mirror of
https://gitee.com/csharpui/CPF.git
synced 2025-04-05 17:37:51 +08:00
171 lines
5.8 KiB
C#
171 lines
5.8 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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using CPF.Drawing;
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using SkiaSharp;
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namespace CPF.Linux.OpenGL
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{
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internal class GlxContext : CPF.OpenGL.IGlContext
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{
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private IntPtr fDisplay;
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//private IntPtr fPixmap;
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//private IntPtr fGlxPixmap;
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private IntPtr fContext;
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IntPtr handle;
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public GlxContext(X11Window window)
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{
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this.handle = window.Handle;
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//fDisplay = XLib.XOpenDisplay(IntPtr.Zero);
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//if (fDisplay == IntPtr.Zero) {
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// Dispose();
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// throw new Exception("Failed to open X display.");
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//}
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fDisplay = LinuxPlatform.Platform.Display;
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var visualAttribs = new[] {
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Glx.GLX_X_RENDERABLE, Glx.True,
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Glx.GLX_DRAWABLE_TYPE, Glx.GLX_WINDOW_BIT | Glx.GLX_PBUFFER_BIT,
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Glx.GLX_RENDER_TYPE, Glx.GLX_RGBA_BIT,
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Glx.GLX_DOUBLEBUFFER, Glx.True,
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Glx.GLX_RED_SIZE, 8,
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Glx.GLX_GREEN_SIZE, 8,
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Glx.GLX_BLUE_SIZE, 8,
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Glx.GLX_ALPHA_SIZE, 8,
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Glx.GLX_DEPTH_SIZE, 1,
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Glx.GLX_STENCIL_SIZE, 8,
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// Glx.GLX_SAMPLE_BUFFERS, 1,
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// Glx.GLX_SAMPLES, 4,
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Glx.None
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};
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try
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{
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int glxMajor, glxMinor;
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if (!Glx.glXQueryVersion(fDisplay, out glxMajor, out glxMinor) ||
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(glxMajor < 1) ||
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(glxMajor == 1 && glxMinor < 3))
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{
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Console.WriteLine($"GLX version 1.3 or higher required ({glxMajor}.{glxMinor} provided).");
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return;
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}
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var fbc = Glx.ChooseFBConfig(fDisplay, LinuxPlatform.Platform.Info.DefaultScreen, visualAttribs);
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if (fbc.Length == 0)
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{
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Console.WriteLine("Failed to retrieve a framebuffer config.");
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return;
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}
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var bestFBC = IntPtr.Zero;
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var bestNumSamp = -1;
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for (int i = 0; i < fbc.Length; i++)
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{
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int sampleBuf, samples;
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Glx.glXGetFBConfigAttrib(fDisplay, fbc[i], Glx.GLX_SAMPLE_BUFFERS, out sampleBuf);
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Glx.glXGetFBConfigAttrib(fDisplay, fbc[i], Glx.GLX_SAMPLES, out samples);
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var visual = Glx.GetVisualFromFBConfig(fDisplay, fbc[i]);
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if (bestFBC == IntPtr.Zero || (sampleBuf > 0 && samples > bestNumSamp || visual.depth == 32))
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{
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bestFBC = fbc[i];
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bestNumSamp = samples;
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}
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}
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fContext = Glx.glXCreateNewContext(fDisplay, bestFBC, Glx.GLX_RGBA_TYPE, IntPtr.Zero, Glx.True);
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}
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catch (Exception e)
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{
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Console.WriteLine(e);
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}
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}
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public IntPtr Context { get { return fContext; } }
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IntPtr oldHandle;
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IntPtr oldDisplay;
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IntPtr oldContext;
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public void MakeCurrent()
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{
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oldContext = Glx.glXGetCurrentContext();
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oldDisplay = Glx.glXGetCurrentDisplay();
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oldHandle = Glx.glXGetCurrentDrawable();
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if (!Glx.glXMakeCurrent(fDisplay, handle, fContext))
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{
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Dispose();
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throw new Exception("Failed to set the context.");
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}
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}
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public void SwapBuffers()
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{
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Glx.glXSwapBuffers(fDisplay, handle);
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Glx.glXMakeCurrent(oldDisplay, oldHandle, oldContext);
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}
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public void Dispose()
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{
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if (fDisplay != IntPtr.Zero)
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{
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//Glx.glXMakeCurrent(fDisplay, IntPtr.Zero, IntPtr.Zero);
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if (fContext != IntPtr.Zero)
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{
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Glx.glXDestroyContext(fDisplay, fContext);
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fContext = IntPtr.Zero;
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}
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//if (fGlxPixmap != IntPtr.Zero) {
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// Glx.glXDestroyGLXPixmap(fDisplay, fGlxPixmap);
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// fGlxPixmap = IntPtr.Zero;
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//}
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//if (fPixmap != IntPtr.Zero) {
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// XLib.XFreePixmap(fDisplay, fPixmap);
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// fPixmap = IntPtr.Zero;
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//}
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fDisplay = IntPtr.Zero;
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}
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GRContext?.Dispose();
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GRContext = null;
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}
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public IntPtr GetProcAddress(string name)
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{
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return Glx.glXGetProcAddressARB(name);
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}
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//public override GRGlTextureInfo CreateTexture(SKSizeI textureSize)
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//{
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// var textures = new uint[1];
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// Glx.glGenTextures(textures.Length, textures);
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// var textureId = textures[0];
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// Glx.glBindTexture(Glx.GL_TEXTURE_2D, textureId);
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// Glx.glTexImage2D(Glx.GL_TEXTURE_2D, 0, Glx.GL_RGBA, textureSize.Width, textureSize.Height, 0, Glx.GL_RGBA, Glx.GL_UNSIGNED_BYTE, IntPtr.Zero);
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// Glx.glBindTexture(Glx.GL_TEXTURE_2D, 0);
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// return new GRGlTextureInfo {
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// Id = textureId,
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// Target = Glx.GL_TEXTURE_2D,
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// Format = Glx.GL_RGBA8
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// };
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//}
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//public override void DestroyTexture(uint texture)
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//{
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// Glx.glDeleteTextures(1, new[] { texture });
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//}
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public const int GL_FRAMEBUFFER_BINDING = 0x8CA6;
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public IDisposable GRContext { get; set; }
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public void GetFramebufferInfo(out int framebuffer, out int samples, out int stencil)
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{
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Glx.glGetIntegerv(GL_FRAMEBUFFER_BINDING, out framebuffer);
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Glx.glGetIntegerv(3415, out stencil);
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Glx.glGetIntegerv(32937, out samples);
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}
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}
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}
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