CPF/ConsoleApp1/Tween.cs
2023-11-21 23:05:03 +08:00

434 lines
14 KiB
C#

using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
namespace Animator
{
public delegate double DllcallBack(double t, double b, double c, double d);
//隐藏式实现例子
public interface ITween
{
DllcallBack this[int index]
{
get;
}
double easeIn(double t, double b, double c, double d);
double easeOut(double t, double b, double c, double d);
double easeInOut(double t, double b, double c, double d);
}
public static class Tween
{
public enum AnimateMode : uint
{
Quad,
Cubic,
Quart,
Quint,
Sine,
Expo,
Circ,
Elastic,
Back,
Bounce
}
/// <summary>
/// 创建缓动函数
/// </summary>
/// <param name="mode">缓动模式</param>
/// <param name="timespan">时间</param>
/// <param name="from">初始值</param>
/// <param name="to">终止值</param>
/// <param name="Step">步长</param>
/// <returns></returns>
public static ITween Easing_create(AnimateMode mode)
{
switch (mode)
{
case AnimateMode.Quad:
return new Tween.Quad();
case AnimateMode.Cubic:
return new Tween.Cubic();
case AnimateMode.Quart:
return new Tween.Quart();
case AnimateMode.Quint:
return new Tween.Quint();
case AnimateMode.Sine:
return new Tween.Sine();
case AnimateMode.Expo:
return new Tween.Expo();
case AnimateMode.Circ:
return new Tween.Circ();
case AnimateMode.Elastic:
return new Tween.Elastic();
case AnimateMode.Back:
return new Tween.Back();
case AnimateMode.Bounce:
return new Tween.Bounce();
default:
return new Tween.Bounce();
}
}
public static float Linear(int timespan, int from, int to, int Step) {
return to * timespan / Step + from;
}
public class Quad : ITween
{
public DllcallBack this[int i]
{
get {
switch (i)
{
case 1:
return easeIn;
case 2:
return easeIn;
case 3:
return easeIn;
}
return easeOut;
}
}
public double easeIn(double t, double b, double c, double d)
{
return c * (t /= d) * t + b;
}
public double easeOut(double t, double b, double c, double d)
{
return -c * (t /= d) * (t - 2) + b;
}
public double easeInOut(double t, double b, double c, double d)
{
if ((t /= d / 2) < 1)
return c / 2 * t * t + b;
return -c / 2 * ((--t) * (t - 2) - 1) + b;
}
}
public class Cubic: ITween
{
public DllcallBack this[int i]
{
get
{
switch (i)
{
case 1:
return easeIn;
case 2:
return easeIn;
case 3:
return easeIn;
}
return easeOut;
}
}
public double easeIn(double t, double b, double c, double d)
{
return c * (t /= d) * t * t + b;
}
public double easeOut(double t, double b, double c, double d)
{
return c * ((t = t / d - 1) * t * t + 1) + b;
}
public double easeInOut(double t, double b, double c, double d)
{
if ((t /= d / 2) < 1) return c / 2 * t * t * t + b;
return c / 2 * ((t -= 2) * t * t + 2) + b;
}
}
public class Quart : ITween
{
public DllcallBack this[int i]
{
get
{
switch (i)
{
case 1:
return easeIn;
case 2:
return easeIn;
case 3:
return easeIn;
}
return easeOut;
}
}
public double easeIn(double t, double b, double c, double d)
{
return c * (t /= d) * t * t * t + b;
}
public double easeOut(double t, double b, double c, double d)
{
return -c * ((t = t / d - 1) * t * t * t - 1) + b;
}
public double easeInOut(double t, double b, double c, double d)
{
if ((t /= d / 2) < 1) return c / 2 * t * t * t * t + b;
return -c / 2 * ((t -= 2) * t * t * t - 2) + b;
}
}
public class Quint : ITween
{
public DllcallBack this[int i]
{
get
{
switch (i)
{
case 1:
return easeIn;
case 2:
return easeIn;
case 3:
return easeIn;
}
return easeOut;
}
}
public double easeIn(double t, double b, double c, double d)
{
return c * (t /= d) * t * t * t * t + b;
}
public double easeOut(double t, double b, double c, double d)
{
return c * ((t = t / d - 1) * t * t * t * t + 1) + b;
}
public double easeInOut(double t, double b, double c, double d)
{
if ((t /= d / 2) < 1) return c / 2 * t * t * t * t * t + b;
return c / 2 * ((t -= 2) * t * t * t * t + 2) + b;
}
}
public class Sine : ITween
{
public DllcallBack this[int i]
{
get
{
switch (i)
{
case 1:
return easeIn;
case 2:
return easeIn;
case 3:
return easeIn;
}
return easeOut;
}
}
public double easeIn(double t, double b, double c, double d)
{
return -c * Math.Cos(t / d * (Math.PI / 2)) + c + b;
}
public double easeOut(double t, double b, double c, double d)
{
return c * Math.Sin(t / d * (Math.PI / 2)) + b;
}
public double easeInOut(double t, double b, double c, double d)
{
return -c / 2 * (Math.Cos(Math.PI * t / d) - 1) + b;
}
}
public class Expo : ITween
{
public DllcallBack this[int i]
{
get
{
switch (i)
{
case 1:
return easeIn;
case 2:
return easeIn;
case 3:
return easeIn;
}
return easeOut;
}
}
public double easeIn(double t, double b, double c, double d)
{
return (t == 0) ? b : c * Math.Pow(2, 10 * (t / d - 1)) + b;
}
public double easeOut(double t, double b, double c, double d)
{
return (t == d) ? b + c : c * (-Math.Pow(2, -10 * t / d) + 1) + b;
}
public double easeInOut(double t, double b, double c, double d)
{
if (t == 0) return b;
if (t == d) return b + c;
if ((t /= d / 2) < 1) return c / 2 * Math.Pow(2, 10 * (t - 1)) + b;
return c / 2 * (-Math.Pow(2, -10 * --t) + 2) + b;
}
}
public class Circ : ITween
{
public DllcallBack this[int i]
{
get
{
switch (i)
{
case 1:
return easeIn;
case 2:
return easeIn;
case 3:
return easeIn;
}
return easeOut;
}
}
public double easeIn(double t, double b, double c, double d)
{
return -c * (Math.Sqrt(1 - (t /= d) * t) - 1) + b;
}
public double easeOut(double t, double b, double c, double d)
{
return c * Math.Sqrt(1 - (t = t / d - 1) * t) + b;
}
public double easeInOut(double t, double b, double c, double d)
{
if ((t /= d / 2) < 1) return -c / 2 * (Math.Sqrt(1 - t * t) - 1) + b;
return c / 2 * (Math.Sqrt(1 - (t -= 2) * t) + 1) + b;
}
}
public class Elastic : ITween
{
public DllcallBack this[int i]
{
get
{
switch (i)
{
case 1:
return easeIn;
case 2:
return easeIn;
case 3:
return easeIn;
}
return easeOut;
}
}
public double easeIn(double t, double b, double c, double d)
{
if (t == 0) return b; if ((t /= d) == 1) return b + c;
double p = d * .3;
var a = c; var s = p / 4;
return -(a * Math.Pow(2, 10 * (t -= 1)) * Math.Sin((t * d - s) * (2 * Math.PI) / p)) + b;
}
public double easeOut(double t, double b, double c, double d)
{
if (t == 0) return b; if ((t /= d) == 1) return b + c; var p = d * .3;
var a = c; var s = p / 4;
return (a * Math.Pow(2, -10 * t) * Math.Sin((t * d - s) * (2 * Math.PI) / p) + c + b);
}
public double easeInOut(double t, double b, double c, double d)
{
if (t == 0) return b; if ((t /= d / 2) == 2) return b + c; var p = d * (.3 * 1.5);
var a = c; var s = p / 4;
if (t < 1) return -.5 * (a * Math.Pow(2, 10 * (t -= 1)) * Math.Sin((t * d - s) * (2 * Math.PI) / p)) + b;
return a * Math.Pow(2, -10 * (t -= 1)) * Math.Sin((t * d - s) * (2 * Math.PI) / p) * .5 + c + b;
}
}
public class Back : ITween
{
public DllcallBack this[int i]
{
get
{
switch (i)
{
case 1:
return easeIn;
case 2:
return easeIn;
case 3:
return easeIn;
}
return easeOut;
}
}
public double easeIn(double t, double b, double c, double d)
{
var s = 1.70158;
return c * (t /= d) * t * ((s + 1) * t - s) + b;
}
public double easeOut(double t, double b, double c, double d)
{
var s = 1.70158;
return c * ((t = t / d - 1) * t * ((s + 1) * t + s) + 1) + b;
}
public double easeInOut(double t, double b, double c, double d)
{
var s = 1.70158;
if ((t /= d / 2) < 1) return c / 2 * (t * t * (((s *= (1.525)) + 1) * t - s)) + b;
return c / 2 * ((t -= 2) * t * (((s *= (1.525)) + 1) * t + s) + 2) + b;
}
}
public class Bounce : ITween
{
public DllcallBack this[int i]
{
get
{
switch (i)
{
case 1:
return easeIn;
case 2:
return easeIn;
case 3:
return easeIn;
}
return easeOut;
}
}
public double easeIn(double t, double b, double c, double d)
{
return c - easeOut(d - t, 0, c, d) + b;
}
public double easeOut(double t, double b, double c, double d)
{
if ((t /= d) < (1 / 2.75))
{
return c * (7.5625 * t * t) + b;
}
else if (t < (2 / 2.75))
{
return c * (7.5625 * (t -= (1.5 / 2.75)) * t + .75) + b;
}
else if (t < (2.5 / 2.75))
{
return c * (7.5625 * (t -= (2.25 / 2.75)) * t + .9375) + b;
}
else
{
return c * (7.5625 * (t -= (2.625 / 2.75)) * t + .984375) + b;
}
}
public double easeInOut(double t, double b, double c, double d)
{
if (t < d / 2) return easeIn(t * 2, 0, c, d) * .5 + b;
else return easeOut(t * 2 - d, 0, c, d) * .5 + c * .5 + b;
}
}
}
}