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128 lines
3.3 KiB
Markdown
128 lines
3.3 KiB
Markdown
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# 数据库实体
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## 更换主键名称
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系统默认的主键是以`Id`命名,如果数据库主键是其他名称,可以直接用注解进行更改:
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```csharp
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[Column("CustomerId")]
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public string Id { get; set; }
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```
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## 如何添加主键类型为numberic的业务代码
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如果数据库表中存在其他类型的主键,可以通过继承`BaseEntity`实现。目前系统默认有三个实体基类:
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- `StringEntity`:针对数据库主键为varchar类型的数据表,主键按guid方式生成;
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- `LongEntity`:针对数据库主键为numberic(15)的数据表,主键按雪花算法生成;【新功能,官方推荐使用方式👍】
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- `IntAutoGenEntity`:针对数据库主键为numberic且为数据库自动生成的类型表,通常为SqlServer的自动增长类型和Oracle的Sequence生成;【新功能】
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这三个基类可以覆盖90%以上的业务场景。如果这两个不能满足需求,可以自己按需求扩展。参考代码如下:
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```csharp
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/// <summary>
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/// 数据库Id为int类型的数据实体使用该基类,用法同Entity
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/// </summary>
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public class IntEntity :BaseEntity
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{
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[Browsable(false)]
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public int Id { get; set; }
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public override bool KeyIsNull()
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{
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return Id == 0;
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}
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/// <summary>
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/// 需要自己有个生成随机ID的算法,可参考LongEntity中的雪花算法
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/// </summary>
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public override void GenerateDefaultKeyVal()
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{
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Id = RandomInt();
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}
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}
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```
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## 具体如何做
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我们以一个主键为numeric(16)的表(表名为LongTable)为例:
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```SQL
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create table LongTable
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(
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Id numeric(16) not null
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constraint LongTable_pk
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primary key nonclustered,
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Name varchar(50)
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)
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go
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```
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1. 首先创建对应的业务实体。在`OpenAuth.Repository.Domain`中添加:
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```csharp
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namespace OpenAuth.Repository.Domain
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{
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[Table("LongTable")]
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public class LongTable :LongEntity
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{
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public string Name { get; set; }
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}
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}
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```
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2. 修改`OpenAuth.Repository.OpenAuthDBContext`,增加成员变量:
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```csharp
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public virtual DbSet<LongTable> IntTables { get; set; }
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```
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3. 最后创建对应的业务层代码。在`OpenAuth.App`中添加:
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```csharp
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namespace OpenAuth.App
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{
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/// <summary>
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/// 主键为numberic类型的业务,使用BaseLongApp基类
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/// </summary>
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public class LongTableApp :BaseLongApp<LongTable, OpenAuthDBContext>
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{
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public void Add(LongTable application)
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{
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Repository.Add(application);
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}
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public void Update(LongTable application)
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{
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Repository.Update(application);
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}
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public async Task<List<LongTable>> GetList(QueryAppListReq request)
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{
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var applications = UnitWork.Find<LongTable>(null) ;
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return applications.ToList();
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}
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public LongTableApp(IUnitWork<OpenAuthDBContext> unitWork, IRepository<LongTable,OpenAuthDBContext> repository,IAuth auth)
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: base(unitWork, repository, auth)
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{
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}
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}
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}
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```
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然后就可以像其他应用服务一样使用这个服务
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::: warning 注意
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最新版才支持,以前的版本(2.0或以前的版本)可以参考BaseEntity进行改造
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:::
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