Eric Rowell
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ddfcab2d55
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layer reordering now correctly reorders scene canvases
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2012-08-25 22:26:25 -07:00 |
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Eric Rowell
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20f2158afb
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forgot to remove Class util as it is no longer used
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2012-08-25 21:23:55 -07:00 |
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Eric Rowell
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1ad2530889
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removed john resig's Class class because it was really slowing down node instantiations. Created a custom solution that's much lighter weight, and about 50% faster
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2012-08-22 23:35:21 -07:00 |
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Eric Rowell
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d48aa321f4
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removed resig's Class dependency to test performance gain
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2012-08-22 23:13:09 -07:00 |
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Eric Rowell
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58ef06d372
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applyFilter should generate a temp canvas based on the size of the image dimensions, not the user defined dimensions
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2012-08-21 21:31:44 -07:00 |
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Eric Rowell
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47a0605e00
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converting bufferImage to imageBuffer in Image.js
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2012-08-21 19:55:32 -07:00 |
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Eric Rowell
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7b4ec5e6c8
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changed bufferImage property to imageBuffer
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2012-08-21 19:42:29 -07:00 |
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Eric Rowell
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4b142db887
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don't apply buffer fill if fill is not defined and shape contains an image
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2012-08-21 19:32:04 -07:00 |
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Eric Rowell
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cb68fa0215
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fixed bug with isDragging method
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2012-08-20 23:10:05 -07:00 |
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Eric Rowell
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15aeabacc1
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added logic to correctly draw buffer paths for cases where a developer is creating an invisible mask for event detections
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2012-08-20 22:11:13 -07:00 |
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Eric Rowell
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92208d8e56
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moved color key generation logic from Container to Shape so that it's generated immediately, instead of on add
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2012-08-20 21:55:05 -07:00 |
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Eric Rowell
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0640e0b705
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mouseover and mouseout events should not fire during drag and drop
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2012-08-19 23:46:06 -07:00 |
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Eric Rowell
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9093d9a512
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refactored draw, _draw, and _drawChildren methods in such a way that isVisible and getListening logic resides in one place, therefore improving code quality
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2012-08-19 20:44:45 -07:00 |
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Eric Rowell
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e99312ece2
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refactored filtering logic
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2012-08-19 13:09:27 -07:00 |
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Eric Rowell
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e19dae3402
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rewrote intersects method, which now leverages the new getIntersection method. fixed up unit tests. also fixed bug with getIntersection method
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2012-08-18 22:42:37 -07:00 |
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Eric Rowell
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f944409a1e
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new hit detection algo works with images that contain transparent pixels. Devs will need to use the createImageBuffer() method to create a higher precision buffer image
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2012-08-18 22:02:16 -07:00 |
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Eric Rowell
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f53c43d4f7
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added drawScene() method which only redraws the scene and not the buffer
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2012-08-16 23:22:07 -07:00 |
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Eric Rowell
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e6e488025e
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hit detection color mapping now takes into account anti-aliasing color variations, which was causing issues when moving the mouse from one shape into another shape which were inside the same group. created getIntersections() method which returns an object with shape and pixel data
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2012-08-16 23:03:28 -07:00 |
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Eric Rowell
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9cdbadc4fd
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refactored ancestor comparison logic to ensure that container handlers aren't incorrectly executed for mouseover mouseout. Fixed up functional tests
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2012-08-16 22:03:39 -07:00 |
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Eric Rowell
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6a58830df3
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draw methods now draw on both the front and back buffer by default, unless a canvas is passed as an argument. continued fixing up unit tests. Image width and height are now synced whenever the image object changes.
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2012-08-15 23:13:50 -07:00 |
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Eric Rowell
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bae57488cf
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added support for image hit detection with new color mapping algo
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2012-08-14 23:52:53 -07:00 |
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Eric Rowell
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02c6c7276f
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continued prep work for v4.0.0. removed detectionType property because new event engine uses one strategy. added new drawBuffer method so that you can redraw the buffer without redrawing the visible canvas. changed alpha to opacity.
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2012-08-13 23:06:29 -07:00 |
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Eric Rowell
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ef14edede3
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major refactoring of the event engine to better support new hit detection strategy
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2012-08-11 23:14:49 -07:00 |
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Eric Rowell
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468f8ef2d3
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checking in first phase of new hit detection algo, which enables high performance event detections even if there are hundreds of thousands of shapes. This is a giant improvement over the previous algo, and is a fairly big architectural change. Since the Animation architecture and API is also changing, I feel that these changes are big enough to warrant a new major version, v4.0.0
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2012-08-11 16:22:01 -07:00 |
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Eric Rowell
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0f1a424840
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prototyping back buffer hit detection algo
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2012-08-10 22:33:22 -07:00 |
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Eric Rowell
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8c147ee2b5
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added new performance test in preparation for new hit detection algo investigation
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2012-08-10 20:48:42 -07:00 |
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Eric Rowell
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e5d195f9b4
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temporarily disabled serialization unit tests
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2012-08-09 11:13:20 -07:00 |
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Eric Rowell
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66ba99f9bc
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hooked drag and drop into animation engine
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2012-08-09 00:01:21 -07:00 |
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Eric Rowell
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58cabf8ddc
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hooked node transitions and sprite animation into new animation API
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2012-08-08 23:41:16 -07:00 |
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Eric Rowell
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b6db65301c
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rewrote Animation API to improve flexibility. Animations are no longer tied to the stage. You can now instantiate as many individual animations as you like, and manage them however you like
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2012-08-04 00:23:56 -07:00 |
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Eric Rowell
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9ad9121259
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Kinetic.Animation is now a class that can be instantiated to better represent animation objects. Rather than creating new animation objects and destroying them each time an animation is started and restarted, the same animation obect is now reused, which should help with performance
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2012-07-31 23:23:00 -07:00 |
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Eric Rowell
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d5eee80c0e
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changed tempNodes array into a hash to improve performance
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2012-07-31 21:35:04 -07:00 |
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Eric Rowell
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ed8c5ab6b8
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changing the font size now correctly updates the text data
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2012-07-31 21:13:25 -07:00 |
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Eric Rowell
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b7ac415ea6
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transition callback is now executed immediately after final node draw
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2012-07-31 21:01:48 -07:00 |
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Eric Rowell
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75b20573cd
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removed plugins directory because Kinetic will be using a configurator in the near future
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2012-07-31 20:36:36 -07:00 |
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Eric Rowell
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87182d704c
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fixed bug with stage.remove(layer). layer canvas context is now correctly removed from the dom
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2012-07-28 22:16:29 -07:00 |
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Eric Rowell
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e69c7a9ac1
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moved Path back to the plugins, and added Geometry utility methods to the Path namespace so that they can be called as a utility methods without instantiating a Path shape
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2012-07-28 17:37:24 -07:00 |
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Eric Rowell
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e82fbfa2b0
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decided to move Path back into core
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2012-07-28 16:33:18 -07:00 |
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Eric Rowell
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4ea094f459
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moved path parsing logic to Geometry class
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2012-07-28 16:29:37 -07:00 |
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Eric Rowell
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9631d6e1bb
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split up methods from the PathHelper class and moved them to Path and Geometry. Path specific methods went to Path, and general purpose geometric utility methods went to the Geometry utility class. TextPath now inherits methods from Path
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2012-07-28 16:08:14 -07:00 |
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Eric Rowell
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c4a359cd48
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moved drawFunc definition out of the shape initializers as a method to improve space performance
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2012-07-28 10:46:16 -07:00 |
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Eric Rowell
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5b323bea40
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merged with jfollas's TextPath updates, fixed remaining unit, manual, and performance tests, and fixed stroking logic
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2012-07-28 09:55:21 -07:00 |
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Eric Rowell
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1585cc3620
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fixed tests
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2012-07-27 18:41:15 -07:00 |
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Eric Rowell
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eccd8b7e64
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silky smooth animations. got rid of layer and event throttling, and instead created dragThrottling. The dynamic animation frame rates already handles optimized animation drawing, we just needed to add manual throttling to drag and drop. Animations are now very smooth, and drag and drop is still smooth
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2012-07-26 23:26:58 -07:00 |
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Eric Rowell
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ce3b98ee9c
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added some performance tweaks and polished up code here and there
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2012-07-26 22:58:38 -07:00 |
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Eric Rowell
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c26a1ae5d5
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merged jfollas's new TextPath shape, and moved non-primative shapes to the plugins folder as shape plugins
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2012-07-24 23:18:46 -07:00 |
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Eric Rowell
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4410ce9982
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fixed bug with fillText in Shape class
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2012-07-24 22:34:53 -07:00 |
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Eric Rowell
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ebf324484d
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updated Shape constructor docs
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2012-07-23 22:43:04 -07:00 |
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Eric Rowell
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5f7b6018fa
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finally got around to documenting the Node, Group, Stage, Shape, Layer, and Container constructors
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2012-07-23 22:39:55 -07:00 |
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Eric Rowell
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3997d74317
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updated more docs
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2012-07-23 00:00:22 -07:00 |
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