Use cachedCanvas pixel ratio

This commit is contained in:
Andrej Mihajlov 2015-04-16 16:49:08 +02:00
parent 41c10555bc
commit 3eb87ece05

View File

@ -307,9 +307,9 @@
);
var cacheCanvas = this._getCachedSceneCanvas();
var ratio = context.canvas.pixelRatio;
var ratio = cacheCanvas.pixelRatio;
context.drawImage(cacheCanvas._canvas, 0, 0, cacheCanvas.width / ratio, cacheCanvas.height /ratio);
context.drawImage(cacheCanvas._canvas, 0, 0, cacheCanvas.width / ratio, cacheCanvas.height / ratio);
context.restore();
},
_drawCachedHitCanvas: function(context) {