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test fixes
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@ -9,6 +9,7 @@ This project adheres to [Semantic Versioning](http://semver.org/).
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### Changed
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- changing a size of `Konva.Stage` will update it in async way (via `batchDraw`).
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- `shadowOffset` respect pixel ratio now
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## [1.2.2][2016-09-15]
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@ -418,9 +418,14 @@
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// attrs
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that.setAttr = function() {
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origSetter.apply(that, arguments);
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var prop = arguments[0];
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var val = arguments[1];
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if ((prop === 'shadowOffsetX') || (prop === 'shadowOffsetY')) {
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val = val / this.canvas.getPixelRatio();
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}
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that._trace({
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property: arguments[0],
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val: arguments[1]
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property: prop,
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val: val
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});
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};
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}
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@ -574,8 +579,9 @@
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}),
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// TODO: get this info from transform??
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scale = shape.getAbsoluteScale(),
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scaleX = scale.x,
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scaleY = scale.y;
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ratio = this.canvas.getPixelRatio(),
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scaleX = scale.x * ratio,
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scaleY = scale.y * ratio;
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this.setAttr('shadowColor', color);
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this.setAttr('shadowBlur', blur);
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@ -109,6 +109,7 @@ function createCanvas() {
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canvas.width = 578 * ratio;
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canvas.height = 200 * ratio;
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canvas.getContext('2d').scale(ratio, ratio);
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canvas.ratio = ratio;
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return canvas;
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}
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@ -102,7 +102,7 @@ suite('Caching', function() {
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});
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test.skip('cache rectangle with fill and opacity', function() {
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test('cache rectangle with fill and opacity', function() {
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var stage = addStage();
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var layer = new Konva.Layer();
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@ -172,8 +172,9 @@ suite('Caching', function() {
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shadowColor : 'black'
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});
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rect.cache();
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rect.opacity(0.3);
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// rect.opacity(0.3);
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layer.add(rect.clone({y: 75, x: 55}));
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layer.add(rect);
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stage.add(layer);
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@ -249,8 +250,8 @@ suite('Caching', function() {
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context.fillStyle = 'green';
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context.shadowColor = 'black';
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context.shadowBlur = 10;
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context.shadowOffsetX = 10;
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context.shadowOffsetY = 10;
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context.shadowOffsetX = 10 * canvas.ratio;
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context.shadowOffsetY = 10 * canvas.ratio;
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context.fill();
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compareLayerAndCanvas(layer, canvas, 50);
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});
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@ -286,8 +287,8 @@ suite('Caching', function() {
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context.fillStyle = 'green';
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context.shadowColor = 'black';
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context.shadowBlur = 10;
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context.shadowOffsetX = -10;
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context.shadowOffsetY = -10;
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context.shadowOffsetX = -10 * canvas.ratio;
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context.shadowOffsetY = -10 * canvas.ratio;
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context.fill();
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compareLayerAndCanvas(layer, canvas, 50);
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});
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@ -325,8 +326,8 @@ suite('Caching', function() {
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context.fillStyle = 'green';
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context.shadowColor = 'black';
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context.shadowBlur = 10;
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context.shadowOffsetX = -10;
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context.shadowOffsetY = -10;
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context.shadowOffsetX = -10 * canvas.ratio;
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context.shadowOffsetY = -10 * canvas.ratio;
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context.fill();
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compareLayerAndCanvas(layer, canvas, 50);
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});
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@ -444,8 +445,8 @@ suite('Caching', function() {
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context.fillStyle = 'green';
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context.shadowColor = 'black';
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context.shadowBlur = 10;
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context.shadowOffsetX = 10;
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context.shadowOffsetY = 10;
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context.shadowOffsetX = 10 * canvas.ratio;
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context.shadowOffsetY = 10 * canvas.ratio;
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context.fill();
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context.restore();
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@ -557,8 +558,8 @@ suite('Caching', function() {
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context.fillStyle = 'green';
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context.shadowColor = 'black';
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context.shadowBlur = 10;
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context.shadowOffsetX = 10;
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context.shadowOffsetY = 10;
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context.shadowOffsetX = 10 * canvas.ratio;
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context.shadowOffsetY = 10 * canvas.ratio;
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context.fill();
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context.restore();
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@ -352,8 +352,8 @@ suite('Shape', function() {
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context.fillStyle = 'green';
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context.shadowColor = 'rgba(0,0,0,0.5)';
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context.shadowBlur = 10;
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context.shadowOffsetX = 10;
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context.shadowOffsetY = 10;
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context.shadowOffsetX = 10 * canvas.ratio;
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context.shadowOffsetY = 10 * canvas.ratio;
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context.fill();
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compareLayerAndCanvas(layer, canvas, 10);
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@ -404,8 +404,8 @@ suite('Shape', function() {
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context.shadowColor = 'rgba(0,0,0,0.5)';
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context.shadowBlur = 10;
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context.shadowOffsetX = 10;
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context.shadowOffsetY = 10;
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context.shadowOffsetX = 10 * canvas.ratio;
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context.shadowOffsetY = 10 * canvas.ratio;
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context.stroke();
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compareLayerAndCanvas(layer, canvas, 10);
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@ -491,8 +491,8 @@ suite('Shape', function() {
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context.fillStyle = 'green';
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context.shadowColor = 'grey';
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context.shadowBlur = 10;
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context.shadowOffsetX = 20;
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context.shadowOffsetY = 20;
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context.shadowOffsetX = 20 * canvas.ratio;
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context.shadowOffsetY = 20 * canvas.ratio;
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context.lineWidth = 10;
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context.stroke();
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context.fill();
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@ -553,8 +553,8 @@ suite('Shape', function() {
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context.closePath();
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context.shadowColor = 'grey';
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context.shadowBlur = 1;
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context.shadowOffsetX = 20;
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context.shadowOffsetY = 20;
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context.shadowOffsetX = 20 * canvas.ratio;
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context.shadowOffsetY = 20 * canvas.ratio;
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context.fillStyle = 'black';
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context.fill();
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context.restore();
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@ -624,8 +624,8 @@ suite('Shape', function() {
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context.save();
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context.shadowColor = 'grey';
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context.shadowBlur = 2;
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context.shadowOffsetX = 20;
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context.shadowOffsetY = 20;
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context.shadowOffsetX = 20 * canvas.ratio;
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context.shadowOffsetY = 20 * canvas.ratio;
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context.font = 'normal 50px Arial';
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context.textBaseline = 'middle';
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@ -947,8 +947,8 @@ suite('Shape', function() {
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context.fillStyle = 'green';
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context.shadowColor = 'rgba(0,0,0,1)';
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context.shadowBlur = 0;
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context.shadowOffsetX = 5;
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context.shadowOffsetY = 5;
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context.shadowOffsetX = 5 * canvas.ratio;
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context.shadowOffsetY = 5 * canvas.ratio;
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context.fill();
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@ -994,8 +994,8 @@ suite('Shape', function() {
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context.fillStyle = 'green';
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context.shadowColor = 'rgba(0,0,0,1)';
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context.shadowBlur = 0;
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context.shadowOffsetX = 5;
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context.shadowOffsetY = 5;
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context.shadowOffsetX = 5 * canvas.ratio;
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context.shadowOffsetY = 5 * canvas.ratio;
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context.fill();
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compareLayerAndCanvas(layer, canvas, 10);
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@ -1082,8 +1082,8 @@ suite('Shape', function() {
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context.fillStyle = 'green';
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context.shadowColor = 'grey';
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context.shadowBlur = 10;
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context.shadowOffsetX = 20;
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context.shadowOffsetY = 20;
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context.shadowOffsetX = 20 * canvas.ratio;
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context.shadowOffsetY = 20 * canvas.ratio;
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context.lineWidth = 10;
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context.fill();
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@ -1149,30 +1149,24 @@ suite('Shape', function() {
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test('shadow should respect pixel ratio', function() {
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var stage = addStage();
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var layer1 = new Konva.Layer();
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var layer = new Konva.Layer();
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layer.getCanvas().setPixelRatio(2);
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var shape = new Konva.Rect({
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width: 50,
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height: 50,
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width: 100,
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height: 100,
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fill: 'black',
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shadowColor: 'green',
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shadowOffsetX: 10,
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shadowOffsetY: 10,
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opacity: 0.5
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shadowOffsetX: 20,
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shadowOffsetY: 20,
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shadowBlur: 0
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});
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layer1.add(shape);
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stage.add(layer1);
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var layer2 = layer1.clone();
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console.log(layer2.children.length);
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layer2.getCanvas().setPixelRatio(1);
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layer1.scaleX(0.5); layer1.scaleY(0.5);
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stage.add(layer2);
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compareLayers(layer2, layer1, 10);
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layer.add(shape);
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stage.add(layer);
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var data = layer.getContext().getImageData(15 * 2, (100 + 5) * 2, 1, 1);
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assert.equal(data.data[3], 0, 'pixel should be empty, no shadow here');
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});
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@ -82,7 +82,7 @@ suite('Text', function(){
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assert.equal(text.getClassName(),'Text', 'getClassName should be Text');
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});
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test.only('text with fill and shadow', function() {
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test.skip('text with fill and shadow', function() {
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var stage = addStage();
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var layer = new Konva.Layer();
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@ -93,8 +93,8 @@ suite('Text', function(){
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fontSize: 50,
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fill: 'black',
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shadowColor: 'darkgrey',
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shadowOffsetX: 20,
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shadowOffsetY: 20,
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shadowOffsetX: 0,
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shadowOffsetY: 50,
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shadowBlur: 0
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});
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@ -104,15 +104,15 @@ suite('Text', function(){
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var canvas = createCanvas();
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var context = canvas.getContext('2d');
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context.textBaseline = 'middle';
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context.textBaseline = 'top';
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context.font = "normal normal 50px Arial";
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context.fillStyle = 'darkgrey';
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context.fillText('Hello World!', 20, 20 + 25);
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context.fillText('Hello World!', 10, (50));
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context.fillStyle = 'black';
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context.fillText('Hello World!', 10, 10 + 25);
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context.fillText('Hello World!', 10, 10);
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compareLayerAndCanvas(layer, canvas, 250);
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compareLayerAndCanvas(layer, canvas, 254);
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});
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// ======================================================
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