konva/src/_FullInternals.ts
2019-03-10 10:31:13 -05:00

90 lines
2.2 KiB
TypeScript

// we need to import core of the Konva and then extend it with all additional objects
import { Konva as Core } from './_CoreInternals';
// shapes
import { Arc } from './shapes/Arc';
import { Arrow } from './shapes/Arrow';
import { Circle } from './shapes/Circle';
import { Ellipse } from './shapes/Ellipse';
import { Image } from './shapes/Image';
import { Label, Tag } from './shapes/Label';
import { Line } from './shapes/Line';
import { Path } from './shapes/Path';
import { Rect } from './shapes/Rect';
import { RegularPolygon } from './shapes/RegularPolygon';
import { Ring } from './shapes/Ring';
import { Sprite } from './shapes/Sprite';
import { Star } from './shapes/Star';
import { Text } from './shapes/Text';
import { TextPath } from './shapes/TextPath';
import { Transformer } from './shapes/Transformer';
import { Wedge } from './shapes/Wedge';
// filters
import { Blur } from './filters/Blur';
import { Brighten } from './filters/Brighten';
import { Contrast } from './filters/Contrast';
import { Emboss } from './filters/Emboss';
import { Enhance } from './filters/Enhance';
import { Grayscale } from './filters/Grayscale';
import { HSL } from './filters/HSL';
import { HSV } from './filters/HSV';
import { Invert } from './filters/Invert';
import { Kaleidoscope } from './filters/Kaleidoscope';
import { Mask } from './filters/Mask';
import { Noise } from './filters/Noise';
import { Pixelate } from './filters/Pixelate';
import { Posterize } from './filters/Posterize';
import { RGB } from './filters/RGB';
import { RGBA } from './filters/RGBA';
import { Sepia } from './filters/Sepia';
import { Solarize } from './filters/Solarize';
import { Threshold } from './filters/Threshold';
export const Konva = Core.Util._assign(Core, {
Arc,
Arrow,
Circle,
Ellipse,
Image,
Label,
Tag,
Line,
Path,
Rect,
RegularPolygon,
Ring,
Sprite,
Star,
Text,
TextPath,
Transformer,
Wedge,
/**
* @namespace Filters
* @memberof Konva
*/
Filters: {
Blur,
Brighten,
Contrast,
Emboss,
Enhance,
Grayscale,
HSL,
HSV,
Invert,
Kaleidoscope,
Mask,
Noise,
Pixelate,
Posterize,
RGB,
RGBA,
Sepia,
Solarize,
Threshold
}
});