent(),
ancestors = new Konva.Collection();
while (parent) {
ancestors.push(parent);
parent = parent.getParent();
}
return ancestors;
},
/**
* get attrs object literal
* @method
* @memberof Konva.Node.prototype
* @returns {Object}
*/
getAttrs: function() {
return this.attrs || {};
},
/**
* set multiple attrs at once using an object literal
* @method
* @memberof Konva.Node.prototype
* @param {Object} config object containing key value pairs
* @returns {Konva.Node}
* @example
* node.setAttrs({
* x: 5,
* fill: 'red'
* });
*/
setAttrs: function(config) {
var key, method;
if (!config) {
return this;
}
for (key in config) {
if (key === CHILDREN) {
continue;
}
method = SET + Konva.Util._capitalize(key);
// use setter if available
if (Konva.Util._isFunction(this[method])) {
this[method](config[key]);
} else {
// otherwise set directly
this._setAttr(key, config[key]);
}
}
return this;
},
/**
* determine if node is listening for events by taking into account ancestors.
*
* Parent | Self | isListening
* listening | listening |
* ----------+-----------+------------
* T | T | T
* T | F | F
* F | T | T
* F | F | F
* ----------+-----------+------------
* T | I | T
* F | I | F
* I | I | T
*
* @method
* @memberof Konva.Node.prototype
* @returns {Boolean}
*/
isListening: function() {
return this._getCache(LISTENING, this._isListening);
},
_isListening: function() {
var listening = this.getListening(),
parent = this.getParent();
// the following conditions are a simplification of the truth table above.
// please modify carefully
if (listening === 'inherit') {
if (parent) {
return parent.isListening();
} else {
return true;
}
} else {
return listening;
}
},
/**
* determine if node is visible by taking into account ancestors.
*
* Parent | Self | isVisible
* visible | visible |
* ----------+-----------+------------
* T | T | T
* T | F | F
* F | T | T
* F | F | F
* ----------+-----------+------------
* T | I | T
* F | I | F
* I | I | T
* @method
* @memberof Konva.Node.prototype
* @returns {Boolean}
*/
isVisible: function() {
return this._getCache(VISIBLE, this._isVisible);
},
_isVisible: function() {
var visible = this.getVisible(),
parent = this.getParent();
// the following conditions are a simplification of the truth table above.
// please modify carefully
if (visible === 'inherit') {
if (parent) {
return parent.isVisible();
} else {
return true;
}
} else {
return visible;
}
},
/**
* determine if listening is enabled by taking into account descendants. If self or any children
* have _isListeningEnabled set to true, then self also has listening enabled.
* @method
* @memberof Konva.Node.prototype
* @returns {Boolean}
*/
shouldDrawHit: function(canvas) {
var layer = this.getLayer();
return (
(canvas && canvas.isCache) ||
(layer &&
layer.hitGraphEnabled() &&
this.isListening() &&
this.isVisible())
);
},
/**
* show node
* @method
* @memberof Konva.Node.prototype
* @returns {Konva.Node}
*/
show: function() {
this.setVisible(true);
return this;
},
/**
* hide node. Hidden nodes are no longer detectable
* @method
* @memberof Konva.Node.prototype
* @returns {Konva.Node}
*/
hide: function() {
this.setVisible(false);
return this;
},
/**
* get zIndex relative to the node's siblings who share the same parent
* @method
* @memberof Konva.Node.prototype
* @returns {Integer}
*/
getZIndex: function() {
return this.index || 0;
},
/**
* get absolute z-index which takes into account sibling
* and ancestor indices
* @method
* @memberof Konva.Node.prototype
* @returns {Integer}
*/
getAbsoluteZIndex: function() {
var depth = this.getDepth(),
that = this,
index = 0,
nodes,
len,
n,
child;
function addChildren(children) {
nodes = [];
len = children.length;
for (n = 0; n < len; n++) {
child = children[n];
index++;
if (child.nodeType !== SHAPE) {
nodes = nodes.concat(child.getChildren().toArray());
}
if (child._id === that._id) {
n = len;
}
}
if (nodes.length > 0 && nodes[0].getDepth() <= depth) {
addChildren(nodes);
}
}
if (that.nodeType !== UPPER_STAGE) {
addChildren(that.getStage().getChildren());
}
return index;
},
/**
* get node depth in node tree. Returns an integer.
* e.g. Stage depth will always be 0. Layers will always be 1. Groups and Shapes will always
* be >= 2
* @method
* @memberof Konva.Node.prototype
* @returns {Integer}
*/
getDepth: function() {
var depth = 0,
parent = this.parent;
while (parent) {
depth++;
parent = parent.parent;
}
return depth;
},
setPosition: function(pos) {
this.setX(pos.x);
this.setY(pos.y);
return this;
},
getPosition: function() {
return {
x: this.getX(),
y: this.getY()
};
},
/**
* get absolute position relative to the top left corner of the stage container div
* or relative to passed node
* @method
* @param {Object} [top] optional parent node
* @memberof Konva.Node.prototype
* @returns {Object}
*/
getAbsolutePosition: function(top) {
var absoluteMatrix = this.getAbsoluteTransform(top).getMatrix(),
absoluteTransform = new Konva.Transform(),
offset = this.offset();
// clone the matrix array
absoluteTransform.m = absoluteMatrix.slice();
absoluteTransform.translate(offset.x, offset.y);
return absoluteTransform.getTranslation();
},
/**
* set absolute position
* @method
* @memberof Konva.Node.prototype
* @param {Object} pos
* @param {Number} pos.x
* @param {Number} pos.y
* @returns {Konva.Node}
*/
setAbsolutePosition: function(pos) {
var origTrans = this._clearTransform(),
it;
// don't clear translation
this.attrs.x = origTrans.x;
this.attrs.y = origTrans.y;
delete origTrans.x;
delete origTrans.y;
// unravel transform
it = this.getAbsoluteTransform();
it.invert();
it.translate(pos.x, pos.y);
pos = {
x: this.attrs.x + it.getTranslation().x,
y: this.attrs.y + it.getTranslation().y
};
this.setPosition({ x: pos.x, y: pos.y });
this._setTransform(origTrans);
return this;
},
_setTransform: function(trans) {
var key;
for (key in trans) {
this.attrs[key] = trans[key];
}
this._clearCache(TRANSFORM);
this._clearSelfAndDescendantCache(ABSOLUTE_TRANSFORM);
},
_clearTransform: function() {
var trans = {
x: this.getX(),
y: this.getY(),
rotation: this.getRotation(),
scaleX: this.getScaleX(),
scaleY: this.getScaleY(),
offsetX: this.getOffsetX(),
offsetY: this.getOffsetY(),
skewX: this.getSkewX(),
skewY: this.getSkewY()
};
this.attrs.x = 0;
this.attrs.y = 0;
this.attrs.rotation = 0;
this.attrs.scaleX = 1;
this.attrs.scaleY = 1;
this.attrs.offsetX = 0;
this.attrs.offsetY = 0;
this.attrs.skewX = 0;
this.attrs.skewY = 0;
this._clearCache(TRANSFORM);
this._clearSelfAndDescendantCache(ABSOLUTE_TRANSFORM);
// return original transform
return trans;
},
/**
* move node by an amount relative to its current position
* @method
* @memberof Konva.Node.prototype
* @param {Object} change
* @param {Number} change.x
* @param {Number} change.y
* @returns {Konva.Node}
* @example
* // move node in x direction by 1px and y direction by 2px
* node.move({
* x: 1,
* y: 2)
* });
*/
move: function(change) {
var changeX = change.x,
changeY = change.y,
x = this.getX(),
y = this.getY();
if (changeX !== undefined) {
x += changeX;
}
if (changeY !== undefined) {
y += changeY;
}
this.setPosition({ x: x, y: y });
return this;
},
_eachAncestorReverse: function(func, top) {
var family = [],
parent = this.getParent(),
len,
n;
// if top node is defined, and this node is top node,
// there's no need to build a family tree. just execute
// func with this because it will be the only node
if (top && top._id === this._id) {
func(this);
return;
}
family.unshift(this);
while (parent && (!top || parent._id !== top._id)) {
family.unshift(parent);
parent = parent.parent;
}
len = family.length;
for (n = 0; n < len; n++) {
func(family[n]);
}
},
/**
* rotate node by an amount in degrees relative to its current rotation
* @method
* @memberof Konva.Node.prototype
* @param {Number} theta
* @returns {Konva.Node}
*/
rotate: function(theta) {
this.setRotation(this.getRotation() + theta);
return this;
},
/**
* move node to the top of its siblings
* @method
* @memberof Konva.Node.prototype
* @returns {Boolean}
*/
moveToTop: function() {
if (!this.parent) {
Konva.Util.warn('Node has no parent. moveToTop function is ignored.');
return false;
}
var index = this.index;
this.parent.children.splice(index, 1);
this.parent.children.push(this);
this.parent._setChildrenIndices();
return true;
},
/**
* move node up
* @method
* @memberof Konva.Node.prototype
* @returns {Boolean} flag is moved or not
*/
moveUp: function() {
if (!this.parent) {
Konva.Util.warn('Node has no parent. moveUp function is ignored.');
return false;
}
var index = this.index,
len = this.parent.getChildren().length;
if (index < len - 1) {
this.parent.children.splice(index, 1);
this.parent.children.splice(index + 1, 0, this);
this.parent._setChildrenIndices();
return true;
}
return false;
},
/**
* move node down
* @method
* @memberof Konva.Node.prototype
* @returns {Boolean}
*/
moveDown: function() {
if (!this.parent) {
Konva.Util.warn('Node has no parent. moveDown function is ignored.');
return false;
}
var index = this.index;
if (index > 0) {
this.parent.children.splice(index, 1);
this.parent.children.splice(index - 1, 0, this);
this.parent._setChildrenIndices();
return true;
}
return false;
},
/**
* move node to the bottom of its siblings
* @method
* @memberof Konva.Node.prototype
* @returns {Boolean}
*/
moveToBottom: function() {
if (!this.parent) {
Konva.Util.warn(
'Node has no parent. moveToBottom function is ignored.'
);
return false;
}
var index = this.index;
if (index > 0) {
this.parent.children.splice(index, 1);
this.parent.children.unshift(this);
this.parent._setChildrenIndices();
return true;
}
return false;
},
/**
* set zIndex relative to siblings
* @method
* @memberof Konva.Node.prototype
* @param {Integer} zIndex
* @returns {Konva.Node}
*/
setZIndex: function(zIndex) {
if (!this.parent) {
Konva.Util.warn('Node has no parent. zIndex parameter is ignored.');
return false;
}
var index = this.index;
this.parent.children.splice(index, 1);
this.parent.children.splice(zIndex, 0, this);
this.parent._setChildrenIndices();
return this;
},
/**
* get absolute opacity
* @method
* @memberof Konva.Node.prototype
* @returns {Number}
*/
getAbsoluteOpacity: function() {
return this._getCache(ABSOLUTE_OPACITY, this._getAbsoluteOpacity);
},
_getAbsoluteOpacity: function() {
var absOpacity = this.getOpacity();
var parent = this.getParent();
if (parent && !parent._isUnderCache) {
absOpacity *= this.getParent().getAbsoluteOpacity();
}
return absOpacity;
},
/**
* move node to another container
* @method
* @memberof Konva.Node.prototype
* @param {Container} newContainer
* @returns {Konva.Node}
* @example
* // move node from current layer into layer2
* node.moveTo(layer2);
*/
moveTo: function(newContainer) {
// do nothing if new container is already parent
if (this.getParent() !== newContainer) {
// this.remove my be overrided by drag and drop
// buy we need original
(this.__originalRemove || this.remove).call(this);
newContainer.add(this);
}
return this;
},
/**
* convert Node into an object for serialization. Returns an object.
* @method
* @memberof Konva.Node.prototype
* @returns {Object}
*/
toObject: function() {
var obj = {},
attrs = this.getAttrs(),
key,
val,
getter,
defaultValue;
obj.attrs = {};
for (key in attrs) {
val = attrs[key];
getter = typeof this[key] === 'function' && this[key];
// remove attr value so that we can extract the default value from the getter
delete attrs[key];
defaultValue = getter ? getter.call(this) : null;
// restore attr value
attrs[key] = val;
if (defaultValue !== val) {
obj.attrs[key] = val;
}
}
obj.className = this.getClassName();
return Konva.Util._prepareToStringify(obj);
},
/**
* convert Node into a JSON string. Returns a JSON string.
* @method
* @memberof Konva.Node.prototype
* @returns {String}}
*/
toJSON: function() {
return JSON.stringify(this.toObject());
},
/**
* get parent container
* @method
* @memberof Konva.Node.prototype
* @returns {Konva.Node}
*/
getParent: function() {
return this.parent;
},
/**
* get all ancestros (parent then parent of the parent, etc) of the node
* @method
* @memberof Konva.Node.prototype
* @param {String} [selector] selector for search
* @param {Boolean} [includeSelf] show we think that node is ancestro itself?
* @param {Konva.Node} [stopNode] optional node where we need to stop searching (one of ancestors)
* @returns {Array} [ancestors]
* @example
* // get one of the parent group
* var parentGroups = node.findAncestors('Group');
*/
findAncestors: function(selector, includeSelf, stopNode) {
var res = [];
if (includeSelf && this._isMatch(selector)) {
res.push(this);
}
var ancestor = this.parent;
while (ancestor) {
if (ancestor === stopNode) {
return res;
}
if (ancestor._isMatch(selector)) {
res.push(ancestor);
}
ancestor = ancestor.parent;
}
return res;
},
/**
* get ancestor (parent or parent of the parent, etc) of the node that match passed selector
* @method
* @memberof Konva.Node.prototype
* @param {String} [selector] selector for search
* @param {Boolean} [includeSelf] show we think that node is ancestro itself?
* @param {Konva.Node} [stopNode] optional node where we need to stop searching (one of ancestors)
* @returns {Konva.Node} ancestor
* @example
* // get one of the parent group
* var group = node.findAncestors('.mygroup');
*/
findAncestor: function(selector, includeSelf, stopNode) {
return this.findAncestors(selector, includeSelf, stopNode)[0];
},
// is current node match passed selector?
_isMatch: function(selector) {
if (!selector) {
return false;
}
var selectorArr = selector.replace(/ /g, '').split(','),
len = selectorArr.length,
n,
sel;
for (n = 0; n < len; n++) {
sel = selectorArr[n];
if (!Konva.Util.isValidSelector(sel)) {
Konva.Util.warn(
'Selector "' +
sel +
'" is invalid. Allowed selectors examples are "#foo", ".bar" or "Group".'
);
Konva.Util.warn(
'If you have a custom shape with such className, please change it to start with upper letter like "Triangle".'
);
Konva.Util.warn('Konva is awesome, right?');
}
// id selector
if (sel.charAt(0) === '#') {
if (this.id() === sel.slice(1)) {
return true;
}
} else if (sel.charAt(0) === '.') {
// name selector
if (this.hasName(sel.slice(1))) {
return true;
}
} else if (this._get(sel).length !== 0) {
return true;
}
}
return false;
},
/**
* get layer ancestor
* @method
* @memberof Konva.Node.prototype
* @returns {Konva.Layer}
*/
getLayer: function() {
var parent = this.getParent();
return parent ? parent.getLayer() : null;
},
/**
* get stage ancestor
* @method
* @memberof Konva.Node.prototype
* @returns {Konva.Stage}
*/
getStage: function() {
return this._getCache(STAGE, this._getStage);
},
_getStage: function() {
var parent = this.getParent();
if (parent) {
return parent.getStage();
} else {
return undefined;
}
},
/**
* fire event
* @method
* @memberof Konva.Node.prototype
* @param {String} eventType event type. can be a regular event, like click, mouseover, or mouseout, or it can be a custom event, like myCustomEvent
* @param {Event} [evt] event object
* @param {Boolean} [bubble] setting the value to false, or leaving it undefined, will result in the event
* not bubbling. Setting the value to true will result in the event bubbling.
* @returns {Konva.Node}
* @example
* // manually fire click event
* node.fire('click');
*
* // fire custom event
* node.fire('foo');
*
* // fire custom event with custom event object
* node.fire('foo', {
* bar: 10
* });
*
* // fire click event that bubbles
* node.fire('click', null, true);
*/
fire: function(eventType, evt, bubble) {
evt = evt || {};
evt.target = evt.target || this;
// bubble
if (bubble) {
this._fireAndBubble(eventType, evt);
} else {
// no bubble
this._fire(eventType, evt);
}
return this;
},
/**
* get absolute transform of the node which takes into
* account its ancestor transforms
* @method
* @memberof Konva.Node.prototype
* @returns {Konva.Transform}
*/
getAbsoluteTransform: function(top) {
// if using an argument, we can't cache the result.
if (top) {
return this._getAbsoluteTransform(top);
} else {
// if no argument, we can cache the result
return this._getCache(ABSOLUTE_TRANSFORM, this._getAbsoluteTransform);
}
},
_getAbsoluteTransform: function(top) {
var at = new Konva.Transform();
// start with stage and traverse downwards to self
this._eachAncestorReverse(function(node) {
var transformsEnabled = node.transformsEnabled();
if (transformsEnabled === 'all') {
at.multiply(node.getTransform());
} else if (transformsEnabled === 'position') {
at.translate(
node.getX() - node.getOffsetX(),
node.getY() - node.getOffsetY()
);
}
}, top);
return at;
},
/**
* get absolute scale of the node which takes into
* account its ancestor scales
* @method
* @memberof Konva.Node.prototype
* @returns {Konva.Transform}
*/
getAbsoluteScale: function(top) {
// if using an argument, we can't cache the result.
if (top) {
return this._getAbsoluteScale(top);
} else {
// if no argument, we can cache the result
return this._getCache(ABSOLUTE_SCALE, this._getAbsoluteScale);
}
},
_getAbsoluteScale: function(top) {
// this is special logic for caching with some shapes with shadow
var parent = this;
while (parent) {
if (parent._isUnderCache) {
top = parent;
}
parent = parent.getParent();
}
var scaleX = 1,
scaleY = 1;
// start with stage and traverse downwards to self
this._eachAncestorReverse(function(node) {
scaleX *= node.scaleX();
scaleY *= node.scaleY();
}, top);
return {
x: scaleX,
y: scaleY
};
},
/**
* get transform of the node
* @method
* @memberof Konva.Node.prototype
* @returns {Konva.Transform}
*/
getTransform: function() {
return this._getCache(TRANSFORM, this._getTransform);
},
_getTransform: function() {
var m = new Konva.Transform(),
x = this.getX(),
y = this.getY(),
rotation = Konva.getAngle(this.getRotation()),
scaleX = this.getScaleX(),
scaleY = this.getScaleY(),
skewX = this.getSkewX(),
skewY = this.getSkewY(),
offsetX = this.getOffsetX(),
offsetY = this.getOffsetY();
if (x !== 0 || y !== 0) {
m.translate(x, y);
}
if (rotation !== 0) {
m.rotate(rotation);
}
if (skewX !== 0 || skewY !== 0) {
m.skew(skewX, skewY);
}
if (scaleX !== 1 || scaleY !== 1) {
m.scale(scaleX, scaleY);
}
if (offsetX !== 0 || offsetY !== 0) {
m.translate(-1 * offsetX, -1 * offsetY);
}
return m;
},
/**
* clone node. Returns a new Node instance with identical attributes. You can also override
* the node properties with an object literal, enabling you to use an existing node as a template
* for another node
* @method
* @memberof Konva.Node.prototype
* @param {Object} obj override attrs
* @returns {Konva.Node}
* @example
* // simple clone
* var clone = node.clone();
*
* // clone a node and override the x position
* var clone = rect.clone({
* x: 5
* });
*/
clone: function(obj) {
// instantiate new node
var attrs = Konva.Util.cloneObject(this.attrs),
key,
allListeners,
len,
n,
listener;
// filter black attrs
for (var i in CLONE_BLACK_LIST) {
var blockAttr = CLONE_BLACK_LIST[i];
delete attrs[blockAttr];
}
// apply attr overrides
for (key in obj) {
attrs[key] = obj[key];
}
var node = new this.constructor(attrs);
// copy over listeners
for (key in this.eventListeners) {
allListeners = this.eventListeners[key];
len = allListeners.length;
for (n = 0; n < len; n++) {
listener = allListeners[n];
/*
* don't include konva namespaced listeners because
* these are generated by the constructors
*/
if (listener.name.indexOf(KONVA) < 0) {
// if listeners array doesn't exist, then create it
if (!node.eventListeners[key]) {
node.eventListeners[key] = [];
}
node.eventListeners[key].push(listener);
}
}
}
return node;
},
_toKonvaCanvas: function(config) {
config = config || {};
var box = this.getClientRect();
var stage = this.getStage(),
x = config.x !== undefined ? config.x : box.x,
y = config.y !== undefined ? config.y : box.y,
pixelRatio = config.pixelRatio || 1,
canvas = new Konva.SceneCanvas({
width: config.width || box.width || (stage ? stage.getWidth() : 0),
height:
config.height || box.height || (stage ? stage.getHeight() : 0),
pixelRatio: pixelRatio
}),
context = canvas.getContext();
context.save();
if (x || y) {
context.translate(-1 * x, -1 * y);
}
this.drawScene(canvas);
context.restore();
return canvas;
},
/**
* converts node into an canvas element.
* @method
* @memberof Konva.Node.prototype
* @param {Object} config
* @param {Function} config.callback function executed when the composite has completed
* @param {Number} [config.x] x position of canvas section
* @param {Number} [config.y] y position of canvas section
* @param {Number} [config.width] width of canvas section
* @param {Number} [config.height] height of canvas section
* @paremt {Number} [config.pixelRatio] pixelRatio of ouput image. Default is 1.
* @example
* var canvas = node.toCanvas();
*/
toCanvas: function(config) {
return this._toKonvaCanvas(config)._canvas;
},
/**
* Creates a composite data URL. If MIME type is not
* specified, then "image/png" will result. For "image/jpeg", specify a quality
* level as quality (range 0.0 - 1.0)
* @method
* @memberof Konva.Node.prototype
* @param {Object} config
* @param {String} [config.mimeType] can be "image/png" or "image/jpeg".
* "image/png" is the default
* @param {Number} [config.x] x position of canvas section
* @param {Number} [config.y] y position of canvas section
* @param {Number} [config.width] width of canvas section
* @param {Number} [config.height] height of canvas section
* @param {Number} [config.quality] jpeg quality. If using an "image/jpeg" mimeType,
* you can specify the quality from 0 to 1, where 0 is very poor quality and 1
* is very high quality
* @param {Number} [config.pixelRatio] pixelRatio of output image url. Default is 1
* @returns {String}
*/
toDataURL: function(config) {
config = config || {};
var mimeType = config.mimeType || null,
quality = config.quality || null;
var url = this._toKonvaCanvas(config).toDataURL(mimeType, quality);
if (config.callback) {
config.callback(url);
}
return url;
},
/**
* converts node into an image. Since the toImage
* method is asynchronous, a callback is required. toImage is most commonly used
* to cache complex drawings as an image so that they don't have to constantly be redrawn
* @method
* @memberof Konva.Node.prototype
* @param {Object} config
* @param {Function} config.callback function executed when the composite has completed
* @param {String} [config.mimeType] can be "image/png" or "image/jpeg".
* "image/png" is the default
* @param {Number} [config.x] x position of canvas section
* @param {Number} [config.y] y position of canvas section
* @param {Number} [config.width] width of canvas section
* @param {Number} [config.height] height of canvas section
* @param {Number} [config.quality] jpeg quality. If using an "image/jpeg" mimeType,
* you can specify the quality from 0 to 1, where 0 is very poor quality and 1
* is very high quality
* @paremt {Number} [config.pixelRatio] pixelRatio of ouput image. Default is 1.
* @example
* var image = node.toImage({
* callback: function(img) {
* // do stuff with img
* }
* });
*/
toImage: function(config) {
if (!config || !config.callback) {
throw 'callback required for toImage method config argument';
}
var callback = config.callback;
delete config.callback;
Konva.Util._getImage(this.toDataURL(config), function(img) {
callback(img);
});
},
setSize: function(size) {
this.setWidth(size.width);
this.setHeight(size.height);
return this;
},
getSize: function() {
return {
width: this.getWidth(),
height: this.getHeight()
};
},
getWidth: function() {
return this.attrs.width || 0;
},
getHeight: function() {
return this.attrs.height || 0;
},
/**
* get class name, which may return Stage, Layer, Group, or shape class names like Rect, Circle, Text, etc.
* @method
* @memberof Konva.Node.prototype
* @returns {String}
*/
getClassName: function() {
return this.className || this.nodeType;
},
/**
* get the node type, which may return Stage, Layer, Group, or Node
* @method
* @memberof Konva.Node.prototype
* @returns {String}
*/
getType: function() {
return this.nodeType;
},
getDragDistance: function() {
// compare with undefined because we need to track 0 value
if (this.attrs.dragDistance !== undefined) {
return this.attrs.dragDistance;
} else if (this.parent) {
return this.parent.getDragDistance();
} else {
return Konva.dragDistance;
}
},
_get: function(selector) {
return this.className === selector || this.nodeType === selector
? [this]
: [];
},
_off: function(type, name, callback) {
var evtListeners = this.eventListeners[type],
i,
evtName,
handler;
for (i = 0; i < evtListeners.length; i++) {
evtName = evtListeners[i].name;
handler = evtListeners[i].handler;
// the following two conditions must be true in order to remove a handler:
// 1) the current event name cannot be konva unless the event name is konva
// this enables developers to force remove a konva specific listener for whatever reason
// 2) an event name is not specified, or if one is specified, it matches the current event name
if (
(evtName !== 'konva' || name === 'konva') &&
(!name || evtName === name) &&
(!callback || callback === handler)
) {
evtListeners.splice(i, 1);
if (evtListeners.length === 0) {
delete this.eventListeners[type];
break;
}
i--;
}
}
},
_fireChangeEvent: function(attr, oldVal, newVal) {
this._fire(attr + CHANGE, {
oldVal: oldVal,
newVal: newVal
});
},
setId: function(id) {
var oldId = this.getId();
Konva._removeId(oldId);
Konva._addId(this, id);
this._setAttr(ID, id);
return this;
},
setName: function(name) {
var oldNames = (this.getName() || '').split(/\s/g);
var newNames = (name || '').split(/\s/g);
var subname, i;
// remove all subnames
for (i = 0; i < oldNames.length; i++) {
subname = oldNames[i];
if (newNames.indexOf(subname) === -1 && subname) {
Konva._removeName(subname, this._id);
}
}
// add new names
for (i = 0; i < newNames.length; i++) {
subname = newNames[i];
if (oldNames.indexOf(subname) === -1 && subname) {
Konva._addName(this, subname);
}
}
this._setAttr(NAME, name);
return this;
},
// naming methods
/**
* add name to node
* @method
* @memberof Konva.Node.prototype
* @param {String} name
* @returns {Konva.Node}
* @example
* node.name('red');
* node.addName('selected');
* node.name(); // return 'red selected'
*/
addName: function(name) {
if (!this.hasName(name)) {
var oldName = this.name();
var newName = oldName ? oldName + ' ' + name : name;
this.setName(newName);
}
return this;
},
/**
* check is node has name
* @method
* @memberof Konva.Node.prototype
* @param {String} name
* @returns {Boolean}
* @example
* node.name('red');
* node.hasName('red'); // return true
* node.hasName('selected'); // return false
*/
hasName: function(name) {
var names = (this.name() || '').split(/\s/g);
return names.indexOf(name) !== -1;
},
/**
* remove name from node
* @method
* @memberof Konva.Node.prototype
* @param {String} name
* @returns {Konva.Node}
* @example
* node.name('red selected');
* node.removeName('selected');
* node.hasName('selected'); // return false
* node.name(); // return 'red'
*/
removeName: function(name) {
var names = (this.name() || '').split(/\s/g);
var index = names.indexOf(name);
if (index !== -1) {
names.splice(index, 1);
this.setName(names.join(' '));
}
return this;
},
/**
* set attr
* @method
* @memberof Konva.Node.prototype
* @param {String} attr
* @param {*} val
* @returns {Konva.Node}
* @example
* node.setAttr('x', 5);
*/
setAttr: function(attr, val) {
var method = SET + Konva.Util._capitalize(attr),
func = this[method];
if (Konva.Util._isFunction(func)) {
func.call(this, val);
} else {
// otherwise set directly
this._setAttr(attr, val);
}
return this;
},
_setAttr: function(key, val) {
var oldVal;
oldVal = this.attrs[key];
var same = oldVal === val;
if (same && !Konva.Util.isObject(val)) {
return;
}
if (val === undefined || val === null) {
delete this.attrs[key];
} else {
this.attrs[key] = val;
}
this._fireChangeEvent(key, oldVal, val);
},
_setComponentAttr: function(key, component, val) {
var oldVal;
if (val !== undefined) {
oldVal = this.attrs[key];
if (!oldVal) {
// set value to default value using getAttr
this.attrs[key] = this.getAttr(key);
}
this.attrs[key][component] = val;
this._fireChangeEvent(key, oldVal, val);
}
},
_fireAndBubble: function(eventType, evt, compareShape) {
var okayToRun = true;
if (evt && this.nodeType === SHAPE) {
evt.target = this;
}
if (
eventType === MOUSEENTER &&
compareShape &&
(this._id === compareShape._id ||
(this.isAncestorOf && this.isAncestorOf(compareShape)))
) {
okayToRun = false;
} else if (
eventType === MOUSELEAVE &&
compareShape &&
(this._id === compareShape._id ||
(this.isAncestorOf && this.isAncestorOf(compareShape)))
) {
okayToRun = false;
}
if (okayToRun) {
this._fire(eventType, evt);
// simulate event bubbling
var stopBubble =
(eventType === MOUSEENTER || eventType === MOUSELEAVE) &&
(compareShape &&
compareShape.isAncestorOf &&
compareShape.isAncestorOf(this) &&
!compareShape.isAncestorOf(this.parent));
if (
((evt && !evt.cancelBubble) || !evt) &&
this.parent &&
this.parent.isListening() &&
!stopBubble
) {
if (compareShape && compareShape.parent) {
this._fireAndBubble.call(
this.parent,
eventType,
evt,
compareShape.parent
);
} else {
this._fireAndBubble.call(this.parent, eventType, evt);
}
}
}
},
_fire: function(eventType, evt) {
var events = this.eventListeners[eventType],
i;
evt = evt || {};
evt.currentTarget = this;
evt.type = eventType;
if (events) {
for (i = 0; i < events.length; i++) {
events[i].handler.call(this, evt);
}
}
},
/**
* draw both scene and hit graphs. If the node being drawn is the stage, all of the layers will be cleared and redrawn
* @method
* @memberof Konva.Node.prototype
* @returns {Konva.Node}
*/
draw: function() {
this.drawScene();
this.drawHit();
return this;
}
});
/**
* create node with JSON string or an Object. De-serializtion does not generate custom
* shape drawing functions, images, or event handlers (this would make the
* serialized object huge). If your app uses custom shapes, images, and
* event handlers (it probably does), then you need to select the appropriate
* shapes after loading the stage and set these properties via on(), setSceneFunc(),
* and setImage() methods
* @method
* @memberof Konva.Node
* @param {String|Object} json string or object
* @param {Element} [container] optional container dom element used only if you're
* creating a stage node
*/
Konva.Node.create = function(data, container) {
if (Konva.Util._isString(data)) {
data = JSON.parse(data);
}
return this._createNode(data, container);
};
Konva.Node._createNode = function(obj, container) {
var className = Konva.Node.prototype.getClassName.call(obj),
children = obj.children,
no,
len,
n;
// if container was passed in, add it to attrs
if (container) {
obj.attrs.container = container;
}
no = new Konva[className](obj.attrs);
if (children) {
len = children.length;
for (n = 0; n < len; n++) {
no.add(this._createNode(children[n]));
}
}
return no;
};
// =========================== add getters setters ===========================
Konva.Factory.addOverloadedGetterSetter(Konva.Node, 'position');
/**
* get/set node position relative to parent
* @name position
* @method
* @memberof Konva.Node.prototype
* @param {Object} pos
* @param {Number} pos.x
* @param {Number} pos.y
* @returns {Object}
* @example
* // get position
* var position = node.position();
*
* // set position
* node.position({
* x: 5
* y: 10
* });
*/
Konva.Factory.addGetterSetter(
Konva.Node,
'x',
0,
Konva.Validators.getNumberValidator()
);
/**
* get/set x position
* @name x
* @method
* @memberof Konva.Node.prototype
* @param {Number} x
* @returns {Object}
* @example
* // get x
* var x = node.x();
*
* // set x
* node.x(5);
*/
Konva.Factory.addGetterSetter(
Konva.Node,
'y',
0,
Konva.Validators.getNumberValidator()
);
/**
* get/set y position
* @name y
* @method
* @memberof Konva.Node.prototype
* @param {Number} y
* @returns {Integer}
* @example
* // get y
* var y = node.y();
*
* // set y
* node.y(5);
*/
Konva.Factory.addGetterSetter(
Konva.Node,
'globalCompositeOperation',
'source-over',
Konva.Validators.getStringValidator()
);
/**
* get/set globalCompositeOperation of a shape
* @name globalCompositeOperation
* @method
* @memberof Konva.Node.prototype
* @param {String} type
* @returns {String}
* @example
* // get globalCompositeOperation
* var globalCompositeOperation = shape.globalCompositeOperation();
*
* // set globalCompositeOperation
* shape.globalCompositeOperation('source-in');
*/
Konva.Factory.addGetterSetter(
Konva.Node,
'opacity',
1,
Konva.Validators.getNumberValidator()
);
/**
* get/set opacity. Opacity values range from 0 to 1.
* A node with an opacity of 0 is fully transparent, and a node
* with an opacity of 1 is fully opaque
* @name opacity
* @method
* @memberof Konva.Node.prototype
* @param {Object} opacity
* @returns {Number}
* @example
* // get opacity
* var opacity = node.opacity();
*
* // set opacity
* node.opacity(0.5);
*/
Konva.Factory.addGetter(Konva.Node, 'name');
Konva.Factory.addOverloadedGetterSetter(Konva.Node, 'name');
/**
* get/set name
* @name name
* @method
* @memberof Konva.Node.prototype
* @param {String} name
* @returns {String}
* @example
* // get name
* var name = node.name();
*
* // set name
* node.name('foo');
*
* // also node may have multiple names (as css classes)
* node.name('foo bar');
*/
Konva.Factory.addGetter(Konva.Node, 'id');
Konva.Factory.addOverloadedGetterSetter(Konva.Node, 'id');
/**
* get/set id. Id is global for whole page.
* @name id
* @method
* @memberof Konva.Node.prototype
* @param {String} id
* @returns {String}
* @example
* // get id
* var name = node.id();
*
* // set id
* node.id('foo');
*/
Konva.Factory.addGetterSetter(
Konva.Node,
'rotation',
0,
Konva.Validators.getNumberValidator()
);
/**
* get/set rotation in degrees
* @name rotation
* @method
* @memberof Konva.Node.prototype
* @param {Number} rotation
* @returns {Number}
* @example
* // get rotation in degrees
* var rotation = node.rotation();
*
* // set rotation in degrees
* node.rotation(45);
*/
Konva.Factory.addComponentsGetterSetter(Konva.Node, 'scale', ['x', 'y']);
/**
* get/set scale
* @name scale
* @param {Object} scale
* @param {Number} scale.x
* @param {Number} scale.y
* @method
* @memberof Konva.Node.prototype
* @returns {Object}
* @example
* // get scale
* var scale = node.scale();
*
* // set scale
* shape.scale({
* x: 2
* y: 3
* });
*/
Konva.Factory.addGetterSetter(
Konva.Node,
'scaleX',
1,
Konva.Validators.getNumberValidator()
);
/**
* get/set scale x
* @name scaleX
* @param {Number} x
* @method
* @memberof Konva.Node.prototype
* @returns {Number}
* @example
* // get scale x
* var scaleX = node.scaleX();
*
* // set scale x
* node.scaleX(2);
*/
Konva.Factory.addGetterSetter(
Konva.Node,
'scaleY',
1,
Konva.Validators.getNumberValidator()
);
/**
* get/set scale y
* @name scaleY
* @param {Number} y
* @method
* @memberof Konva.Node.prototype
* @returns {Number}
* @example
* // get scale y
* var scaleY = node.scaleY();
*
* // set scale y
* node.scaleY(2);
*/
Konva.Factory.addComponentsGetterSetter(Konva.Node, 'skew', ['x', 'y']);
/**
* get/set skew
* @name skew
* @param {Object} skew
* @param {Number} skew.x
* @param {Number} skew.y
* @method
* @memberof Konva.Node.prototype
* @returns {Object}
* @example
* // get skew
* var skew = node.skew();
*
* // set skew
* node.skew({
* x: 20
* y: 10
* });
*/
Konva.Factory.addGetterSetter(
Konva.Node,
'skewX',
0,
Konva.Validators.getNumberValidator()
);
/**
* get/set skew x
* @name skewX
* @param {Number} x
* @method
* @memberof Konva.Node.prototype
* @returns {Number}
* @example
* // get skew x
* var skewX = node.skewX();
*
* // set skew x
* node.skewX(3);
*/
Konva.Factory.addGetterSetter(
Konva.Node,
'skewY',
0,
Konva.Validators.getNumberValidator()
);
/**
* get/set skew y
* @name skewY
* @param {Number} y
* @method
* @memberof Konva.Node.prototype
* @returns {Number}
* @example
* // get skew y
* var skewY = node.skewY();
*
* // set skew y
* node.skewY(3);
*/
Konva.Factory.addComponentsGetterSetter(Konva.Node, 'offset', ['x', 'y']);
/**
* get/set offset. Offsets the default position and rotation point
* @method
* @memberof Konva.Node.prototype
* @param {Object} offset
* @param {Number} offset.x
* @param {Number} offset.y
* @returns {Object}
* @example
* // get offset
* var offset = node.offset();
*
* // set offset
* node.offset({
* x: 20
* y: 10
* });
*/
Konva.Factory.addGetterSetter(
Konva.Node,
'offsetX',
0,
Konva.Validators.getNumberValidator()
);
/**
* get/set offset x
* @name offsetX
* @method
* @memberof Konva.Node.prototype
* @param {Number} x
* @returns {Number}
* @example
* // get offset x
* var offsetX = node.offsetX();
*
* // set offset x
* node.offsetX(3);
*/
Konva.Factory.addGetterSetter(
Konva.Node,
'offsetY',
0,
Konva.Validators.getNumberValidator()
);
/**
* get/set offset y
* @name offsetY
* @method
* @memberof Konva.Node.prototype
* @param {Number} y
* @returns {Number}
* @example
* // get offset y
* var offsetY = node.offsetY();
*
* // set offset y
* node.offsetY(3);
*/
Konva.Factory.addSetter(
Konva.Node,
'dragDistance',
Konva.Validators.getNumberValidator()
);
Konva.Factory.addOverloadedGetterSetter(Konva.Node, 'dragDistance');
/**
* get/set drag distance
* @name dragDistance
* @method
* @memberof Konva.Node.prototype
* @param {Number} distance
* @returns {Number}
* @example
* // get drag distance
* var dragDistance = node.dragDistance();
*
* // set distance
* // node starts dragging only if pointer moved more then 3 pixels
* node.dragDistance(3);
* // or set globally
* Konva.dragDistance = 3;
*/
Konva.Factory.addSetter(
Konva.Node,
'width',
Konva.Validators.getNumberValidator()
);
Konva.Factory.addOverloadedGetterSetter(Konva.Node, 'width');
/**
* get/set width
* @name width
* @method
* @memberof Konva.Node.prototype
* @param {Number} width
* @returns {Number}
* @example
* // get width
* var width = node.width();
*
* // set width
* node.width(100);
*/
Konva.Factory.addSetter(
Konva.Node,
'height',
Konva.Validators.getNumberValidator()
);
Konva.Factory.addOverloadedGetterSetter(Konva.Node, 'height');
/**
* get/set height
* @name height
* @method
* @memberof Konva.Node.prototype
* @param {Number} height
* @returns {Number}
* @example
* // get height
* var height = node.height();
*
* // set height
* node.height(100);
*/
Konva.Factory.addGetterSetter(Konva.Node, 'listening', 'inherit', function(
val
) {
var isValid = val === true || val === false || val === 'inherit';
if (!isValid) {
Konva.Util.warn(
val +
' is a not valid value for "listening" attribute. The value may be true, false or "inherit".'
);
}
return val;
});
/**
* get/set listenig attr. If you need to determine if a node is listening or not
* by taking into account its parents, use the isListening() method
* @name listening
* @method
* @memberof Konva.Node.prototype
* @param {Boolean|String} listening Can be "inherit", true, or false. The default is "inherit".
* @returns {Boolean|String}
* @example
* // get listening attr
* var listening = node.listening();
*
* // stop listening for events
* node.listening(false);
*
* // listen for events
* node.listening(true);
*
* // listen to events according to the parent
* node.listening('inherit');
*/
/**
* get/set preventDefault
* By default all shapes will prevent default behaviour
* of a browser on a pointer move or tap.
* that will prevent native scrolling when you are trying to drag&drop a node
* but sometimes you may need to enable default actions
* in that case you can set the property to false
* @name preventDefault
* @method
* @memberof Konva.Node.prototype
* @param {Number} preventDefault
* @returns {Number}
* @example
* // get preventDefault
* var shouldPrevent = shape.preventDefault();
*
* // set preventDefault
* shape.preventDefault(false);
*/
Konva.Factory.addGetterSetter(
Konva.Node,
'preventDefault',
true,
Konva.Validators.getBooleanValidator()
);
Konva.Factory.addGetterSetter(Konva.Node, 'filters', null, function(val) {
this._filterUpToDate = false;
return val;
});
/**
* get/set filters. Filters are applied to cached canvases
* @name filters
* @method
* @memberof Konva.Node.prototype
* @param {Array} filters array of filters
* @returns {Array}
* @example
* // get filters
* var filters = node.filters();
*
* // set a single filter
* node.cache();
* node.filters([Konva.Filters.Blur]);
*
* // set multiple filters
* node.cache();
* node.filters([
* Konva.Filters.Blur,
* Konva.Filters.Sepia,
* Konva.Filters.Invert
* ]);
*/
Konva.Factory.addGetterSetter(Konva.Node, 'visible', 'inherit', function(
val
) {
var isValid = val === true || val === false || val === 'inherit';
if (!isValid) {
Konva.Util.warn(
val +
' is a not valid value for "visible" attribute. The value may be true, false or "inherit".'
);
}
return val;
});
/**
* get/set visible attr. Can be "inherit", true, or false. The default is "inherit".
* If you need to determine if a node is visible or not
* by taking into account its parents, use the isVisible() method
* @name visible
* @method
* @memberof Konva.Node.prototype
* @param {Boolean|String} visible
* @returns {Boolean|String}
* @example
* // get visible attr
* var visible = node.visible();
*
* // make invisible
* node.visible(false);
*
* // make visible
* node.visible(true);
*
* // make visible according to the parent
* node.visible('inherit');
*/
Konva.Factory.addGetterSetter(
Konva.Node,
'transformsEnabled',
'all',
Konva.Validators.getStringValidator()
);
/**
* get/set transforms that are enabled. Can be "all", "none", or "position". The default
* is "all"
* @name transformsEnabled
* @method
* @memberof Konva.Node.prototype
* @param {String} enabled
* @returns {String}
* @example
* // enable position transform only to improve draw performance
* node.transformsEnabled('position');
*
* // enable all transforms
* node.transformsEnabled('all');
*/
/**
* get/set node size
* @name size
* @method
* @memberof Konva.Node.prototype
* @param {Object} size
* @param {Number} size.width
* @param {Number} size.height
* @returns {Object}
* @example
* // get node size
* var size = node.size();
* var x = size.x;
* var y = size.y;
*
* // set size
* node.size({
* width: 100,
* height: 200
* });
*/
Konva.Factory.addOverloadedGetterSetter(Konva.Node, 'size');
Konva.Factory.backCompat(Konva.Node, {
rotateDeg: 'rotate',
setRotationDeg: 'setRotation',
getRotationDeg: 'getRotation'
});
Konva.Collection.mapMethods(Konva.Node);
})(Konva);