import { Util } from './Util'; import { Animation } from './Animation'; import { Node } from './Node'; import { getGlobalKonva } from './Global'; var blacklist = { node: 1, duration: 1, easing: 1, onFinish: 1, yoyo: 1 }, PAUSED = 1, PLAYING = 2, REVERSING = 3, idCounter = 0, colorAttrs = ['fill', 'stroke', 'shadowColor']; class TweenEngine { prop: string; propFunc: Function; begin: number; _pos: number; duration: number; prevPos: number; yoyo: boolean; _time: number; _position: number; _startTime: number; _finish: number; func: Function; _change: number; state: number; onPlay: Function; onReverse: Function; onPause: Function; onReset: Function; onFinish: Function; constructor(prop, propFunc, func, begin, finish, duration, yoyo) { this.prop = prop; this.propFunc = propFunc; this.begin = begin; this._pos = begin; this.duration = duration; this._change = 0; this.prevPos = 0; this.yoyo = yoyo; this._time = 0; this._position = 0; this._startTime = 0; this._finish = 0; this.func = func; this._change = finish - this.begin; this.pause(); } fire(str) { var handler = this[str]; if (handler) { handler(); } } setTime(t) { if (t > this.duration) { if (this.yoyo) { this._time = this.duration; this.reverse(); } else { this.finish(); } } else if (t < 0) { if (this.yoyo) { this._time = 0; this.play(); } else { this.reset(); } } else { this._time = t; this.update(); } } getTime() { return this._time; } setPosition(p) { this.prevPos = this._pos; this.propFunc(p); this._pos = p; } getPosition(t) { if (t === undefined) { t = this._time; } return this.func(t, this.begin, this._change, this.duration); } play() { this.state = PLAYING; this._startTime = this.getTimer() - this._time; this.onEnterFrame(); this.fire('onPlay'); } reverse() { this.state = REVERSING; this._time = this.duration - this._time; this._startTime = this.getTimer() - this._time; this.onEnterFrame(); this.fire('onReverse'); } seek(t) { this.pause(); this._time = t; this.update(); this.fire('onSeek'); } reset() { this.pause(); this._time = 0; this.update(); this.fire('onReset'); } finish() { this.pause(); this._time = this.duration; this.update(); this.fire('onFinish'); } update() { this.setPosition(this.getPosition(this._time)); } onEnterFrame() { var t = this.getTimer() - this._startTime; if (this.state === PLAYING) { this.setTime(t); } else if (this.state === REVERSING) { this.setTime(this.duration - t); } } pause() { this.state = PAUSED; this.fire('onPause'); } getTimer() { return new Date().getTime(); } } /** * Tween constructor. Tweens enable you to animate a node between the current state and a new state. * You can play, pause, reverse, seek, reset, and finish tweens. By default, tweens are animated using * a linear easing. For more tweening options, check out {@link Konva.Easings} * @constructor * @memberof Konva * @example * // instantiate new tween which fully rotates a node in 1 second * var tween = new Konva.Tween({ * node: node, * rotationDeg: 360, * duration: 1, * easing: Konva.Easings.EaseInOut * }); * * // play tween * tween.play(); * * // pause tween * tween.pause(); */ export class Tween { static attrs = {}; static tweens = {}; node: Node; anim: Animation; tween: TweenEngine; _id: number; onFinish: Function; onReset: Function; constructor(config) { var that = this, node = config.node, nodeId = node._id, duration, easing = config.easing || Easings.Linear, yoyo = !!config.yoyo, key; if (typeof config.duration === 'undefined') { duration = 0.3; } else if (config.duration === 0) { // zero is bad value for duration duration = 0.001; } else { duration = config.duration; } this.node = node; this._id = idCounter++; var layers = node.getLayer() || (node instanceof getGlobalKonva().Stage ? node.getLayers() : null); if (!layers) { Util.error( 'Tween constructor have `node` that is not in a layer. Please add node into layer first.' ); } this.anim = new Animation(function() { that.tween.onEnterFrame(); }, layers); this.tween = new TweenEngine( key, function(i) { that._tweenFunc(i); }, easing, 0, 1, duration * 1000, yoyo ); this._addListeners(); // init attrs map if (!Tween.attrs[nodeId]) { Tween.attrs[nodeId] = {}; } if (!Tween.attrs[nodeId][this._id]) { Tween.attrs[nodeId][this._id] = {}; } // init tweens map if (!Tween.tweens[nodeId]) { Tween.tweens[nodeId] = {}; } for (key in config) { if (blacklist[key] === undefined) { this._addAttr(key, config[key]); } } this.reset(); // callbacks this.onFinish = config.onFinish; this.onReset = config.onReset; } _addAttr(key, end) { var node = this.node as any, nodeId = node._id, start, diff, tweenId, n, len, trueEnd, trueStart, endRGBA; // remove conflict from tween map if it exists tweenId = Tween.tweens[nodeId][key]; if (tweenId) { delete Tween.attrs[nodeId][tweenId][key]; } // add to tween map start = node.getAttr(key); if (Util._isArray(end)) { diff = []; len = Math.max(end.length, start.length); if (key === 'points' && end.length !== start.length) { // before tweening points we need to make sure that start.length === end.length // Util._prepareArrayForTween thinking that end.length > start.length if (end.length > start.length) { // so in this case we will increase number of starting points trueStart = start; start = Util._prepareArrayForTween(start, end, node.closed()); } else { // in this case we will increase number of eding points trueEnd = end; end = Util._prepareArrayForTween(end, start, node.closed()); } } if (key.indexOf('fill') === 0) { for (n = 0; n < len; n++) { if (n % 2 === 0) { diff.push(end[n] - start[n]); } else { var startRGBA = Util.colorToRGBA(start[n]); endRGBA = Util.colorToRGBA(end[n]); start[n] = startRGBA; diff.push({ r: endRGBA.r - startRGBA.r, g: endRGBA.g - startRGBA.g, b: endRGBA.b - startRGBA.b, a: endRGBA.a - startRGBA.a }); } } } else { for (n = 0; n < len; n++) { diff.push(end[n] - start[n]); } } } else if (colorAttrs.indexOf(key) !== -1) { start = Util.colorToRGBA(start); endRGBA = Util.colorToRGBA(end); diff = { r: endRGBA.r - start.r, g: endRGBA.g - start.g, b: endRGBA.b - start.b, a: endRGBA.a - start.a }; } else { diff = end - start; } Tween.attrs[nodeId][this._id][key] = { start: start, diff: diff, end: end, trueEnd: trueEnd, trueStart: trueStart }; Tween.tweens[nodeId][key] = this._id; } _tweenFunc(i) { var node = this.node, attrs = Tween.attrs[node._id][this._id], key, attr, start, diff, newVal, n, len, end; for (key in attrs) { attr = attrs[key]; start = attr.start; diff = attr.diff; end = attr.end; if (Util._isArray(start)) { newVal = []; len = Math.max(start.length, end.length); if (key.indexOf('fill') === 0) { for (n = 0; n < len; n++) { if (n % 2 === 0) { newVal.push((start[n] || 0) + diff[n] * i); } else { newVal.push( 'rgba(' + Math.round(start[n].r + diff[n].r * i) + ',' + Math.round(start[n].g + diff[n].g * i) + ',' + Math.round(start[n].b + diff[n].b * i) + ',' + (start[n].a + diff[n].a * i) + ')' ); } } } else { for (n = 0; n < len; n++) { newVal.push((start[n] || 0) + diff[n] * i); } } } else if (colorAttrs.indexOf(key) !== -1) { newVal = 'rgba(' + Math.round(start.r + diff.r * i) + ',' + Math.round(start.g + diff.g * i) + ',' + Math.round(start.b + diff.b * i) + ',' + (start.a + diff.a * i) + ')'; } else { newVal = start + diff * i; } node.setAttr(key, newVal); } } _addListeners() { // start listeners this.tween.onPlay = () => { this.anim.start(); }; this.tween.onReverse = () => { this.anim.start(); }; // stop listeners this.tween.onPause = () => { this.anim.stop(); }; this.tween.onFinish = () => { var node = this.node as Node; // after tweening points of line we need to set original end var attrs = Tween.attrs[node._id][this._id]; if (attrs.points && attrs.points.trueEnd) { node.setAttr('points', attrs.points.trueEnd); } if (this.onFinish) { this.onFinish.call(this); } }; this.tween.onReset = () => { var node = this.node as any; // after tweening points of line we need to set original start var attrs = Tween.attrs[node._id][this._id]; if (attrs.points && attrs.points.trueStart) { node.points(attrs.points.trueStart); } if (this.onReset) { this.onReset(); } }; } /** * play * @method * @name Konva.Tween#play * @returns {Tween} */ play() { this.tween.play(); return this; } /** * reverse * @method * @name Konva.Tween#reverse * @returns {Tween} */ reverse() { this.tween.reverse(); return this; } /** * reset * @method * @name Konva.Tween#reset * @returns {Tween} */ reset() { this.tween.reset(); return this; } /** * seek * @method * @name Konva.Tween#seek( * @param {Integer} t time in seconds between 0 and the duration * @returns {Tween} */ seek(t) { this.tween.seek(t * 1000); return this; } /** * pause * @method * @name Konva.Tween#pause * @returns {Tween} */ pause() { this.tween.pause(); return this; } /** * finish * @method * @name Konva.Tween#finish * @returns {Tween} */ finish() { this.tween.finish(); return this; } /** * destroy * @method * @name Konva.Tween#destroy */ destroy() { var nodeId = this.node._id, thisId = this._id, attrs = Tween.tweens[nodeId], key; this.pause(); for (key in attrs) { delete Tween.tweens[nodeId][key]; } delete Tween.attrs[nodeId][thisId]; } } /** * Tween node properties. Shorter usage of {@link Konva.Tween} object. * * @method Konva.Node#to * @param {Object} [params] tween params * @example * * circle.to({ * x : 50, * duration : 0.5, * onFinish: () => { * console.log('finished'); * } * }); */ Node.prototype.to = function(params) { var onFinish = params.onFinish; params.node = this; params.onFinish = function() { this.destroy(); if (onFinish) { onFinish(); } }; var tween = new Tween(params); tween.play(); }; /* * These eases were ported from an Adobe Flash tweening library to JavaScript * by Xaric */ /** * @namespace Easings * @memberof Konva */ export const Easings = { /** * back ease in * @function * @memberof Konva.Easings */ BackEaseIn(t, b, c, d) { var s = 1.70158; return c * (t /= d) * t * ((s + 1) * t - s) + b; }, /** * back ease out * @function * @memberof Konva.Easings */ BackEaseOut(t, b, c, d) { var s = 1.70158; return c * ((t = t / d - 1) * t * ((s + 1) * t + s) + 1) + b; }, /** * back ease in out * @function * @memberof Konva.Easings */ BackEaseInOut(t, b, c, d) { var s = 1.70158; if ((t /= d / 2) < 1) { return (c / 2) * (t * t * (((s *= 1.525) + 1) * t - s)) + b; } return (c / 2) * ((t -= 2) * t * (((s *= 1.525) + 1) * t + s) + 2) + b; }, /** * elastic ease in * @function * @memberof Konva.Easings */ ElasticEaseIn(t, b, c, d, a, p) { // added s = 0 var s = 0; if (t === 0) { return b; } if ((t /= d) === 1) { return b + c; } if (!p) { p = d * 0.3; } if (!a || a < Math.abs(c)) { a = c; s = p / 4; } else { s = (p / (2 * Math.PI)) * Math.asin(c / a); } return ( -( a * Math.pow(2, 10 * (t -= 1)) * Math.sin(((t * d - s) * (2 * Math.PI)) / p) ) + b ); }, /** * elastic ease out * @function * @memberof Konva.Easings */ ElasticEaseOut(t, b, c, d, a, p) { // added s = 0 var s = 0; if (t === 0) { return b; } if ((t /= d) === 1) { return b + c; } if (!p) { p = d * 0.3; } if (!a || a < Math.abs(c)) { a = c; s = p / 4; } else { s = (p / (2 * Math.PI)) * Math.asin(c / a); } return ( a * Math.pow(2, -10 * t) * Math.sin(((t * d - s) * (2 * Math.PI)) / p) + c + b ); }, /** * elastic ease in out * @function * @memberof Konva.Easings */ ElasticEaseInOut(t, b, c, d, a, p) { // added s = 0 var s = 0; if (t === 0) { return b; } if ((t /= d / 2) === 2) { return b + c; } if (!p) { p = d * (0.3 * 1.5); } if (!a || a < Math.abs(c)) { a = c; s = p / 4; } else { s = (p / (2 * Math.PI)) * Math.asin(c / a); } if (t < 1) { return ( -0.5 * (a * Math.pow(2, 10 * (t -= 1)) * Math.sin(((t * d - s) * (2 * Math.PI)) / p)) + b ); } return ( a * Math.pow(2, -10 * (t -= 1)) * Math.sin(((t * d - s) * (2 * Math.PI)) / p) * 0.5 + c + b ); }, /** * bounce ease out * @function * @memberof Konva.Easings */ BounceEaseOut(t, b, c, d) { if ((t /= d) < 1 / 2.75) { return c * (7.5625 * t * t) + b; } else if (t < 2 / 2.75) { return c * (7.5625 * (t -= 1.5 / 2.75) * t + 0.75) + b; } else if (t < 2.5 / 2.75) { return c * (7.5625 * (t -= 2.25 / 2.75) * t + 0.9375) + b; } else { return c * (7.5625 * (t -= 2.625 / 2.75) * t + 0.984375) + b; } }, /** * bounce ease in * @function * @memberof Konva.Easings */ BounceEaseIn(t, b, c, d) { return c - Easings.BounceEaseOut(d - t, 0, c, d) + b; }, /** * bounce ease in out * @function * @memberof Konva.Easings */ BounceEaseInOut(t, b, c, d) { if (t < d / 2) { return Easings.BounceEaseIn(t * 2, 0, c, d) * 0.5 + b; } else { return Easings.BounceEaseOut(t * 2 - d, 0, c, d) * 0.5 + c * 0.5 + b; } }, /** * ease in * @function * @memberof Konva.Easings */ EaseIn(t, b, c, d) { return c * (t /= d) * t + b; }, /** * ease out * @function * @memberof Konva.Easings */ EaseOut(t, b, c, d) { return -c * (t /= d) * (t - 2) + b; }, /** * ease in out * @function * @memberof Konva.Easings */ EaseInOut(t, b, c, d) { if ((t /= d / 2) < 1) { return (c / 2) * t * t + b; } return (-c / 2) * (--t * (t - 2) - 1) + b; }, /** * strong ease in * @function * @memberof Konva.Easings */ StrongEaseIn(t, b, c, d) { return c * (t /= d) * t * t * t * t + b; }, /** * strong ease out * @function * @memberof Konva.Easings */ StrongEaseOut(t, b, c, d) { return c * ((t = t / d - 1) * t * t * t * t + 1) + b; }, /** * strong ease in out * @function * @memberof Konva.Easings */ StrongEaseInOut(t, b, c, d) { if ((t /= d / 2) < 1) { return (c / 2) * t * t * t * t * t + b; } return (c / 2) * ((t -= 2) * t * t * t * t + 2) + b; }, /** * linear * @function * @memberof Konva.Easings */ Linear(t, b, c, d) { return (c * t) / d + b; } };