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refactored pixel ratio scale logic
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@ -1,4 +1,4 @@
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(function() {
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(function() {
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/**
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* Canvas Renderer constructor
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* @constructor
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@ -12,6 +12,7 @@
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this.context = this.element.getContext('2d');
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this.setSize(width || 0, height || 0);
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};
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// calculate pixel ratio
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var canvas = document.createElement('canvas'), context = canvas.getContext('2d'), devicePixelRatio = window.devicePixelRatio || 1, backingStoreRatio = context.webkitBackingStorePixelRatio || context.mozBackingStorePixelRatio || context.msBackingStorePixelRatio || context.oBackingStorePixelRatio || context.backingStorePixelRatio || 1;
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Kinetic.Canvas.pixelRatio = devicePixelRatio / backingStoreRatio;
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@ -190,19 +191,6 @@
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this.context.lineJoin = lineJoin;
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}
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},
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_handlePixelRatio: function() {
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var pixelRatio = Kinetic.Canvas.pixelRatio;
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if(pixelRatio !== 1) {
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this.getContext().scale(pixelRatio, pixelRatio);
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}
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},
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_counterPixelRatio: function() {
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var pixelRatio = Kinetic.Canvas.pixelRatio;
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if(pixelRatio !== 1) {
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pixelRatio = 1 / pixelRatio;
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this.getContext().scale(pixelRatio, pixelRatio);
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}
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},
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_applyAncestorTransforms: function(node) {
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var context = this.context;
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node._eachAncestorReverse(function(no) {
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@ -217,6 +205,16 @@
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};
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Kinetic.SceneCanvas.prototype = {
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setWidth: function(width) {
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this.width = width;
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this.element.width = width;
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this.element.style.width = width + 'px';
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},
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setHeight: function(height) {
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this.height = height;
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this.element.height = height;
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this.element.style.height = height + 'px';
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},
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_fillColor: function(shape) {
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var context = this.context, fill = shape.getFill();
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context.fillStyle = fill;
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45
src/Node.js
45
src/Node.js
@ -629,8 +629,18 @@
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* @methodOf Kinetic.Node.prototype
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*/
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getTransform: function() {
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var m = new Kinetic.Transform(), attrs = this.attrs, x = attrs.x, y = attrs.y, rotation = attrs.rotation, scale = attrs.scale, scaleX = scale.x, scaleY = scale.y, offset = attrs.offset, offsetX = offset.x, offsetY = offset.y;
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var m = new Kinetic.Transform(),
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attrs = this.attrs,
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x = attrs.x,
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y = attrs.y,
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rotation = attrs.rotation,
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scale = attrs.scale,
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scaleX = scale.x,
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scaleY = scale.y,
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offset = attrs.offset,
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offsetX = offset.x,
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offsetY = offset.y;
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if(x !== 0 || y !== 0) {
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m.translate(x, y);
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}
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@ -713,7 +723,6 @@
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}
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context = canvas.getContext();
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context.save();
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canvas._counterPixelRatio();
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if(x || y) {
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context.translate(-1 * x, -1 * y);
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@ -802,20 +811,22 @@
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}
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},
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_clearTransform: function() {
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var attrs = this.attrs, scale = attrs.scale, offset = attrs.offset;
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var trans = {
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x: attrs.x,
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y: attrs.y,
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rotation: attrs.rotation,
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scale: {
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x: scale.x,
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y: scale.y
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},
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offset: {
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x: offset.x,
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y: offset.y
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}
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};
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var attrs = this.attrs,
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scale = attrs.scale,
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offset = attrs.offset,
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trans = {
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x: attrs.x,
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y: attrs.y,
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rotation: attrs.rotation,
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scale: {
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x: scale.x,
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y: scale.y
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},
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offset: {
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x: offset.x,
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y: offset.y
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}
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};
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this.attrs.x = 0;
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this.attrs.y = 0;
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@ -167,7 +167,6 @@
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if(drawFunc && this.isVisible()) {
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context.save();
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canvas._handlePixelRatio();
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canvas._applyOpacity(this);
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canvas._applyLineJoin(this);
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canvas._applyAncestorTransforms(this);
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@ -1297,7 +1297,7 @@ Test.Modules.DRAG_AND_DROP = {
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layer.add(group);
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stage.add(layer);
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},
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'translate, rotate, center offset, and scale shape, and then drag and drop': function(containerId) {
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'*translate, rotate, center offset, and scale shape, and then drag and drop': function(containerId) {
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var stage = new Kinetic.Stage({
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container: containerId,
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width: 578,
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@ -1335,6 +1335,8 @@ Test.Modules.DRAG_AND_DROP = {
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rect.rotate(0.01);
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}, layer);
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anim.start();
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showHit(layer);
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},
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'stage and shape draggable': function(containerId) {
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var stage = new Kinetic.Stage({
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