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test + refactoring
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@ -49,6 +49,9 @@
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this.getHitCanvas().getContext().clear(bounds);
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return this;
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},
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clearHitCache: function() {
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this._hitImageData = undefined;
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},
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// extend Node.prototype.setZIndex
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setZIndex: function(index) {
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Kinetic.Node.prototype.setZIndex.call(this, index);
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@ -308,7 +308,7 @@
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if (this.shouldDrawHit(canvas)) {
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if (layer) {
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layer.imageData = null; // Clear getImageData cache
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layer.clearHitCache();
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}
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if (cachedHitCanvas) {
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this._drawCachedHitCanvas(context);
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20
src/Layer.js
20
src/Layer.js
@ -92,28 +92,20 @@
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return null;
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}
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},
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/**
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* Get ImageData.data array for an individual pixel on the hit canvas.
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* Data is cached as getImageData is an expensive method to call often.
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*
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* @param {Number} x
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* @param {Number} x
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* @returns {Array} One-dimensional array containing the data in the RGBA order, with integer values between 0 and 255
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*/
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_getImageData: function(x, y) {
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var width = this.hitCanvas.width || 1,
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height = this.hitCanvas.height || 1,
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index = (y * width ) + x;
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if (!this.imageData) {
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this.imageData = this.hitCanvas.context._context.getImageData(0, 0, width, height);
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if (!this._hitImageData) {
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this._hitImageData = this.hitCanvas.context.getImageData(0, 0, width, height);
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}
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return [
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this.imageData.data[4 * index + 0] , // Red
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this.imageData.data[4 * index + 1], // Green
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this.imageData.data[4 * index + 2], // Blue
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this.imageData.data[4 * index + 3] // Alpha
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this._hitImageData.data[4 * index + 0] , // Red
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this._hitImageData.data[4 * index + 1], // Green
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this._hitImageData.data[4 * index + 2], // Blue
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this._hitImageData.data[4 * index + 3] // Alpha
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];
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},
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_getIntersection: function(pos) {
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@ -210,7 +210,7 @@
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if(this.shouldDrawHit(canvas)) {
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if (layer) {
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layer.imageData = null; // Clear getImageData cache
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layer.clearHitCache();
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}
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if (cachedHitCanvas) {
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this._drawCachedHitCanvas(context);
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@ -292,4 +292,62 @@ suite('Layer', function() {
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assert.equal(layer.hitGraphEnabled(), true);
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assert.equal(layer.shouldDrawHit(), true);
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});
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// ======================================================
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test('hit graph caching', function() {
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var stage = addStage();
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var layer = new Kinetic.Layer();
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var originGetImageData = layer.getHitCanvas().getContext().getImageData;
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var count = 0;
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layer.getHitCanvas().getContext().getImageData = function() {
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count += 1;
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return originGetImageData.apply(this, arguments);
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};
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stage.add(layer);
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var circle = new Kinetic.Circle({
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x: stage.getWidth() / 2,
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y: stage.getHeight() / 2,
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radius: 70,
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fill: 'red',
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stroke: 'black',
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strokeWidth: 4
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});
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layer.add(circle);
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layer.draw();
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assert.equal(count, 0, 'draw should not touch getImageData');
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var top = stage.content.getBoundingClientRect().top;
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stage._mousemove({
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clientX: stage.getWidth() / 2,
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clientY: stage.getHeight() / 2 + top
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});
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// while mouse event we need hit canvas info
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assert.equal(count, 1, 'getImageData should be called once');
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stage._mousemove({
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clientX: stage.getWidth() / 2,
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clientY: stage.getHeight() / 2 + top + 2
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});
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assert.equal(count, 1, 'getImageData should not be called, because data is cached');
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var group = new Kinetic.Group();
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group.cache({
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width : 1,
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height : 1
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});
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layer.add(group);
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group.draw();
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stage._mousemove({
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clientX: stage.getWidth() / 2,
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clientY: stage.getHeight() / 2 + top + 2
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});
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// after drawing group hit cache should be cleared
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assert.equal(count, 2, 'while creating new cache getImageData should be called');
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});
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});
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