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mirror of https://github.com/konvajs/konva.git synced 2025-04-05 20:48:28 +08:00
This commit is contained in:
lavrton 2015-05-28 13:17:34 +07:00
parent ca80444a2c
commit a56916927b
3 changed files with 2 additions and 204 deletions

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@ -4,6 +4,8 @@ This project adheres to [Semantic Versioning](http://semver.org/).
## [Not released][Not released]
## [0.9.5][2015-05-28]
### Fixed
- `to` don't throw error if no `onFinish` callback
- HDPI support for desktop

192
konva.js
View File

@ -6776,10 +6776,6 @@ var Konva = {};
* @augments Konva.Node
* @param {Object} config
* @param {String} [config.fill] fill color
* @param {Integer} [config.fillRed] set fill red component
* @param {Integer} [config.fillGreen] set fill green component
* @param {Integer} [config.fillBlue] set fill blue component
* @param {Integer} [config.fillAlpha] set fill alpha component
* @param {Image} [config.fillPatternImage] fill pattern image
* @param {Number} [config.fillPatternX]
* @param {Number} [config.fillPatternY]
@ -6810,10 +6806,6 @@ var Konva = {};
* @param {Boolean} [config.fillEnabled] flag which enables or disables the fill. The default value is true
* @param {String} [config.fillPriority] can be color, linear-gradient, radial-graident, or pattern. The default value is color. The fillPriority property makes it really easy to toggle between different fill types. For example, if you want to toggle between a fill color style and a fill pattern style, simply set the fill property and the fillPattern properties, and then use setFillPriority('color') to render the shape with a color fill, or use setFillPriority('pattern') to render the shape with the pattern fill configuration
* @param {String} [config.stroke] stroke color
* @param {Integer} [config.strokeRed] set stroke red component
* @param {Integer} [config.strokeGreen] set stroke green component
* @param {Integer} [config.strokeBlue] set stroke blue component
* @param {Integer} [config.strokeAlpha] set stroke alpha component
* @param {Number} [config.strokeWidth] stroke width
* @param {Boolean} [config.strokeHitEnabled] flag which enables or disables stroke hit region. The default is true
* @param {Boolean} [config.perfectDrawEnabled] flag which enables or disables using buffer canvas. The default is true
@ -6825,10 +6817,6 @@ var Konva = {};
* @param {String} [config.lineCap] can be butt, round, or sqare. The default
* is butt
* @param {String} [config.shadowColor]
* @param {Integer} [config.shadowRed] set shadow color red component
* @param {Integer} [config.shadowGreen] set shadow color green component
* @param {Integer} [config.shadowBlue] set shadow color blue component
* @param {Integer} [config.shadowAlpha] set shadow color alpha component
* @param {Number} [config.shadowBlur]
* @param {Object} [config.shadowOffset] object with x and y component
* @param {Number} [config.shadowOffsetX]
@ -10968,10 +10956,6 @@ var Konva = {};
* @param {Object} config
* @param {Number} [config.cornerRadius]
* @param {String} [config.fill] fill color
* @param {Integer} [config.fillRed] set fill red component
* @param {Integer} [config.fillGreen] set fill green component
* @param {Integer} [config.fillBlue] set fill blue component
* @param {Integer} [config.fillAlpha] set fill alpha component
* @param {Image} [config.fillPatternImage] fill pattern image
* @param {Number} [config.fillPatternX]
* @param {Number} [config.fillPatternY]
@ -11002,10 +10986,6 @@ var Konva = {};
* @param {Boolean} [config.fillEnabled] flag which enables or disables the fill. The default value is true
* @param {String} [config.fillPriority] can be color, linear-gradient, radial-graident, or pattern. The default value is color. The fillPriority property makes it really easy to toggle between different fill types. For example, if you want to toggle between a fill color style and a fill pattern style, simply set the fill property and the fillPattern properties, and then use setFillPriority('color') to render the shape with a color fill, or use setFillPriority('pattern') to render the shape with the pattern fill configuration
* @param {String} [config.stroke] stroke color
* @param {Integer} [config.strokeRed] set stroke red component
* @param {Integer} [config.strokeGreen] set stroke green component
* @param {Integer} [config.strokeBlue] set stroke blue component
* @param {Integer} [config.strokeAlpha] set stroke alpha component
* @param {Number} [config.strokeWidth] stroke width
* @param {Boolean} [config.strokeHitEnabled] flag which enables or disables stroke hit region. The default is true
* @param {Boolean} [config.perfectDrawEnabled] flag which enables or disables using buffer canvas. The default is true
@ -11017,10 +10997,6 @@ var Konva = {};
* @param {String} [config.lineCap] can be butt, round, or sqare. The default
* is butt
* @param {String} [config.shadowColor]
* @param {Integer} [config.shadowRed] set shadow color red component
* @param {Integer} [config.shadowGreen] set shadow color green component
* @param {Integer} [config.shadowBlue] set shadow color blue component
* @param {Integer} [config.shadowAlpha] set shadow color alpha component
* @param {Number} [config.shadowBlur]
* @param {Object} [config.shadowOffset] object with x and y component
* @param {Number} [config.shadowOffsetX]
@ -11131,10 +11107,6 @@ var Konva = {};
* @param {Object} config
* @param {Number} config.radius
* @param {String} [config.fill] fill color
* @param {Integer} [config.fillRed] set fill red component
* @param {Integer} [config.fillGreen] set fill green component
* @param {Integer} [config.fillBlue] set fill blue component
* @param {Integer} [config.fillAlpha] set fill alpha component
* @param {Image} [config.fillPatternImage] fill pattern image
* @param {Number} [config.fillPatternX]
* @param {Number} [config.fillPatternY]
@ -11165,10 +11137,6 @@ var Konva = {};
* @param {Boolean} [config.fillEnabled] flag which enables or disables the fill. The default value is true
* @param {String} [config.fillPriority] can be color, linear-gradient, radial-graident, or pattern. The default value is color. The fillPriority property makes it really easy to toggle between different fill types. For example, if you want to toggle between a fill color style and a fill pattern style, simply set the fill property and the fillPattern properties, and then use setFillPriority('color') to render the shape with a color fill, or use setFillPriority('pattern') to render the shape with the pattern fill configuration
* @param {String} [config.stroke] stroke color
* @param {Integer} [config.strokeRed] set stroke red component
* @param {Integer} [config.strokeGreen] set stroke green component
* @param {Integer} [config.strokeBlue] set stroke blue component
* @param {Integer} [config.strokeAlpha] set stroke alpha component
* @param {Number} [config.strokeWidth] stroke width
* @param {Boolean} [config.strokeHitEnabled] flag which enables or disables stroke hit region. The default is true
* @param {Boolean} [config.perfectDrawEnabled] flag which enables or disables using buffer canvas. The default is true
@ -11180,10 +11148,6 @@ var Konva = {};
* @param {String} [config.lineCap] can be butt, round, or sqare. The default
* is butt
* @param {String} [config.shadowColor]
* @param {Integer} [config.shadowRed] set shadow color red component
* @param {Integer} [config.shadowGreen] set shadow color green component
* @param {Integer} [config.shadowBlue] set shadow color blue component
* @param {Integer} [config.shadowAlpha] set shadow color alpha component
* @param {Number} [config.shadowBlur]
* @param {Object} [config.shadowOffset] object with x and y component
* @param {Number} [config.shadowOffsetX]
@ -11299,10 +11263,6 @@ var Konva = {};
* @param {Object} config
* @param {Object} config.radius defines x and y radius
* @param {String} [config.fill] fill color
* @param {Integer} [config.fillRed] set fill red component
* @param {Integer} [config.fillGreen] set fill green component
* @param {Integer} [config.fillBlue] set fill blue component
* @param {Integer} [config.fillAlpha] set fill alpha component
* @param {Image} [config.fillPatternImage] fill pattern image
* @param {Number} [config.fillPatternX]
* @param {Number} [config.fillPatternY]
@ -11333,10 +11293,6 @@ var Konva = {};
* @param {Boolean} [config.fillEnabled] flag which enables or disables the fill. The default value is true
* @param {String} [config.fillPriority] can be color, linear-gradient, radial-graident, or pattern. The default value is color. The fillPriority property makes it really easy to toggle between different fill types. For example, if you want to toggle between a fill color style and a fill pattern style, simply set the fill property and the fillPattern properties, and then use setFillPriority('color') to render the shape with a color fill, or use setFillPriority('pattern') to render the shape with the pattern fill configuration
* @param {String} [config.stroke] stroke color
* @param {Integer} [config.strokeRed] set stroke red component
* @param {Integer} [config.strokeGreen] set stroke green component
* @param {Integer} [config.strokeBlue] set stroke blue component
* @param {Integer} [config.strokeAlpha] set stroke alpha component
* @param {Number} [config.strokeWidth] stroke width
* @param {Boolean} [config.strokeHitEnabled] flag which enables or disables stroke hit region. The default is true
* @param {Boolean} [config.perfectDrawEnabled] flag which enables or disables using buffer canvas. The default is true
@ -11348,10 +11304,6 @@ var Konva = {};
* @param {String} [config.lineCap] can be butt, round, or sqare. The default
* is butt
* @param {String} [config.shadowColor]
* @param {Integer} [config.shadowRed] set shadow color red component
* @param {Integer} [config.shadowGreen] set shadow color green component
* @param {Integer} [config.shadowBlue] set shadow color blue component
* @param {Integer} [config.shadowAlpha] set shadow color alpha component
* @param {Number} [config.shadowBlur]
* @param {Object} [config.shadowOffset] object with x and y component
* @param {Number} [config.shadowOffsetX]
@ -11512,10 +11464,6 @@ var Konva = {};
* @param {Number} config.outerRadius
* @param {Boolean} [config.clockwise]
* @param {String} [config.fill] fill color
* @param {Integer} [config.fillRed] set fill red component
* @param {Integer} [config.fillGreen] set fill green component
* @param {Integer} [config.fillBlue] set fill blue component
* @param {Integer} [config.fillAlpha] set fill alpha component
* @param {Image} [config.fillPatternImage] fill pattern image
* @param {Number} [config.fillPatternX]
* @param {Number} [config.fillPatternY]
@ -11546,10 +11494,6 @@ var Konva = {};
* @param {Boolean} [config.fillEnabled] flag which enables or disables the fill. The default value is true
* @param {String} [config.fillPriority] can be color, linear-gradient, radial-graident, or pattern. The default value is color. The fillPriority property makes it really easy to toggle between different fill types. For example, if you want to toggle between a fill color style and a fill pattern style, simply set the fill property and the fillPattern properties, and then use setFillPriority('color') to render the shape with a color fill, or use setFillPriority('pattern') to render the shape with the pattern fill configuration
* @param {String} [config.stroke] stroke color
* @param {Integer} [config.strokeRed] set stroke red component
* @param {Integer} [config.strokeGreen] set stroke green component
* @param {Integer} [config.strokeBlue] set stroke blue component
* @param {Integer} [config.strokeAlpha] set stroke alpha component
* @param {Number} [config.strokeWidth] stroke width
* @param {Boolean} [config.strokeHitEnabled] flag which enables or disables stroke hit region. The default is true
* @param {Boolean} [config.perfectDrawEnabled] flag which enables or disables using buffer canvas. The default is true
@ -11561,10 +11505,6 @@ var Konva = {};
* @param {String} [config.lineCap] can be butt, round, or sqare. The default
* is butt
* @param {String} [config.shadowColor]
* @param {Integer} [config.shadowRed] set shadow color red component
* @param {Integer} [config.shadowGreen] set shadow color green component
* @param {Integer} [config.shadowBlue] set shadow color blue component
* @param {Integer} [config.shadowAlpha] set shadow color alpha component
* @param {Number} [config.shadowBlur]
* @param {Object} [config.shadowOffset] object with x and y component
* @param {Number} [config.shadowOffsetX]
@ -11701,10 +11641,6 @@ var Konva = {};
* @param {Number} config.radius
* @param {Boolean} [config.clockwise]
* @param {String} [config.fill] fill color
* @param {Integer} [config.fillRed] set fill red component
* @param {Integer} [config.fillGreen] set fill green component
* @param {Integer} [config.fillBlue] set fill blue component
* @param {Integer} [config.fillAlpha] set fill alpha component
* @param {Image} [config.fillPatternImage] fill pattern image
* @param {Number} [config.fillPatternX]
* @param {Number} [config.fillPatternY]
@ -11735,10 +11671,6 @@ var Konva = {};
* @param {Boolean} [config.fillEnabled] flag which enables or disables the fill. The default value is true
* @param {String} [config.fillPriority] can be color, linear-gradient, radial-graident, or pattern. The default value is color. The fillPriority property makes it really easy to toggle between different fill types. For example, if you want to toggle between a fill color style and a fill pattern style, simply set the fill property and the fillPattern properties, and then use setFillPriority('color') to render the shape with a color fill, or use setFillPriority('pattern') to render the shape with the pattern fill configuration
* @param {String} [config.stroke] stroke color
* @param {Integer} [config.strokeRed] set stroke red component
* @param {Integer} [config.strokeGreen] set stroke green component
* @param {Integer} [config.strokeBlue] set stroke blue component
* @param {Integer} [config.strokeAlpha] set stroke alpha component
* @param {Number} [config.strokeWidth] stroke width
* @param {Boolean} [config.strokeHitEnabled] flag which enables or disables stroke hit region. The default is true
* @param {Boolean} [config.perfectDrawEnabled] flag which enables or disables using buffer canvas. The default is true
@ -11750,10 +11682,6 @@ var Konva = {};
* @param {String} [config.lineCap] can be butt, round, or sqare. The default
* is butt
* @param {String} [config.shadowColor]
* @param {Integer} [config.shadowRed] set shadow color red component
* @param {Integer} [config.shadowGreen] set shadow color green component
* @param {Integer} [config.shadowBlue] set shadow color blue component
* @param {Integer} [config.shadowAlpha] set shadow color alpha component
* @param {Number} [config.shadowBlur]
* @param {Object} [config.shadowOffset] object with x and y component
* @param {Number} [config.shadowOffsetX]
@ -11913,10 +11841,6 @@ var Konva = {};
* @param {Number} config.outerRadius
* @param {Boolean} [config.clockwise]
* @param {String} [config.fill] fill color
* @param {Integer} [config.fillRed] set fill red component
* @param {Integer} [config.fillGreen] set fill green component
* @param {Integer} [config.fillBlue] set fill blue component
* @param {Integer} [config.fillAlpha] set fill alpha component
* @param {Image} [config.fillPatternImage] fill pattern image
* @param {Number} [config.fillPatternX]
* @param {Number} [config.fillPatternY]
@ -11947,10 +11871,6 @@ var Konva = {};
* @param {Boolean} [config.fillEnabled] flag which enables or disables the fill. The default value is true
* @param {String} [config.fillPriority] can be color, linear-gradient, radial-graident, or pattern. The default value is color. The fillPriority property makes it really easy to toggle between different fill types. For example, if you want to toggle between a fill color style and a fill pattern style, simply set the fill property and the fillPattern properties, and then use setFillPriority('color') to render the shape with a color fill, or use setFillPriority('pattern') to render the shape with the pattern fill configuration
* @param {String} [config.stroke] stroke color
* @param {Integer} [config.strokeRed] set stroke red component
* @param {Integer} [config.strokeGreen] set stroke green component
* @param {Integer} [config.strokeBlue] set stroke blue component
* @param {Integer} [config.strokeAlpha] set stroke alpha component
* @param {Number} [config.strokeWidth] stroke width
* @param {Boolean} [config.strokeHitEnabled] flag which enables or disables stroke hit region. The default is true
* @param {Boolean} [config.perfectDrawEnabled] flag which enables or disables using buffer canvas. The default is true
@ -11962,10 +11882,6 @@ var Konva = {};
* @param {String} [config.lineCap] can be butt, round, or sqare. The default
* is butt
* @param {String} [config.shadowColor]
* @param {Integer} [config.shadowRed] set shadow color red component
* @param {Integer} [config.shadowGreen] set shadow color green component
* @param {Integer} [config.shadowBlue] set shadow color blue component
* @param {Integer} [config.shadowAlpha] set shadow color alpha component
* @param {Number} [config.shadowBlur]
* @param {Object} [config.shadowOffset] object with x and y component
* @param {Number} [config.shadowOffsetX]
@ -12143,10 +12059,6 @@ var Konva = {};
* @param {Image} config.image
* @param {Object} [config.crop]
* @param {String} [config.fill] fill color
* @param {Integer} [config.fillRed] set fill red component
* @param {Integer} [config.fillGreen] set fill green component
* @param {Integer} [config.fillBlue] set fill blue component
* @param {Integer} [config.fillAlpha] set fill alpha component
* @param {Image} [config.fillPatternImage] fill pattern image
* @param {Number} [config.fillPatternX]
* @param {Number} [config.fillPatternY]
@ -12177,10 +12089,6 @@ var Konva = {};
* @param {Boolean} [config.fillEnabled] flag which enables or disables the fill. The default value is true
* @param {String} [config.fillPriority] can be color, linear-gradient, radial-graident, or pattern. The default value is color. The fillPriority property makes it really easy to toggle between different fill types. For example, if you want to toggle between a fill color style and a fill pattern style, simply set the fill property and the fillPattern properties, and then use setFillPriority('color') to render the shape with a color fill, or use setFillPriority('pattern') to render the shape with the pattern fill configuration
* @param {String} [config.stroke] stroke color
* @param {Integer} [config.strokeRed] set stroke red component
* @param {Integer} [config.strokeGreen] set stroke green component
* @param {Integer} [config.strokeBlue] set stroke blue component
* @param {Integer} [config.strokeAlpha] set stroke alpha component
* @param {Number} [config.strokeWidth] stroke width
* @param {Boolean} [config.strokeHitEnabled] flag which enables or disables stroke hit region. The default is true
* @param {Boolean} [config.perfectDrawEnabled] flag which enables or disables using buffer canvas. The default is true
@ -12192,10 +12100,6 @@ var Konva = {};
* @param {String} [config.lineCap] can be butt, round, or sqare. The default
* is butt
* @param {String} [config.shadowColor]
* @param {Integer} [config.shadowRed] set shadow color red component
* @param {Integer} [config.shadowGreen] set shadow color green component
* @param {Integer} [config.shadowBlue] set shadow color blue component
* @param {Integer} [config.shadowAlpha] set shadow color alpha component
* @param {Number} [config.shadowBlur]
* @param {Object} [config.shadowOffset] object with x and y component
* @param {Number} [config.shadowOffsetX]
@ -12479,10 +12383,6 @@ var Konva = {};
* @param {Number} [config.lineHeight] default is 1
* @param {String} [config.wrap] can be word, char, or none. Default is word
* @param {String} [config.fill] fill color
* @param {Integer} [config.fillRed] set fill red component
* @param {Integer} [config.fillGreen] set fill green component
* @param {Integer} [config.fillBlue] set fill blue component
* @param {Integer} [config.fillAlpha] set fill alpha component
* @param {Image} [config.fillPatternImage] fill pattern image
* @param {Number} [config.fillPatternX]
* @param {Number} [config.fillPatternY]
@ -12513,10 +12413,6 @@ var Konva = {};
* @param {Boolean} [config.fillEnabled] flag which enables or disables the fill. The default value is true
* @param {String} [config.fillPriority] can be color, linear-gradient, radial-graident, or pattern. The default value is color. The fillPriority property makes it really easy to toggle between different fill types. For example, if you want to toggle between a fill color style and a fill pattern style, simply set the fill property and the fillPattern properties, and then use setFillPriority('color') to render the shape with a color fill, or use setFillPriority('pattern') to render the shape with the pattern fill configuration
* @param {String} [config.stroke] stroke color
* @param {Integer} [config.strokeRed] set stroke red component
* @param {Integer} [config.strokeGreen] set stroke green component
* @param {Integer} [config.strokeBlue] set stroke blue component
* @param {Integer} [config.strokeAlpha] set stroke alpha component
* @param {Number} [config.strokeWidth] stroke width
* @param {Boolean} [config.strokeHitEnabled] flag which enables or disables stroke hit region. The default is true
* @param {Boolean} [config.perfectDrawEnabled] flag which enables or disables using buffer canvas. The default is true
@ -12528,10 +12424,6 @@ var Konva = {};
* @param {String} [config.lineCap] can be butt, round, or sqare. The default
* is butt
* @param {String} [config.shadowColor]
* @param {Integer} [config.shadowRed] set shadow color red component
* @param {Integer} [config.shadowGreen] set shadow color green component
* @param {Integer} [config.shadowBlue] set shadow color blue component
* @param {Integer} [config.shadowAlpha] set shadow color alpha component
* @param {Number} [config.shadowBlur]
* @param {Object} [config.shadowOffset] object with x and y component
* @param {Number} [config.shadowOffsetX]
@ -13017,10 +12909,6 @@ var Konva = {};
* The default is 0
* @param {Boolean} [config.closed] defines whether or not the line shape is closed, creating a polygon or blob
* @param {String} [config.fill] fill color
* @param {Integer} [config.fillRed] set fill red component
* @param {Integer} [config.fillGreen] set fill green component
* @param {Integer} [config.fillBlue] set fill blue component
* @param {Integer} [config.fillAlpha] set fill alpha component
* @param {Image} [config.fillPatternImage] fill pattern image
* @param {Number} [config.fillPatternX]
* @param {Number} [config.fillPatternY]
@ -13051,10 +12939,6 @@ var Konva = {};
* @param {Boolean} [config.fillEnabled] flag which enables or disables the fill. The default value is true
* @param {String} [config.fillPriority] can be color, linear-gradient, radial-graident, or pattern. The default value is color. The fillPriority property makes it really easy to toggle between different fill types. For example, if you want to toggle between a fill color style and a fill pattern style, simply set the fill property and the fillPattern properties, and then use setFillPriority('color') to render the shape with a color fill, or use setFillPriority('pattern') to render the shape with the pattern fill configuration
* @param {String} [config.stroke] stroke color
* @param {Integer} [config.strokeRed] set stroke red component
* @param {Integer} [config.strokeGreen] set stroke green component
* @param {Integer} [config.strokeBlue] set stroke blue component
* @param {Integer} [config.strokeAlpha] set stroke alpha component
* @param {Number} [config.strokeWidth] stroke width
* @param {Boolean} [config.strokeHitEnabled] flag which enables or disables stroke hit region. The default is true
* @param {Boolean} [config.perfectDrawEnabled] flag which enables or disables using buffer canvas. The default is true
@ -13066,10 +12950,6 @@ var Konva = {};
* @param {String} [config.lineCap] can be butt, round, or sqare. The default
* is butt
* @param {String} [config.shadowColor]
* @param {Integer} [config.shadowRed] set shadow color red component
* @param {Integer} [config.shadowGreen] set shadow color green component
* @param {Integer} [config.shadowBlue] set shadow color blue component
* @param {Integer} [config.shadowAlpha] set shadow color alpha component
* @param {Number} [config.shadowBlur]
* @param {Object} [config.shadowOffset] object with x and y component
* @param {Number} [config.shadowOffsetX]
@ -13337,10 +13217,6 @@ var Konva = {};
* @param {Integer} [config.frameIndex] animation frame index
* @param {Image} config.image image object
* @param {String} [config.fill] fill color
* @param {Integer} [config.fillRed] set fill red component
* @param {Integer} [config.fillGreen] set fill green component
* @param {Integer} [config.fillBlue] set fill blue component
* @param {Integer} [config.fillAlpha] set fill alpha component
* @param {Image} [config.fillPatternImage] fill pattern image
* @param {Number} [config.fillPatternX]
* @param {Number} [config.fillPatternY]
@ -13371,10 +13247,6 @@ var Konva = {};
* @param {Boolean} [config.fillEnabled] flag which enables or disables the fill. The default value is true
* @param {String} [config.fillPriority] can be color, linear-gradient, radial-graident, or pattern. The default value is color. The fillPriority property makes it really easy to toggle between different fill types. For example, if you want to toggle between a fill color style and a fill pattern style, simply set the fill property and the fillPattern properties, and then use setFillPriority('color') to render the shape with a color fill, or use setFillPriority('pattern') to render the shape with the pattern fill configuration
* @param {String} [config.stroke] stroke color
* @param {Integer} [config.strokeRed] set stroke red component
* @param {Integer} [config.strokeGreen] set stroke green component
* @param {Integer} [config.strokeBlue] set stroke blue component
* @param {Integer} [config.strokeAlpha] set stroke alpha component
* @param {Number} [config.strokeWidth] stroke width
* @param {Boolean} [config.strokeHitEnabled] flag which enables or disables stroke hit region. The default is true
* @param {Boolean} [config.perfectDrawEnabled] flag which enables or disables using buffer canvas. The default is true
@ -13386,10 +13258,6 @@ var Konva = {};
* @param {String} [config.lineCap] can be butt, round, or sqare. The default
* is butt
* @param {String} [config.shadowColor]
* @param {Integer} [config.shadowRed] set shadow color red component
* @param {Integer} [config.shadowGreen] set shadow color green component
* @param {Integer} [config.shadowBlue] set shadow color blue component
* @param {Integer} [config.shadowAlpha] set shadow color alpha component
* @param {Number} [config.shadowBlur]
* @param {Object} [config.shadowOffset] object with x and y component
* @param {Number} [config.shadowOffsetX]
@ -13757,10 +13625,6 @@ var Konva = {};
* @param {Object} config
* @param {String} config.data SVG data string
* @param {String} [config.fill] fill color
* @param {Integer} [config.fillRed] set fill red component
* @param {Integer} [config.fillGreen] set fill green component
* @param {Integer} [config.fillBlue] set fill blue component
* @param {Integer} [config.fillAlpha] set fill alpha component
* @param {Image} [config.fillPatternImage] fill pattern image
* @param {Number} [config.fillPatternX]
* @param {Number} [config.fillPatternY]
@ -13791,10 +13655,6 @@ var Konva = {};
* @param {Boolean} [config.fillEnabled] flag which enables or disables the fill. The default value is true
* @param {String} [config.fillPriority] can be color, linear-gradient, radial-graident, or pattern. The default value is color. The fillPriority property makes it really easy to toggle between different fill types. For example, if you want to toggle between a fill color style and a fill pattern style, simply set the fill property and the fillPattern properties, and then use setFillPriority('color') to render the shape with a color fill, or use setFillPriority('pattern') to render the shape with the pattern fill configuration
* @param {String} [config.stroke] stroke color
* @param {Integer} [config.strokeRed] set stroke red component
* @param {Integer} [config.strokeGreen] set stroke green component
* @param {Integer} [config.strokeBlue] set stroke blue component
* @param {Integer} [config.strokeAlpha] set stroke alpha component
* @param {Number} [config.strokeWidth] stroke width
* @param {Boolean} [config.strokeHitEnabled] flag which enables or disables stroke hit region. The default is true
* @param {Boolean} [config.perfectDrawEnabled] flag which enables or disables using buffer canvas. The default is true
@ -13806,10 +13666,6 @@ var Konva = {};
* @param {String} [config.lineCap] can be butt, round, or sqare. The default
* is butt
* @param {String} [config.shadowColor]
* @param {Integer} [config.shadowRed] set shadow color red component
* @param {Integer} [config.shadowGreen] set shadow color green component
* @param {Integer} [config.shadowBlue] set shadow color blue component
* @param {Integer} [config.shadowAlpha] set shadow color alpha component
* @param {Number} [config.shadowBlur]
* @param {Object} [config.shadowOffset] object with x and y component
* @param {Number} [config.shadowOffsetX]
@ -14496,10 +14352,6 @@ var Konva = {};
* @param {String} config.text
* @param {String} config.data SVG data string
* @param {String} [config.fill] fill color
* @param {Integer} [config.fillRed] set fill red component
* @param {Integer} [config.fillGreen] set fill green component
* @param {Integer} [config.fillBlue] set fill blue component
* @param {Integer} [config.fillAlpha] set fill alpha component
* @param {Image} [config.fillPatternImage] fill pattern image
* @param {Number} [config.fillPatternX]
* @param {Number} [config.fillPatternY]
@ -14530,10 +14382,6 @@ var Konva = {};
* @param {Boolean} [config.fillEnabled] flag which enables or disables the fill. The default value is true
* @param {String} [config.fillPriority] can be color, linear-gradient, radial-graident, or pattern. The default value is color. The fillPriority property makes it really easy to toggle between different fill types. For example, if you want to toggle between a fill color style and a fill pattern style, simply set the fill property and the fillPattern properties, and then use setFillPriority('color') to render the shape with a color fill, or use setFillPriority('pattern') to render the shape with the pattern fill configuration
* @param {String} [config.stroke] stroke color
* @param {Integer} [config.strokeRed] set stroke red component
* @param {Integer} [config.strokeGreen] set stroke green component
* @param {Integer} [config.strokeBlue] set stroke blue component
* @param {Integer} [config.strokeAlpha] set stroke alpha component
* @param {Number} [config.strokeWidth] stroke width
* @param {Boolean} [config.strokeHitEnabled] flag which enables or disables stroke hit region. The default is true
* @param {Boolean} [config.perfectDrawEnabled] flag which enables or disables using buffer canvas. The default is true
@ -14545,10 +14393,6 @@ var Konva = {};
* @param {String} [config.lineCap] can be butt, round, or sqare. The default
* is butt
* @param {String} [config.shadowColor]
* @param {Integer} [config.shadowRed] set shadow color red component
* @param {Integer} [config.shadowGreen] set shadow color green component
* @param {Integer} [config.shadowBlue] set shadow color blue component
* @param {Integer} [config.shadowAlpha] set shadow color alpha component
* @param {Number} [config.shadowBlur]
* @param {Object} [config.shadowOffset] object with x and y component
* @param {Number} [config.shadowOffsetX]
@ -15009,10 +14853,6 @@ var Konva = {};
* @param {Number} config.sides
* @param {Number} config.radius
* @param {String} [config.fill] fill color
* @param {Integer} [config.fillRed] set fill red component
* @param {Integer} [config.fillGreen] set fill green component
* @param {Integer} [config.fillBlue] set fill blue component
* @param {Integer} [config.fillAlpha] set fill alpha component
* @param {Image} [config.fillPatternImage] fill pattern image
* @param {Number} [config.fillPatternX]
* @param {Number} [config.fillPatternY]
@ -15043,10 +14883,6 @@ var Konva = {};
* @param {Boolean} [config.fillEnabled] flag which enables or disables the fill. The default value is true
* @param {String} [config.fillPriority] can be color, linear-gradient, radial-graident, or pattern. The default value is color. The fillPriority property makes it really easy to toggle between different fill types. For example, if you want to toggle between a fill color style and a fill pattern style, simply set the fill property and the fillPattern properties, and then use setFillPriority('color') to render the shape with a color fill, or use setFillPriority('pattern') to render the shape with the pattern fill configuration
* @param {String} [config.stroke] stroke color
* @param {Integer} [config.strokeRed] set stroke red component
* @param {Integer} [config.strokeGreen] set stroke green component
* @param {Integer} [config.strokeBlue] set stroke blue component
* @param {Integer} [config.strokeAlpha] set stroke alpha component
* @param {Number} [config.strokeWidth] stroke width
* @param {Boolean} [config.strokeHitEnabled] flag which enables or disables stroke hit region. The default is true
* @param {Boolean} [config.perfectDrawEnabled] flag which enables or disables using buffer canvas. The default is true
@ -15058,10 +14894,6 @@ var Konva = {};
* @param {String} [config.lineCap] can be butt, round, or sqare. The default
* is butt
* @param {String} [config.shadowColor]
* @param {Integer} [config.shadowRed] set shadow color red component
* @param {Integer} [config.shadowGreen] set shadow color green component
* @param {Integer} [config.shadowBlue] set shadow color blue component
* @param {Integer} [config.shadowAlpha] set shadow color alpha component
* @param {Number} [config.shadowBlur]
* @param {Object} [config.shadowOffset] object with x and y component
* @param {Number} [config.shadowOffsetX]
@ -15203,10 +15035,6 @@ var Konva = {};
* @param {Number} config.innerRadius
* @param {Number} config.outerRadius
* @param {String} [config.fill] fill color
* @param {Integer} [config.fillRed] set fill red component
* @param {Integer} [config.fillGreen] set fill green component
* @param {Integer} [config.fillBlue] set fill blue component
* @param {Integer} [config.fillAlpha] set fill alpha component
* @param {Image} [config.fillPatternImage] fill pattern image
* @param {Number} [config.fillPatternX]
* @param {Number} [config.fillPatternY]
@ -15237,10 +15065,6 @@ var Konva = {};
* @param {Boolean} [config.fillEnabled] flag which enables or disables the fill. The default value is true
* @param {String} [config.fillPriority] can be color, linear-gradient, radial-graident, or pattern. The default value is color. The fillPriority property makes it really easy to toggle between different fill types. For example, if you want to toggle between a fill color style and a fill pattern style, simply set the fill property and the fillPattern properties, and then use setFillPriority('color') to render the shape with a color fill, or use setFillPriority('pattern') to render the shape with the pattern fill configuration
* @param {String} [config.stroke] stroke color
* @param {Integer} [config.strokeRed] set stroke red component
* @param {Integer} [config.strokeGreen] set stroke green component
* @param {Integer} [config.strokeBlue] set stroke blue component
* @param {Integer} [config.strokeAlpha] set stroke alpha component
* @param {Number} [config.strokeWidth] stroke width
* @param {Boolean} [config.strokeHitEnabled] flag which enables or disables stroke hit region. The default is true
* @param {Boolean} [config.perfectDrawEnabled] flag which enables or disables using buffer canvas. The default is true
@ -15252,10 +15076,6 @@ var Konva = {};
* @param {String} [config.lineCap] can be butt, round, or sqare. The default
* is butt
* @param {String} [config.shadowColor]
* @param {Integer} [config.shadowRed] set shadow color red component
* @param {Integer} [config.shadowGreen] set shadow color green component
* @param {Integer} [config.shadowBlue] set shadow color blue component
* @param {Integer} [config.shadowAlpha] set shadow color alpha component
* @param {Number} [config.shadowBlur]
* @param {Object} [config.shadowOffset] object with x and y component
* @param {Number} [config.shadowOffsetX]
@ -15786,10 +15606,6 @@ var Konva = {};
* @param {Number} config.pointerLength
* @param {Number} config.pointerWidth
* @param {String} [config.fill] fill color
* @param {Integer} [config.fillRed] set fill red component
* @param {Integer} [config.fillGreen] set fill green component
* @param {Integer} [config.fillBlue] set fill blue component
* @param {Integer} [config.fillAlpha] set fill alpha component
* @param {Image} [config.fillPatternImage] fill pattern image
* @param {Number} [config.fillPatternX]
* @param {Number} [config.fillPatternY]
@ -15820,10 +15636,6 @@ var Konva = {};
* @param {Boolean} [config.fillEnabled] flag which enables or disables the fill. The default value is true
* @param {String} [config.fillPriority] can be color, linear-gradient, radial-graident, or pattern. The default value is color. The fillPriority property makes it really easy to toggle between different fill types. For example, if you want to toggle between a fill color style and a fill pattern style, simply set the fill property and the fillPattern properties, and then use setFillPriority('color') to render the shape with a color fill, or use setFillPriority('pattern') to render the shape with the pattern fill configuration
* @param {String} [config.stroke] stroke color
* @param {Integer} [config.strokeRed] set stroke red component
* @param {Integer} [config.strokeGreen] set stroke green component
* @param {Integer} [config.strokeBlue] set stroke blue component
* @param {Integer} [config.strokeAlpha] set stroke alpha component
* @param {Number} [config.strokeWidth] stroke width
* @param {Boolean} [config.strokeHitEnabled] flag which enables or disables stroke hit region. The default is true
* @param {Boolean} [config.perfectDrawEnabled] flag which enables or disables using buffer canvas. The default is true
@ -15835,10 +15647,6 @@ var Konva = {};
* @param {String} [config.lineCap] can be butt, round, or sqare. The default
* is butt
* @param {String} [config.shadowColor]
* @param {Integer} [config.shadowRed] set shadow color red component
* @param {Integer} [config.shadowGreen] set shadow color green component
* @param {Integer} [config.shadowBlue] set shadow color blue component
* @param {Integer} [config.shadowAlpha] set shadow color alpha component
* @param {Number} [config.shadowBlur]
* @param {Object} [config.shadowOffset] object with x and y component
* @param {Number} [config.shadowOffsetX]

View File

@ -1,8 +1,4 @@
@param {String} [config.fill] fill color
* @param {Integer} [config.fillRed] set fill red component
* @param {Integer} [config.fillGreen] set fill green component
* @param {Integer} [config.fillBlue] set fill blue component
* @param {Integer} [config.fillAlpha] set fill alpha component
* @param {Image} [config.fillPatternImage] fill pattern image
* @param {Number} [config.fillPatternX]
* @param {Number} [config.fillPatternY]
@ -33,10 +29,6 @@
* @param {Boolean} [config.fillEnabled] flag which enables or disables the fill. The default value is true
* @param {String} [config.fillPriority] can be color, linear-gradient, radial-graident, or pattern. The default value is color. The fillPriority property makes it really easy to toggle between different fill types. For example, if you want to toggle between a fill color style and a fill pattern style, simply set the fill property and the fillPattern properties, and then use setFillPriority('color') to render the shape with a color fill, or use setFillPriority('pattern') to render the shape with the pattern fill configuration
* @param {String} [config.stroke] stroke color
* @param {Integer} [config.strokeRed] set stroke red component
* @param {Integer} [config.strokeGreen] set stroke green component
* @param {Integer} [config.strokeBlue] set stroke blue component
* @param {Integer} [config.strokeAlpha] set stroke alpha component
* @param {Number} [config.strokeWidth] stroke width
* @param {Boolean} [config.strokeHitEnabled] flag which enables or disables stroke hit region. The default is true
* @param {Boolean} [config.perfectDrawEnabled] flag which enables or disables using buffer canvas. The default is true
@ -48,10 +40,6 @@
* @param {String} [config.lineCap] can be butt, round, or sqare. The default
* is butt
* @param {String} [config.shadowColor]
* @param {Integer} [config.shadowRed] set shadow color red component
* @param {Integer} [config.shadowGreen] set shadow color green component
* @param {Integer} [config.shadowBlue] set shadow color blue component
* @param {Integer} [config.shadowAlpha] set shadow color alpha component
* @param {Number} [config.shadowBlur]
* @param {Object} [config.shadowOffset] object with x and y component
* @param {Number} [config.shadowOffsetX]