Eric Rowell
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7e2c6c97f8
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changed drawFunc to sceneFunc and drawHitFunc to hitFunc
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2014-01-04 23:34:01 -08:00 |
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Eric Rowell
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d3eb9990bd
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removed Sprite afterFrame func. The same functionality can be achieved by listening to indexChange event
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2013-12-15 12:55:01 -08:00 |
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Eric Rowell
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fe7b4daebc
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factor methods now also build overloaded attr functions. i.e. instead of setScaleX(5), you can use scaleX(5). Instead of getScaleX(), you can use scaleX()
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2013-12-13 11:02:07 -08:00 |
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Eric Rowell
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e8b479e89f
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optmized buffer canvas requirement logic
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2013-09-29 13:01:13 -07:00 |
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Eric Rowell
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6e8a5b74b9
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fixed #610
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2013-09-25 07:58:35 -07:00 |
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Eric Rowell
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a2a4c6df2b
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promoted to v4.7.1, and improved Shape docs
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2013-09-16 22:05:28 -07:00 |
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Eric Rowell
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9141953569
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migrated more plugin tests, and continued working on context tracer
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2013-09-07 20:55:03 -07:00 |
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Eric Rowell
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3ba89d36e7
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introduced new Context class. I've bumped up the next release to v4.7.0 because this is a relatively big mind shift in how the framework works, and it's a big enough API change to warrant a minor update. This is the first step towards enabling context tracing for stellar unit testing
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2013-08-31 21:49:18 -07:00 |
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Eric Rowell
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64d6c79a6a
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moved factory logic out of Node.js to Factory.js
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2013-08-10 21:11:34 -07:00 |
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Eric Rowell
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57a9313a7b
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all kinetic specific listeners now have the kinetic namespace. off no longer removes listeners with a kinetic namespace, unless you force remove it via .kinetic
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2013-07-24 22:56:21 -07:00 |
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Eric Rowell
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1fc57bed4c
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removed createAttrs method and cleaned up init logic
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2013-07-22 22:05:21 -07:00 |
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Eric Rowell
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37a15817b5
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removed setDrawFuncs dependency from leaf node classes. It's handled in Shape now
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2013-07-22 21:49:30 -07:00 |
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Eric Rowell
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9324c366ea
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standardized init method names with underscores
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2013-07-22 21:41:41 -07:00 |
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Eric Rowell
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98dff50c93
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fixed all jshint errors except for Path, Mask, and Blur
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2013-06-01 22:17:18 -07:00 |
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Eric Rowell
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5d1a78589a
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updated class config param doc include replacements with grunt
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2013-06-01 10:27:44 -07:00 |
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Eric Rowell
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35b1f61bda
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tied className into toJSON and create. deprecated shapeType property and getShapeType method
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2013-05-19 21:48:48 -07:00 |
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Eric Rowell
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4d682529b6
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added more example docs
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2013-05-17 15:35:21 -07:00 |
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Eric Rowell
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70f5c405a9
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finished the major doc updates
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2013-05-16 00:28:49 -07:00 |
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Eric Rowell
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76a399bfc0
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major refactor of directory structure. Killed Util directory. Created Util.js file instead. Moved general purpose methods from Global to Util
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2013-05-07 23:51:02 -07:00 |
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Eric Rowell
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8f06f1eb67
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heavily updated documentation
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2013-05-07 10:19:54 -07:00 |
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Eric Rowell
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e66e147274
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Animations can now be tied to multiple layers. Removed Transition and Tween class from the build. Unhooked transition unit and manual tests for now. Added new animation setLayers() and getLayers() methods
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2013-05-05 20:57:31 -07:00 |
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Eric Rowell
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58b081ef12
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fixed a couple bugs introduced with transform matrix caching. Cleaned up addPointGetterSetter API. reorganized dynamic getter setter comments so that it's easier to keep track of them
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2013-05-02 10:22:21 -07:00 |
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Eric Rowell
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25ff34bdde
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fixes #362
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2013-04-02 22:07:04 -07:00 |
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Eric Rowell
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69f9374c8e
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first pass at removing setDefaultAttrs logic to speed up node instantation performance
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2013-03-15 08:33:05 -07:00 |
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Eric Rowell
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b1038e99bf
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pulled Node config params and Shape config params into a textfile, and now using token replacement to auto fill Node and Shape config params throughout the code base. In this way, if I need to make changes to the Node or Shape configs, those changes are propagated to all of the other constructors
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2013-01-26 20:42:19 -08:00 |
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Eric Rowell
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bba5c7b101
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really cool new feature that... wait, no, just more docmentation
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2013-01-02 23:55:56 -08:00 |
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Eric Rowell
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e9d56dafba
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added new Blob shape. removed double quotes from all shapes. made it easier for shapes to extend other shapes
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2013-01-01 00:41:13 -08:00 |
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Eric Rowell
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36584a3ce2
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cleaned up docs, and beefed up individual shape docs. moved corner radius attr to Rect shape
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2012-12-22 23:08:03 -08:00 |
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Eric Rowell
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291583148b
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moved all rendering logic into the Canvas renderer modules. Shape draw funcs are now passed a renderer object, not a canvas context. The context is accessible via canvas.getContext()
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2012-12-09 09:52:33 -08:00 |
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Eric Rowell
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9bbd5e41ec
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decided to totally revert the pull request. the frame width and height should be used to define the width and height of the sprite frame, not the shape level width and height. This is because the frame height and width can change for different frames
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2012-12-06 20:23:18 -08:00 |
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Eric Rowell
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bec7f5450b
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removed unecessary rect draw in sprite scene graph draw func, and changed width and height logic in sprite hit graph draw func
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2012-12-06 20:16:52 -08:00 |
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Eric Rowell
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df63558686
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changed around the logic from the previous pull, and also added spriteTests to the unit test build
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2012-12-06 20:11:14 -08:00 |
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Taylan
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33c7d1f2f6
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Update src/shapes/Sprite.js
Sprites now scale to their width and height correctly in the same way as images
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2012-12-05 18:43:58 +00:00 |
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Eric Rowell
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ab19b442a0
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wrapped all modules with anonymous func. moved Canvas to root dir because it's now coupled to KineticJS logic. removed whitelisting arrays from Global. Did some prep work for AMD and Node support
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2012-12-01 12:04:10 -08:00 |
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Eric Rowell
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047e26382e
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added new wedge shape. cleaned up shape comments. added degToRad and radToDeg helper in Type utility
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2012-11-29 20:15:01 -08:00 |
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Eric Rowell
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318d03feb7
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finished up new Scene and Hit Renderers. added new textShadow attrs for more flexibility. Added new fillStroke() method which encapsulates shadow application logic
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2012-11-23 14:54:32 -08:00 |
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Eric Rowell
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144e95ad42
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preparation work for new Renderer inheritance pattern
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2012-11-20 23:03:24 -08:00 |
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Eric Rowell
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c121e4b941
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you can now pass in custom drawFuncs and drawHitFuncs via shape constructors
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2012-11-18 20:28:55 -08:00 |
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Eric Rowell
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27d5031665
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further decoupled scene, hit, and buffer graph drawing. To define a custom hit draw function, you now need to set the drawHitFunc attr.
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2012-11-18 19:50:50 -08:00 |
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Eric Rowell
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9f80402dd1
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improved functional test layout, and started work on drawBufferFunc support
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2012-11-14 21:55:16 -08:00 |
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Eric Rowell
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5be1802729
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fix #149 began decoupling scene graph draw and buffer graph draw logic. This will enable more flexibility for developers to define custom buffer draw functions, and it also improves draw performance for both the scene and buffer graphs, because each function can be optimized for its purpose. Also moved text drawing logic to the Text shape
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2012-11-12 19:59:19 -08:00 |
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Eric Rowell
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356c302ac3
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added shapeType property to Sprite which fixes a bug related to cloning Sprites. Also added more unit tests
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2012-11-04 18:15:29 -08:00 |
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ericdrowell
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b025767a27
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updated jsdocs. TextPath setText() now calls Text setText(). Polygon setPoints() method now has data conversion logic similar to Line
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2012-10-07 21:12:45 -07:00 |
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Eric Rowell
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5e6c8774e8
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the Sprite afterFrame function should only execute once
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2012-08-26 00:24:38 -07:00 |
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Eric Rowell
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1ad2530889
|
removed john resig's Class class because it was really slowing down node instantiations. Created a custom solution that's much lighter weight, and about 50% faster
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2012-08-22 23:35:21 -07:00 |
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Eric Rowell
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6a58830df3
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draw methods now draw on both the front and back buffer by default, unless a canvas is passed as an argument. continued fixing up unit tests. Image width and height are now synced whenever the image object changes.
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2012-08-15 23:13:50 -07:00 |
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Eric Rowell
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58cabf8ddc
|
hooked node transitions and sprite animation into new animation API
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2012-08-08 23:41:16 -07:00 |
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Eric Rowell
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9ad9121259
|
Kinetic.Animation is now a class that can be instantiated to better represent animation objects. Rather than creating new animation objects and destroying them each time an animation is started and restarted, the same animation obect is now reused, which should help with performance
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2012-07-31 23:23:00 -07:00 |
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Eric Rowell
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9631d6e1bb
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split up methods from the PathHelper class and moved them to Path and Geometry. Path specific methods went to Path, and general purpose geometric utility methods went to the Geometry utility class. TextPath now inherits methods from Path
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2012-07-28 16:08:14 -07:00 |
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Eric Rowell
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c4a359cd48
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moved drawFunc definition out of the shape initializers as a method to improve space performance
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2012-07-28 10:46:16 -07:00 |
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