ericdrowell
24e3aa2c03
added isListening and isDraggable aliases for consistency
2012-09-23 16:06:44 -07:00
ericdrowell
bda7f9f082
no reason to use a Kinetic.Collection inside _getNodes because the elements are pushed into a collection outside of _getNodes
2012-09-23 15:47:15 -07:00
David Johansson
45d61a0eb6
Corrected behaviour of the collections apply method.
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Changed collections each-method to use same syntax as jQuery - function(index, element) and also being able to use 'this' to get the element.
Added test for apply('on',...) since it needs more than one argument.
2012-09-24 00:05:34 +02:00
ericdrowell
9f5d0fe351
created Collection class to handle iterating over arrays returned from get()
2012-09-23 10:53:23 -07:00
ericdrowell
8d6103d1e0
get() now returns a Node.Array array which has node methods. This means that you can do stuff like layer.get('.shape').setX(300)
2012-09-22 21:27:44 -07:00
Eric Rowell
d0a1b2870e
when calling layer.hide() or show(), the physical canvas element is hidden and shown rather than clearing and redrawing the layer. This greatly improves hide and show performance for layers
2012-09-18 09:25:16 -07:00
Eric Rowell
0f2cee5499
merged davonium's pull request which enables deep cloning
2012-09-17 23:20:23 -07:00
Eric Rowell
01c2b28a6c
it turns out that there was only a problem with moveDown. refactored logic proposed by Adam
2012-09-17 22:49:24 -07:00
Adam Wróbel
a9811a8adc
Fix Layer.moveToBottom/moveDown when only one layer is present.
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Removes references to undefined objects.
2012-09-14 13:08:42 +02:00
David Johansson
580e52689c
Deep cloning. Cloning also clones children. Also added unit test to confirm that it's working as expected.
2012-09-02 23:44:00 +02:00
Eric Rowell
8883e80bfe
cleaned up _getContentPosition() method and fixed event detections for stages below the fold on mobile devices
2012-08-26 22:42:54 -07:00
Eric Rowell
1de5bce6e5
multi line text now correctly supports shadows
2012-08-26 18:49:05 -07:00
Eric Rowell
c01c08d557
now removing color key from shapes hash when a shape is removed from the stage
2012-08-26 18:25:51 -07:00
Eric Rowell
89611aed5f
rounding pos components when used with getImageData
2012-08-26 12:23:29 -07:00
Eric Rowell
79a1029adb
fixed getIntersections bug
2012-08-26 11:00:18 -07:00
Eric Rowell
5e6c8774e8
the Sprite afterFrame function should only execute once
2012-08-26 00:24:38 -07:00
Eric Rowell
f08701e347
added radius type checking in setAttrs method
2012-08-26 00:11:46 -07:00
Eric Rowell
6eda6d2607
decided to split Circle and Ellipse shapes because it was causing too many issues related to the mixed data type of radius, which could be a number or object with x and y properties
2012-08-25 23:56:39 -07:00
Eric Rowell
ddfcab2d55
layer reordering now correctly reorders scene canvases
2012-08-25 22:26:25 -07:00
Eric Rowell
20f2158afb
forgot to remove Class util as it is no longer used
2012-08-25 21:23:55 -07:00
Eric Rowell
1ad2530889
removed john resig's Class class because it was really slowing down node instantiations. Created a custom solution that's much lighter weight, and about 50% faster
2012-08-22 23:35:21 -07:00
Eric Rowell
d48aa321f4
removed resig's Class dependency to test performance gain
2012-08-22 23:13:09 -07:00
Eric Rowell
58ef06d372
applyFilter should generate a temp canvas based on the size of the image dimensions, not the user defined dimensions
2012-08-21 21:31:44 -07:00
Eric Rowell
47a0605e00
converting bufferImage to imageBuffer in Image.js
2012-08-21 19:55:32 -07:00
Eric Rowell
7b4ec5e6c8
changed bufferImage property to imageBuffer
2012-08-21 19:42:29 -07:00
Eric Rowell
4b142db887
don't apply buffer fill if fill is not defined and shape contains an image
2012-08-21 19:32:04 -07:00
Eric Rowell
cb68fa0215
fixed bug with isDragging method
2012-08-20 23:10:05 -07:00
Eric Rowell
15aeabacc1
added logic to correctly draw buffer paths for cases where a developer is creating an invisible mask for event detections
2012-08-20 22:11:13 -07:00
Eric Rowell
92208d8e56
moved color key generation logic from Container to Shape so that it's generated immediately, instead of on add
2012-08-20 21:55:05 -07:00
Eric Rowell
0640e0b705
mouseover and mouseout events should not fire during drag and drop
2012-08-19 23:46:06 -07:00
Eric Rowell
9093d9a512
refactored draw, _draw, and _drawChildren methods in such a way that isVisible and getListening logic resides in one place, therefore improving code quality
2012-08-19 20:44:45 -07:00
Eric Rowell
e99312ece2
refactored filtering logic
2012-08-19 13:09:27 -07:00
Eric Rowell
e19dae3402
rewrote intersects method, which now leverages the new getIntersection method. fixed up unit tests. also fixed bug with getIntersection method
2012-08-18 22:42:37 -07:00
Eric Rowell
f944409a1e
new hit detection algo works with images that contain transparent pixels. Devs will need to use the createImageBuffer() method to create a higher precision buffer image
2012-08-18 22:02:16 -07:00
Eric Rowell
f53c43d4f7
added drawScene() method which only redraws the scene and not the buffer
2012-08-16 23:22:07 -07:00
Eric Rowell
e6e488025e
hit detection color mapping now takes into account anti-aliasing color variations, which was causing issues when moving the mouse from one shape into another shape which were inside the same group. created getIntersections() method which returns an object with shape and pixel data
2012-08-16 23:03:28 -07:00
Eric Rowell
9cdbadc4fd
refactored ancestor comparison logic to ensure that container handlers aren't incorrectly executed for mouseover mouseout. Fixed up functional tests
2012-08-16 22:03:39 -07:00
Eric Rowell
6a58830df3
draw methods now draw on both the front and back buffer by default, unless a canvas is passed as an argument. continued fixing up unit tests. Image width and height are now synced whenever the image object changes.
2012-08-15 23:13:50 -07:00
Eric Rowell
bae57488cf
added support for image hit detection with new color mapping algo
2012-08-14 23:52:53 -07:00
Eric Rowell
02c6c7276f
continued prep work for v4.0.0. removed detectionType property because new event engine uses one strategy. added new drawBuffer method so that you can redraw the buffer without redrawing the visible canvas. changed alpha to opacity.
2012-08-13 23:06:29 -07:00
Eric Rowell
ef14edede3
major refactoring of the event engine to better support new hit detection strategy
2012-08-11 23:14:49 -07:00
Eric Rowell
468f8ef2d3
checking in first phase of new hit detection algo, which enables high performance event detections even if there are hundreds of thousands of shapes. This is a giant improvement over the previous algo, and is a fairly big architectural change. Since the Animation architecture and API is also changing, I feel that these changes are big enough to warrant a new major version, v4.0.0
2012-08-11 16:22:01 -07:00
Eric Rowell
0f1a424840
prototyping back buffer hit detection algo
2012-08-10 22:33:22 -07:00
Eric Rowell
8c147ee2b5
added new performance test in preparation for new hit detection algo investigation
2012-08-10 20:48:42 -07:00
Eric Rowell
e5d195f9b4
temporarily disabled serialization unit tests
2012-08-09 11:13:20 -07:00
Eric Rowell
66ba99f9bc
hooked drag and drop into animation engine
2012-08-09 00:01:21 -07:00
Eric Rowell
58cabf8ddc
hooked node transitions and sprite animation into new animation API
2012-08-08 23:41:16 -07:00
Eric Rowell
b6db65301c
rewrote Animation API to improve flexibility. Animations are no longer tied to the stage. You can now instantiate as many individual animations as you like, and manage them however you like
2012-08-04 00:23:56 -07:00
Eric Rowell
9ad9121259
Kinetic.Animation is now a class that can be instantiated to better represent animation objects. Rather than creating new animation objects and destroying them each time an animation is started and restarted, the same animation obect is now reused, which should help with performance
2012-07-31 23:23:00 -07:00
Eric Rowell
d5eee80c0e
changed tempNodes array into a hash to improve performance
2012-07-31 21:35:04 -07:00