test + refactoring

This commit is contained in:
Лаврёнов Антон 2014-05-17 21:10:49 +08:00
parent 012db6594c
commit 1db8fec21c
5 changed files with 69 additions and 16 deletions

View File

@ -49,6 +49,9 @@
this.getHitCanvas().getContext().clear(bounds);
return this;
},
clearHitCache: function() {
this._hitImageData = undefined;
},
// extend Node.prototype.setZIndex
setZIndex: function(index) {
Kinetic.Node.prototype.setZIndex.call(this, index);

View File

@ -308,7 +308,7 @@
if (this.shouldDrawHit(canvas)) {
if (layer) {
layer.imageData = null; // Clear getImageData cache
layer.clearHitCache();
}
if (cachedHitCanvas) {
this._drawCachedHitCanvas(context);

View File

@ -92,28 +92,20 @@
return null;
}
},
/**
* Get ImageData.data array for an individual pixel on the hit canvas.
* Data is cached as getImageData is an expensive method to call often.
*
* @param {Number} x
* @param {Number} x
* @returns {Array} One-dimensional array containing the data in the RGBA order, with integer values between 0 and 255
*/
_getImageData: function(x, y) {
var width = this.hitCanvas.width || 1,
height = this.hitCanvas.height || 1,
index = (y * width ) + x;
if (!this.imageData) {
this.imageData = this.hitCanvas.context._context.getImageData(0, 0, width, height);
if (!this._hitImageData) {
this._hitImageData = this.hitCanvas.context.getImageData(0, 0, width, height);
}
return [
this.imageData.data[4 * index + 0] , // Red
this.imageData.data[4 * index + 1], // Green
this.imageData.data[4 * index + 2], // Blue
this.imageData.data[4 * index + 3] // Alpha
this._hitImageData.data[4 * index + 0] , // Red
this._hitImageData.data[4 * index + 1], // Green
this._hitImageData.data[4 * index + 2], // Blue
this._hitImageData.data[4 * index + 3] // Alpha
];
},
_getIntersection: function(pos) {

View File

@ -210,7 +210,7 @@
if(this.shouldDrawHit(canvas)) {
if (layer) {
layer.imageData = null; // Clear getImageData cache
layer.clearHitCache();
}
if (cachedHitCanvas) {
this._drawCachedHitCanvas(context);

View File

@ -292,4 +292,62 @@ suite('Layer', function() {
assert.equal(layer.hitGraphEnabled(), true);
assert.equal(layer.shouldDrawHit(), true);
});
// ======================================================
test('hit graph caching', function() {
var stage = addStage();
var layer = new Kinetic.Layer();
var originGetImageData = layer.getHitCanvas().getContext().getImageData;
var count = 0;
layer.getHitCanvas().getContext().getImageData = function() {
count += 1;
return originGetImageData.apply(this, arguments);
};
stage.add(layer);
var circle = new Kinetic.Circle({
x: stage.getWidth() / 2,
y: stage.getHeight() / 2,
radius: 70,
fill: 'red',
stroke: 'black',
strokeWidth: 4
});
layer.add(circle);
layer.draw();
assert.equal(count, 0, 'draw should not touch getImageData');
var top = stage.content.getBoundingClientRect().top;
stage._mousemove({
clientX: stage.getWidth() / 2,
clientY: stage.getHeight() / 2 + top
});
// while mouse event we need hit canvas info
assert.equal(count, 1, 'getImageData should be called once');
stage._mousemove({
clientX: stage.getWidth() / 2,
clientY: stage.getHeight() / 2 + top + 2
});
assert.equal(count, 1, 'getImageData should not be called, because data is cached');
var group = new Kinetic.Group();
group.cache({
width : 1,
height : 1
});
layer.add(group);
group.draw();
stage._mousemove({
clientX: stage.getWidth() / 2,
clientY: stage.getHeight() / 2 + top + 2
});
// after drawing group hit cache should be cleared
assert.equal(count, 2, 'while creating new cache getImageData should be called');
});
});