CPF/CPF.Mac/Mac/CoreGraphics/CGPattern.cs
2023-11-21 23:05:03 +08:00

109 lines
2.9 KiB
C#

using CPF.Mac.Foundation;
using CPF.Mac.ObjCRuntime;
using System;
using System.Runtime.InteropServices;
namespace CPF.Mac.CoreGraphics
{
public class CGPattern : INativeObject, IDisposable
{
public delegate void DrawPattern(CGContext ctx);
internal IntPtr handle;
private DrawPattern draw_pattern;
private CGPatternCallbacks callbacks;
private GCHandle gch;
private IntPtr last_cgcontext_ptr;
private WeakReference last_cgcontext;
public IntPtr Handle => handle;
public CGPattern(IntPtr handle)
{
this.handle = handle;
CGPatternRetain(this.handle);
}
[Preserve(Conditional = true)]
internal CGPattern(IntPtr handle, bool owns)
{
this.handle = handle;
if (!owns)
{
CGPatternRetain(this.handle);
}
}
[DllImport("/System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/CoreGraphics")]
private static extern IntPtr CGPatternCreate(IntPtr info, CGRect bounds, CGAffineTransform matrix, double xStep, double yStep, CGPatternTiling tiling, bool isColored, ref CGPatternCallbacks callbacks);
public CGPattern(CGRect bounds, CGAffineTransform matrix, double xStep, double yStep, CGPatternTiling tiling, bool isColored, DrawPattern drawPattern)
{
if (drawPattern == null)
{
throw new ArgumentNullException("drawPattern");
}
callbacks.draw = DrawCallback;
callbacks.release = ReleaseCallback;
callbacks.version = 0u;
draw_pattern = drawPattern;
gch = GCHandle.Alloc(this);
handle = CGPatternCreate(GCHandle.ToIntPtr(gch), bounds, matrix, xStep, yStep, tiling, isColored, ref callbacks);
}
private static void DrawCallback(IntPtr voidptr, IntPtr cgcontextptr)
{
CGPattern cGPattern = (CGPattern)GCHandle.FromIntPtr(voidptr).Target;
CGContext cGContext = null;
if (cgcontextptr == cGPattern.last_cgcontext_ptr)
{
cGContext = (cGPattern.last_cgcontext.Target as CGContext);
}
if (cGContext == null)
{
cGContext = new CGContext(cgcontextptr);
cGPattern.last_cgcontext = new WeakReference(cGContext);
cGPattern.last_cgcontext_ptr = cgcontextptr;
}
cGPattern.draw_pattern(cGContext);
}
private static void ReleaseCallback(IntPtr voidptr)
{
GCHandle.FromIntPtr(voidptr).Free();
}
~CGPattern()
{
Dispose(disposing: false);
}
public void Dispose()
{
Dispose(disposing: true);
GC.SuppressFinalize(this);
}
[DllImport("/System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/CoreGraphics")]
private static extern void CGPatternRelease(IntPtr handle);
[DllImport("/System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/CoreGraphics")]
private static extern void CGPatternRetain(IntPtr handle);
protected virtual void Dispose(bool disposing)
{
if (handle != IntPtr.Zero)
{
CGPatternRelease(handle);
handle = IntPtr.Zero;
}
last_cgcontext = null;
}
}
}