mirror of
https://gitee.com/csharpui/CPF.git
synced 2025-04-05 17:37:51 +08:00
176 lines
5.0 KiB
C#
176 lines
5.0 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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using CPF.Drawing;
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using SkiaSharp;
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namespace CPF.Skia
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{
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internal class GlxContext : GlContext
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{
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private IntPtr fDisplay;
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private IntPtr fPixmap;
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private IntPtr fGlxPixmap;
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private IntPtr fContext;
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public GlxContext(IRenderTarget renderTarget)
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{
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fDisplay = Xlib.XOpenDisplay(null);
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if (fDisplay == IntPtr.Zero) {
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Dispose();
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throw new Exception("Failed to open X display.");
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}
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var visualAttribs = new [] {
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Glx.GLX_X_RENDERABLE, Xlib.True,
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Glx.GLX_DRAWABLE_TYPE, Glx.GLX_PIXMAP_BIT,
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Glx.GLX_RENDER_TYPE, Glx.GLX_RGBA_BIT,
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// Glx.GLX_DOUBLEBUFFER, Xlib.True,
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Glx.GLX_RED_SIZE, 8,
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Glx.GLX_GREEN_SIZE, 8,
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Glx.GLX_BLUE_SIZE, 8,
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Glx.GLX_ALPHA_SIZE, 8,
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Glx.GLX_DEPTH_SIZE, 24,
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Glx.GLX_STENCIL_SIZE, 8,
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// Glx.GLX_SAMPLE_BUFFERS, 1,
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// Glx.GLX_SAMPLES, 4,
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Xlib.None
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};
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int glxMajor, glxMinor;
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if (!Glx.glXQueryVersion(fDisplay, out glxMajor, out glxMinor) ||
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(glxMajor < 1) ||
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(glxMajor == 1 && glxMinor < 3)) {
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Dispose();
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throw new Exception($"GLX version 1.3 or higher required ({glxMajor}.{glxMinor} provided).");
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}
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var fbc = Glx.ChooseFBConfig(fDisplay, Xlib.XDefaultScreen(fDisplay), visualAttribs);
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if (fbc.Length == 0) {
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Dispose();
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throw new Exception("Failed to retrieve a framebuffer config.");
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}
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var bestFBC = IntPtr.Zero;
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var bestNumSamp = -1;
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for (int i = 0; i < fbc.Length; i++) {
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int sampleBuf, samples;
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Glx.glXGetFBConfigAttrib(fDisplay, fbc[i], Glx.GLX_SAMPLE_BUFFERS, out sampleBuf);
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Glx.glXGetFBConfigAttrib(fDisplay, fbc[i], Glx.GLX_SAMPLES, out samples);
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if (bestFBC == IntPtr.Zero || (sampleBuf > 0 && samples > bestNumSamp)) {
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bestFBC = fbc[i];
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bestNumSamp = samples;
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}
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}
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var vi = Glx.GetVisualFromFBConfig(fDisplay, bestFBC);
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fPixmap = Xlib.XCreatePixmap(fDisplay, Xlib.XRootWindow(fDisplay, vi.screen), 10, 10, (uint)vi.depth);
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if (fPixmap == IntPtr.Zero) {
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Dispose();
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throw new Exception("Failed to create pixmap.");
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}
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fGlxPixmap = Glx.glXCreateGLXPixmap(fDisplay, ref vi, fPixmap);
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var glxExts = Glx.QueryExtensions(fDisplay, Xlib.XDefaultScreen(fDisplay));
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if (Array.IndexOf(glxExts, "GLX_ARB_create_context") == -1 ||
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Glx.glXCreateContextAttribsARB == null) {
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Console.WriteLine("OpenGL 3.0 doesn't seem to be available.");
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fContext = Glx.glXCreateNewContext(fDisplay, bestFBC, Glx.GLX_RGBA_TYPE, IntPtr.Zero, Xlib.True);
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} else {
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// Let's just use OpenGL 3.0, but we could try find the highest
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int major = 3, minor = 0;
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var flags = new List<int> {
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Glx.GLX_CONTEXT_MAJOR_VERSION_ARB, major,
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Glx.GLX_CONTEXT_MINOR_VERSION_ARB, minor,
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};
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if (major > 2) {
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flags.AddRange(new[] {
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Glx.GLX_CONTEXT_PROFILE_MASK_ARB, Glx.GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB,
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});
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}
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flags.Add(Xlib.None);
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fContext = Glx.glXCreateContextAttribsARB(fDisplay, bestFBC, IntPtr.Zero, Xlib.True, flags.ToArray());
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}
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if (fContext == IntPtr.Zero) {
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Dispose();
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throw new Exception("Failed to create an OpenGL context.");
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}
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if (!Glx.glXIsDirect(fDisplay, fContext)) {
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Console.WriteLine("Obtained indirect GLX rendering context.");
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}
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}
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public override void MakeCurrent()
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{
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if (!Glx.glXMakeCurrent(fDisplay, fGlxPixmap, fContext)) {
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Dispose();
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throw new Exception("Failed to set the context.");
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}
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}
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public override void SwapBuffers()
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{
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Glx.glXSwapBuffers(fDisplay, fGlxPixmap);
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}
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public override void Dispose()
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{
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if (fDisplay != IntPtr.Zero) {
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Glx.glXMakeCurrent(fDisplay, IntPtr.Zero, IntPtr.Zero);
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if (fContext != IntPtr.Zero) {
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Glx.glXDestroyContext(fDisplay, fContext);
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fContext = IntPtr.Zero;
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}
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if (fGlxPixmap != IntPtr.Zero) {
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Glx.glXDestroyGLXPixmap(fDisplay, fGlxPixmap);
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fGlxPixmap = IntPtr.Zero;
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}
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if (fPixmap != IntPtr.Zero) {
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Xlib.XFreePixmap(fDisplay, fPixmap);
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fPixmap = IntPtr.Zero;
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}
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fDisplay = IntPtr.Zero;
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}
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}
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public override GRGlTextureInfo CreateTexture(SKSizeI textureSize)
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{
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var textures = new uint[1];
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Glx.glGenTextures(textures.Length, textures);
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var textureId = textures[0];
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Glx.glBindTexture(Glx.GL_TEXTURE_2D, textureId);
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Glx.glTexImage2D(Glx.GL_TEXTURE_2D, 0, Glx.GL_RGBA, textureSize.Width, textureSize.Height, 0, Glx.GL_RGBA, Glx.GL_UNSIGNED_BYTE, IntPtr.Zero);
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Glx.glBindTexture(Glx.GL_TEXTURE_2D, 0);
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return new GRGlTextureInfo {
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Id = textureId,
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Target = Glx.GL_TEXTURE_2D,
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Format = Glx.GL_RGBA8
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};
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}
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public override void DestroyTexture(uint texture)
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{
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Glx.glDeleteTextures(1, new[] { texture });
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}
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public const int GL_FRAMEBUFFER_BINDING = 0x8CA6;
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public override void GetFramebufferInfo(out int framebuffer, out int samples, out int stencil)
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{
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Glx.glGetIntegerv(GL_FRAMEBUFFER_BINDING, out framebuffer);
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Glx.glGetIntegerv(3415, out stencil);
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Glx.glGetIntegerv(32937, out samples);
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}
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}
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}
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