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122 lines
3.4 KiB
JavaScript
122 lines
3.4 KiB
JavaScript
Test.Modules.SPRITE = {
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'add sprite': function(containerId) {
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var imageObj = new Image();
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imageObj.onload = function() {
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var stage = new Kinetic.Stage({
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container: containerId,
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width: 578,
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height: 200
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});
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var layer = new Kinetic.Layer();
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var anims = {
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standing: [{
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x: 0,
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y: 0,
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width: 49,
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height: 109
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}, {
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x: 52,
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y: 0,
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width: 49,
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height: 109
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}, {
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x: 105,
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y: 0,
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width: 49,
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height: 109
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}, {
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x: 158,
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y: 0,
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width: 49,
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height: 109
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}, {
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x: 210,
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y: 0,
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width: 49,
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height: 109
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}, {
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x: 262,
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y: 0,
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width: 49,
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height: 109
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}],
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kicking: [{
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x: 0,
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y: 109,
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width: 45,
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height: 98
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}, {
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x: 45,
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y: 109,
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width: 45,
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height: 98
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}, {
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x: 95,
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y: 109,
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width: 63,
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height: 98
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}, {
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x: 156,
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y: 109,
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width: 70,
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height: 98
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}, {
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x: 229,
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y: 109,
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width: 60,
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height: 98
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}, {
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x: 287,
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y: 109,
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width: 41,
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height: 98
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}]
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};
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//for(var n = 0; n < 50; n++) {
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sprite = new Kinetic.Sprite({
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//x: Math.random() * stage.getWidth() - 30,
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x: 200,
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//y: Math.random() * stage.getHeight() - 50,
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y: 50,
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image: imageObj,
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animation: 'standing',
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animations: anims,
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frameRate: Math.random() * 6 + 6,
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frameRate: 10,
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draggable: true,
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shadowColor: 'black',
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shadowBlur: 3,
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shadowOffset: [3, 1],
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shadowOpacity: 0.3
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});
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layer.add(sprite);
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sprite.start();
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//}
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stage.add(layer);
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// kick once
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setTimeout(function() {
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sprite.setAnimation('kicking');
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sprite.afterFrame(5, function() {
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sprite.setAnimation('standing');
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});
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}, 2000);
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setTimeout(function() {
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sprite.stop();
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}, 3000);
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//document.body.appendChild(layer.bufferCanvas.element)
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test(sprite.getClassName() === 'Sprite', 'getClassName should be Sprite');
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test(sprite.getIndex() === 0, 'sprite index should default to 0');
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};
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imageObj.src = '../assets/scorpion-sprite.png';
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}
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};
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