GuiLite/widgets_include/button.h

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#ifndef GUILITE_WIDGETS_INCLUDE_BUTTON_H
#define GUILITE_WIDGETS_INCLUDE_BUTTON_H
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#define GL_BN_CLICKED 0x1111
#define ON_GL_BN_CLICKED(ctrlId, func) \
{MSG_TYPE_WND, GL_BN_CLICKED, (c_cmd_target*)ctrlId, MSG_CALLBACK_VWV, (MsgFuncVV)(static_cast<void (c_cmd_target::*)(unsigned int)>(&func))},
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typedef struct struct_bitmap_info BITMAP_INFO;
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class c_button : public c_wnd
{
public:
virtual c_wnd* clone(){return new c_button();}
protected:
virtual void on_paint();
virtual void on_focus();
virtual void on_kill_focus();
virtual void pre_create_wnd();
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virtual bool on_touch(int x, int y, TOUCH_ACTION action);
virtual bool on_key(KEY_TYPE key);
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};
#endif