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Added HSL filter.
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@ -86,4 +86,41 @@
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* @param {Number} value 1 is no change, 0.5 halves the value, 2.0 doubles, etc..
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* @returns {Number}
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*/
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Kinetic.Factory.addGetterSetter(Kinetic.Node, 'luminance', 1, null, Kinetic.Factory.afterSetFilter);
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/**
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* get/set hsl luminance
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* @name value
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* @method
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* @memberof Kinetic.Node.prototype
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* @param {Number} value 1 is no change, 0.5 halves the value, 2.0 doubles, etc..
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* @returns {Number}
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*/
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/**
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* HSL Filter. Adjusts the hue, saturation and luminance (or lightness)
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* @function
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* @memberof Kinetic.Filters
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* @param {Object} imageData
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* @author ippo615
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*/
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Kinetic.Filters.HSL = function (imageData) {
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// Hue stays the same but saturation, value and brightness will be
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// adjusted to match common photo-editing software's extreme values
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var oldSaturation = this.saturation(),
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oldBrightness = this.brightness(),
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oldValue = this.value();
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this.saturation(oldSaturation*oldSaturation);
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this.brightness(0.5*(this.luminance()-1));
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this.value(1.0);
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Kinetic.Filters.HSV.call(this,imageData);
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Kinetic.Filters.Brighten.call(this,imageData);
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this.saturation(oldSaturation);
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this.brightness(oldBrightness);
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this.value(oldValue);
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};
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})();
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@ -177,4 +177,92 @@ suite('HSV', function() {
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imageObj.src = 'assets/lion.png';
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});
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// ======================================================
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test('HSL luminance tween transparancy', function(done) {
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var stage = addStage();
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var imageObj = new Image();
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imageObj.onload = function() {
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var layer = new Kinetic.Layer();
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darth = new Kinetic.Image({
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x: 10,
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y: 10,
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image: imageObj,
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draggable: true
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});
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layer.add(darth);
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stage.add(layer);
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darth.cache();
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darth.filters([Kinetic.Filters.HSL]);
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darth.luminance(2.0);
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layer.draw();
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var tween = new Kinetic.Tween({
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node: darth,
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duration: 1.0,
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luminance: 0.001,
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easing: Kinetic.Easings.EaseInOut
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});
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darth.on('mouseover', function() {
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tween.play();
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});
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darth.on('mouseout', function() {
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tween.reverse();
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});
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done();
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};
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imageObj.src = 'assets/lion.png';
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});
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// ======================================================
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test('HSL saturation tween transparancy', function(done) {
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var stage = addStage();
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var imageObj = new Image();
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imageObj.onload = function() {
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var layer = new Kinetic.Layer();
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darth = new Kinetic.Image({
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x: 10,
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y: 10,
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image: imageObj,
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draggable: true
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});
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layer.add(darth);
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stage.add(layer);
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darth.cache();
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darth.filters([Kinetic.Filters.HSL]);
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darth.saturation(2.0);
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layer.draw();
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var tween = new Kinetic.Tween({
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node: darth,
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duration: 1.0,
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saturation: 0.001,
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easing: Kinetic.Easings.EaseInOut
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});
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darth.on('mouseover', function() {
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tween.play();
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});
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darth.on('mouseout', function() {
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tween.reverse();
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});
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done();
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};
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imageObj.src = 'assets/lion.png';
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});
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});
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