konva/tests/js/unit/shapes/spriteTests.js

122 lines
3.4 KiB
JavaScript

Test.Modules.SPRITE = {
'add sprite': function(containerId) {
var imageObj = new Image();
imageObj.onload = function() {
var stage = new Kinetic.Stage({
container: containerId,
width: 578,
height: 200
});
var layer = new Kinetic.Layer();
var anims = {
standing: [{
x: 0,
y: 0,
width: 49,
height: 109
}, {
x: 52,
y: 0,
width: 49,
height: 109
}, {
x: 105,
y: 0,
width: 49,
height: 109
}, {
x: 158,
y: 0,
width: 49,
height: 109
}, {
x: 210,
y: 0,
width: 49,
height: 109
}, {
x: 262,
y: 0,
width: 49,
height: 109
}],
kicking: [{
x: 0,
y: 109,
width: 45,
height: 98
}, {
x: 45,
y: 109,
width: 45,
height: 98
}, {
x: 95,
y: 109,
width: 63,
height: 98
}, {
x: 156,
y: 109,
width: 70,
height: 98
}, {
x: 229,
y: 109,
width: 60,
height: 98
}, {
x: 287,
y: 109,
width: 41,
height: 98
}]
};
//for(var n = 0; n < 50; n++) {
sprite = new Kinetic.Sprite({
//x: Math.random() * stage.getWidth() - 30,
x: 200,
//y: Math.random() * stage.getHeight() - 50,
y: 50,
image: imageObj,
animation: 'standing',
animations: anims,
frameRate: Math.random() * 6 + 6,
frameRate: 10,
draggable: true,
shadowColor: 'black',
shadowBlur: 3,
shadowOffset: [3, 1],
shadowOpacity: 0.3
});
layer.add(sprite);
sprite.start();
//}
stage.add(layer);
// kick once
setTimeout(function() {
sprite.setAnimation('kicking');
sprite.afterFrame(5, function() {
sprite.setAnimation('standing');
});
}, 2000);
setTimeout(function() {
sprite.stop();
}, 3000);
//document.body.appendChild(layer.bufferCanvas.element)
test(sprite.getClassName() === 'Sprite', 'getClassName should be Sprite');
test(sprite.getIndex() === 0, 'sprite index should default to 0');
};
imageObj.src = '../assets/scorpion-sprite.png';
}
};