konva/test/performance/konva.webgl.js
2018-05-24 10:59:08 +09:00

37 lines
921 B
JavaScript

Konva.WebGLLayer = function(config) {
this.nodeType = 'Layer';
this.canvas = new Konva.SceneWebGLCanvas();
this.hitCanvas = new Konva.HitCanvas({
pixelRatio: 1
});
// call super constructor
Konva.BaseLayer.call(this, config);
};
Konva.Util.extend(Konva.WebGLLayer, Konva.Layer);
Konva.SceneWebGLCanvas = function(config) {
var conf = config || {};
var width = conf.width || 0,
height = conf.height || 0;
Konva.Canvas.call(this, conf);
WebGL2D.enable(this._canvas);
this.context = new Konva.SceneWebGLContext(this);
this.setSize(width, height);
};
Konva.Util.extend(Konva.SceneWebGLCanvas, Konva.SceneCanvas);
Konva.SceneWebGLContext = function(canvas) {
this.canvas = canvas;
this._context = canvas._canvas.getContext('webgl-2d');
if (Konva.enableTrace) {
this.traceArr = [];
this._enableTrace();
}
};
Konva.Util.extend(Konva.SceneWebGLContext, Konva.SceneContext);