mirror of
https://gitee.com/csharpui/CPF.git
synced 2025-04-05 08:37:19 +08:00
434 lines
14 KiB
C#
434 lines
14 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using System.Text;
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namespace Animator
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{
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public delegate double DllcallBack(double t, double b, double c, double d);
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//隐藏式实现例子
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public interface ITween
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{
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DllcallBack this[int index]
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{
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get;
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}
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double easeIn(double t, double b, double c, double d);
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double easeOut(double t, double b, double c, double d);
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double easeInOut(double t, double b, double c, double d);
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}
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public static class Tween
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{
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public enum AnimateMode : uint
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{
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Quad,
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Cubic,
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Quart,
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Quint,
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Sine,
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Expo,
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Circ,
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Elastic,
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Back,
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Bounce
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}
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/// <summary>
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/// 创建缓动函数
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/// </summary>
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/// <param name="mode">缓动模式</param>
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/// <param name="timespan">时间</param>
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/// <param name="from">初始值</param>
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/// <param name="to">终止值</param>
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/// <param name="Step">步长</param>
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/// <returns></returns>
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public static ITween Easing_create(AnimateMode mode)
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{
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switch (mode)
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{
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case AnimateMode.Quad:
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return new Tween.Quad();
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case AnimateMode.Cubic:
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return new Tween.Cubic();
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case AnimateMode.Quart:
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return new Tween.Quart();
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case AnimateMode.Quint:
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return new Tween.Quint();
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case AnimateMode.Sine:
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return new Tween.Sine();
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case AnimateMode.Expo:
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return new Tween.Expo();
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case AnimateMode.Circ:
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return new Tween.Circ();
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case AnimateMode.Elastic:
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return new Tween.Elastic();
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case AnimateMode.Back:
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return new Tween.Back();
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case AnimateMode.Bounce:
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return new Tween.Bounce();
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default:
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return new Tween.Bounce();
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}
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}
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public static float Linear(int timespan, int from, int to, int Step) {
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return to * timespan / Step + from;
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}
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public class Quad : ITween
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{
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public DllcallBack this[int i]
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{
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get {
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switch (i)
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{
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case 1:
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return easeIn;
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case 2:
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return easeIn;
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case 3:
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return easeIn;
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}
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return easeOut;
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}
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}
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public double easeIn(double t, double b, double c, double d)
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{
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return c * (t /= d) * t + b;
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}
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public double easeOut(double t, double b, double c, double d)
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{
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return -c * (t /= d) * (t - 2) + b;
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}
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public double easeInOut(double t, double b, double c, double d)
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{
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if ((t /= d / 2) < 1)
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return c / 2 * t * t + b;
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return -c / 2 * ((--t) * (t - 2) - 1) + b;
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}
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}
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public class Cubic: ITween
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{
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public DllcallBack this[int i]
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{
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get
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{
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switch (i)
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{
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case 1:
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return easeIn;
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case 2:
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return easeIn;
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case 3:
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return easeIn;
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}
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return easeOut;
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}
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}
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public double easeIn(double t, double b, double c, double d)
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{
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return c * (t /= d) * t * t + b;
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}
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public double easeOut(double t, double b, double c, double d)
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{
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return c * ((t = t / d - 1) * t * t + 1) + b;
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}
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public double easeInOut(double t, double b, double c, double d)
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{
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if ((t /= d / 2) < 1) return c / 2 * t * t * t + b;
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return c / 2 * ((t -= 2) * t * t + 2) + b;
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}
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}
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public class Quart : ITween
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{
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public DllcallBack this[int i]
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{
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get
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{
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switch (i)
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{
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case 1:
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return easeIn;
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case 2:
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return easeIn;
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case 3:
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return easeIn;
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}
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return easeOut;
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}
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}
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public double easeIn(double t, double b, double c, double d)
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{
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return c * (t /= d) * t * t * t + b;
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}
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public double easeOut(double t, double b, double c, double d)
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{
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return -c * ((t = t / d - 1) * t * t * t - 1) + b;
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}
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public double easeInOut(double t, double b, double c, double d)
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{
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if ((t /= d / 2) < 1) return c / 2 * t * t * t * t + b;
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return -c / 2 * ((t -= 2) * t * t * t - 2) + b;
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}
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}
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public class Quint : ITween
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{
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public DllcallBack this[int i]
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{
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get
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{
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switch (i)
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{
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case 1:
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return easeIn;
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case 2:
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return easeIn;
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case 3:
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return easeIn;
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}
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return easeOut;
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}
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}
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public double easeIn(double t, double b, double c, double d)
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{
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return c * (t /= d) * t * t * t * t + b;
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}
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public double easeOut(double t, double b, double c, double d)
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{
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return c * ((t = t / d - 1) * t * t * t * t + 1) + b;
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}
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public double easeInOut(double t, double b, double c, double d)
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{
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if ((t /= d / 2) < 1) return c / 2 * t * t * t * t * t + b;
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return c / 2 * ((t -= 2) * t * t * t * t + 2) + b;
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}
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}
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public class Sine : ITween
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{
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public DllcallBack this[int i]
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{
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get
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{
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switch (i)
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{
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case 1:
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return easeIn;
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case 2:
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return easeIn;
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case 3:
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return easeIn;
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}
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return easeOut;
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}
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}
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public double easeIn(double t, double b, double c, double d)
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{
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return -c * Math.Cos(t / d * (Math.PI / 2)) + c + b;
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}
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public double easeOut(double t, double b, double c, double d)
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{
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return c * Math.Sin(t / d * (Math.PI / 2)) + b;
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}
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public double easeInOut(double t, double b, double c, double d)
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{
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return -c / 2 * (Math.Cos(Math.PI * t / d) - 1) + b;
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}
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}
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public class Expo : ITween
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{
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public DllcallBack this[int i]
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{
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get
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{
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switch (i)
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{
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case 1:
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return easeIn;
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case 2:
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return easeIn;
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case 3:
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return easeIn;
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}
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return easeOut;
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}
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}
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public double easeIn(double t, double b, double c, double d)
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{
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return (t == 0) ? b : c * Math.Pow(2, 10 * (t / d - 1)) + b;
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}
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public double easeOut(double t, double b, double c, double d)
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{
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return (t == d) ? b + c : c * (-Math.Pow(2, -10 * t / d) + 1) + b;
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}
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public double easeInOut(double t, double b, double c, double d)
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{
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if (t == 0) return b;
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if (t == d) return b + c;
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if ((t /= d / 2) < 1) return c / 2 * Math.Pow(2, 10 * (t - 1)) + b;
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return c / 2 * (-Math.Pow(2, -10 * --t) + 2) + b;
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}
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}
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public class Circ : ITween
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{
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public DllcallBack this[int i]
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{
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get
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{
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switch (i)
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{
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case 1:
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return easeIn;
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case 2:
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return easeIn;
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case 3:
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return easeIn;
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}
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return easeOut;
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}
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}
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public double easeIn(double t, double b, double c, double d)
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{
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return -c * (Math.Sqrt(1 - (t /= d) * t) - 1) + b;
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}
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public double easeOut(double t, double b, double c, double d)
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{
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return c * Math.Sqrt(1 - (t = t / d - 1) * t) + b;
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}
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public double easeInOut(double t, double b, double c, double d)
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{
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if ((t /= d / 2) < 1) return -c / 2 * (Math.Sqrt(1 - t * t) - 1) + b;
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return c / 2 * (Math.Sqrt(1 - (t -= 2) * t) + 1) + b;
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}
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}
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public class Elastic : ITween
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{
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public DllcallBack this[int i]
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{
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get
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{
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switch (i)
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{
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case 1:
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return easeIn;
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case 2:
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return easeIn;
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case 3:
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return easeIn;
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}
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return easeOut;
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}
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}
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public double easeIn(double t, double b, double c, double d)
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{
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if (t == 0) return b; if ((t /= d) == 1) return b + c;
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double p = d * .3;
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var a = c; var s = p / 4;
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return -(a * Math.Pow(2, 10 * (t -= 1)) * Math.Sin((t * d - s) * (2 * Math.PI) / p)) + b;
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}
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public double easeOut(double t, double b, double c, double d)
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{
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if (t == 0) return b; if ((t /= d) == 1) return b + c; var p = d * .3;
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var a = c; var s = p / 4;
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return (a * Math.Pow(2, -10 * t) * Math.Sin((t * d - s) * (2 * Math.PI) / p) + c + b);
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}
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public double easeInOut(double t, double b, double c, double d)
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{
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if (t == 0) return b; if ((t /= d / 2) == 2) return b + c; var p = d * (.3 * 1.5);
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var a = c; var s = p / 4;
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if (t < 1) return -.5 * (a * Math.Pow(2, 10 * (t -= 1)) * Math.Sin((t * d - s) * (2 * Math.PI) / p)) + b;
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return a * Math.Pow(2, -10 * (t -= 1)) * Math.Sin((t * d - s) * (2 * Math.PI) / p) * .5 + c + b;
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}
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}
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public class Back : ITween
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{
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public DllcallBack this[int i]
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{
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get
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{
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switch (i)
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{
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case 1:
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return easeIn;
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case 2:
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return easeIn;
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case 3:
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return easeIn;
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}
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return easeOut;
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}
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}
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public double easeIn(double t, double b, double c, double d)
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{
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var s = 1.70158;
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return c * (t /= d) * t * ((s + 1) * t - s) + b;
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}
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public double easeOut(double t, double b, double c, double d)
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{
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var s = 1.70158;
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return c * ((t = t / d - 1) * t * ((s + 1) * t + s) + 1) + b;
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}
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public double easeInOut(double t, double b, double c, double d)
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{
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var s = 1.70158;
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if ((t /= d / 2) < 1) return c / 2 * (t * t * (((s *= (1.525)) + 1) * t - s)) + b;
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return c / 2 * ((t -= 2) * t * (((s *= (1.525)) + 1) * t + s) + 2) + b;
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}
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}
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public class Bounce : ITween
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{
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public DllcallBack this[int i]
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{
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get
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{
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switch (i)
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{
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case 1:
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return easeIn;
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case 2:
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return easeIn;
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case 3:
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return easeIn;
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}
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return easeOut;
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}
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}
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public double easeIn(double t, double b, double c, double d)
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{
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return c - easeOut(d - t, 0, c, d) + b;
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}
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public double easeOut(double t, double b, double c, double d)
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{
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if ((t /= d) < (1 / 2.75))
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{
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return c * (7.5625 * t * t) + b;
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}
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else if (t < (2 / 2.75))
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{
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return c * (7.5625 * (t -= (1.5 / 2.75)) * t + .75) + b;
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}
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else if (t < (2.5 / 2.75))
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{
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return c * (7.5625 * (t -= (2.25 / 2.75)) * t + .9375) + b;
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}
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else
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{
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return c * (7.5625 * (t -= (2.625 / 2.75)) * t + .984375) + b;
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}
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}
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public double easeInOut(double t, double b, double c, double d)
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{
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if (t < d / 2) return easeIn(t * 2, 0, c, d) * .5 + b;
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else return easeOut(t * 2 - d, 0, c, d) * .5 + c * .5 + b;
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}
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}
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}
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}
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