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https://github.com/konvajs/konva.git
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710 lines
25 KiB
JavaScript
710 lines
25 KiB
JavaScript
/*jshint unused:false */
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(function() {
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// CONSTANTS
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var STAGE = 'Stage',
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STRING = 'string',
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PX = 'px',
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MOUSEOUT = 'mouseout',
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MOUSELEAVE = 'mouseleave',
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MOUSEOVER = 'mouseover',
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MOUSEENTER = 'mouseenter',
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MOUSEMOVE = 'mousemove',
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MOUSEDOWN = 'mousedown',
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MOUSEUP = 'mouseup',
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CLICK = 'click',
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DBL_CLICK = 'dblclick',
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TOUCHSTART = 'touchstart',
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TOUCHEND = 'touchend',
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TAP = 'tap',
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DBL_TAP = 'dbltap',
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TOUCHMOVE = 'touchmove',
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CONTENT_MOUSEOUT = 'contentMouseout',
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CONTENT_MOUSELEAVE = 'contentMouseleave',
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CONTENT_MOUSEOVER = 'contentMouseover',
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CONTENT_MOUSEENTER = 'contentMouseenter',
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CONTENT_MOUSEMOVE = 'contentMousemove',
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CONTENT_MOUSEDOWN = 'contentMousedown',
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CONTENT_MOUSEUP = 'contentMouseup',
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CONTENT_CLICK = 'contentClick',
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CONTENT_DBL_CLICK = 'contentDblclick',
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CONTENT_TOUCHSTART = 'contentTouchstart',
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CONTENT_TOUCHEND = 'contentTouchend',
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CONTENT_TAP = 'contentTap',
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CONTENT_DBL_TAP = 'contentDbltap',
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CONTENT_TOUCHMOVE = 'contentTouchmove',
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DIV = 'div',
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RELATIVE = 'relative',
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INLINE_BLOCK = 'inline-block',
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KINETICJS_CONTENT = 'kineticjs-content',
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SPACE = ' ',
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UNDERSCORE = '_',
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CONTAINER = 'container',
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EMPTY_STRING = '',
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EVENTS = [MOUSEDOWN, MOUSEMOVE, MOUSEUP, MOUSEOUT, TOUCHSTART, TOUCHMOVE, TOUCHEND, MOUSEOVER],
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// cached variables
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eventsLength = EVENTS.length;
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function addEvent(ctx, eventName) {
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ctx.content.addEventListener(eventName, function(evt) {
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ctx[UNDERSCORE + eventName](evt);
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}, false);
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}
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Kinetic.Util.addMethods(Kinetic.Stage, {
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___init: function(config) {
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this.nodeType = STAGE;
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// call super constructor
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Kinetic.Container.call(this, config);
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this._id = Kinetic.idCounter++;
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this._buildDOM();
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this._bindContentEvents();
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this._enableNestedTransforms = false;
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Kinetic.stages.push(this);
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},
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_validateAdd: function(child) {
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if (child.getType() !== 'Layer') {
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Kinetic.Util.error('You may only add layers to the stage.');
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}
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},
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/**
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* set container dom element which contains the stage wrapper div element
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* @method
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* @memberof Kinetic.Stage.prototype
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* @param {DomElement} container can pass in a dom element or id string
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*/
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setContainer: function(container) {
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if( typeof container === STRING) {
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var id = container;
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container = Kinetic.document.getElementById(container);
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if (!container) {
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throw 'Can not find container in document with id ' + id;
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}
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}
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this._setAttr(CONTAINER, container);
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return this;
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},
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shouldDrawHit: function() {
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return true;
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},
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draw: function() {
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Kinetic.Node.prototype.draw.call(this);
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return this;
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},
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/**
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* draw layer scene graphs
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* @name draw
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* @method
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* @memberof Kinetic.Stage.prototype
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*/
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/**
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* draw layer hit graphs
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* @name drawHit
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* @method
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* @memberof Kinetic.Stage.prototype
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*/
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/**
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* set height
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* @method
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* @memberof Kinetic.Stage.prototype
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* @param {Number} height
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*/
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setHeight: function(height) {
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Kinetic.Node.prototype.setHeight.call(this, height);
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this._resizeDOM();
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return this;
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},
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/**
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* set width
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* @method
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* @memberof Kinetic.Stage.prototype
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* @param {Number} width
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*/
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setWidth: function(width) {
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Kinetic.Node.prototype.setWidth.call(this, width);
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this._resizeDOM();
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return this;
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},
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/**
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* clear all layers
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* @method
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* @memberof Kinetic.Stage.prototype
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*/
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clear: function() {
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var layers = this.children,
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len = layers.length,
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n;
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for(n = 0; n < len; n++) {
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layers[n].clear();
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}
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return this;
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},
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clone: function(obj) {
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if (!obj) {
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obj = {};
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}
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obj.container = Kinetic.document.createElement(DIV);
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return Kinetic.Container.prototype.clone.call(this, obj);
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},
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/**
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* remove stage
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* @method
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* @memberof Kinetic.Stage.prototype
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*/
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destroy: function() {
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var content = this.content;
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Kinetic.Container.prototype.destroy.call(this);
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if(content && Kinetic.Util._isInDocument(content)) {
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this.getContainer().removeChild(content);
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}
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var index = Kinetic.stages.indexOf(this);
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if (index > -1) {
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Kinetic.stages.splice(index, 1);
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}
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},
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/**
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* get pointer position which can be a touch position or mouse position
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* @method
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* @memberof Kinetic.Stage.prototype
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* @returns {Object}
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*/
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getPointerPosition: function() {
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return this.pointerPos;
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},
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getStage: function() {
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return this;
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},
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/**
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* get stage content div element which has the
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* the class name "kineticjs-content"
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* @method
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* @memberof Kinetic.Stage.prototype
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*/
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getContent: function() {
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return this.content;
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},
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/**
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* Creates a composite data URL and requires a callback because the composite is generated asynchronously.
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* @method
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* @memberof Kinetic.Stage.prototype
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* @param {Object} config
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* @param {Function} config.callback function executed when the composite has completed
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* @param {String} [config.mimeType] can be "image/png" or "image/jpeg".
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* "image/png" is the default
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* @param {Number} [config.x] x position of canvas section
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* @param {Number} [config.y] y position of canvas section
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* @param {Number} [config.width] width of canvas section
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* @param {Number} [config.height] height of canvas section
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* @param {Number} [config.quality] jpeg quality. If using an "image/jpeg" mimeType,
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* you can specify the quality from 0 to 1, where 0 is very poor quality and 1
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* is very high quality
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*/
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toDataURL: function(config) {
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config = config || {};
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var mimeType = config.mimeType || null,
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quality = config.quality || null,
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x = config.x || 0,
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y = config.y || 0,
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canvas = new Kinetic.SceneCanvas({
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width: config.width || this.getWidth(),
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height: config.height || this.getHeight(),
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pixelRatio: 1
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}),
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_context = canvas.getContext()._context,
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layers = this.children;
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if(x || y) {
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_context.translate(-1 * x, -1 * y);
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}
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function drawLayer(n) {
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var layer = layers[n],
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layerUrl = layer.toDataURL(),
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imageObj = new Kinetic.window.Image();
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imageObj.onload = function() {
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_context.drawImage(imageObj, 0, 0);
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if(n < layers.length - 1) {
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drawLayer(n + 1);
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}
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else {
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config.callback(canvas.toDataURL(mimeType, quality));
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}
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};
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imageObj.src = layerUrl;
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}
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drawLayer(0);
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},
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/**
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* converts stage into an image.
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* @method
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* @memberof Kinetic.Stage.prototype
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* @param {Object} config
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* @param {Function} config.callback function executed when the composite has completed
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* @param {String} [config.mimeType] can be "image/png" or "image/jpeg".
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* "image/png" is the default
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* @param {Number} [config.x] x position of canvas section
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* @param {Number} [config.y] y position of canvas section
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* @param {Number} [config.width] width of canvas section
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* @param {Number} [config.height] height of canvas section
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* @param {Number} [config.quality] jpeg quality. If using an "image/jpeg" mimeType,
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* you can specify the quality from 0 to 1, where 0 is very poor quality and 1
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* is very high quality
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*/
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toImage: function(config) {
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var cb = config.callback;
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config.callback = function(dataUrl) {
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Kinetic.Util._getImage(dataUrl, function(img) {
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cb(img);
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});
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};
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this.toDataURL(config);
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},
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/**
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* get visible intersection shape. This is the preferred
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* method for determining if a point intersects a shape or not
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* @method
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* @memberof Kinetic.Stage.prototype
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* @param {Object} pos
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* @param {Number} pos.x
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* @param {Number} pos.y
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* @returns {Kinetic.Shape}
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*/
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getIntersection: function(pos) {
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var layers = this.getChildren(),
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len = layers.length,
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end = len - 1,
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n, shape;
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for(n = end; n >= 0; n--) {
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shape = layers[n].getIntersection(pos);
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if (shape) {
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return shape;
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}
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}
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return null;
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},
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_resizeDOM: function() {
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if(this.content) {
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var width = this.getWidth(),
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height = this.getHeight(),
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layers = this.getChildren(),
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len = layers.length,
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n, layer;
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// set content dimensions
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this.content.style.width = width + PX;
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this.content.style.height = height + PX;
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this.bufferCanvas.setSize(width, height);
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this.bufferHitCanvas.setSize(width, height);
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// set layer dimensions
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for(n = 0; n < len; n++) {
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layer = layers[n];
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layer.getCanvas().setSize(width, height);
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layer.hitCanvas.setSize(width, height);
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layer.draw();
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}
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}
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},
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/**
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* add layer or layers to stage
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* @method
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* @memberof Kinetic.Stage.prototype
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* @param {...Kinetic.Layer} layer
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* @example
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* stage.add(layer1, layer2, layer3);
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*/
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add: function(layer) {
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if (arguments.length > 1) {
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for (var i = 0; i < arguments.length; i++) {
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this.add(arguments[i]);
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}
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return;
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}
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Kinetic.Container.prototype.add.call(this, layer);
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layer._setCanvasSize(this.width(), this.height());
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// draw layer and append canvas to container
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layer.draw();
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this.content.appendChild(layer.canvas._canvas);
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// chainable
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return this;
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},
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getParent: function() {
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return null;
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},
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getLayer: function() {
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return null;
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},
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/**
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* returns a {@link Kinetic.Collection} of layers
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* @method
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* @memberof Kinetic.Stage.prototype
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*/
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getLayers: function() {
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return this.getChildren();
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},
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_bindContentEvents: function() {
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for (var n = 0; n < eventsLength; n++) {
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addEvent(this, EVENTS[n]);
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}
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},
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_mouseover: function(evt) {
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if (!Kinetic.UA.mobile) {
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this._setPointerPosition(evt);
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this._fire(CONTENT_MOUSEOVER, {evt: evt});
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}
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},
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_mouseout: function(evt) {
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if (!Kinetic.UA.mobile) {
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this._setPointerPosition(evt);
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var targetShape = this.targetShape;
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if(targetShape && !Kinetic.isDragging()) {
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targetShape._fireAndBubble(MOUSEOUT, {evt: evt});
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targetShape._fireAndBubble(MOUSELEAVE, {evt: evt});
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this.targetShape = null;
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}
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this.pointerPos = undefined;
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this._fire(CONTENT_MOUSEOUT, {evt: evt});
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}
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},
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_mousemove: function(evt) {
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if (!Kinetic.UA.mobile) {
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this._setPointerPosition(evt);
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var dd = Kinetic.DD,
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shape = this.getIntersection(this.getPointerPosition());
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if(shape && shape.isListening()) {
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if(!Kinetic.isDragging() && (!this.targetShape || this.targetShape._id !== shape._id)) {
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if(this.targetShape) {
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this.targetShape._fireAndBubble(MOUSEOUT, {evt: evt}, shape);
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this.targetShape._fireAndBubble(MOUSELEAVE, {evt: evt}, shape);
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}
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shape._fireAndBubble(MOUSEOVER, {evt: evt}, this.targetShape);
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shape._fireAndBubble(MOUSEENTER, {evt: evt}, this.targetShape);
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this.targetShape = shape;
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}
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else {
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shape._fireAndBubble(MOUSEMOVE, {evt: evt});
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}
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}
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/*
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* if no shape was detected, clear target shape and try
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* to run mouseout from previous target shape
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*/
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else {
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if(this.targetShape && !Kinetic.isDragging()) {
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this.targetShape._fireAndBubble(MOUSEOUT, {evt: evt});
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this.targetShape._fireAndBubble(MOUSELEAVE, {evt: evt});
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this.targetShape = null;
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}
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}
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// content event
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this._fire(CONTENT_MOUSEMOVE, {evt: evt});
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if(dd) {
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dd._drag(evt);
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}
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}
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// always call preventDefault for desktop events because some browsers
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// try to drag and drop the canvas element
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if (evt.preventDefault) {
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evt.preventDefault();
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}
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},
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_mousedown: function(evt) {
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if (!Kinetic.UA.mobile) {
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this._setPointerPosition(evt);
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var shape = this.getIntersection(this.getPointerPosition());
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Kinetic.listenClickTap = true;
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if (shape && shape.isListening()) {
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this.clickStartShape = shape;
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shape._fireAndBubble(MOUSEDOWN, {evt: evt});
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}
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// content event
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this._fire(CONTENT_MOUSEDOWN, {evt: evt});
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}
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// always call preventDefault for desktop events because some browsers
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// try to drag and drop the canvas element
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if (evt.preventDefault) {
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evt.preventDefault();
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}
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},
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_mouseup: function(evt) {
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if (!Kinetic.UA.mobile) {
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this._setPointerPosition(evt);
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var that = this,
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shape = this.getIntersection(this.getPointerPosition()),
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clickStartShape = this.clickStartShape,
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fireDblClick = false;
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if(Kinetic.inDblClickWindow) {
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fireDblClick = true;
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Kinetic.inDblClickWindow = false;
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}
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else {
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Kinetic.inDblClickWindow = true;
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}
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setTimeout(function() {
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Kinetic.inDblClickWindow = false;
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}, Kinetic.dblClickWindow);
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if (shape && shape.isListening()) {
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shape._fireAndBubble(MOUSEUP, {evt: evt});
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// detect if click or double click occurred
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if(Kinetic.listenClickTap && clickStartShape && clickStartShape._id === shape._id) {
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shape._fireAndBubble(CLICK, {evt: evt});
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if(fireDblClick) {
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shape._fireAndBubble(DBL_CLICK, {evt: evt});
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}
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}
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}
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// content events
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this._fire(CONTENT_MOUSEUP, {evt: evt});
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if (Kinetic.listenClickTap) {
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this._fire(CONTENT_CLICK, {evt: evt});
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if(fireDblClick) {
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this._fire(CONTENT_DBL_CLICK, {evt: evt});
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}
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}
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Kinetic.listenClickTap = false;
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}
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// always call preventDefault for desktop events because some browsers
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// try to drag and drop the canvas element
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if (evt.preventDefault) {
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evt.preventDefault();
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}
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},
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_touchstart: function(evt) {
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this._setPointerPosition(evt);
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var shape = this.getIntersection(this.getPointerPosition());
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Kinetic.listenClickTap = true;
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if (shape && shape.isListening()) {
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this.tapStartShape = shape;
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shape._fireAndBubble(TOUCHSTART, {evt: evt});
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// only call preventDefault if the shape is listening for events
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if (shape.isListening() && evt.preventDefault) {
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evt.preventDefault();
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}
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}
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// content event
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this._fire(CONTENT_TOUCHSTART, {evt: evt});
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},
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_touchend: function(evt) {
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this._setPointerPosition(evt);
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var shape = this.getIntersection(this.getPointerPosition()),
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fireDblClick = false;
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if(Kinetic.inDblClickWindow) {
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fireDblClick = true;
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Kinetic.inDblClickWindow = false;
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}
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else {
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Kinetic.inDblClickWindow = true;
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}
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setTimeout(function() {
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Kinetic.inDblClickWindow = false;
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}, Kinetic.dblClickWindow);
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if (shape && shape.isListening()) {
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shape._fireAndBubble(TOUCHEND, {evt: evt});
|
|
|
|
// detect if tap or double tap occurred
|
|
if(Kinetic.listenClickTap && shape._id === this.tapStartShape._id) {
|
|
shape._fireAndBubble(TAP, {evt: evt});
|
|
|
|
if(fireDblClick) {
|
|
shape._fireAndBubble(DBL_TAP, {evt: evt});
|
|
}
|
|
}
|
|
// only call preventDefault if the shape is listening for events
|
|
if (shape.isListening() && evt.preventDefault) {
|
|
evt.preventDefault();
|
|
}
|
|
}
|
|
// content events
|
|
if (Kinetic.listenClickTap) {
|
|
this._fire(CONTENT_TOUCHEND, {evt: evt});
|
|
if(fireDblClick) {
|
|
this._fire(CONTENT_DBL_TAP, {evt: evt});
|
|
}
|
|
}
|
|
|
|
Kinetic.listenClickTap = false;
|
|
},
|
|
_touchmove: function(evt) {
|
|
this._setPointerPosition(evt);
|
|
var dd = Kinetic.DD,
|
|
shape = this.getIntersection(this.getPointerPosition());
|
|
|
|
if (shape && shape.isListening()) {
|
|
shape._fireAndBubble(TOUCHMOVE, {evt: evt});
|
|
|
|
// only call preventDefault if the shape is listening for events
|
|
if (shape.isListening() && evt.preventDefault) {
|
|
evt.preventDefault();
|
|
}
|
|
}
|
|
this._fire(CONTENT_TOUCHMOVE, {evt: evt});
|
|
|
|
// start drag and drop
|
|
if(dd) {
|
|
dd._drag(evt);
|
|
}
|
|
},
|
|
_setPointerPosition: function(evt) {
|
|
var contentPosition = this._getContentPosition(),
|
|
offsetX = evt.offsetX,
|
|
clientX = evt.clientX,
|
|
x = null,
|
|
y = null,
|
|
touch;
|
|
evt = evt ? evt : window.event;
|
|
|
|
// touch events
|
|
if(evt.touches !== undefined) {
|
|
// currently, only handle one finger
|
|
if (evt.touches.length === 1) {
|
|
|
|
touch = evt.touches[0];
|
|
|
|
// get the information for finger #1
|
|
x = touch.clientX - contentPosition.left;
|
|
y = touch.clientY - contentPosition.top;
|
|
}
|
|
}
|
|
// mouse events
|
|
else {
|
|
// if offsetX is defined, assume that offsetY is defined as well
|
|
if (offsetX !== undefined) {
|
|
x = offsetX;
|
|
y = evt.offsetY;
|
|
}
|
|
// we unforunately have to use UA detection here because accessing
|
|
// the layerX or layerY properties in newer veresions of Chrome
|
|
// throws a JS warning. layerX and layerY are required for FF
|
|
// when the container is transformed via CSS.
|
|
else if (Kinetic.UA.browser === 'mozilla') {
|
|
x = evt.layerX;
|
|
y = evt.layerY;
|
|
}
|
|
// if clientX is defined, assume that clientY is defined as well
|
|
else if (clientX !== undefined && contentPosition) {
|
|
x = clientX - contentPosition.left;
|
|
y = evt.clientY - contentPosition.top;
|
|
}
|
|
}
|
|
|
|
if (x !== null && y !== null) {
|
|
this.pointerPos = {
|
|
x: x,
|
|
y: y
|
|
};
|
|
}
|
|
},
|
|
_getContentPosition: function() {
|
|
var rect = this.content.getBoundingClientRect ? this.content.getBoundingClientRect() : { top: 0, left: 0 };
|
|
return {
|
|
top: rect.top,
|
|
left: rect.left
|
|
};
|
|
},
|
|
_buildDOM: function() {
|
|
var container = this.getContainer();
|
|
if (!container) {
|
|
if (Kinetic.Util.isBrowser()) {
|
|
throw 'Stage has not container. But container is required';
|
|
} else {
|
|
// automatically create element for jsdom in nodejs env
|
|
container = Kinetic.document.createElement(DIV);
|
|
}
|
|
}
|
|
// clear content inside container
|
|
container.innerHTML = EMPTY_STRING;
|
|
|
|
// content
|
|
this.content = Kinetic.document.createElement(DIV);
|
|
this.content.style.position = RELATIVE;
|
|
this.content.style.display = INLINE_BLOCK;
|
|
this.content.className = KINETICJS_CONTENT;
|
|
this.content.setAttribute('role', 'presentation');
|
|
container.appendChild(this.content);
|
|
|
|
// the buffer canvas pixel ratio must be 1 because it is used as an
|
|
// intermediate canvas before copying the result onto a scene canvas.
|
|
// not setting it to 1 will result in an over compensation
|
|
this.bufferCanvas = new Kinetic.SceneCanvas({
|
|
pixelRatio: 1
|
|
});
|
|
this.bufferHitCanvas = new Kinetic.HitCanvas();
|
|
|
|
this._resizeDOM();
|
|
},
|
|
_onContent: function(typesStr, handler) {
|
|
var types = typesStr.split(SPACE),
|
|
len = types.length,
|
|
n, baseEvent;
|
|
|
|
for(n = 0; n < len; n++) {
|
|
baseEvent = types[n];
|
|
this.content.addEventListener(baseEvent, handler, false);
|
|
}
|
|
}
|
|
});
|
|
Kinetic.Util.extend(Kinetic.Stage, Kinetic.Container);
|
|
|
|
// add getters and setters
|
|
Kinetic.Factory.addGetter(Kinetic.Stage, 'container');
|
|
Kinetic.Factory.addOverloadedGetterSetter(Kinetic.Stage, 'container');
|
|
|
|
/**
|
|
* get container DOM element
|
|
* @name container
|
|
* @method
|
|
* @memberof Kinetic.Stage.prototype
|
|
* @returns {DomElement} container
|
|
* @example
|
|
* // get container<br>
|
|
* var container = stage.container();<br><br>
|
|
*
|
|
* // set container<br>
|
|
* var container = document.createElement('div');<br>
|
|
* body.appendChild(container);<br>
|
|
* stage.container(container);
|
|
*/
|
|
|
|
})();
|