Eric Rowell
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02c6c7276f
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continued prep work for v4.0.0. removed detectionType property because new event engine uses one strategy. added new drawBuffer method so that you can redraw the buffer without redrawing the visible canvas. changed alpha to opacity.
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2012-08-13 23:06:29 -07:00 |
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Eric Rowell
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ef14edede3
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major refactoring of the event engine to better support new hit detection strategy
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2012-08-11 23:14:49 -07:00 |
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Eric Rowell
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468f8ef2d3
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checking in first phase of new hit detection algo, which enables high performance event detections even if there are hundreds of thousands of shapes. This is a giant improvement over the previous algo, and is a fairly big architectural change. Since the Animation architecture and API is also changing, I feel that these changes are big enough to warrant a new major version, v4.0.0
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2012-08-11 16:22:01 -07:00 |
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Eric Rowell
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0f1a424840
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prototyping back buffer hit detection algo
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2012-08-10 22:33:22 -07:00 |
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Eric Rowell
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8c147ee2b5
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added new performance test in preparation for new hit detection algo investigation
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2012-08-10 20:48:42 -07:00 |
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Eric Rowell
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e5d195f9b4
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temporarily disabled serialization unit tests
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2012-08-09 11:13:20 -07:00 |
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Eric Rowell
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66ba99f9bc
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hooked drag and drop into animation engine
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2012-08-09 00:01:21 -07:00 |
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Eric Rowell
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58cabf8ddc
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hooked node transitions and sprite animation into new animation API
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2012-08-08 23:41:16 -07:00 |
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Eric Rowell
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b6db65301c
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rewrote Animation API to improve flexibility. Animations are no longer tied to the stage. You can now instantiate as many individual animations as you like, and manage them however you like
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2012-08-04 00:23:56 -07:00 |
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Eric Rowell
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9ad9121259
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Kinetic.Animation is now a class that can be instantiated to better represent animation objects. Rather than creating new animation objects and destroying them each time an animation is started and restarted, the same animation obect is now reused, which should help with performance
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2012-07-31 23:23:00 -07:00 |
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Eric Rowell
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d5eee80c0e
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changed tempNodes array into a hash to improve performance
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2012-07-31 21:35:04 -07:00 |
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Eric Rowell
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ed8c5ab6b8
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changing the font size now correctly updates the text data
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2012-07-31 21:13:25 -07:00 |
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Eric Rowell
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b7ac415ea6
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transition callback is now executed immediately after final node draw
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2012-07-31 21:01:48 -07:00 |
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Eric Rowell
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75b20573cd
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removed plugins directory because Kinetic will be using a configurator in the near future
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2012-07-31 20:36:36 -07:00 |
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Eric Rowell
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87182d704c
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fixed bug with stage.remove(layer). layer canvas context is now correctly removed from the dom
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2012-07-28 22:16:29 -07:00 |
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Eric Rowell
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e69c7a9ac1
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moved Path back to the plugins, and added Geometry utility methods to the Path namespace so that they can be called as a utility methods without instantiating a Path shape
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2012-07-28 17:37:24 -07:00 |
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Eric Rowell
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e82fbfa2b0
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decided to move Path back into core
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2012-07-28 16:33:18 -07:00 |
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Eric Rowell
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4ea094f459
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moved path parsing logic to Geometry class
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2012-07-28 16:29:37 -07:00 |
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Eric Rowell
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9631d6e1bb
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split up methods from the PathHelper class and moved them to Path and Geometry. Path specific methods went to Path, and general purpose geometric utility methods went to the Geometry utility class. TextPath now inherits methods from Path
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2012-07-28 16:08:14 -07:00 |
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Eric Rowell
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c4a359cd48
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moved drawFunc definition out of the shape initializers as a method to improve space performance
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2012-07-28 10:46:16 -07:00 |
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Eric Rowell
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5b323bea40
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merged with jfollas's TextPath updates, fixed remaining unit, manual, and performance tests, and fixed stroking logic
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2012-07-28 09:55:21 -07:00 |
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Eric Rowell
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1585cc3620
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fixed tests
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2012-07-27 18:41:15 -07:00 |
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Eric Rowell
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eccd8b7e64
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silky smooth animations. got rid of layer and event throttling, and instead created dragThrottling. The dynamic animation frame rates already handles optimized animation drawing, we just needed to add manual throttling to drag and drop. Animations are now very smooth, and drag and drop is still smooth
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2012-07-26 23:26:58 -07:00 |
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Eric Rowell
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ce3b98ee9c
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added some performance tweaks and polished up code here and there
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2012-07-26 22:58:38 -07:00 |
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Eric Rowell
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c26a1ae5d5
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merged jfollas's new TextPath shape, and moved non-primative shapes to the plugins folder as shape plugins
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2012-07-24 23:18:46 -07:00 |
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Eric Rowell
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4410ce9982
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fixed bug with fillText in Shape class
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2012-07-24 22:34:53 -07:00 |
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Eric Rowell
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ebf324484d
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updated Shape constructor docs
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2012-07-23 22:43:04 -07:00 |
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Eric Rowell
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5f7b6018fa
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finally got around to documenting the Node, Group, Stage, Shape, Layer, and Container constructors
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2012-07-23 22:39:55 -07:00 |
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Eric Rowell
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3997d74317
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updated more docs
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2012-07-23 00:00:22 -07:00 |
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Eric Rowell
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3617d8ef5f
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updated docs
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2012-07-22 23:30:56 -07:00 |
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Eric Rowell
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da7429fb7b
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fixed bug with setSize method in Image object, and tweaked shape caching performance test to demonstrate a 4x drawing performance boost
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2012-07-22 17:05:45 -07:00 |
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Eric Rowell
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781a2ebe60
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fixed a few bugs discovered with integration testing. added some performance tweaks
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2012-07-21 21:09:02 -07:00 |
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Eric Rowell
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f1cb695e1f
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you can now cache regions of a node outside of the stage viewport. added more unit tests
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2012-07-21 15:38:25 -07:00 |
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Eric Rowell
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d74ec8ab06
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fixed new bug with stage toDataURL that was introduced with the new Canvas class, and added new filter unit tests
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2012-07-21 13:29:22 -07:00 |
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Eric Rowell
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4b0b3a2a20
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now that things are drawn onto arbitrary canvas elements wrapped with the Canvas class, it's now possible to create temp canvases on the fly, which enables correct-size image filtering, and no limits on node caching
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2012-07-19 23:30:59 -07:00 |
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Eric Rowell
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c09742c77c
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formatted pull request
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2012-07-18 23:53:28 -07:00 |
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Eric Rowell
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d8bbbf6353
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new Canvas class to decouple layer and canvas, providing more flexibility. drawing operations now require a canvas object rather than an optional layer which contained a canvas. fixed some transformation issues introduced with a pull request that I pulled in last week
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2012-07-18 23:28:45 -07:00 |
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Eric Rowell
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20adf7e036
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first pass at implementing filters. Still have a lot to work through.
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2012-07-17 00:32:26 -07:00 |
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Eric Rowell
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384a686740
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worked through some synchronous / asynchronous issues with toDataURL and toImage(). stage toDataURL() is now asynchronous, and all other node toDataURLs is still synchronous. toImage() is now asynchronous. Kinetic.Image once again only accepts image objects, and can no longer be instantiated with a data URL or image data due to asynchronous issues. It's much cleaner for the developer to load an image however they like, and then instantiate a Kinetic.Image shape synchronously
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2012-07-15 20:12:18 -07:00 |
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Eric Rowell
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acc6b6e14e
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updated unit tests
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2012-07-15 00:06:35 -07:00 |
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Eric Rowell
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6dc7c685f0
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new toImage() method to support node caching
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2012-07-14 23:41:16 -07:00 |
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Eric Rowell
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2629c1237c
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cleaned up intersects logic, and added more docs
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2012-07-14 18:41:34 -07:00 |
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Eric Rowell
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864938ed33
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added data url support for Kinetic.Image, and added unit tests
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2012-07-14 18:32:00 -07:00 |
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Eric Rowell
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4692c51c74
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toDataURL() is now synchronous, and works with all nodes, including the stage, layers, groups, and shapes. This also sets things up nicely for node caching. You can now cache anything, including the whole stage, layers, groups, or shapes, manifested as Kinetic Images that were instantiated with data urls
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2012-07-14 18:10:37 -07:00 |
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Eric Rowell
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d62df7ba5c
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setup filters. saveImageData can now work for any nodes, including shapes, groups, layers, and the stage. images can now take image data as a parameter. This enables shape caching. New beforeAttrChange event which fires before an attr is changed
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2012-07-14 16:25:56 -07:00 |
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Eric Rowell
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2548e3c2ef
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added performance test suite with two sample performance tests
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2012-07-14 09:57:21 -07:00 |
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Eric Rowell
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5bfcf3ffa8
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the stage ids and names hashes are now updated correctly whenever a node's id or name changes
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2012-07-13 21:24:38 -07:00 |
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Eric Rowell
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9a83d3dfdf
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on attr change handler eent object now contains oldVal and newVal property
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2012-07-13 20:06:28 -07:00 |
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Eric Rowell
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d4f03e64b1
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removed unecessary regex in Class file which was tripping up the JS minifier
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2012-07-11 22:55:18 -07:00 |
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Eric Rowell
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780d5568db
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updated the documentation for all methods to reflect the new inhertiance changes. And yes, if you're curious, it took forever.
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2012-07-08 21:56:52 -07:00 |
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