Eric Rowell
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542f675522
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added getNodeType() and getShapeType() methods
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2013-03-24 00:14:42 -07:00 |
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Eric Rowell
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5b3a87b98d
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changed wrapping attribute to wrap
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2013-03-20 09:26:55 -07:00 |
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Eric Rowell
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809da97a45
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merged and tweaked pull request 314
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2013-03-20 09:17:21 -07:00 |
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Eric Rowell
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fb2d816817
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updated text test
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2013-03-20 09:02:18 -07:00 |
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Eric Rowell
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69f9374c8e
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first pass at removing setDefaultAttrs logic to speed up node instantation performance
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2013-03-15 08:33:05 -07:00 |
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Louis Jolibois
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c58db11a2a
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refactored the whole _setTextData method of Kinetic.Text, added a 'wrapping' option.
Performances should improve.
Also, the text should not overflow anymore from the defined width like it sometimes did.
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2013-03-15 15:40:30 +01:00 |
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Eric Rowell
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4d420efabd
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Converted test failures to warnings where appropriate
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2013-02-15 14:44:18 -08:00 |
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Eric Rowell
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6a73f4dcfb
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added enabler / disabler tests for Text. added more documentation
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2013-01-26 19:35:53 -08:00 |
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Eric Rowell
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66a7e2ac39
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layer.toDataURL() now directly returns layer canvas data url if position and size are not specificed. updated unit tests and docs
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2013-01-02 22:02:00 -08:00 |
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Eric Rowell
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522607695f
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Text fontSize unit is now in pixels (used to be points). Default text lineHeight attr is now 1 (used to be 1.2)
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2013-01-01 19:36:13 -08:00 |
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Eric Rowell
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7cb4c4269f
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huge changes to Text shape. Skinnied it up by removing rectangle rendering component. textFill is now fill, textStroke is now stroke, textShadow is now shadow, and textStrokeWidth is now strokeWidth
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2012-12-31 12:45:32 -08:00 |
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Eric Rowell
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83bf1740a6
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flattened shadow object into shadowColor, shadowBlur, shadowOpacity, and shadowOffset attrs
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2012-12-31 00:45:38 -08:00 |
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Eric Rowell
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94c3c913cb
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cleaned up unit test data urls. All unit tests now pass with no warnings
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2012-11-24 22:48:23 -08:00 |
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Eric Rowell
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0e6eb3ffe4
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fixed up some text shadow issues
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2012-11-24 09:15:02 -08:00 |
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Eric Rowell
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318d03feb7
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finished up new Scene and Hit Renderers. added new textShadow attrs for more flexibility. Added new fillStroke() method which encapsulates shadow application logic
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2012-11-23 14:54:32 -08:00 |
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Eric Rowell
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27d5031665
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further decoupled scene, hit, and buffer graph drawing. To define a custom hit draw function, you now need to set the drawHitFunc attr.
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2012-11-18 19:50:50 -08:00 |
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Eric Rowell
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a5e23c426d
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restructured unit tests and created a unit test build target which concatenates source test files
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2012-11-13 21:37:28 -08:00 |
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