Medium Trust: Removing dead code that is generating secannotate warnings.

--HG--
branch : dev
This commit is contained in:
Andre Rodrigues 2010-11-18 13:18:42 -08:00
parent 25a6225ae7
commit b67664f55b
3 changed files with 0 additions and 112 deletions

View File

@ -1,56 +0,0 @@
using System;
using System.CodeDom.Compiler;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Security;
using System.Web.Compilation;
namespace Orchard.Environment.Extensions.Compilers {
/// <summary>
/// Compile a C# extension into an assembly given a directory location
/// Note: Currently not used...
/// </summary>
public class CSharpExtensionDirectoryCompiler {
private readonly IBuildManager _buildManager;
public CSharpExtensionDirectoryCompiler(IBuildManager buildManager) {
_buildManager = buildManager;
}
public CompilerResults CompileProject(string location) {
var codeProvider = CodeDomProvider.CreateProvider("cs");
var references = GetAssemblyReferenceNames();
var options = new CompilerParameters(references.ToArray());
var fileNames = GetSourceFileNames(location);
var results = codeProvider.CompileAssemblyFromFile(options, fileNames.ToArray());
return results;
}
private IEnumerable<string> GetAssemblyReferenceNames() {
return _buildManager
.GetReferencedAssemblies()
.Select(x => x.Location)
.Where(x => !string.IsNullOrEmpty(x))
.Distinct(StringComparer.OrdinalIgnoreCase);
}
private IEnumerable<string> GetSourceFileNames(string path) {
foreach (var file in Directory.GetFiles(path, "*.cs")) {
yield return file;
}
foreach (var folder in Directory.GetDirectories(path)) {
if (Path.GetFileName(folder).StartsWith("."))
continue;
foreach (var file in GetSourceFileNames(folder)) {
yield return file;
}
}
}
}
}

View File

@ -1,54 +0,0 @@
using System.CodeDom.Compiler;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Security;
using Orchard.FileSystems.VirtualPath;
namespace Orchard.Environment.Extensions.Compilers {
/// <summary>
/// Compile a C# extension into an assembly given a directory location
/// Note: currently not used...
/// </summary>
public class CSharpProjectFullTrustCompiler {
private readonly IVirtualPathProvider _virtualPathProvider;
private readonly IBuildManager _buildManager;
public CSharpProjectFullTrustCompiler(IVirtualPathProvider virtualPathProvider, IBuildManager buildManager) {
_virtualPathProvider = virtualPathProvider;
_buildManager = buildManager;
}
/// <summary>
/// Compile a csproj file given its virtual path. Use the CSharp CodeDomProvider
/// class, which is only available in full trust.
/// </summary>
public CompilerResults CompileProject(string virtualPath, string outputDirectory) {
var codeProvider = CodeDomProvider.CreateProvider("cs");
var directory = _virtualPathProvider.GetDirectoryName(virtualPath);
using (var stream = _virtualPathProvider.OpenFile(virtualPath)) {
var descriptor = new DefaultProjectFileParser().Parse(stream);
var references = GetReferencedAssembliesLocation();
var options = new CompilerParameters(references.ToArray());
options.GenerateExecutable = false;
options.OutputAssembly = Path.Combine(outputDirectory, descriptor.AssemblyName + ".dll");
var fileNames = descriptor.SourceFilenames
.Select(f => _virtualPathProvider.Combine(directory, f))
.Select(f => _virtualPathProvider.MapPath(f));
var results = codeProvider.CompileAssemblyFromFile(options, fileNames.ToArray());
return results;
}
}
private IEnumerable<string> GetReferencedAssembliesLocation() {
return _buildManager.GetReferencedAssemblies()
.Select(a => a.Location)
.Where(a => !string.IsNullOrEmpty(a))
.Distinct();
}
}
}

View File

@ -555,9 +555,7 @@
<Compile Include="FileSystems\VirtualPath\IVirtualPathMonitor.cs" />
<Compile Include="FileSystems\Dependencies\IDependenciesFolder.cs" />
<Compile Include="Environment\Extensions\Compilers\IExtensionCompiler.cs" />
<Compile Include="Environment\Extensions\Compilers\CSharpExtensionDirectoryCompiler.cs" />
<Compile Include="Environment\Extensions\Compilers\DefaultExtensionCompiler.cs" />
<Compile Include="Environment\Extensions\Compilers\CSharpProjectFullTrustCompiler.cs" />
<Compile Include="Environment\Extensions\Compilers\DefaultProjectFileParser.cs" />
<Compile Include="Environment\IAssemblyBuilder.cs" />
<Compile Include="Environment\IBuildManager.cs" />