diff --git a/README.md b/README.md
index ea3ea87b..e7f5419c 100644
--- a/README.md
+++ b/README.md
@@ -128,6 +128,18 @@ In order to run `konva` in nodejs environment you also need to install `canvas`
 npm install konva canvas
 ```
 
+Then you can use the same Konva API and all Konva demos will work just fine. You just don't need to use `container` attribute in your stage.
+
+```js
+import Konva from 'konva';
+
+const stage = new Konva.Stage({
+  width: 500,
+  height: 500,
+});
+// then all regular Konva code will work
+```
+
 ### CommonJS modules
 
 By default `Konva` is delivered as ES modules. Some environments may automatically take CommonJS version of `Konva`. If it doesn't work for you, try to use `cmj` version explicitly:
diff --git a/src/shapes/Transformer.ts b/src/shapes/Transformer.ts
index e3783555..72adbf36 100644
--- a/src/shapes/Transformer.ts
+++ b/src/shapes/Transformer.ts
@@ -1242,7 +1242,7 @@ export class Transformer extends Group {
   ignoreStroke: GetSet<boolean, this>;
   boundBoxFunc: GetSet<(oldBox: Box, newBox: Box) => Box, this>;
   anchorDragBoundFunc: GetSet<
-    (oldPos: Vector2d, newPos: Vector2d, e: MouseEvent) => Box,
+    (oldPos: Vector2d, newPos: Vector2d, e: MouseEvent) => Vector2d,
     this
   >;
   shouldOverdrawWholeArea: GetSet<boolean, this>;