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intersects with shadow. close #1027
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@ -1522,6 +1522,7 @@ var Kinetic = {};
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Kinetic.Canvas.call(this, conf);
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Kinetic.Canvas.call(this, conf);
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this.context = new Kinetic.HitContext(this);
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this.context = new Kinetic.HitContext(this);
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this.setSize(width, height);
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this.setSize(width, height);
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this.hitCanvas = true;
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};
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};
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Kinetic.Util.extend(Kinetic.HitCanvas, Kinetic.Canvas);
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Kinetic.Util.extend(Kinetic.HitCanvas, Kinetic.Canvas);
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@ -7913,7 +7914,7 @@ var Kinetic = {};
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drawFunc.call(this, bufferContext);
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drawFunc.call(this, bufferContext);
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bufferContext.restore();
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bufferContext.restore();
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if (hasShadow) {
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if (hasShadow && !canvas.hitCanvas) {
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context.save();
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context.save();
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context._applyShadow(this);
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context._applyShadow(this);
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context.drawImage(bufferCanvas._canvas, 0, 0);
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context.drawImage(bufferCanvas._canvas, 0, 0);
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@ -7934,7 +7935,7 @@ var Kinetic = {};
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context.transform(o[0], o[1], o[2], o[3], o[4], o[5]);
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context.transform(o[0], o[1], o[2], o[3], o[4], o[5]);
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}
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}
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if (hasShadow) {
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if (hasShadow && !canvas.hitCanvas) {
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context.save();
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context.save();
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context._applyShadow(this);
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context._applyShadow(this);
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drawFunc.call(this, context);
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drawFunc.call(this, context);
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4
kinetic.min.js
vendored
4
kinetic.min.js
vendored
File diff suppressed because one or more lines are too long
@ -203,6 +203,7 @@
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Kinetic.Canvas.call(this, conf);
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Kinetic.Canvas.call(this, conf);
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this.context = new Kinetic.HitContext(this);
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this.context = new Kinetic.HitContext(this);
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this.setSize(width, height);
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this.setSize(width, height);
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this.hitCanvas = true;
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};
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};
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Kinetic.Util.extend(Kinetic.HitCanvas, Kinetic.Canvas);
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Kinetic.Util.extend(Kinetic.HitCanvas, Kinetic.Canvas);
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@ -163,7 +163,7 @@
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drawFunc.call(this, bufferContext);
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drawFunc.call(this, bufferContext);
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bufferContext.restore();
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bufferContext.restore();
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if (hasShadow) {
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if (hasShadow && !canvas.hitCanvas) {
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context.save();
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context.save();
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context._applyShadow(this);
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context._applyShadow(this);
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context.drawImage(bufferCanvas._canvas, 0, 0);
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context.drawImage(bufferCanvas._canvas, 0, 0);
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@ -184,7 +184,7 @@
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context.transform(o[0], o[1], o[2], o[3], o[4], o[5]);
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context.transform(o[0], o[1], o[2], o[3], o[4], o[5]);
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}
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}
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if (hasShadow) {
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if (hasShadow && !canvas.hitCanvas) {
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context.save();
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context.save();
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context._applyShadow(this);
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context._applyShadow(this);
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drawFunc.call(this, context);
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drawFunc.call(this, context);
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@ -471,6 +471,29 @@ suite('Shape', function() {
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});
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});
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// ======================================================
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test('shape intersect with shadow', function(){
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var stage = addStage();
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var layer = new Kinetic.Layer();
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var rect = new Kinetic.Rect({
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fill: '#ff0000',
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x: 50,
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y: 50,
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width: 200,
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height: 200,
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draggable: true,
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shadowColor: '#000' // if all shadow properties removed, works fine
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});
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layer.add(rect);
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stage.add(layer);
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//error here
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assert.equal(rect.intersects({x:52,y:52}), true);
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assert.equal(rect.intersects({x:45,y:45}), false);
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});
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// ======================================================
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// ======================================================
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test('overloaded getters and setters', function(){
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test('overloaded getters and setters', function(){
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var stage = addStage();
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var stage = addStage();
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