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2277 lines
60 KiB
JavaScript
2277 lines
60 KiB
JavaScript
/**
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* KineticJS JavaScript Library core
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* http://www.kineticjs.com/
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* Copyright 2012, Eric Rowell
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* Licensed under the MIT or GPL Version 2 licenses.
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* Date: Mar 11 2012
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*
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* Copyright (C) 2011 - 2012 by Eric Rowell
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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///////////////////////////////////////////////////////////////////////
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// Global Object
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///////////////////////////////////////////////////////////////////////
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/**
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* Kinetic Namespace
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* @namespace
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*/
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var Kinetic = {};
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/**
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* Kinetic Global Object
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* @property {Object} GlobalObjet
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*/
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Kinetic.GlobalObject = {
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stages: [],
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idCounter: 0,
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isAnimating: false,
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frame: {
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time: 0,
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timeDiff: 0,
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lastTime: 0
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},
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drag: {
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moving: false,
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node: undefined,
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offset: {
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x: 0,
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y: 0
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}
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},
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extend: function(obj1, obj2) {
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for(var key in obj2.prototype) {
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if(obj2.prototype.hasOwnProperty(key) && obj1.prototype[key] === undefined) {
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obj1.prototype[key] = obj2.prototype[key];
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}
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}
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},
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_isaCanvasAnimating: function() {
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for(var n = 0; n < this.stages.length; n++) {
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if(this.stages[n].isAnimating) {
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return true;
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}
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}
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return false;
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},
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_runFrames: function() {
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for(var n = 0; n < this.stages.length; n++) {
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if(this.stages[n].isAnimating) {
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this.stages[n].onFrameFunc(this.frame);
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}
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}
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},
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_updateFrameObject: function() {
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var date = new Date();
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var time = date.getTime();
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if(this.frame.lastTime === 0) {
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this.frame.lastTime = time;
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} else {
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this.frame.timeDiff = time - this.frame.lastTime;
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this.frame.lastTime = time;
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this.frame.time += this.frame.timeDiff;
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}
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},
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_animationLoop: function() {
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if(this.isAnimating) {
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this._updateFrameObject();
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this._runFrames();
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var that = this;
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requestAnimFrame(function() {
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that._animationLoop();
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});
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}
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},
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_handleAnimation: function() {
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var that = this;
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if(!this.isAnimating && this._isaCanvasAnimating()) {
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this.isAnimating = true;
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that._animationLoop();
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} else if(this.isAnimating && !this._isaCanvasAnimating()) {
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this.isAnimating = false;
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this.frame.lastTime = 0;
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}
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}
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};
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window.requestAnimFrame = (function(callback) {
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return window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || window.oRequestAnimationFrame || window.msRequestAnimationFrame ||
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function(callback) {
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window.setTimeout(callback, 1000 / 60);
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};
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})();
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///////////////////////////////////////////////////////////////////////
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// Node
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///////////////////////////////////////////////////////////////////////
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/**
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* Node constructor. Nodes are entities that can move around
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* and have events bound to them. They are the building blocks of a KineticJS
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* application
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* @constructor
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* @param {Object} config
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*/
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Kinetic.Node = function(config) {
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this.visible = true;
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this.isListening = true;
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this.name = undefined;
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this.alpha = 1;
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this.x = 0;
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this.y = 0;
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this.scale = {
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x: 1,
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y: 1
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};
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this.rotation = 0;
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this.centerOffset = {
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x: 0,
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y: 0
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};
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this.eventListeners = {};
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this.drag = {
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x: false,
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y: false
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};
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// set properties from config
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if(config) {
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for(var key in config) {
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// handle special keys
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switch (key) {
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case "draggable":
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this.draggable(config[key]);
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break;
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case "draggableX":
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this.draggableX(config[key]);
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break;
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case "draggableY":
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this.draggableY(config[key]);
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break;
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case "listen":
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this.listen(config[key]);
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break;
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case "rotationDeg":
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this.rotation = config[key] * Math.PI / 180;
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break;
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default:
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this[key] = config[key];
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break;
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}
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}
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}
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// overrides
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if(this.centerOffset.x === undefined) {
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this.centerOffset.x = 0;
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}
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if(this.centerOffset.y === undefined) {
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this.centerOffset.y = 0;
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}
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};
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/*
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* Node methods
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*/
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Kinetic.Node.prototype = {
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/**
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* bind events to the node. KineticJS supports mouseover, mousemove,
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* mouseout, mousedown, mouseup, click, dblclick, touchstart, touchmove,
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* touchend, dbltap, dragstart, dragmove, and dragend. Pass in a string
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* of event types delimmited by a space to bind multiple events at once
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* such as "mousedown mouseup mousemove". include a namespace to bind an
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* event by name such as "click.foobar".
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* @param {String} typesStr
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* @param {function} handler
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*/
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on: function(typesStr, handler) {
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var types = typesStr.split(" ");
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/*
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* loop through types and attach event listeners to
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* each one. eg. "click mouseover.namespace mouseout"
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* will create three event bindings
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*/
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for(var n = 0; n < types.length; n++) {
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var type = types[n];
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var event = (type.indexOf('touch') === -1) ? 'on' + type : type;
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var parts = event.split(".");
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var baseEvent = parts[0];
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var name = parts.length > 1 ? parts[1] : "";
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if(!this.eventListeners[baseEvent]) {
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this.eventListeners[baseEvent] = [];
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}
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this.eventListeners[baseEvent].push({
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name: name,
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handler: handler
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});
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}
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},
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/**
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* remove event bindings from the node. Pass in a string of
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* event types delimmited by a space to remove multiple event
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* bindings at once such as "mousedown mouseup mousemove".
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* include a namespace to remove an event binding by name
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* such as "click.foobar".
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* @param {String} typesStr
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*/
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off: function(typesStr) {
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var types = typesStr.split(" ");
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for(var n = 0; n < types.length; n++) {
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var type = types[n];
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var event = (type.indexOf('touch') === -1) ? 'on' + type : type;
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var parts = event.split(".");
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var baseEvent = parts[0];
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if(this.eventListeners[baseEvent] && parts.length > 1) {
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var name = parts[1];
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for(var i = 0; i < this.eventListeners[baseEvent].length; i++) {
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if(this.eventListeners[baseEvent][i].name === name) {
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this.eventListeners[baseEvent].splice(i, 1);
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if(this.eventListeners[baseEvent].length === 0) {
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this.eventListeners[baseEvent] = undefined;
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}
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break;
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}
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}
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} else {
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this.eventListeners[baseEvent] = undefined;
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}
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}
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},
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/**
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* show node
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*/
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show: function() {
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this.visible = true;
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},
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/**
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* hide node
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*/
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hide: function() {
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this.visible = false;
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},
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/**
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* get zIndex
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*/
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getZIndex: function() {
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return this.index;
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},
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/**
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* set node scale. If only one parameter is passed in,
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* then both scaleX and scaleY are set with that parameter
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* @param {Number} scaleX
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* @param {Number} scaleY
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*/
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setScale: function(scaleX, scaleY) {
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if(scaleY) {
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this.scale.x = scaleX;
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this.scale.y = scaleY;
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} else {
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this.scale.x = scaleX;
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this.scale.y = scaleX;
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}
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},
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/**
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* get scale
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*/
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getScale: function() {
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return this.scale;
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},
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/**
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* set node position
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* @param {Number} x
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* @param {Number} y
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*/
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setPosition: function(x, y) {
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this.x = x;
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this.y = y;
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},
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/**
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* get node position relative to container
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*/
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getPosition: function() {
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return {
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x: this.x,
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y: this.y
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};
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},
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/**
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* get absolute position relative to stage
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*/
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getAbsolutePosition: function() {
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var x = this.x;
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var y = this.y;
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var parent = this.getParent();
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while(parent.className !== "Stage") {
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x += parent.x;
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y += parent.y;
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parent = parent.parent;
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}
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return {
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x: x,
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y: y
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};
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},
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/**
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* move node by an amount
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* @param {Number} x
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* @param {Number} y
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*/
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move: function(x, y) {
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this.x += x;
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this.y += y;
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},
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/**
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* set node rotation in radians
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* @param {Number} theta
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*/
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setRotation: function(theta) {
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this.rotation = theta;
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},
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/**
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* set node rotation in degrees
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* @param {Number} deg
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*/
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setRotationDeg: function(deg) {
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this.rotation = (deg * Math.PI / 180);
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},
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/**
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* get rotation in radians
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*/
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getRotation: function() {
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return this.rotation;
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},
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/**
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* get rotation in degrees
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*/
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getRotationDeg: function() {
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return this.rotation * 180 / Math.PI;
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},
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/**
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* rotate node by an amount in radians
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* @param {Number} theta
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*/
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rotate: function(theta) {
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this.rotation += theta;
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},
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/**
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* rotate node by an amount in degrees
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* @param {Number} deg
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*/
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rotateDeg: function(deg) {
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this.rotation += (deg * Math.PI / 180);
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},
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/**
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* listen or don't listen to events
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* @param {Boolean} isListening
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*/
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listen: function(isListening) {
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this.isListening = isListening;
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},
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/**
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* move node to top
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*/
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moveToTop: function() {
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var index = this.index;
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this.parent.children.splice(index, 1);
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this.parent.children.push(this);
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this.parent._setChildrenIndices();
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},
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/**
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* move node up
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*/
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moveUp: function() {
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var index = this.index;
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this.parent.children.splice(index, 1);
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this.parent.children.splice(index + 1, 0, this);
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this.parent._setChildrenIndices();
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},
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/**
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* move node down
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*/
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moveDown: function() {
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var index = this.index;
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if(index > 0) {
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this.parent.children.splice(index, 1);
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this.parent.children.splice(index - 1, 0, this);
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this.parent._setChildrenIndices();
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}
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},
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/**
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* move node to bottom
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*/
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moveToBottom: function() {
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var index = this.index;
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this.parent.children.splice(index, 1);
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this.parent.children.unshift(this);
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this.parent._setChildrenIndices();
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},
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/**
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* set zIndex
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* @param {int} index
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*/
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setZIndex: function(zIndex) {
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var index = this.index;
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this.parent.children.splice(index, 1);
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this.parent.children.splice(zIndex, 0, this);
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this.parent._setChildrenIndices();
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},
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/**
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* set alpha. Alpha values range from 0 to 1.
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* A node with an alpha of 0 is fully transparent, and a node
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* with an alpha of 1 is fully opaque
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* @param {Object} alpha
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*/
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setAlpha: function(alpha) {
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this.alpha = alpha;
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},
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/**
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* get alpha. Alpha values range from 0 to 1.
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* A node with an alpha of 0 is fully transparent, and a node
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* with an alpha of 1 is fully opaque
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*/
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getAlpha: function() {
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return this.alpha;
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},
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/**
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* get absolute alpha
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*/
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getAbsoluteAlpha: function() {
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var absAlpha = 1;
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var node = this;
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// traverse upwards
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while(node.className !== "Stage") {
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absAlpha *= node.alpha;
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node = node.parent;
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}
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return absAlpha;
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},
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/**
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* enable or disable drag and drop
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* @param {Boolean} setDraggable
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*/
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draggable: function(setDraggable) {
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if(setDraggable) {
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var needInit = !this.drag.x && !this.drag.y;
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this.drag.x = true;
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this.drag.y = true;
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if(needInit) {
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this._initDrag();
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}
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} else {
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this.drag.x = false;
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this.drag.y = false;
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this._dragCleanup();
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}
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},
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/**
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* enable or disable horizontal drag and drop
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* @param {Boolean} setDraggable
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*/
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draggableX: function(setDraggable) {
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if(setDraggable) {
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var needInit = !this.drag.x && !this.drag.y;
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this.drag.x = true;
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if(needInit) {
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this._initDrag();
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}
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} else {
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this.drag.x = false;
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this._dragCleanup();
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}
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},
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/**
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* enable or disable vertical drag and drop
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* @param {Boolean} setDraggable
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*/
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draggableY: function(setDraggable) {
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if(setDraggable) {
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var needInit = !this.drag.x && !this.drag.y;
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this.drag.y = true;
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if(needInit) {
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this._initDrag();
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}
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} else {
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this.drag.y = false;
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this._dragCleanup();
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}
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},
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/**
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* determine if node is currently in drag and drop mode
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*/
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isDragging: function() {
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var go = Kinetic.GlobalObject;
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return go.drag.node !== undefined && go.drag.node.id === this.id && go.drag.moving;
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},
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/**
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* move node to another container
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* @param {Layer} newLayer
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*/
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moveTo: function(newContainer) {
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var parent = this.parent;
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// remove from parent's children
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parent.children.splice(this.index, 1);
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parent._setChildrenIndices();
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// add to new parent
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newContainer.children.push(this);
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this.index = newContainer.children.length - 1;
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this.parent = newContainer;
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newContainer._setChildrenIndices();
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// update children hashes
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if(this.name) {
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parent.childrenNames[this.name] = undefined;
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newContainer.childrenNames[this.name] = this;
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}
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},
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/**
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* get parent container
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*/
|
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getParent: function() {
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return this.parent;
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},
|
|
/**
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* get layer associated to node
|
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*/
|
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getLayer: function() {
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if(this.className === 'Layer') {
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return this;
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} else {
|
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return this.getParent().getLayer();
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}
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},
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|
/**
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* get stage associated to node
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*/
|
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getStage: function() {
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return this.getParent().getStage();
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},
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/**
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* get name
|
|
*/
|
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getName: function() {
|
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return this.name;
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},
|
|
/**
|
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* set center offset
|
|
* @param {Number} x
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* @param {Number} y
|
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*/
|
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setCenterOffset: function(x, y) {
|
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this.centerOffset.x = x;
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this.centerOffset.y = y;
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},
|
|
/**
|
|
* get center offset
|
|
*/
|
|
getCenterOffset: function() {
|
|
return this.centerOffset;
|
|
},
|
|
/**
|
|
* initialize drag and drop
|
|
*/
|
|
_initDrag: function() {
|
|
var go = Kinetic.GlobalObject;
|
|
var that = this;
|
|
this.on("mousedown.initdrag touchstart.initdrag", function(evt) {
|
|
var stage = that.getStage();
|
|
var pos = stage.getUserPosition();
|
|
|
|
if(pos) {
|
|
go.drag.node = that;
|
|
go.drag.offset.x = pos.x - that.x;
|
|
go.drag.offset.y = pos.y - that.y;
|
|
}
|
|
});
|
|
},
|
|
/**
|
|
* remove drag and drop event listener
|
|
*/
|
|
_dragCleanup: function() {
|
|
if(!this.drag.x && !this.drag.y) {
|
|
this.off("mousedown.initdrag");
|
|
this.off("touchstart.initdrag");
|
|
}
|
|
},
|
|
/**
|
|
* handle node events
|
|
* @param {String} eventType
|
|
* @param {Event} evt
|
|
*/
|
|
_handleEvents: function(eventType, evt) {
|
|
// generic events handler
|
|
function handle(obj) {
|
|
var el = obj.eventListeners;
|
|
if(el[eventType]) {
|
|
var events = el[eventType];
|
|
for(var i = 0; i < events.length; i++) {
|
|
events[i].handler.apply(obj, [evt]);
|
|
}
|
|
}
|
|
|
|
if(obj.parent.className !== "Stage") {
|
|
handle(obj.parent);
|
|
}
|
|
}
|
|
|
|
/*
|
|
* simulate bubbling by handling node events
|
|
* first, followed by group events, followed
|
|
* by layer events
|
|
*/
|
|
handle(this);
|
|
}
|
|
};
|
|
///////////////////////////////////////////////////////////////////////
|
|
// Container
|
|
///////////////////////////////////////////////////////////////////////
|
|
|
|
/**
|
|
* Container constructor. Containers are used to contain nodes or other containers
|
|
* @constructor
|
|
*/
|
|
Kinetic.Container = function() {
|
|
this.children = [];
|
|
this.childrenNames = {};
|
|
};
|
|
/*
|
|
* Container methods
|
|
*/
|
|
Kinetic.Container.prototype = {
|
|
/**
|
|
* get children
|
|
*/
|
|
getChildren: function() {
|
|
return this.children;
|
|
},
|
|
/**
|
|
* get child node by name
|
|
* @param {String} name
|
|
*/
|
|
getChild: function(name) {
|
|
return this.childrenNames[name];
|
|
},
|
|
/**
|
|
* remove all children
|
|
*/
|
|
removeChildren: function() {
|
|
while(this.children.length > 0) {
|
|
this.remove(this.children[0]);
|
|
}
|
|
},
|
|
/**
|
|
* remove child from container
|
|
* @param {Node} child
|
|
*/
|
|
_remove: function(child) {
|
|
if(child.name !== undefined) {
|
|
this.childrenNames[child.name] = undefined;
|
|
}
|
|
this.children.splice(child.index, 1);
|
|
this._setChildrenIndices();
|
|
child = undefined;
|
|
},
|
|
/**
|
|
* draw children
|
|
*/
|
|
_drawChildren: function() {
|
|
var children = this.children;
|
|
for(var n = 0; n < children.length; n++) {
|
|
var child = children[n];
|
|
if(child.className === "Shape") {
|
|
child._draw(child.getLayer());
|
|
} else {
|
|
child._draw();
|
|
}
|
|
}
|
|
},
|
|
/**
|
|
* add node to container
|
|
* @param {Node} child
|
|
*/
|
|
_add: function(child) {
|
|
if(child.name) {
|
|
this.childrenNames[child.name] = child;
|
|
}
|
|
child.id = Kinetic.GlobalObject.idCounter++;
|
|
child.index = this.children.length;
|
|
child.parent = this;
|
|
|
|
this.children.push(child);
|
|
},
|
|
/**
|
|
* set children indices
|
|
*/
|
|
_setChildrenIndices: function() {
|
|
/*
|
|
* if reordering Layers, remove all canvas elements
|
|
* from the container except the buffer and backstage canvases
|
|
* and then readd all the layers
|
|
*/
|
|
if(this.className === "Stage") {
|
|
var canvases = this.container.children;
|
|
var bufferCanvas = canvases[0];
|
|
var backstageCanvas = canvases[1];
|
|
|
|
this.container.innerHTML = "";
|
|
this.container.appendChild(bufferCanvas);
|
|
this.container.appendChild(backstageCanvas);
|
|
}
|
|
|
|
for(var n = 0; n < this.children.length; n++) {
|
|
this.children[n].index = n;
|
|
|
|
if(this.className === "Stage") {
|
|
this.container.appendChild(this.children[n].canvas);
|
|
}
|
|
}
|
|
}
|
|
};
|
|
///////////////////////////////////////////////////////////////////////
|
|
// Stage
|
|
///////////////////////////////////////////////////////////////////////
|
|
/**
|
|
* Stage constructor. A stage is used to contain multiple layers and handle
|
|
* animations
|
|
* @constructor
|
|
* @param {String|DomElement} cont Container id or DOM element
|
|
* @param {int} width
|
|
* @param {int} height
|
|
*/
|
|
Kinetic.Stage = function(cont, width, height) {
|
|
this.className = "Stage";
|
|
this.container = typeof cont === "string" ? document.getElementById(cont) : cont;
|
|
this.width = width;
|
|
this.height = height;
|
|
this.scale = {
|
|
x: 1,
|
|
y: 1
|
|
};
|
|
this.dblClickWindow = 400;
|
|
this.targetShape = undefined;
|
|
this.clickStart = false;
|
|
this.targetFound = false;
|
|
|
|
// desktop flags
|
|
this.mousePos = undefined;
|
|
this.mouseDown = false;
|
|
this.mouseUp = false;
|
|
|
|
// mobile flags
|
|
this.touchPos = undefined;
|
|
this.touchStart = false;
|
|
this.touchEnd = false;
|
|
|
|
/*
|
|
* Layer roles
|
|
*
|
|
* buffer - canvas compositing
|
|
* backstage - path detection
|
|
*/
|
|
this.bufferLayer = new Kinetic.Layer();
|
|
this.backstageLayer = new Kinetic.Layer();
|
|
|
|
// set parents
|
|
this.bufferLayer.parent = this;
|
|
this.backstageLayer.parent = this;
|
|
|
|
// customize back stage context
|
|
var backstageLayer = this.backstageLayer;
|
|
this._stripLayer(backstageLayer);
|
|
|
|
this.bufferLayer.getCanvas().style.display = 'none';
|
|
this.backstageLayer.getCanvas().style.display = 'none';
|
|
|
|
// add buffer layer
|
|
this.bufferLayer.canvas.width = this.width;
|
|
this.bufferLayer.canvas.height = this.height;
|
|
this.container.appendChild(this.bufferLayer.canvas);
|
|
|
|
// add backstage layer
|
|
this.backstageLayer.canvas.width = this.width;
|
|
this.backstageLayer.canvas.height = this.height;
|
|
this.container.appendChild(this.backstageLayer.canvas);
|
|
|
|
this._listen();
|
|
this._prepareDrag();
|
|
|
|
// add stage to global object
|
|
var stages = Kinetic.GlobalObject.stages;
|
|
stages.push(this);
|
|
|
|
// set stage id
|
|
this.id = Kinetic.GlobalObject.idCounter++;
|
|
|
|
// animation support
|
|
this.isAnimating = false;
|
|
this.onFrameFunc = undefined;
|
|
|
|
// call super constructor
|
|
Kinetic.Container.apply(this, []);
|
|
};
|
|
/*
|
|
* Stage methods
|
|
*/
|
|
Kinetic.Stage.prototype = {
|
|
/**
|
|
* sets onFrameFunc for animation
|
|
* @param {function} func
|
|
*/
|
|
onFrame: function(func) {
|
|
this.onFrameFunc = func;
|
|
},
|
|
/**
|
|
* start animation
|
|
*/
|
|
start: function() {
|
|
this.isAnimating = true;
|
|
Kinetic.GlobalObject._handleAnimation();
|
|
},
|
|
/**
|
|
* stop animation
|
|
*/
|
|
stop: function() {
|
|
this.isAnimating = false;
|
|
Kinetic.GlobalObject._handleAnimation();
|
|
},
|
|
/**
|
|
* draw children
|
|
*/
|
|
draw: function() {
|
|
this._drawChildren();
|
|
},
|
|
/**
|
|
* set stage size
|
|
* @param {int} width
|
|
* @param {int} height
|
|
*/
|
|
setSize: function(width, height) {
|
|
var layers = this.children;
|
|
for(var n = 0; n < layers.length; n++) {
|
|
var layer = layers[n];
|
|
layer.getCanvas().width = width;
|
|
layer.getCanvas().height = height;
|
|
layer.draw();
|
|
}
|
|
|
|
// set stage dimensions
|
|
this.width = width;
|
|
this.height = height;
|
|
|
|
// set buffer layer and backstage layer sizes
|
|
this.bufferLayer.getCanvas().width = width;
|
|
this.bufferLayer.getCanvas().height = height;
|
|
this.backstageLayer.getCanvas().width = width;
|
|
this.backstageLayer.getCanvas().height = height;
|
|
},
|
|
/**
|
|
* set stage scale. If only one parameter is passed in, then
|
|
* both scaleX and scaleY are set to the parameter
|
|
* @param {int} scaleX
|
|
* @param {int} scaleY
|
|
*/
|
|
setScale: function(scaleX, scaleY) {
|
|
var oldScaleX = this.scale.x;
|
|
var oldScaleY = this.scale.y;
|
|
|
|
if(scaleY) {
|
|
this.scale.x = scaleX;
|
|
this.scale.y = scaleY;
|
|
} else {
|
|
this.scale.x = scaleX;
|
|
this.scale.y = scaleX;
|
|
}
|
|
|
|
/*
|
|
* scale all shape positions
|
|
*/
|
|
var layers = this.children;
|
|
var that = this;
|
|
function scaleChildren(children) {
|
|
for(var i = 0; i < children.length; i++) {
|
|
var child = children[i];
|
|
child.x *= that.scale.x / oldScaleX;
|
|
child.y *= that.scale.y / oldScaleY;
|
|
if(child.children) {
|
|
scaleChildren(child.children);
|
|
}
|
|
}
|
|
}
|
|
|
|
scaleChildren(layers);
|
|
},
|
|
/**
|
|
* get scale
|
|
*/
|
|
getScale: function() {
|
|
return this.scale;
|
|
},
|
|
/**
|
|
* clear all layers
|
|
*/
|
|
clear: function() {
|
|
var layers = this.children;
|
|
for(var n = 0; n < layers.length; n++) {
|
|
layers[n].clear();
|
|
}
|
|
},
|
|
/**
|
|
* creates a composite data URL and passes it to a callback
|
|
* @param {function} callback
|
|
*/
|
|
toDataURL: function(callback) {
|
|
var bufferLayer = this.bufferLayer;
|
|
var bufferContext = bufferLayer.getContext();
|
|
var layers = this.children;
|
|
|
|
function addLayer(n) {
|
|
var dataURL = layers[n].getCanvas().toDataURL();
|
|
var imageObj = new Image();
|
|
imageObj.onload = function() {
|
|
bufferContext.drawImage(this, 0, 0);
|
|
n++;
|
|
if(n < layers.length) {
|
|
addLayer(n);
|
|
} else {
|
|
callback(bufferLayer.getCanvas().toDataURL());
|
|
}
|
|
};
|
|
imageObj.src = dataURL;
|
|
}
|
|
|
|
|
|
bufferLayer.clear();
|
|
addLayer(0);
|
|
},
|
|
/**
|
|
* remove layer from stage
|
|
* @param {Layer} layer
|
|
*/
|
|
remove: function(layer) {
|
|
// remove layer canvas from dom
|
|
this.container.removeChild(layer.canvas);
|
|
|
|
this._remove(layer);
|
|
},
|
|
/**
|
|
* bind event listener to stage (which is essentially
|
|
* the container DOM)
|
|
* @param {String} typesStr
|
|
* @param {function} handler
|
|
*/
|
|
on: function(typesStr, handler) {
|
|
var types = typesStr.split(" ");
|
|
for(var n = 0; n < types.length; n++) {
|
|
var baseEvent = types[n];
|
|
this.container.addEventListener(baseEvent, handler, false);
|
|
}
|
|
},
|
|
/**
|
|
* add layer to stage
|
|
* @param {Layer} layer
|
|
*/
|
|
add: function(layer) {
|
|
if(layer.name) {
|
|
this.childrenNames[layer.name] = layer;
|
|
}
|
|
layer.canvas.width = this.width;
|
|
layer.canvas.height = this.height;
|
|
this._add(layer);
|
|
|
|
// draw layer and append canvas to container
|
|
layer.draw();
|
|
this.container.appendChild(layer.canvas);
|
|
},
|
|
/**
|
|
* get mouse position for desktop apps
|
|
* @param {Event} evt
|
|
*/
|
|
getMousePosition: function(evt) {
|
|
return this.mousePos;
|
|
},
|
|
/**
|
|
* get touch position for mobile apps
|
|
* @param {Event} evt
|
|
*/
|
|
getTouchPosition: function(evt) {
|
|
return this.touchPos;
|
|
},
|
|
/**
|
|
* get user position (mouse position or touch position)
|
|
* @param {Event} evt
|
|
*/
|
|
getUserPosition: function(evt) {
|
|
return this.getTouchPosition() || this.getMousePosition();
|
|
},
|
|
/**
|
|
* get container DOM element
|
|
*/
|
|
getContainer: function() {
|
|
return this.container;
|
|
},
|
|
/**
|
|
* get stage
|
|
*/
|
|
getStage: function() {
|
|
return this;
|
|
},
|
|
/**
|
|
* detect event
|
|
* @param {Shape} shape
|
|
*/
|
|
_detectEvent: function(shape, evt) {
|
|
var isDragging = Kinetic.GlobalObject.drag.moving;
|
|
var backstageLayer = this.backstageLayer;
|
|
var backstageLayerContext = backstageLayer.getContext();
|
|
var go = Kinetic.GlobalObject;
|
|
var pos = this.getUserPosition();
|
|
var el = shape.eventListeners;
|
|
|
|
shape._draw(backstageLayer);
|
|
|
|
if(this.targetShape && shape.id === this.targetShape.id) {
|
|
this.targetFound = true;
|
|
}
|
|
|
|
if(shape.visible && pos !== undefined && backstageLayerContext.isPointInPath(pos.x, pos.y)) {
|
|
// handle onmousedown
|
|
if(!isDragging && this.mouseDown) {
|
|
this.mouseDown = false;
|
|
this.clickStart = true;
|
|
shape._handleEvents("onmousedown", evt);
|
|
return true;
|
|
}
|
|
// handle onmouseup & onclick
|
|
else if(this.mouseUp) {
|
|
this.mouseUp = false;
|
|
shape._handleEvents("onmouseup", evt);
|
|
|
|
// detect if click or double click occurred
|
|
if(this.clickStart) {
|
|
/*
|
|
* if dragging and dropping, don't fire click or dbl click
|
|
* event
|
|
*/
|
|
if((!go.drag.moving) || !go.drag.node) {
|
|
shape._handleEvents("onclick", evt);
|
|
|
|
if(shape.inDoubleClickWindow) {
|
|
shape._handleEvents("ondblclick", evt);
|
|
}
|
|
shape.inDoubleClickWindow = true;
|
|
setTimeout(function() {
|
|
shape.inDoubleClickWindow = false;
|
|
}, this.dblClickWindow);
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
// handle touchstart
|
|
else if(this.touchStart) {
|
|
this.touchStart = false;
|
|
shape._handleEvents("touchstart", evt);
|
|
|
|
if(el.ondbltap && shape.inDoubleClickWindow) {
|
|
var events = el.ondbltap;
|
|
for(var i = 0; i < events.length; i++) {
|
|
events[i].handler.apply(shape, [evt]);
|
|
}
|
|
}
|
|
|
|
shape.inDoubleClickWindow = true;
|
|
|
|
setTimeout(function() {
|
|
shape.inDoubleClickWindow = false;
|
|
}, this.dblClickWindow);
|
|
return true;
|
|
}
|
|
|
|
// handle touchend
|
|
else if(this.touchEnd) {
|
|
this.touchEnd = false;
|
|
shape._handleEvents("touchend", evt);
|
|
return true;
|
|
}
|
|
|
|
// handle touchmove
|
|
else if(!isDragging && el.touchmove) {
|
|
shape._handleEvents("touchmove", evt);
|
|
return true;
|
|
}
|
|
|
|
//this condition is used to identify a new target shape.
|
|
else if(!isDragging && (!this.targetShape || (!this.targetFound && shape.id !== this.targetShape.id))) {
|
|
/*
|
|
* check if old target has an onmouseout event listener
|
|
*/
|
|
if(this.targetShape) {
|
|
var oldEl = this.targetShape.eventListeners;
|
|
if(oldEl) {
|
|
this.targetShape._handleEvents("onmouseout", evt);
|
|
}
|
|
}
|
|
|
|
// set new target shape
|
|
this.targetShape = shape;
|
|
this.targetFound = true;
|
|
|
|
// handle onmouseover
|
|
shape._handleEvents("onmouseover", evt);
|
|
return true;
|
|
}
|
|
|
|
// handle onmousemove
|
|
else if(!isDragging) {
|
|
shape._handleEvents("onmousemove", evt);
|
|
return true;
|
|
}
|
|
}
|
|
// handle mouseout condition
|
|
else if(!isDragging && this.targetShape && this.targetShape.id === shape.id) {
|
|
this.targetShape = undefined;
|
|
shape._handleEvents("onmouseout", evt);
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
},
|
|
/**
|
|
* traverse container children
|
|
* @param {Container} obj
|
|
*/
|
|
_traverseChildren: function(obj, evt) {
|
|
var children = obj.children;
|
|
// propapgate backwards through children
|
|
for(var i = children.length - 1; i >= 0; i--) {
|
|
var child = children[i];
|
|
if(child.className === "Shape") {
|
|
var exit = this._detectEvent(child, evt);
|
|
if(exit) {
|
|
return true;
|
|
}
|
|
} else {
|
|
this._traverseChildren(child);
|
|
}
|
|
}
|
|
|
|
return false;
|
|
},
|
|
/**
|
|
* handle incoming event
|
|
* @param {Event} evt
|
|
*/
|
|
_handleEvent: function(evt) {
|
|
var go = Kinetic.GlobalObject;
|
|
if(!evt) {
|
|
evt = window.event;
|
|
}
|
|
|
|
this._setMousePosition(evt);
|
|
this._setTouchPosition(evt);
|
|
|
|
var backstageLayer = this.backstageLayer;
|
|
backstageLayer.clear();
|
|
|
|
/*
|
|
* loop through layers. If at any point an event
|
|
* is triggered, n is set to -1 which will break out of the
|
|
* three nested loops
|
|
*/
|
|
this.targetFound = false;
|
|
|
|
for(var n = this.children.length - 1; n >= 0; n--) {
|
|
var layer = this.children[n];
|
|
if(layer.visible && n >= 0 && layer.isListening) {
|
|
if(this._traverseChildren(layer, evt)) {
|
|
n = -1;
|
|
}
|
|
}
|
|
}
|
|
},
|
|
/**
|
|
* begin listening for events by adding event handlers
|
|
* to the container
|
|
*/
|
|
_listen: function() {
|
|
var that = this;
|
|
|
|
// desktop events
|
|
this.container.addEventListener("mousedown", function(evt) {
|
|
that.mouseDown = true;
|
|
that._handleEvent(evt);
|
|
}, false);
|
|
|
|
this.container.addEventListener("mousemove", function(evt) {
|
|
that.mouseUp = false;
|
|
that.mouseDown = false;
|
|
that._handleEvent(evt);
|
|
}, false);
|
|
|
|
this.container.addEventListener("mouseup", function(evt) {
|
|
that.mouseUp = true;
|
|
that.mouseDown = false;
|
|
that._handleEvent(evt);
|
|
|
|
that.clickStart = false;
|
|
}, false);
|
|
|
|
this.container.addEventListener("mouseover", function(evt) {
|
|
that._handleEvent(evt);
|
|
}, false);
|
|
|
|
this.container.addEventListener("mouseout", function(evt) {
|
|
that.mousePos = undefined;
|
|
}, false);
|
|
// mobile events
|
|
this.container.addEventListener("touchstart", function(evt) {
|
|
evt.preventDefault();
|
|
that.touchStart = true;
|
|
that._handleEvent(evt);
|
|
}, false);
|
|
|
|
this.container.addEventListener("touchmove", function(evt) {
|
|
evt.preventDefault();
|
|
that._handleEvent(evt);
|
|
}, false);
|
|
|
|
this.container.addEventListener("touchend", function(evt) {
|
|
evt.preventDefault();
|
|
that.touchEnd = true;
|
|
that._handleEvent(evt);
|
|
}, false);
|
|
},
|
|
/**
|
|
* set mouse positon for desktop apps
|
|
* @param {Event} evt
|
|
*/
|
|
_setMousePosition: function(evt) {
|
|
var mouseX = evt.clientX - this._getContainerPosition().left + window.pageXOffset;
|
|
var mouseY = evt.clientY - this._getContainerPosition().top + window.pageYOffset;
|
|
this.mousePos = {
|
|
x: mouseX,
|
|
y: mouseY
|
|
};
|
|
},
|
|
/**
|
|
* set touch position for mobile apps
|
|
* @param {Event} evt
|
|
*/
|
|
_setTouchPosition: function(evt) {
|
|
if(evt.touches !== undefined && evt.touches.length === 1) {// Only deal with
|
|
// one finger
|
|
var touch = evt.touches[0];
|
|
// Get the information for finger #1
|
|
var touchX = touch.clientX - this._getContainerPosition().left + window.pageXOffset;
|
|
var touchY = touch.clientY - this._getContainerPosition().top + window.pageYOffset;
|
|
|
|
this.touchPos = {
|
|
x: touchX,
|
|
y: touchY
|
|
};
|
|
}
|
|
},
|
|
/**
|
|
* get container position
|
|
*/
|
|
_getContainerPosition: function() {
|
|
var obj = this.container;
|
|
var top = 0;
|
|
var left = 0;
|
|
while(obj && obj.tagName !== "BODY") {
|
|
top += obj.offsetTop;
|
|
left += obj.offsetLeft;
|
|
obj = obj.offsetParent;
|
|
}
|
|
return {
|
|
top: top,
|
|
left: left
|
|
};
|
|
},
|
|
/**
|
|
* disable layer rendering
|
|
* @param {Layer} layer
|
|
*/
|
|
_stripLayer: function(layer) {
|
|
layer.context.stroke = function() {
|
|
};
|
|
layer.context.fill = function() {
|
|
};
|
|
layer.context.fillRect = function(x, y, width, height) {
|
|
layer.context.rect(x, y, width, height);
|
|
};
|
|
layer.context.strokeRect = function(x, y, width, height) {
|
|
layer.context.rect(x, y, width, height);
|
|
};
|
|
layer.context.drawImage = function() {
|
|
};
|
|
layer.context.fillText = function() {
|
|
};
|
|
layer.context.strokeText = function() {
|
|
};
|
|
},
|
|
/**
|
|
* end drag and drop
|
|
*/
|
|
_endDrag: function(evt) {
|
|
var go = Kinetic.GlobalObject;
|
|
if(go.drag.node) {
|
|
if(go.drag.moving) {
|
|
go.drag.moving = false;
|
|
go.drag.node._handleEvents("ondragend", evt);
|
|
}
|
|
}
|
|
go.drag.node = undefined;
|
|
},
|
|
/**
|
|
* prepare drag and drop
|
|
*/
|
|
_prepareDrag: function() {
|
|
var that = this;
|
|
|
|
this.on("mousemove touchmove", function(evt) {
|
|
var go = Kinetic.GlobalObject;
|
|
if(go.drag.node) {
|
|
var pos = that.getUserPosition();
|
|
if(go.drag.node.drag.x) {
|
|
go.drag.node.x = pos.x - go.drag.offset.x;
|
|
}
|
|
if(go.drag.node.drag.y) {
|
|
go.drag.node.y = pos.y - go.drag.offset.y;
|
|
}
|
|
go.drag.node.getLayer().draw();
|
|
|
|
if(!go.drag.moving) {
|
|
go.drag.moving = true;
|
|
// execute dragstart events if defined
|
|
go.drag.node._handleEvents("ondragstart", evt);
|
|
}
|
|
// execute user defined ondragmove if defined
|
|
go.drag.node._handleEvents("ondragmove", evt);
|
|
}
|
|
}, false);
|
|
|
|
this.on("mouseup touchend mouseout", function(evt) {
|
|
that._endDrag(evt);
|
|
});
|
|
}
|
|
};
|
|
// extend Container
|
|
Kinetic.GlobalObject.extend(Kinetic.Stage, Kinetic.Container);
|
|
|
|
///////////////////////////////////////////////////////////////////////
|
|
// Layer
|
|
///////////////////////////////////////////////////////////////////////
|
|
/**
|
|
* Layer constructor. Layers are tied to their own canvas element and are used
|
|
* to contain groups or shapes
|
|
* @constructor
|
|
* @augments Kinetic.Container
|
|
* @augments Kinetic.Node
|
|
* @param {Object} config
|
|
*/
|
|
Kinetic.Layer = function(config) {
|
|
this.className = "Layer";
|
|
this.canvas = document.createElement('canvas');
|
|
this.context = this.canvas.getContext('2d');
|
|
this.canvas.style.position = 'absolute';
|
|
|
|
// call super constructors
|
|
Kinetic.Container.apply(this, []);
|
|
Kinetic.Node.apply(this, [config]);
|
|
};
|
|
/*
|
|
* Layer methods
|
|
*/
|
|
Kinetic.Layer.prototype = {
|
|
/**
|
|
* public draw children
|
|
*/
|
|
draw: function() {
|
|
this._draw();
|
|
},
|
|
/**
|
|
* clear layer
|
|
*/
|
|
clear: function() {
|
|
var context = this.getContext();
|
|
var canvas = this.getCanvas();
|
|
context.clearRect(0, 0, canvas.width, canvas.height);
|
|
},
|
|
/**
|
|
* get layer canvas
|
|
*/
|
|
getCanvas: function() {
|
|
return this.canvas;
|
|
},
|
|
/**
|
|
* get layer context
|
|
*/
|
|
getContext: function() {
|
|
return this.context;
|
|
},
|
|
/**
|
|
* add node to layer
|
|
* @param {Node} node
|
|
*/
|
|
add: function(child) {
|
|
this._add(child);
|
|
},
|
|
/**
|
|
* remove a child from the layer
|
|
* @param {Node} child
|
|
*/
|
|
remove: function(child) {
|
|
this._remove(child);
|
|
},
|
|
/**
|
|
* private draw children
|
|
*/
|
|
_draw: function() {
|
|
this.clear();
|
|
if(this.visible) {
|
|
this._drawChildren();
|
|
}
|
|
}
|
|
};
|
|
// Extend Container and Node
|
|
Kinetic.GlobalObject.extend(Kinetic.Layer, Kinetic.Container);
|
|
Kinetic.GlobalObject.extend(Kinetic.Layer, Kinetic.Node);
|
|
///////////////////////////////////////////////////////////////////////
|
|
// Group
|
|
///////////////////////////////////////////////////////////////////////
|
|
|
|
/**
|
|
* Group constructor. Groups are used to contain shapes or other groups.
|
|
* @constructor
|
|
* @augments Kinetic.Container
|
|
* @augments Kinetic.Node
|
|
* @param {Object} config
|
|
*/
|
|
Kinetic.Group = function(config) {
|
|
this.className = "Group";
|
|
|
|
// call super constructors
|
|
Kinetic.Container.apply(this, []);
|
|
Kinetic.Node.apply(this, [config]);
|
|
};
|
|
/*
|
|
* Group methods
|
|
*/
|
|
Kinetic.Group.prototype = {
|
|
/**
|
|
* add node to group
|
|
* @param {Node} child
|
|
*/
|
|
add: function(child) {
|
|
this._add(child);
|
|
},
|
|
/**
|
|
* remove a child node from the group
|
|
* @param {Node} child
|
|
*/
|
|
remove: function(child) {
|
|
this._remove(child);
|
|
},
|
|
/**
|
|
* draw children
|
|
*/
|
|
_draw: function() {
|
|
if(this.visible) {
|
|
this._drawChildren();
|
|
}
|
|
}
|
|
};
|
|
|
|
// Extend Container and Node
|
|
Kinetic.GlobalObject.extend(Kinetic.Group, Kinetic.Container);
|
|
Kinetic.GlobalObject.extend(Kinetic.Group, Kinetic.Node);
|
|
///////////////////////////////////////////////////////////////////////
|
|
// Shape
|
|
///////////////////////////////////////////////////////////////////////
|
|
/**
|
|
* Shape constructor. Shapes are used to objectify drawing bits of a KineticJS
|
|
* application
|
|
* @constructor
|
|
* @augments Kinetic.Node
|
|
* @param {Object} config
|
|
*/
|
|
Kinetic.Shape = function(config) {
|
|
this.className = "Shape";
|
|
|
|
// defaults
|
|
if(config.stroke !== undefined || config.strokeWidth !== undefined) {
|
|
if(config.stroke === undefined) {
|
|
config.stroke = "black";
|
|
} else if(config.strokeWidth === undefined) {
|
|
config.strokeWidth = 2;
|
|
}
|
|
}
|
|
|
|
// required
|
|
this.drawFunc = config.drawFunc;
|
|
|
|
// call super constructor
|
|
Kinetic.Node.apply(this, [config]);
|
|
};
|
|
/*
|
|
* Shape methods
|
|
*/
|
|
Kinetic.Shape.prototype = {
|
|
/**
|
|
* get layer context where the shape is being drawn. When
|
|
* the shape is being rendered, .getContext() returns the context of the
|
|
* user created layer that contains the shape. When the event detection
|
|
* engine is determining whether or not an event has occured on that shape,
|
|
* .getContext() returns the context of the invisible backstage layer.
|
|
*/
|
|
getContext: function() {
|
|
return this.tempLayer.getContext();
|
|
},
|
|
/**
|
|
* get shape temp layer canvas
|
|
*/
|
|
getCanvas: function() {
|
|
return this.tempLayer.getCanvas();
|
|
},
|
|
/**
|
|
* helper method to fill and stroke a shape based on its
|
|
* fill, stroke, and strokeWidth properties
|
|
*/
|
|
fillStroke: function() {
|
|
var context = this.getContext();
|
|
|
|
if(this.fill !== undefined) {
|
|
context.fillStyle = this.fill;
|
|
context.fill();
|
|
}
|
|
if(this.stroke !== undefined) {
|
|
context.lineWidth = this.strokeWidth === undefined ? 1 : this.strokeWidth;
|
|
context.strokeStyle = this.stroke;
|
|
context.stroke();
|
|
}
|
|
},
|
|
/**
|
|
* set fill which can be a color, gradient object,
|
|
* or pattern object
|
|
* @param {String|CanvasGradient|CanvasPattern} fill
|
|
*/
|
|
setFill: function(fill) {
|
|
this.fill = fill;
|
|
},
|
|
/**
|
|
* get fill
|
|
*/
|
|
getFill: function() {
|
|
return this.fill;
|
|
},
|
|
/**
|
|
* set stroke color
|
|
* @param {String} stroke
|
|
*/
|
|
setStroke: function(stroke) {
|
|
this.stroke = stroke;
|
|
},
|
|
/**
|
|
* get stroke color
|
|
*/
|
|
getStroke: function() {
|
|
return this.stroke;
|
|
},
|
|
/**
|
|
* set stroke width
|
|
* @param {Number} strokeWidth
|
|
*/
|
|
setStrokeWidth: function(strokeWidth) {
|
|
this.strokeWidth = strokeWidth;
|
|
},
|
|
/**
|
|
* get stroke width
|
|
*/
|
|
getStrokeWidth: function() {
|
|
return this.strokeWidth;
|
|
},
|
|
/**
|
|
* draw shape
|
|
* @param {Layer} layer Layer that the shape will be drawn on
|
|
*/
|
|
_draw: function(layer) {
|
|
if(this.visible) {
|
|
var stage = layer.getStage();
|
|
var context = layer.getContext();
|
|
|
|
var family = [];
|
|
|
|
family.unshift(this);
|
|
var parent = this.parent;
|
|
while(parent.className !== "Stage") {
|
|
family.unshift(parent);
|
|
parent = parent.parent;
|
|
}
|
|
|
|
// children transforms
|
|
for(var n = 0; n < family.length; n++) {
|
|
var obj = family[n];
|
|
|
|
context.save();
|
|
if(obj.x !== 0 || obj.y !== 0) {
|
|
context.translate(obj.x, obj.y);
|
|
}
|
|
if(obj.centerOffset.x !== 0 || obj.centerOffset.y !== 0) {
|
|
context.translate(obj.centerOffset.x, obj.centerOffset.y);
|
|
}
|
|
if(obj.rotation !== 0) {
|
|
context.rotate(obj.rotation);
|
|
}
|
|
if(obj.scale.x !== 1 || obj.scale.y !== 1) {
|
|
context.scale(obj.scale.x, obj.scale.y);
|
|
}
|
|
if(obj.centerOffset.x !== 0 || obj.centerOffset.y !== 0) {
|
|
context.translate(-1 * obj.centerOffset.x, -1 * obj.centerOffset.y);
|
|
}
|
|
if(obj.getAbsoluteAlpha() !== 1) {
|
|
context.globalAlpha = obj.getAbsoluteAlpha();
|
|
}
|
|
}
|
|
|
|
// stage transform
|
|
context.save();
|
|
if(stage && (stage.scale.x !== 1 || stage.scale.y !== 1)) {
|
|
context.scale(stage.scale.x, stage.scale.y);
|
|
}
|
|
|
|
this.tempLayer = layer;
|
|
this.drawFunc.call(this);
|
|
|
|
// children restore
|
|
for(var i = 0; i < family.length; i++) {
|
|
context.restore();
|
|
}
|
|
|
|
// stage restore
|
|
context.restore();
|
|
}
|
|
}
|
|
};
|
|
// extend Node
|
|
Kinetic.GlobalObject.extend(Kinetic.Shape, Kinetic.Node);
|
|
|
|
///////////////////////////////////////////////////////////////////////
|
|
// Rect
|
|
///////////////////////////////////////////////////////////////////////
|
|
/**
|
|
* Rect constructor
|
|
* @constructor
|
|
* @augments Kinetic.Shape
|
|
* @param {Object} config
|
|
*/
|
|
Kinetic.Rect = function(config) {
|
|
config.drawFunc = function() {
|
|
var canvas = this.getCanvas();
|
|
var context = this.getContext();
|
|
context.beginPath();
|
|
context.rect(0, 0, this.width, this.height);
|
|
context.closePath();
|
|
this.fillStroke();
|
|
};
|
|
// call super constructor
|
|
Kinetic.Shape.apply(this, [config]);
|
|
};
|
|
/*
|
|
* Rect methods
|
|
*/
|
|
Kinetic.Rect.prototype = {
|
|
/**
|
|
* set width
|
|
* @param {Number} width
|
|
*/
|
|
setWidth: function(width) {
|
|
this.width = width;
|
|
},
|
|
/**
|
|
* get width
|
|
*/
|
|
getWidth: function() {
|
|
return this.width;
|
|
},
|
|
/**
|
|
* set height
|
|
* @param {Number} height
|
|
*/
|
|
setHeight: function(height) {
|
|
this.height = height;
|
|
},
|
|
/**
|
|
* get height
|
|
*/
|
|
getHeight: function() {
|
|
return this.height;
|
|
},
|
|
/**
|
|
* set width and height
|
|
* @param {Number} width
|
|
* @param {Number} height
|
|
*/
|
|
setSize: function(width, height) {
|
|
this.width = width;
|
|
this.height = height;
|
|
}
|
|
};
|
|
|
|
// extend Shape
|
|
Kinetic.GlobalObject.extend(Kinetic.Rect, Kinetic.Shape);
|
|
///////////////////////////////////////////////////////////////////////
|
|
// Circle
|
|
///////////////////////////////////////////////////////////////////////
|
|
/**
|
|
* Circle constructor
|
|
* @constructor
|
|
* @augments Kinetic.Shape
|
|
* @param {Object} config
|
|
*/
|
|
Kinetic.Circle = function(config) {
|
|
config.drawFunc = function() {
|
|
var canvas = this.getCanvas();
|
|
var context = this.getContext();
|
|
context.beginPath();
|
|
context.arc(0, 0, this.radius, 0, Math.PI * 2, true);
|
|
context.closePath();
|
|
this.fillStroke();
|
|
};
|
|
// call super constructor
|
|
Kinetic.Shape.apply(this, [config]);
|
|
};
|
|
/*
|
|
* Circle methods
|
|
*/
|
|
Kinetic.Circle.prototype = {
|
|
/**
|
|
* set radius
|
|
* @param {Number} radius
|
|
*/
|
|
setRadius: function(radius) {
|
|
this.radius = radius;
|
|
},
|
|
/**
|
|
* get radius
|
|
*/
|
|
getRadius: function() {
|
|
return this.radius;
|
|
}
|
|
};
|
|
|
|
// extend Shape
|
|
Kinetic.GlobalObject.extend(Kinetic.Circle, Kinetic.Shape);
|
|
|
|
///////////////////////////////////////////////////////////////////////
|
|
// Image
|
|
///////////////////////////////////////////////////////////////////////
|
|
/**
|
|
* Image constructor
|
|
* @constructor
|
|
* @augments Kinetic.Shape
|
|
* @param {Object} config
|
|
*/
|
|
Kinetic.Image = function(config) {
|
|
// defaults
|
|
if(config.width === undefined) {
|
|
config.width = config.image.width;
|
|
}
|
|
if(config.height === undefined) {
|
|
config.height = config.image.height;
|
|
}
|
|
|
|
config.drawFunc = function() {
|
|
var canvas = this.getCanvas();
|
|
var context = this.getContext();
|
|
context.beginPath();
|
|
context.rect(0, 0, this.width, this.height);
|
|
context.closePath();
|
|
this.fillStroke();
|
|
context.drawImage(this.image, 0, 0, this.width, this.height);
|
|
};
|
|
// call super constructor
|
|
Kinetic.Shape.apply(this, [config]);
|
|
};
|
|
/*
|
|
* Image methods
|
|
*/
|
|
Kinetic.Image.prototype = {
|
|
/**
|
|
* set image
|
|
* @param {ImageObject} image
|
|
*/
|
|
setImage: function(image) {
|
|
this.image = image;
|
|
},
|
|
/**
|
|
* get image
|
|
*/
|
|
getImage: function(image) {
|
|
return this.image;
|
|
},
|
|
/**
|
|
* set width
|
|
* @param {Number} width
|
|
*/
|
|
setWidth: function(width) {
|
|
this.width = width;
|
|
},
|
|
/**
|
|
* get width
|
|
*/
|
|
getWidth: function() {
|
|
return this.width;
|
|
},
|
|
/**
|
|
* set height
|
|
* @param {Number} height
|
|
*/
|
|
setHeight: function(height) {
|
|
this.height = height;
|
|
},
|
|
/**
|
|
* get height
|
|
*/
|
|
getHeight: function() {
|
|
return this.height;
|
|
},
|
|
/**
|
|
* set width and height
|
|
* @param {Number} width
|
|
* @param {Number} height
|
|
*/
|
|
setSize: function(width, height) {
|
|
this.width = width;
|
|
this.height = height;
|
|
}
|
|
};
|
|
// extend Shape
|
|
Kinetic.GlobalObject.extend(Kinetic.Image, Kinetic.Shape);
|
|
///////////////////////////////////////////////////////////////////////
|
|
// Polygon
|
|
///////////////////////////////////////////////////////////////////////
|
|
/**
|
|
* Polygon constructor. Polygons are defined by an array of points
|
|
* @constructor
|
|
* @augments Kinetic.Shape
|
|
* @param {Object} config
|
|
*/
|
|
Kinetic.Polygon = function(config) {
|
|
config.drawFunc = function() {
|
|
var context = this.getContext();
|
|
context.beginPath();
|
|
context.moveTo(this.points[0].x, this.points[0].y);
|
|
for(var n = 1; n < this.points.length; n++) {
|
|
context.lineTo(this.points[n].x, this.points[n].y);
|
|
}
|
|
context.closePath();
|
|
this.fillStroke();
|
|
};
|
|
// call super constructor
|
|
Kinetic.Shape.apply(this, [config]);
|
|
};
|
|
/*
|
|
* Polygon methods
|
|
*/
|
|
Kinetic.Polygon.prototype = {
|
|
/**
|
|
* set points array
|
|
* @param {Array} points
|
|
*/
|
|
setPoints: function(points) {
|
|
this.points = points;
|
|
},
|
|
/**
|
|
* get points array
|
|
*/
|
|
getPoints: function() {
|
|
return this.points;
|
|
}
|
|
};
|
|
|
|
// extend Shape
|
|
Kinetic.GlobalObject.extend(Kinetic.Polygon, Kinetic.Shape);
|
|
///////////////////////////////////////////////////////////////////////
|
|
// RegularPolygon
|
|
///////////////////////////////////////////////////////////////////////
|
|
/**
|
|
* RegularPolygon constructor. Examples include triangles, squares, pentagons, hexagons, etc.
|
|
* @constructor
|
|
* @augments Kinetic.Shape
|
|
* @param {Object} config
|
|
*/
|
|
Kinetic.RegularPolygon = function(config) {
|
|
config.drawFunc = function() {
|
|
var context = this.getContext();
|
|
context.beginPath();
|
|
context.moveTo(0, 0 - this.radius);
|
|
|
|
for(var n = 1; n < this.sides; n++) {
|
|
var x = this.radius * Math.sin(n * 2 * Math.PI / this.sides);
|
|
var y = -1 * this.radius * Math.cos(n * 2 * Math.PI / this.sides);
|
|
context.lineTo(x, y);
|
|
}
|
|
context.closePath();
|
|
this.fillStroke();
|
|
};
|
|
// call super constructor
|
|
Kinetic.Shape.apply(this, [config]);
|
|
};
|
|
/*
|
|
* RegularPolygon methods
|
|
*/
|
|
Kinetic.RegularPolygon.prototype = {
|
|
/**
|
|
* set number of points
|
|
* @param {int} points
|
|
*/
|
|
setPoints: function(points) {
|
|
this.points = points;
|
|
},
|
|
/**
|
|
* get number of points
|
|
*/
|
|
getPoints: function() {
|
|
return this.points;
|
|
},
|
|
/**
|
|
* set radius
|
|
* @param {Number} radius
|
|
*/
|
|
setRadius: function(radius) {
|
|
this.radius = radius;
|
|
},
|
|
/**
|
|
* get radius
|
|
*/
|
|
getRadius: function() {
|
|
return this.radius;
|
|
},
|
|
/**
|
|
* set number of sides
|
|
* @param {int} sides
|
|
*/
|
|
setSides: function(sides) {
|
|
this.sides = sides;
|
|
},
|
|
/**
|
|
* get number of sides
|
|
*/
|
|
getSides: function() {
|
|
return this.sides;
|
|
}
|
|
};
|
|
|
|
// extend Shape
|
|
Kinetic.GlobalObject.extend(Kinetic.RegularPolygon, Kinetic.Shape);
|
|
///////////////////////////////////////////////////////////////////////
|
|
// Star
|
|
///////////////////////////////////////////////////////////////////////
|
|
/**
|
|
* Star constructor
|
|
* @constructor
|
|
* @augments Kinetic.Shape
|
|
* @param {Object} config
|
|
*/
|
|
Kinetic.Star = function(config) {
|
|
config.drawFunc = function() {
|
|
var context = this.getContext();
|
|
context.beginPath();
|
|
context.moveTo(0, 0 - this.outerRadius);
|
|
|
|
for(var n = 1; n < this.points * 2; n++) {
|
|
var radius = n % 2 === 0 ? this.outerRadius : this.innerRadius;
|
|
var x = radius * Math.sin(n * Math.PI / this.points);
|
|
var y = -1 * radius * Math.cos(n * Math.PI / this.points);
|
|
context.lineTo(x, y);
|
|
}
|
|
context.closePath();
|
|
this.fillStroke();
|
|
};
|
|
// call super constructor
|
|
Kinetic.Shape.apply(this, [config]);
|
|
};
|
|
/*
|
|
* Star methods
|
|
*/
|
|
Kinetic.Star.prototype = {
|
|
/**
|
|
* set points array
|
|
* @param {Array} points
|
|
*/
|
|
setPoints: function(points) {
|
|
this.points = points;
|
|
},
|
|
/**
|
|
* get points array
|
|
*/
|
|
getPoints: function() {
|
|
return this.points;
|
|
},
|
|
/**
|
|
* set outer radius
|
|
* @param {Number} radius
|
|
*/
|
|
setOuterRadius: function(radius) {
|
|
this.outerRadius = radius;
|
|
},
|
|
/**
|
|
* get outer radius
|
|
*/
|
|
getOuterRadius: function() {
|
|
return this.outerRadius;
|
|
},
|
|
/**
|
|
* set inner radius
|
|
* @param {Number} radius
|
|
*/
|
|
setInnerRadius: function(radius) {
|
|
this.innerRadius = radius;
|
|
},
|
|
/**
|
|
* get inner radius
|
|
*/
|
|
getInnerRadius: function() {
|
|
return this.innerRadius;
|
|
}
|
|
};
|
|
// extend Shape
|
|
Kinetic.GlobalObject.extend(Kinetic.Star, Kinetic.Shape);
|
|
///////////////////////////////////////////////////////////////////////
|
|
// Text
|
|
///////////////////////////////////////////////////////////////////////
|
|
/**
|
|
* Text constructor
|
|
* @constructor
|
|
* @augments Kinetic.Shape
|
|
* @param {Object} config
|
|
*/
|
|
Kinetic.Text = function(config) {
|
|
/*
|
|
* defaults
|
|
*/
|
|
if(config.textStroke !== undefined || config.textStrokeWidth !== undefined) {
|
|
if(config.textStroke === undefined) {
|
|
config.textStroke = "black";
|
|
} else if(config.textStrokeWidth === undefined) {
|
|
config.textStrokeWidth = 2;
|
|
}
|
|
}
|
|
if(config.align === undefined) {
|
|
config.align = "left";
|
|
}
|
|
if(config.verticalAlign === undefined) {
|
|
config.verticalAlign = "top";
|
|
}
|
|
if(config.padding === undefined) {
|
|
config.padding = 0;
|
|
}
|
|
|
|
config.drawFunc = function() {
|
|
var canvas = this.getCanvas();
|
|
var context = this.getContext();
|
|
context.font = this.fontSize + "pt " + this.fontFamily;
|
|
context.textBaseline = "middle";
|
|
var metrics = context.measureText(this.text);
|
|
var textHeight = this.fontSize;
|
|
var textWidth = metrics.width;
|
|
var p = this.padding;
|
|
var x = 0;
|
|
var y = 0;
|
|
|
|
switch (this.align) {
|
|
case "center":
|
|
x = textWidth / -2 - p;
|
|
break;
|
|
case "right":
|
|
x = -1 * textWidth - p;
|
|
break;
|
|
}
|
|
|
|
switch (this.verticalAlign) {
|
|
case "middle":
|
|
y = textHeight / -2 - p;
|
|
break;
|
|
case "bottom":
|
|
y = -1 * textHeight - p;
|
|
break;
|
|
}
|
|
|
|
// draw path
|
|
context.save();
|
|
context.beginPath();
|
|
context.rect(x, y, textWidth + p * 2, textHeight + p * 2);
|
|
context.closePath();
|
|
this.fillStroke();
|
|
context.restore();
|
|
|
|
var tx = p + x;
|
|
var ty = textHeight / 2 + p + y;
|
|
|
|
// draw text
|
|
if(this.textFill !== undefined) {
|
|
context.fillStyle = this.textFill;
|
|
context.fillText(this.text, tx, ty);
|
|
}
|
|
if(this.textStroke !== undefined || this.textStrokeWidth !== undefined) {
|
|
// defaults
|
|
if(this.textStroke === undefined) {
|
|
this.textStroke = "black";
|
|
} else if(this.textStrokeWidth === undefined) {
|
|
this.textStrokeWidth = 2;
|
|
}
|
|
context.lineWidth = this.textStrokeWidth;
|
|
context.strokeStyle = this.textStroke;
|
|
context.strokeText(this.text, tx, ty);
|
|
}
|
|
};
|
|
// call super constructor
|
|
Kinetic.Shape.apply(this, [config]);
|
|
};
|
|
/*
|
|
* Text methods
|
|
*/
|
|
Kinetic.Text.prototype = {
|
|
/**
|
|
* set font family
|
|
* @param {String} fontFamily
|
|
*/
|
|
setFontFamily: function(fontFamily) {
|
|
this.fontFamily = fontFamily;
|
|
},
|
|
/**
|
|
* get font family
|
|
*/
|
|
getFontFamily: function() {
|
|
return this.fontFamily;
|
|
},
|
|
/**
|
|
* set font size
|
|
* @param {int} fontSize
|
|
*/
|
|
setFontSize: function(fontSize) {
|
|
this.fontSize = fontSize;
|
|
},
|
|
/**
|
|
* get font size
|
|
*/
|
|
getFontSize: function() {
|
|
return this.fontSize;
|
|
},
|
|
/**
|
|
* set text fill color
|
|
* @param {String} textFill
|
|
*/
|
|
setTextFill: function(textFill) {
|
|
this.textFill = textFill;
|
|
},
|
|
/**
|
|
* get text fill color
|
|
*/
|
|
getTextFill: function() {
|
|
return this.textFill;
|
|
},
|
|
/**
|
|
* set text stroke color
|
|
* @param {String} textStroke
|
|
*/
|
|
setTextStroke: function(textStroke) {
|
|
this.textStroke = textStroke;
|
|
},
|
|
/**
|
|
* get text stroke color
|
|
*/
|
|
getTextStroke: function() {
|
|
return this.textStroke;
|
|
},
|
|
/**
|
|
* set text stroke width
|
|
* @param {int} textStrokeWidth
|
|
*/
|
|
setTextStrokeWidth: function(textStrokeWidth) {
|
|
this.textStrokeWidth = textStrokeWidth;
|
|
},
|
|
/**
|
|
* get text stroke width
|
|
*/
|
|
getTextStrokeWidth: function() {
|
|
return this.textStrokeWidth;
|
|
},
|
|
/**
|
|
* set padding
|
|
* @param {int} padding
|
|
*/
|
|
setPadding: function(padding) {
|
|
this.padding = padding;
|
|
},
|
|
/**
|
|
* get padding
|
|
*/
|
|
getPadding: function() {
|
|
return this.padding;
|
|
},
|
|
/**
|
|
* set horizontal align of text
|
|
* @param {String} align align can be "left", "center", or "right"
|
|
*/
|
|
setAlign: function(align) {
|
|
this.align = align;
|
|
},
|
|
/**
|
|
* get horizontal align
|
|
*/
|
|
getAlign: function() {
|
|
return this.align;
|
|
},
|
|
/**
|
|
* set vertical align of text
|
|
* @param {String} verticalAlign verticalAlign can be "top", "middle", or "bottom"
|
|
*/
|
|
setVerticalAlign: function(verticalAlign) {
|
|
this.verticalAlign = verticalAlign;
|
|
},
|
|
/**
|
|
* get vertical align
|
|
*/
|
|
getVerticalAlign: function() {
|
|
return this.verticalAlign;
|
|
},
|
|
/**
|
|
* set text
|
|
* @param {String} text
|
|
*/
|
|
setText: function(text) {
|
|
this.text = text;
|
|
},
|
|
/**
|
|
* get text
|
|
*/
|
|
getText: function() {
|
|
return this.text;
|
|
}
|
|
};
|
|
// extend Shape
|
|
Kinetic.GlobalObject.extend(Kinetic.Text, Kinetic.Shape);
|