mirror of
https://gitee.com/csharpui/CPF.git
synced 2025-04-05 17:37:51 +08:00
86 lines
2.1 KiB
C#
86 lines
2.1 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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using CPF.Drawing;
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using SkiaSharp;
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namespace CPF.Skia
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{
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internal class CglContext : GlContext
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{
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private IntPtr fContext;
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public CglContext(IRenderTarget renderTarget)
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{
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var attributes = new [] {
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CGLPixelFormatAttribute.kCGLPFAOpenGLProfile, (CGLPixelFormatAttribute)CGLOpenGLProfile.kCGLOGLPVersion_3_2_Core,
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CGLPixelFormatAttribute.kCGLPFADoubleBuffer,
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CGLPixelFormatAttribute.kCGLPFANone
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};
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IntPtr pixFormat;
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int npix;
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Cgl.CGLChoosePixelFormat(attributes, out pixFormat, out npix);
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if (pixFormat == IntPtr.Zero) {
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throw new Exception("CGLChoosePixelFormat failed.");
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}
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Cgl.CGLCreateContext(pixFormat, IntPtr.Zero, out fContext);
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Cgl.CGLReleasePixelFormat(pixFormat);
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if (fContext == IntPtr.Zero) {
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throw new Exception("CGLCreateContext failed.");
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}
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}
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public override void MakeCurrent()
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{
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Cgl.CGLSetCurrentContext(fContext);
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}
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public override void SwapBuffers()
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{
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Cgl.CGLFlushDrawable(fContext);
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}
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public override void Dispose()
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{
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if (fContext != IntPtr.Zero) {
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Cgl.CGLReleaseContext(fContext);
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fContext = IntPtr.Zero;
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}
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}
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public override GRGlTextureInfo CreateTexture(SKSizeI textureSize)
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{
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var textures = new uint[1];
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Cgl.glGenTextures(textures.Length, textures);
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var textureId = textures[0];
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Cgl.glBindTexture(Cgl.GL_TEXTURE_2D, textureId);
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Cgl.glTexImage2D(Cgl.GL_TEXTURE_2D, 0, Cgl.GL_RGBA, textureSize.Width, textureSize.Height, 0, Cgl.GL_RGBA, Cgl.GL_UNSIGNED_BYTE, IntPtr.Zero);
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Cgl.glBindTexture(Cgl.GL_TEXTURE_2D, 0);
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return new GRGlTextureInfo {
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Id = textureId,
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Target = Cgl.GL_TEXTURE_2D,
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Format = Cgl.GL_RGBA8
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};
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}
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public override void DestroyTexture(uint texture)
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{
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Cgl.glDeleteTextures(1, new[] { texture });
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}
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public const int GL_FRAMEBUFFER_BINDING = 0x8CA6;
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public override void GetFramebufferInfo(out int framebuffer, out int samples, out int stencil)
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{
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Glx.glGetIntegerv(GL_FRAMEBUFFER_BINDING, out framebuffer);
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Glx.glGetIntegerv(3415, out stencil);
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Glx.glGetIntegerv(32937, out samples);
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}
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}
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}
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