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@ -29,7 +29,7 @@
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},
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"size-limit": [
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{
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"limit": "45 KB",
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"limit": "47 KB",
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"path": "./lib/index.js"
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},
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{
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@ -1,74 +0,0 @@
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<!DOCTYPE HTML>
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<html>
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<head>
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<style>
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body {
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margin: 0px;
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padding: 0px;
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}
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canvas {
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border: 1px solid #9C9898;
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}
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</style>
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</head>
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<body>
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<div id="container"></div>
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<script src="../../dist/konva-dev.js"></script>
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<script>
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var stage = new Konva.Stage({
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container: 'container',
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width: 500,
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height: 250
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});
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var layer = new Konva.Layer();
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for (var j = 0; j < 20; j++) {
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layer.add(new Konva.Circle({
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x: stage.width() * Math.random(),
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y: stage.height() * Math.random(),
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radius: 50,
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stroke: 'black',
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fill: Konva.Util.getRandomColor(),
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strokeWidth: 5,
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draggable: true
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}));
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}
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stage.add(layer);
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var i, count = 500, start;
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var start = Date.now();
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for (i = 0; i < count; i++) {
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layer.draw();
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}
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var defTime = Date.now() - start;
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layer.getHitCanvas().setPixelRatio(1);
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// layer.getCanvas().setPixelRatio(1);
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layer.draw();
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start = Date.now();
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for (i = 0; i < count; i++) {
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layer.draw();
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}
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var time1 = Date.now() - start;
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layer.getHitCanvas().setPixelRatio(0.2);
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// layer.getCanvas().setPixelRatio(0.5);
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layer.draw();
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start = Date.now();
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for (i = 0; i < count; i++) {
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layer.draw();
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}
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var time05 = Date.now() - start;
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console.log('def ' + defTime + ', 1 ration ' + time1 + ', 05 ration ' + time05)
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</script>
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</body>
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</html>
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@ -1,36 +0,0 @@
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Konva.WebGLLayer = function (config) {
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this.nodeType = 'Layer';
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this.canvas = new Konva.SceneWebGLCanvas();
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this.hitCanvas = new Konva.HitCanvas({
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pixelRatio: 1,
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});
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// call super constructor
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Konva.BaseLayer.call(this, config);
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};
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Konva.Util.extend(Konva.WebGLLayer, Konva.Layer);
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Konva.SceneWebGLCanvas = function (config) {
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var conf = config || {};
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var width = conf.width || 0,
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height = conf.height || 0;
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Konva.Canvas.call(this, conf);
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WebGL2D.enable(this._canvas);
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this.context = new Konva.SceneWebGLContext(this);
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this.setSize(width, height);
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};
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Konva.Util.extend(Konva.SceneWebGLCanvas, Konva.SceneCanvas);
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Konva.SceneWebGLContext = function (canvas) {
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this.canvas = canvas;
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this._context = canvas._canvas.getContext('webgl-2d');
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if (Konva.enableTrace) {
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this.traceArr = [];
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this._enableTrace();
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}
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};
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Konva.Util.extend(Konva.SceneWebGLContext, Konva.SceneContext);
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