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188 lines
4.5 KiB
C#
188 lines
4.5 KiB
C#
//
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// CVPixelBufferAttributes.cs: Implements strongly typed access for Pixel Buffer attributes
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//
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// Authors: Marek Safar (marek.safar@gmail.com)
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//
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// Copyright 2012, Xamarin Inc.
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//
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// Permission is hereby granted, free of charge, to any person obtaining
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// a copy of this software and associated documentation files (the
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// "Software"), to deal in the Software without restriction, including
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// without limitation the rights to use, copy, modify, merge, publish,
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// distribute, sublicense, and/or sell copies of the Software, and to
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// permit persons to whom the Software is furnished to do so, subject to
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// the following conditions:
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//
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// The above copyright notice and this permission notice shall be
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// included in all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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using System;
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using System.Drawing;
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using CPF.Mac.Foundation;
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using CPF.Mac.CoreFoundation;
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using CPF.Mac.ObjCRuntime;
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namespace CPF.Mac.CoreVideo {
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[Since (6,0)]
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public class CVPixelBufferAttributes : DictionaryContainer
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{
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#if !COREBUILD
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public CVPixelBufferAttributes ()
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: base (new NSMutableDictionary ())
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{
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}
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public CVPixelBufferAttributes (NSDictionary dictionary)
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: base (dictionary)
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{
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}
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public CVPixelBufferAttributes (CVPixelFormatType pixelFormatType, Size size)
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: this ()
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{
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PixelFormatType = pixelFormatType;
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Width = size.Width;
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Height = size.Height;
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}
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public CVPixelFormatType? PixelFormatType {
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set {
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SetNumberValue (CVPixelBuffer.PixelFormatTypeKey, (uint?)value);
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}
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get {
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return (CVPixelFormatType?) GetUIntValue (CVPixelBuffer.PixelFormatTypeKey);
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}
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}
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public CFAllocator MemoryAllocator {
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set {
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SetNativeValue (CVPixelBuffer.MemoryAllocatorKey, value);
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}
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}
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public int? Width {
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set {
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SetNumberValue (CVPixelBuffer.WidthKey, value);
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}
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get {
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return GetInt32Value (CVPixelBuffer.WidthKey);
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}
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}
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public int? Height {
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set {
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SetNumberValue (CVPixelBuffer.HeightKey, value);
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}
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get {
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return GetInt32Value (CVPixelBuffer.HeightKey);
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}
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}
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public int? ExtendedPixelsLeft {
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set {
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SetNumberValue (CVPixelBuffer.ExtendedPixelsLeftKey, value);
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}
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get {
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return GetInt32Value (CVPixelBuffer.ExtendedPixelsLeftKey);
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}
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}
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public int? ExtendedPixelsTop {
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set {
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SetNumberValue (CVPixelBuffer.ExtendedPixelsTopKey, value);
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}
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get {
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return GetInt32Value (CVPixelBuffer.ExtendedPixelsTopKey);
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}
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}
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public int? ExtendedPixelsRight {
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set {
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SetNumberValue (CVPixelBuffer.ExtendedPixelsRightKey, value);
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}
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get {
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return GetInt32Value (CVPixelBuffer.ExtendedPixelsRightKey);
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}
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}
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public int? ExtendedPixelsBottom {
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set {
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SetNumberValue (CVPixelBuffer.ExtendedPixelsBottomKey, value);
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}
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get {
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return GetInt32Value (CVPixelBuffer.ExtendedPixelsBottomKey);
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}
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}
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public int? BytesPerRowAlignment {
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set {
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SetNumberValue (CVPixelBuffer.BytesPerRowAlignmentKey, value);
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}
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get {
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return GetInt32Value (CVPixelBuffer.BytesPerRowAlignmentKey);
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}
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}
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public bool? CGBitmapContextCompatibility {
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set {
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SetBooleanValue (CVPixelBuffer.CGBitmapContextCompatibilityKey, value);
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}
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get {
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return GetBoolValue (CVPixelBuffer.CGBitmapContextCompatibilityKey);
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}
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}
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public bool? CGImageCompatibility {
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set {
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SetBooleanValue (CVPixelBuffer.CGImageCompatibilityKey, value);
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}
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get {
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return GetBoolValue (CVPixelBuffer.CGImageCompatibilityKey);
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}
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}
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public bool? OpenGLCompatibility {
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set {
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SetBooleanValue (CVPixelBuffer.OpenGLCompatibilityKey, value);
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}
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get {
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return GetBoolValue (CVPixelBuffer.OpenGLCompatibilityKey);
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}
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}
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public int? PlaneAlignment {
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set {
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SetNumberValue (CVPixelBuffer.PlaneAlignmentKey, value);
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}
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get {
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return GetInt32Value (CVPixelBuffer.PlaneAlignmentKey);
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}
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}
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// TODO: kCVPixelBufferIOSurfacePropertiesKey
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[Since (6,0)]
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public bool? OpenGLESCompatibility {
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set {
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SetBooleanValue (CVPixelBuffer.OpenGLESCompatibilityKey, value);
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}
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get {
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return GetBoolValue (CVPixelBuffer.OpenGLESCompatibilityKey);
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}
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}
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#endif
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}
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}
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