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38 lines
1.6 KiB
C#
38 lines
1.6 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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namespace CPF.Mac.OpenGL
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{
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internal enum CglPixelFormatAttribute {
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kCGLPFANone = 0,
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kCGLPFAAllRenderers = 1,
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kCGLPFATripleBuffer = 3,
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kCGLPFADoubleBuffer = 5,
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kCGLPFAColorSize = 8,
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kCGLPFAAlphaSize = 11,
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kCGLPFADepthSize = 12,
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kCGLPFAStencilSize = 13,
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kCGLPFAMinimumPolicy = 51,
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kCGLPFAMaximumPolicy = 52,
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kCGLPFASampleBuffers = 55,
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kCGLPFASamples = 56,
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kCGLPFAColorFloat = 58,
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kCGLPFAMultisample = 59,
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kCGLPFASupersample = 60,
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kCGLPFASampleAlpha = 61,
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kCGLPFARendererID = 70,
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kCGLPFANoRecovery = 72,
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kCGLPFAAccelerated = 73,
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kCGLPFAClosestPolicy = 74,
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kCGLPFABackingStore = 76,
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kCGLPFABackingVolatile = 77,
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kCGLPFADisplayMask = 84,
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kCGLPFAAllowOfflineRenderers = 96,
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kCGLPFAAcceleratedCompute = 97,
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kCGLPFAOpenGLProfile = 99,
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kCGLPFASupportsAutomaticGraphicsSwitching = 101,
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kCGLPFAVirtualScreenCount = 128,
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}
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}
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