CPF/CPF.Mac/Mac/AppKit/NSOpenGLContextParameter.cs
2023-11-21 23:05:03 +08:00

37 lines
658 B
C#

using CPF.Mac.ObjCRuntime;
using System;
namespace CPF.Mac.AppKit
{
public enum NSOpenGLContextParameter : long
{
[Obsolete]
SwapRectangle = 200L,
[Obsolete]
SwapRectangleEnable = 201L,
[Obsolete]
RasterizationEnable = 221L,
[Obsolete]
StateValidation = 301L,
[Obsolete]
SurfaceSurfaceVolatile = 306L,
SwapInterval = 222L,
SurfaceOrder = 235L,
SurfaceOpacity = 236L,
[Lion]
SurfaceBackingSize = 304L,
[Lion]
ReclaimResources = 308L,
[Lion]
CurrentRendererID = 309L,
[Lion]
GpuVertexProcessing = 310L,
[Lion]
GpuFragmentProcessing = 311L,
[Lion]
HasDrawable = 314L,
[Lion]
MpsSwapsInFlight = 315L
}
}