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ts fixes
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@ -5,6 +5,8 @@ This project adheres to [Semantic Versioning](http://semver.org/).
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## Not released:
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* TS types fixes
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## [3.3.3][2019-06-07]
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* Some fixes for better support `konva-node`
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4
konva.min.js
vendored
4
konva.min.js
vendored
File diff suppressed because one or more lines are too long
@ -2340,7 +2340,9 @@ export abstract class Node<Config extends NodeConfig = NodeConfig> {
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brightness: GetSet<number, this>;
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contrast: GetSet<number, this>;
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blurRadius: GetSet<number, this>;
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luminance: GetSet<number, this>;
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green: GetSet<number, this>;
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alpha: GetSet<number, this>;
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hue: GetSet<number, this>;
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kaleidoscopeAngle: GetSet<number, this>;
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kaleidoscopePower: GetSet<number, this>;
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@ -1,5 +1,5 @@
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import { Factory } from '../Factory';
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import { Node } from '../Node';
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import { Node, Filter } from '../Node';
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import { getNumberValidator } from '../Validators';
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/*
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the Gauss filter
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@ -827,7 +827,7 @@ function filterGaussBlurRGBA(imageData, radius) {
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* node.filters([Konva.Filters.Blur]);
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* node.blurRadius(10);
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*/
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export const Blur = function Blur(this: Node, imageData: CanvasImageData) {
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export const Blur: Filter = function Blur(imageData) {
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var radius = Math.round(this.blurRadius());
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if (radius > 0) {
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@ -1,5 +1,5 @@
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import { Factory } from '../Factory';
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import { Node } from '../Node';
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import { Node, Filter } from '../Node';
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import { getNumberValidator } from '../Validators';
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/**
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* Contrast Filter.
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@ -12,8 +12,8 @@ import { getNumberValidator } from '../Validators';
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* node.contrast(10);
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*/
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export const Contrast = function(imageData) {
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var adjust = Math.pow((parseInt(this.contrast()) + 100) / 100, 2);
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export const Contrast: Filter = function(imageData) {
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var adjust = Math.pow((this.contrast() + 100) / 100, 2);
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var data = imageData.data,
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nPixels = data.length,
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@ -1,5 +1,5 @@
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import { Factory } from '../Factory';
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import { Node } from '../Node';
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import { Node, Filter } from '../Node';
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import { Util } from '../Util';
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import { getNumberValidator } from '../Validators';
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/**
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@ -18,7 +18,7 @@ import { getNumberValidator } from '../Validators';
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* node.embossDirection('right');
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* node.embossBlend(true);
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*/
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export const Emboss = function(imageData) {
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export const Emboss: Filter = function(imageData) {
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// pixastic strength is between 0 and 10. I want it between 0 and 1
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// pixastic greyLevel is between 0 and 255. I want it between 0 and 1. Also,
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// a max value of greyLevel yields a white emboss, and the min value yields a black
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@ -1,5 +1,5 @@
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import { Factory } from '../Factory';
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import { Node } from '../Node';
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import { Node, Filter } from '../Node';
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import { getNumberValidator } from '../Validators';
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function remap(fromValue, fromMin, fromMax, toMin, toMax) {
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@ -37,7 +37,7 @@ function remap(fromValue, fromMin, fromMax, toMin, toMax) {
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* node.filters([Konva.Filters.Enhance]);
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* node.enhance(0.4);
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*/
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export const Enhance = function(imageData) {
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export const Enhance: Filter = function(imageData) {
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var data = imageData.data,
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nSubPixels = data.length,
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rMin = data[0],
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@ -1,3 +1,5 @@
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import { Filter } from '../Node';
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/**
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* Grayscale Filter
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* @function
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@ -7,7 +9,7 @@
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* node.cache();
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* node.filters([Konva.Filters.Grayscale]);
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*/
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export const Grayscale = function(imageData) {
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export const Grayscale: Filter = function(imageData) {
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var data = imageData.data,
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len = data.length,
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i,
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@ -1,5 +1,5 @@
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import { Factory } from '../Factory';
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import { Node } from '../Node';
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import { Node, Filter } from '../Node';
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import { getNumberValidator } from '../Validators';
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Factory.addGetterSetter(
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@ -58,7 +58,7 @@ Factory.addGetterSetter(
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* image.luminance(0.2);
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*/
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export const HSL = function(imageData) {
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export const HSL: Filter = function(imageData) {
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var data = imageData.data,
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nPixels = data.length,
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v = 1,
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@ -1,5 +1,5 @@
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import { Factory } from '../Factory';
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import { Node } from '../Node';
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import { Node, Filter } from '../Node';
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import { getNumberValidator } from '../Validators';
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/**
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@ -14,7 +14,7 @@ import { getNumberValidator } from '../Validators';
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* image.value(200);
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*/
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export const HSV = function(imageData) {
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export const HSV: Filter = function(imageData) {
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var data = imageData.data,
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nPixels = data.length,
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v = Math.pow(2, this.value()),
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@ -1,3 +1,4 @@
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import { Filter } from '../Node';
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/**
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* Invert Filter
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* @function
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@ -7,7 +8,7 @@
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* node.cache();
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* node.filters([Konva.Filters.Invert]);
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*/
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export const Invert = function(imageData) {
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export const Invert: Filter = function(imageData) {
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var data = imageData.data,
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len = data.length,
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i;
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@ -1,5 +1,5 @@
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import { Factory } from '../Factory';
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import { Node } from '../Node';
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import { Node, Filter } from '../Node';
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import { Util } from '../Util';
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import { getNumberValidator } from '../Validators';
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@ -177,7 +177,7 @@ var FromPolar = function(src, dst, opt) {
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* node.kaleidoscopePower(3);
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* node.kaleidoscopeAngle(45);
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*/
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export const Kaleidoscope = function(imageData) {
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export const Kaleidoscope: Filter = function(imageData) {
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var xSize = imageData.width,
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ySize = imageData.height;
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@ -1,5 +1,5 @@
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import { Factory } from '../Factory';
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import { Node } from '../Node';
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import { Node, Filter } from '../Node';
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import { getNumberValidator } from '../Validators';
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function pixelAt(idata, x, y) {
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@ -179,7 +179,7 @@ function smoothEdgeMask(mask, sw, sh) {
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* node.filters([Konva.Filters.Mask]);
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* node.threshold(200);
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*/
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export const Mask = function(imageData) {
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export const Mask: Filter = function(imageData) {
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// Detect pixels close to the background color
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var threshold = this.threshold(),
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mask = backgroundMask(imageData, threshold);
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@ -1,5 +1,5 @@
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import { Factory } from '../Factory';
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import { Node } from '../Node';
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import { Node, Filter } from '../Node';
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import { getNumberValidator } from '../Validators';
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/**
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@ -14,7 +14,7 @@ import { getNumberValidator } from '../Validators';
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* node.filters([Konva.Filters.Noise]);
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* node.noise(0.8);
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*/
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export const Noise = function(imageData) {
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export const Noise: Filter = function(imageData) {
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var amount = this.noise() * 255,
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data = imageData.data,
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nPixels = data.length,
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/*eslint-disable max-depth */
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import { Factory } from '../Factory';
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import { Util } from '../Util';
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import { Node } from '../Node';
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import { Node, Filter } from '../Node';
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import { getNumberValidator } from '../Validators';
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/**
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@ -18,7 +18,7 @@ import { getNumberValidator } from '../Validators';
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* node.pixelSize(10);
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*/
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export const Pixelate = function(imageData) {
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export const Pixelate: Filter = function(imageData) {
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var pixelSize = Math.ceil(this.pixelSize()),
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width = imageData.width,
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height = imageData.height,
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@ -38,8 +38,8 @@ export const Pixelate = function(imageData) {
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yBinEnd,
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xBin,
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yBin,
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pixelsInBin;
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imageData = imageData.data;
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pixelsInBin,
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data = imageData.data;
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if (pixelSize <= 0) {
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Util.error('pixelSize value can not be <= 0');
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@ -71,10 +71,10 @@ export const Pixelate = function(imageData) {
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continue;
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}
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i = (width * y + x) * 4;
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red += imageData[i + 0];
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green += imageData[i + 1];
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blue += imageData[i + 2];
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alpha += imageData[i + 3];
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red += data[i + 0];
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green += data[i + 1];
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blue += data[i + 2];
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alpha += data[i + 3];
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pixelsInBin += 1;
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}
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}
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@ -95,10 +95,10 @@ export const Pixelate = function(imageData) {
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continue;
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}
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i = (width * y + x) * 4;
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imageData[i + 0] = red;
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imageData[i + 1] = green;
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imageData[i + 2] = blue;
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imageData[i + 3] = alpha;
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data[i + 0] = red;
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data[i + 1] = green;
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data[i + 2] = blue;
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data[i + 3] = alpha;
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}
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}
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}
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import { Factory } from '../Factory';
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import { Node } from '../Node';
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import { Node, Filter } from '../Node';
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import { getNumberValidator } from '../Validators';
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/**
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* Posterize Filter. Adjusts the channels so that there are no more
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@ -16,7 +16,7 @@ import { getNumberValidator } from '../Validators';
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* node.levels(0.8); // between 0 and 1
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*/
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export const Posterize = function(imageData) {
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export const Posterize: Filter = function(imageData) {
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// level must be between 1 and 255
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var levels = Math.round(this.levels() * 254) + 1,
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data = imageData.data,
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import { Factory } from '../Factory';
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import { Node } from '../Node';
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import { Node, Filter } from '../Node';
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import { RGBComponent } from '../Validators';
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/**
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@ -16,7 +16,7 @@ import { RGBComponent } from '../Validators';
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* node.green(200);
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*/
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export const RGB = function(imageData) {
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export const RGB: Filter = function(imageData) {
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var data = imageData.data,
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nPixels = data.length,
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red = this.red(),
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import { Factory } from '../Factory';
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import { Node } from '../Node';
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import { Node, Filter } from '../Node';
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import { RGBComponent } from '../Validators';
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/**
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@ -17,7 +17,7 @@ import { RGBComponent } from '../Validators';
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* node.alpha(0.3);
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*/
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export const RGBA = function(imageData) {
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export const RGBA: Filter = function(imageData) {
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var data = imageData.data,
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nPixels = data.length,
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red = this.red(),
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import { Filter } from '../Node';
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// based on https://stackoverflow.com/questions/1061093/how-is-a-sepia-tone-created
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/**
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@ -9,7 +11,7 @@
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* node.cache();
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* node.filters([Konva.Filters.Sepia]);
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*/
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export const Sepia = function(imageData) {
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export const Sepia: Filter = function(imageData) {
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var data = imageData.data,
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nPixels = data.length,
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i,
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import { Filter } from '../Node';
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/**
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* Solarize Filter
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* Pixastic Lib - Solarize filter - v0.1.0
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@ -12,7 +13,7 @@
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* node.filters([Konva.Filters.Solarize]);
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*/
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export const Solarize = function(imageData) {
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export const Solarize: Filter = function(imageData) {
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var data = imageData.data,
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w = imageData.width,
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h = imageData.height,
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import { Factory } from '../Factory';
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import { Node } from '../Node';
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import { Node, Filter } from '../Node';
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import { getNumberValidator } from '../Validators';
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/**
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* Threshold Filter. Pushes any value above the mid point to
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@ -16,7 +16,7 @@ import { getNumberValidator } from '../Validators';
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* node.threshold(0.1);
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*/
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export const Threshold = function(imageData) {
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export const Threshold: Filter = function(imageData) {
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var level = this.threshold() * 255,
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data = imageData.data,
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len = data.length,
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