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78 lines
1.7 KiB
JavaScript
78 lines
1.7 KiB
JavaScript
import fs from 'fs';
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// relative path here
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// but you will need just require('konva-node');
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import Konva from '../';
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// Create stage. Container parameter is not required in NodeJS.
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var stage = new Konva.Stage({
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width: 100,
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height: 100,
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});
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var layer = new Konva.Layer();
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stage.add(layer);
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var rect = new Konva.Rect({
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width: 100,
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height: 100,
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x: 50,
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y: 50,
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fill: 'white',
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});
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var text = new Konva.Text({
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text: 'Generated inside node js',
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x: 20,
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y: 20,
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fill: 'black',
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});
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layer.add(rect).add(text);
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layer.draw();
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stage.setSize({
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width: 200,
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height: 200,
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});
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// check tween works
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var tween = new Konva.Tween({
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node: rect,
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duration: 1,
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x: -50,
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});
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tween.play();
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// After tween we want to convert stage to dataURL
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setTimeout(function () {
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stage.toDataURL({
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callback: function (data) {
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// Then add result to stage
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var img = new Konva.window.Image();
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img.onload = function () {
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var image = new Konva.Image({
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image: img,
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x: 10,
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y: 50,
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});
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layer.add(image);
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layer.draw();
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// save stage image as file
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stage.toDataURL({
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callback: function (data) {
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var base64Data = data.replace(/^data:image\/png;base64,/, '');
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fs.writeFile('./out.png', base64Data, 'base64', function (err) {
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err && console.log(err);
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console.log('See out.png');
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});
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// now try to create image from url
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Konva.Image.fromURL(data, () => {
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console.log('image loaded');
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// shoul'd throw
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});
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},
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});
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};
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img.src = data;
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},
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});
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}, 1050);
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