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38 lines
895 B
C#
38 lines
895 B
C#
using System;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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namespace CPF.Windows.OpenGL
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{
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[StructLayout(LayoutKind.Sequential)]
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public struct PIXELFORMATDESCRIPTOR
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{
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public ushort nSize;
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public ushort nVersion;
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public uint dwFlags;
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public byte iPixelType;
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public byte cColorBits;
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public byte cRedBits;
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public byte cRedShift;
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public byte cGreenBits;
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public byte cGreenShift;
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public byte cBlueBits;
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public byte cBlueShift;
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public byte cAlphaBits;
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public byte cAlphaShift;
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public byte cAccumBits;
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public byte cAccumRedBits;
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public byte cAccumGreenBits;
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public byte cAccumBlueBits;
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public byte cAccumAlphaBits;
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public byte cDepthBits;
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public byte cStencilBits;
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public byte cAuxBuffers;
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public byte iLayerType;
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public byte bReserved;
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public int dwLayerMask;
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public int dwVisibleMask;
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public int dwDamageMask;
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}
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}
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